Jump to content

MaGoHi

Member
  • Posts

    578
  • Joined

  • Last visited

  • Days Won

    40

Posts posted by MaGoHi

  1. 2 minutes ago, Ailith said:

    This isn't about my morals from RL. If I were applying those I would be requesting a ban on all weapons. Killing and RP.

    Though I respect your view, I do believe that if death needs to have more severe meaningful negative effects, then so should killing. Otherwise I fear it may become abusable.

    that is a very valid point you have, balance wise, i would also recommend not change too much there in terms of "punishment" of the dead person

  2. 14 minutes ago, Fyrd Argentus said:

    2)We have few enough players without discouraging them with UNWARRANTED or UNWANTED death experiences.  The game can be frustrating enough to a newbie.  At the very least death tools ought not work on MP3/4.

    3)Halloween was my favorite holiday growing up.  But now, personally, I am at an age where I have lost 6 grandparents (2 by marriage), a mother, 3 parents-in-law, a wife, a brother, a brother-in-law, a cousin, several colleagues, and a son.  I don't need a game to dredge up what will inevitably be an emotional reaction to death.  I do not find this a fun or relaxing topic.  My apologies if I over-react here, but I will either continue to do so, or will act the jester and change the subject.

    i do not agree, i dont see anyone just wasting a kill for no reason the tools have cooldown and unwarranted is very much subjective, i do see it more as making a point or the occational alliance/land disbanding mechanic that does give the players the power to change the game

    i do understand your personal feeling concern but thats also not something i can agree with, death as it is is not even permanent mechanic wise, it is an inconvenience for the killed party and that is the only way to "remove them from your sight" for a longer period than a spell like lock in chaos can, if you can not seperate your feeling for real death to fictional then you have to work on that yourself, i also lost people important to me but i never saw the ingame kill as a real death or felt any of the emotions that real death triggers, its not like it is a daily occurence in the game either

    as for the mp3/mp4 idea you had, that is also a bad idea in my opinion, there are more alts than new players and some of them do try to provoke on purpose, now people will most likely not waste a kill on an alt because they are hard to get, but belive me when i say i'd have loved to get rid of one or the other alt that was trying to piss me off that way

    1 hour ago, Chewett said:

    A few people contacted me saying that they feel death is too easy, with various quick revival methods and benefits, it akin to being a holiday.

    A few have been submitted to me already, but if anyone has any ideas how they think it could be made somewhat more painful feel free to send me a message or post here.

    Current ideas being discussed are:
    Permanent principle Loss
    Permanent stat loss (including AP)
    Creature stat loss (wins, shards, Age)
    Item loss
     

    principle loss could have positive side effects, considering how the calculations happen for shards

    i would hate statloss, so thats probably a reasonable punishment for me, but other people that want to lose stats might think different

    Creature stat loss is probably weird to think through, shards or abilities that you used shards to give on the other hand seem easy to think of

    i am very much against item loss(rp items, tools etc), resources that you can refarm make more sense to me here, nice resource sink side effect

     

    as Ailith stated

    1 hour ago, Ailith said:

    My reaction would be that the death itself is already bad enough.

    i dont think it it is bad, as i stated above, it is an inconvenience that you can force on another player if you feel like they deserve it and that is enough punishment for the killed person

     

    1 hour ago, Ailith said:

    I personally think there should be greater penalties for the killers, not the victims. There are very few who can affect players' accounts like this, I don't see how it's justifiable to give them more power to affect other people's accounts negatively. The above sounds like a very overpowered effect on others for the price of a simple coin.

    this is also something i can not fully agree with, its not like we have laws about that within the realm, just because we project our morals and laws into the game becasue thats what we are used to from RL doesnt mean that the realm of MD has to have that

    i do think the price of a coin is alright, realistically its like buying a knife to stab someone, if i had a sword like ingame then i wouldnt even need that to kill an annoying cat for example

    there are not that many ways to negatively affect other peoples accounts, death, spells the only one that you cant really protect against and i do think they are needed

     

  3. 8 hours ago, Chewett said:

    Maybe you are right and we should add in a mechanic to help make it even more dangerous? An interesting idea MaGoHi

    to this i would like to add that i had the impression that Mur did not want that to be a mechanic, the point being that the posibillity to enter is there you are even allowed to, but if you encounter a death patrol you die

    since i am rarely on the same wavelength with Mur that could also mean my impressions are wrong

    BUT if you want it "stricter"

    i am sure that you could implement some sort of semi mechanic, the mechanic/automated part could be a counter and if you enter NC more than x times in a week/month/the past 14days you get a trigger that allows the death patrol to get you even if you are outside NC (not pulling you there but are allowed to hunt you down), this trigger could last up to a week and would also add extra thrill

    by having such a solution you could give the death patrol the leeway of having a RL outside of MD and still get the people that really go overboard with being in NC  and people that occationally go in wont notice the difference to now

  4. 2 minutes ago, lashtal said:

    Moreover, and out of character:

    Perhaps you don't know, but sometimes there are complaints because someone is sneaking into Necrovion very often, without paying, just because he/she lives in a different timezone.

