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Posts posted by Else
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Here is an example of me getting luck canceled twice:
No skill vamp:
SpoilerLoading Else creaturesLoading Sunfire creaturesCOMBO: Adding 282679 combo vitality bonus for this ritualApplying 100% of Else's energetic influenceApplying 5% of Sunfire's energetic influenceInfluences for Else ######Tamed Reindrach (605420): creatureboost, tripleantifreeze, freeze, levelscareAngien Sentinel II (882232) gets unfrozenMadhorn (861935) gets unfrozenAngien Sentinel II (882231) gets unfrozenFritz The Snowman (696751) gets frozenMadhorn (861935): antifreezeLost Berserker (880895) gets unfrozenAngien Sentinel II (882231): creatureboostAngien Sentinel II (882232): creatureboostInfluences for Sunfire ######Unholy Pope (692844): vampiricauravampiricaura drains
161984 vitality from Else's Tamed Reindrach (605420) and gives it to Sunfire's Unholy Pope (692844)
160234 vitality from Else's Madhorn (861935) and gives it to Sunfire's Unholy Pope (708771)
159744 vitality from Else's Water Daimon III (879397) and gives it to Sunfire's Unholy Pope (750158)
158196 vitality from Else's Lost Berserker (880895) and gives it to Sunfire's Fritz The Snowman (696751)
158900 vitality from Else's Angien Sentinel II (882231) and gives it to Sunfire's Reiny The Snowman (846548)
156184 vitality from Else's Angien Sentinel II (882232) and gives it to Sunfire's Undead Berserker (875506)Unholy Pope (708771): vampiricauravampiricaura drains
48595 vitality from Else's Tamed Reindrach (605420) and gives it to Sunfire's Unholy Pope (692844)
48070 vitality from Else's Madhorn (861935) and gives it to Sunfire's Unholy Pope (708771)
47923 vitality from Else's Water Daimon III (879397) and gives it to Sunfire's Unholy Pope (750158)
47459 vitality from Else's Lost Berserker (880895) and gives it to Sunfire's Fritz The Snowman (696751)
47670 vitality from Else's Angien Sentinel II (882231) and gives it to Sunfire's Reiny The Snowman (846548)
46855 vitality from Else's Angien Sentinel II (882232) and gives it to Sunfire's Undead Berserker (875506)Unholy Pope (750158): vampiricauravampiricaura drains
14578 vitality from Else's Tamed Reindrach (605420) and gives it to Sunfire's Unholy Pope (692844)
14421 vitality from Else's Madhorn (861935) and gives it to Sunfire's Unholy Pope (708771)
14377 vitality from Else's Water Daimon III (879397) and gives it to Sunfire's Unholy Pope (750158)
14237 vitality from Else's Lost Berserker (880895) and gives it to Sunfire's Fritz The Snowman (696751)
14301 vitality from Else's Angien Sentinel II (882231) and gives it to Sunfire's Reiny The Snowman (846548)
14056 vitality from Else's Angien Sentinel II (882232) and gives it to Sunfire's Undead Berserker (875506)Reiny The Snowman (846548): doublefreezeLost Berserker (880895) gets frozenAngien Sentinel II (882231) gets frozenUndead Berserker (875506): creatureboost, doubleantifreezeReiny The Snowman (846548) gets unfrozenUnholy Pope (708771) gets unfrozenSpoilerTamed Reindrach (605420) has stats:
attack: 67434
defence: 30546
initiative: 1113
regeneration: 1763
energeticimmun: 1821
tradesense: 1183
briskness: 1196
power: 189Madhorn (861935) has stats:
attack: 67434
defence: 30546
initiative: 1113
regeneration: 1763
energeticimmun: 1821
tradesense: 1183
briskness: 1196
power: 189Water Daimon III (879397) has stats:
power: 205
defence: 30572
initiative: 1114
regeneration: 1763
energeticimmun: 1821
tradesense: 1183
briskness: 1196
attack: 67134Lost Berserker (880895) has stats:
power: 1189
defence: 30545
initiative: 1229
regeneration: 1763
energeticimmun: 1821
tradesense: 1183
briskness: 1196
attack: 67134Angien Sentinel II (882231) has stats:
power: 269
defence: 31044
initiative: 1111
regeneration: 1763
energeticimmun: 1821
tradesense: 1183
briskness: 1196
attack: 67134Angien Sentinel II (882232) has stats:
power: 269
defence: 31044
initiative: 1111
regeneration: 1763
energeticimmun: 1821
tradesense: 1183
briskness: 1196
attack: 67134Unholy Pope (692844) has stats:
power: 118
regeneration: 80
defence: 176
initiative: 50
luck: 12
energeticimmun: 79
tradesense: 58
briskness: 64
attack: 230
waterhandling: 1
volition: 23Fritz The Snowman (696751) has stats:
power: 153
regeneration: 82
defence: 181
initiative: 49
luck: 12
energeticimmun: 79
tradesense: 58
briskness: 64
attack: 230
waterhandling: 1
volition: 23Unholy Pope (708771) has stats:
power: 118
regeneration: 80
defence: 176
initiative: 50
luck: 12
energeticimmun: 79
tradesense: 58
briskness: 64
attack: 230
waterhandling: 1
volition: 23Unholy Pope (750158) has stats:
power: 118
regeneration: 80
defence: 176
initiative: 50
luck: 12
energeticimmun: 79
tradesense: 58
briskness: 64
attack: 230
waterhandling: 1
volition: 23Reiny The Snowman (846548) has stats:
power: 148
regeneration: 80
defence: 176
initiative: 49
luck: 12
energeticimmun: 79
tradesense: 58
briskness: 64
attack: 230
waterhandling: 1
volition: 23Undead Berserker (875506) has stats:
attack: 250
defence: 266
initiative: 167
power: 118
regeneration: 70
luck: 12
energeticimmun: 79
tradesense: 58
briskness: 64
waterhandling: 1
volition: 23 -
Description - What happens when the bug occurs:
Not sure if I am missing something but luck and other skills like gathering ones are not distributing between my creatures when I fight someone (100% in this case). I am not affected by intoxication and my profile does not show any effect on my skils. One of my creatures when I attack:
Same creature when I defend:
How to reproduce the bug:
It happens whenever I fight someone either attack or defend.What you expect to happen:
Luck and other skills should be distributed between my creatures same as attack, def, initiative, etc.Other players skills are distributed to their creatures. For example:
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I will be around this weekend
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13 hours ago, Blackshade Rider said:
Spells learned here remain permanently in your spell inventory
This is actually a huge deal to me tbh...
