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Else

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Posts posted by Else

  1. Here is an example of me getting luck canceled twice:

    image.png.b1bc95830003cd781d02f4fbf005060d.png

     

    No skill vamp:

     
    Spoiler
    Loading Else creatures
    Loading Sunfire creatures
    COMBO: Adding 282679 combo vitality bonus for this ritual
    Applying 100% of Else's energetic influence
    Applying 5% of Sunfire's energetic influence
    Influences for Else ######
    Tamed Reindrach (605420): creatureboost, tripleantifreeze, freeze, levelscare
    Angien Sentinel II (882232) gets unfrozen
    Madhorn (861935) gets unfrozen
    Angien Sentinel II (882231) gets unfrozen
    Fritz The Snowman (696751) gets frozen
    Madhorn (861935): antifreeze
    Lost Berserker (880895) gets unfrozen
    Angien Sentinel II (882231): creatureboost
    Angien Sentinel II (882232): creatureboost
    Influences for Sunfire ######
    Unholy Pope (692844): vampiricaura
    vampiricaura drains
    161984 vitality from Else's Tamed Reindrach (605420) and gives it to Sunfire's Unholy Pope (692844)
    160234 vitality from Else's Madhorn (861935) and gives it to Sunfire's Unholy Pope (708771)
    159744 vitality from Else's Water Daimon III (879397) and gives it to Sunfire's Unholy Pope (750158)
    158196 vitality from Else's Lost Berserker (880895) and gives it to Sunfire's Fritz The Snowman (696751)
    158900 vitality from Else's Angien Sentinel II (882231) and gives it to Sunfire's Reiny The Snowman (846548)
    156184 vitality from Else's Angien Sentinel II (882232) and gives it to Sunfire's Undead Berserker (875506)
    Unholy Pope (708771): vampiricaura
    vampiricaura drains
    48595 vitality from Else's Tamed Reindrach (605420) and gives it to Sunfire's Unholy Pope (692844)
    48070 vitality from Else's Madhorn (861935) and gives it to Sunfire's Unholy Pope (708771)
    47923 vitality from Else's Water Daimon III (879397) and gives it to Sunfire's Unholy Pope (750158)
    47459 vitality from Else's Lost Berserker (880895) and gives it to Sunfire's Fritz The Snowman (696751)
    47670 vitality from Else's Angien Sentinel II (882231) and gives it to Sunfire's Reiny The Snowman (846548)
    46855 vitality from Else's Angien Sentinel II (882232) and gives it to Sunfire's Undead Berserker (875506)
    Unholy Pope (750158): vampiricaura
    vampiricaura drains
    14578 vitality from Else's Tamed Reindrach (605420) and gives it to Sunfire's Unholy Pope (692844)
    14421 vitality from Else's Madhorn (861935) and gives it to Sunfire's Unholy Pope (708771)
    14377 vitality from Else's Water Daimon III (879397) and gives it to Sunfire's Unholy Pope (750158)
    14237 vitality from Else's Lost Berserker (880895) and gives it to Sunfire's Fritz The Snowman (696751)
    14301 vitality from Else's Angien Sentinel II (882231) and gives it to Sunfire's Reiny The Snowman (846548)
    14056 vitality from Else's Angien Sentinel II (882232) and gives it to Sunfire's Undead Berserker (875506)
    Reiny The Snowman (846548): doublefreeze
    Lost Berserker (880895) gets frozen
    Angien Sentinel II (882231) gets frozen
    Undead Berserker (875506): creatureboost, doubleantifreeze
    Reiny The Snowman (846548) gets unfrozen
    Unholy Pope (708771) gets unfrozen
     
