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MaGoHi

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Posts posted by MaGoHi

  1. *sighs* as i was so detailed in explaining why i think that the changes you propose are bad i dont quiet understand where i could have been even more clear, but let my try anyway

     

    11 hours ago, Blackshade Rider said:

    Currently the heat system with mp6 is complete chaos. I've had some worshipers pray heat so fast and so much I couldn't use it all near enough. I purpose a suggestion that a player named Else stated here in another topic I am involved with concerning MP6

    👇

    https://forum.magicduel.com/topic/22855-various-complaints-personal-comments-about-ledah-and-blackshade-rider/?do=findComment&comment=197671

    I think what Else purposed in this other MP6 topic is a great idea to the mp6 system. Some way for a protector to store and use the heat prayed to them for a later use when needed. 

    No, you dont need a way to store heat as there is already a way to store heat in heatstones, not having to do the extra steps of collecting memory stones and a heat infuser to create them would make it too easy

     

    11 hours ago, Blackshade Rider said:

    IN this we could also add a system for the worshipers based on another one of Else's suggestions of ( tele to prot, chase prot ect)

    A worshiper that is loyal should be rewarded from time to time yes? Maybe if we have said spells worshipers can learn as temp spells non Regen (without a protector) non stoneable as only gives 2-3 casts..

    An example would be .... If said worshiper prays 25k heat to their protector them they unlock a said temp spell such as "tele to prot". A spell such as this only useable on one's self and would tele them to their protector. 

    The more this loyal worshiper prays the more different spells they can learn to help them maybe "better help their protector" or maybe some small weak spells that can help themselves in a sticky situation if their protector is not online. 

    No, a worshipper should only be rewarded by the protector they serve, if they deem that as appropriate.

     

    11 hours ago, Blackshade Rider said:

    Attacking

    Mp6 currently can only attack and be attacked if you are in an alliance. I feel this should be changed as MP6 as a Protector can't help some people due to this. Such as MP3 and MP4 and mp5 of no alliance. While yes we have some players who keep alts on hand to try and help, this can help take a small burden off them if we allow mp6 to be attacked by all MP lvls and not have to be in an alliance. This can also help the worshipers a protector may have that are mp3 or mp4 to train and make it to mp5. 

    I am unsure if I can say the heat scar requirements to surpass mp6 but know it is very high up there.  I feel mp6 should be able to have this ability both perm mp6 and temp mp6s

    No, we do not need MP6 to be able to fight with mp3/4 as there is already MP7 that can do this, in the first place you can only fight within your mp level and alliances give you the ability or rather grant you the exception to cross mp levels for fights

     

    11 hours ago, Blackshade Rider said:

    I think this could be implemented as a form of punishment for dropping mp6 and then regained while having casts of a prot spell from a spell stone.

    No, as you can not influence who follows you, you should not be punished for something you can not influence directly, furthermore is the power or rather the abilities you get from being MP6 more like a privilege and losing the privilege is enough punishment already

     

    in conclusio

    1 hour ago, MaGoHi said:

    No

     

    PS: please read this

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