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My idea regarding MP6s storing heat from worshippers was like having a budget:
2500/10000??Teleport to protector spellstone: 8k?
Heal worshipper: 1k?
Heal adept:2k?
Remove effects from worshipper (mute, movelock,attacklock,etc): 5k??
Ofc no infinite amount of stored heat.
Also notice that grinders get 4k heat with almost any action, so need much higher numbers to buy stuff or limit the heat that a worshipper can give to protector daily, weekly, monthly.
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That seems like a bug to me tbh, why would be a feature to turn "permanent" spells into temporary spells?
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Really inspiring, thank you for sharing
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8gc 4sc for the joker
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8gc 2 sc for the joker
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8gc for joker
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HCs are unfair, this is not a HC, it it? is everything else unfair too?
I raised one of my many concerns and Aia addressed it. If a change in rules is unfair to someone who believes contest are unfair, how can he complain?
Let Aia decide how she wants to run it....
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anyone can score and never login back until the deadline, what about that?
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I mean I thought there was a feedback from last HC:
Also these quests have the same flaws as a HC test from February/March from last year.
- Ledah and Fang Archbane
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I had the same issue.
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How about a search bar at the top right to filter creatures by name when binding rituals?
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1 hour ago, Fyrd Argentus said:
Good or bad, this is the way it is.
definitely it should not be that way.....
5 hours ago, The Puppeteer said:Description: After dying and ressurecting myself back, I am not part of the gateway island alliance anymore.
It is a land, not an alliance...
5 hours ago, The Puppeteer said:I do not know if this is intended or not, but I do not think dying should affect your alliance status and after you revive you should go back to the previous alliance.
I agree.
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I will take a colored bird please
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3 hours ago, Fyrd Argentus said:
Agreed. I just was thinking LHO spells were going to waste now, and this would help a little....
Just out of curiosity which were the LHO spells?
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On 12/22/2022 at 12:08 PM, Fyrd Argentus said:
Yes, I'm the only viable candidate to join Syrian as an MP6 but, right now, when I go MP6 I lose training opportunities with non-allied players and get a worthless spell. The extra principle doesn't stick around long enough to build it up. So, MP6 is now more of a curse than a blessing.
Going a higher MP should not feel like a curse, higher MP should mean more freedom. The issue is that MP6 worshipers system, as with most MD systems, need more people to work.
Not sure LHO spells would fix MP6, how about enabling cross MP5 and MP6? so going MP6 does not gives the disadvantage mentioned. MP5 gave the highest freedom for combat (heat scars reduction with combat) , going a MP higher should NOT feel more restraining.
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Large portal entry, 24 inch monitor. I would like to move the VE and Winertia bars to the left, but they seem bugged to me when leaving the edit mode. The most optimal option for me would be moving most of the draggable to the right, so the heat orbs can be close to "attack player" and move the Mood Panel and Triggers box to the left, but I believe the orbs and the Mood Panel can not be moved. Also the Help button drag area seems unnecessarily big and the letters next to the options circle in the left do not seem to accept changes in the layout.
Small portal entry: My best attempt, I do not recommend using this function for mobile.... too messy
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I will take the 15th Anniversary Barren Soul, thanks.
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Thanks! I believe we can close this topic now
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102
Could be 97-102, not 100% sure about them.
PD: It would have been more fun counting decorations in NC with no personal items payment allowed.
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Some skills not distributing between creatures properly
in Bug Report
Posted
I got luck canceled, so unless zerker boosts unholy popes (which they should not as they are not even the same creature family) my creatures luck should have been higher if they were benefiting from it.