     
    Spoiler
    Tamed Reindrach (605420) has stats:
    attack: 67434
    defence: 30546
    initiative: 1113
    regeneration: 1763
    energeticimmun: 1821
    tradesense: 1183
    briskness: 1196
    power: 189
    Madhorn (861935) has stats:
    attack: 67434
    defence: 30546
    initiative: 1113
    regeneration: 1763
    energeticimmun: 1821
    tradesense: 1183
    briskness: 1196
    power: 189
    Water Daimon III (879397) has stats:
    power: 205
    defence: 30572
    initiative: 1114
    regeneration: 1763
    energeticimmun: 1821
    tradesense: 1183
    briskness: 1196
    attack: 67134
    Lost Berserker (880895) has stats:
    power: 1189
    defence: 30545
    initiative: 1229
    regeneration: 1763
    energeticimmun: 1821
    tradesense: 1183
    briskness: 1196
    attack: 67134
    Angien Sentinel II (882231) has stats:
    power: 269
    defence: 31044
    initiative: 1111
    regeneration: 1763
    energeticimmun: 1821
    tradesense: 1183
    briskness: 1196
    attack: 67134
    Angien Sentinel II (882232) has stats:
    power: 269
    defence: 31044
    initiative: 1111
    regeneration: 1763
    energeticimmun: 1821
    tradesense: 1183
    briskness: 1196
    attack: 67134
    Unholy Pope (692844) has stats:
    power: 118
    regeneration: 80
    defence: 176
    initiative: 50
    luck: 12
    energeticimmun: 79
    tradesense: 58
    briskness: 64
    attack: 230
    waterhandling: 1
    volition: 23
    Fritz The Snowman (696751) has stats:
    power: 153
    regeneration: 82
    defence: 181
    initiative: 49
    luck: 12
    energeticimmun: 79
    tradesense: 58
    briskness: 64
    attack: 230
    waterhandling: 1
    volition: 23
    Unholy Pope (708771) has stats:
    power: 118
    regeneration: 80
    defence: 176
    initiative: 50
    luck: 12
    energeticimmun: 79
    tradesense: 58
    briskness: 64
    attack: 230
    waterhandling: 1
    volition: 23
    Unholy Pope (750158) has stats:
    power: 118
    regeneration: 80
    defence: 176
    initiative: 50
    luck: 12
    energeticimmun: 79
    tradesense: 58
    briskness: 64
    attack: 230
    waterhandling: 1
    volition: 23
    Reiny The Snowman (846548) has stats:
    power: 148
    regeneration: 80
    defence: 176
    initiative: 49
    luck: 12
    energeticimmun: 79
    tradesense: 58
    briskness: 64
    attack: 230
    waterhandling: 1
    volition: 23
    Undead Berserker (875506) has stats:
    attack: 250
    defence: 266
    initiative: 167
    power: 118
    regeneration: 70
    luck: 12
    energeticimmun: 79
    tradesense: 58
    briskness: 64
    waterhandling: 1
    volition: 23

     

  2. Description - What happens when the bug occurs:

    Not sure if I am missing something but luck and other skills like gathering ones are not distributing between my creatures when I fight someone (100% in this case). I am not affected by intoxication and my profile does not show any effect on my skils. One of my creatures when I attack:

    image.thumb.png.e1356faf46fa003667450bf91ca329b6.png

    Same creature when I defend:

    image.png.e40374ac97cc8426377e4700312d153f.png

    How to reproduce the bug:
    It happens whenever I fight someone either attack or defend.

    What you expect to happen:
    Luck and other skills should be distributed between my creatures same as attack, def, initiative, etc.

    Other players skills are distributed to their creatures. For example:

    image.png.51b572301f5c08a91f8bccb90f294108.png

     

     

  3. 13 hours ago, Blackshade Rider said:

    Spells learned here remain permanently in your spell inventory

    This is actually a huge deal to me tbh...

    ------------------------------------------------

    My idea regarding MP6s storing heat from worshippers was like having a budget:

    2500/10000??

    Teleport to protector spellstone: 8k?

    Heal worshipper: 1k?

    Heal adept:2k?

    Remove effects from worshipper (mute, movelock,attacklock,etc): 5k??

    Ofc no infinite amount of stored heat.

    Also notice that grinders get 4k heat with almost any action, so need much higher numbers to buy stuff or limit the heat that a worshipper can give to protector daily, weekly, monthly. 

  4.  

    1 hour ago, Fyrd Argentus said:

    Good or bad, this is the way it is.

    definitely it should not be that way.....

     

    5 hours ago, The Puppeteer said:

    Description: After dying and ressurecting myself back, I am not part of the gateway island alliance anymore.

     

    It is a land, not an alliance...

     

    5 hours ago, The Puppeteer said:

    I do not know if this is intended or not, but I do not think dying should affect your alliance status and after you revive you should go back to the previous alliance.

    I agree.

  5. On 12/22/2022 at 12:08 PM, Fyrd Argentus said:

    Yes, I'm the only viable candidate to join Syrian as an MP6 but, right now, when I go MP6 I lose training opportunities with non-allied players and get a worthless spell.  The extra principle doesn't stick around long enough to build it up.  So, MP6 is now more of a curse than a blessing.

    Going a higher MP should not feel like a curse, higher MP should mean more freedom. The issue is that MP6 worshipers system, as with most MD systems, need more people to work.

    Not sure LHO spells would fix MP6, how about enabling cross MP5 and MP6? so going MP6 does not gives the disadvantage mentioned. MP5 gave the highest freedom for combat (heat scars reduction with combat) , going a MP higher should NOT feel more restraining.

  6. Large portal entry, 24 inch monitor. I would like to move the VE and Winertia bars to the left, but they seem bugged to me when leaving the edit mode. The most optimal option for me would be moving most of the draggable to the right, so the heat orbs can be close to "attack player" and move the Mood Panel and Triggers box to the left, but I believe the orbs and the Mood Panel can not be moved. Also the Help button drag area seems unnecessarily big and the letters next to the options circle in the left do not seem to accept changes in the layout.

    image.thumb.png.6e2f782a9743c6df87e2fca8ffd218ce.png

    image.thumb.png.555221c31b13ca2814657ee73e66dad0.png

    Small portal entry: My best attempt, I do not recommend using this function for mobile.... too messy 

    image.thumb.png.18b6d8627fd7eb524827389ae5de7002.png

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