    This is unfair to all those who pay their tiny price for a regular visit.

    This might be seen as me sleeping on duty (it happens), me closing an eye (true only for mp3, A25 or quest-makers who contacted me in advance), or... me doing favoritism. Which I hate.

    So what to do against regular trespassers who sneak in while I sleep?

    Luckily, there are friends. And some of them have killing tools, hurray!

    again i want to make clear i stated the question just to get clarification on this, i know you do good work, even when you can not be there all the time

    as i understood it, it is intended that there are gaps that open up the possibility to enter when there is nobody awake as well, this is a game you dont have to be there 100% of the time, the issue with timezones was always there and there wont be a solution until there is a lot more players so that an entire day can be covered to 100%

    and yes this might seem unfair to some but you also stated yourself that you are not there all the time being afk or idle, this opens up the same opportunity

  5. 9 minutes ago, lashtal said:

    It's not prohibited to enter Necrovion. But there's a big warning at the entrance, stating you do it at your own risk. And if you do so repeatedly, the risk gets bigger.

    As Death Patrol, I can use my tools only within Necrovion borders.

    Many others can kill at will, or for a price. I can use such services as I wish, just like everyone else.

    Don't you agree?

    i agree that there is a warning, i have not seen anything that the risk gets higher, yes many kill, many provide the kills, yes you are free to do that too if you have some personal reason for it, as player you can do whatever you want, if you let him be killed as death patrol then i would like to see an official statement that that it is alright to use the loophole in the wording and pay someone as death patrol to kill someone else with the reasoning of continuos trespassing, just to have it officially stated.

    i do not pursue this to get you in trouble or punished for using the loophole, i just want clarity in this matter because I was under the assumption and i think other people are as well that you can not be prosecuted for entering NC after you have left it

  6. Just now, Chewett said:

    It seems one must speak to lashtal about this if you wish. They have not broken any of the specific rules as far as I can see as no killing has been done by lashtal outside NC.

    thats why i asked here, as i said if its a personal matter then its fine, if it was official as death partol then its using a loophole since no written rules were broken by Lashtal, at the same time its not prohibited to enter NC, meaning you cant be prosecuted for doing that, only for being inside at that very moment

  7. 3 minutes ago, Chewett said:

    I make no comment on the reasons for it is not my business as King and Grand Duke.

    the point i wanted to make is that i dont see this as a reasonable action from a death guard if it was done as role fulfillment, hence asking if its personal, because personal is acceptable

     

    17 minutes ago, Chewett said:

    Since Else admits to trespassing they have therefore accepted the danger of their actions and no further action is needed.

    https://magicduel.com/page/Announcement/view/3880

    also it states that the deathpatrol is not allowed to kill outside of NC, the wording  "There is NO rule to prevent you to go inside, it is difficult but it is possible, and the patrol might or might not be always there. however if you get caught, you get killed. " does not prohibit people from entering NC just states that you will be killed when you are indside and caught, furthermore "Necrovion death patrol is not allowed to kill outside the patrolled land. " states and is widely understood that the death patrol is only allowed to kill you within NC, meaning their duty ends once you leave the land, if Else was killed in official matter by Lasthal being a death patrol and using a loophole in wording then i would like to have this matter further investigated and if this is indeed intended to publically declare that this loophole was intended and that the death partol can hunt down people outside of NC for continuous "tresspassing" as long as they do not use their own tools.

  8. this is a spoiler, you will need some items and more people to create this

    Spoiler

    TEA:

    I will provide the Water
    I will provide the Tea leaves.
    I will provide the Aromatic herbs
    I will provide the Tea Cups.
     

    (Step 1) Spread the leaves over the teapot's base
    (Step 2) Add some water.
    (Step 3) Boil the water.
    (Step 4) Pour the hot water into the teapot.
    (Step 5) Wait for five minutes
    (Step 6) serve up the tea


    -------------------------------------------------------------------------------------------------------------------------------------------

    CAKE:
    To bake a cake, you will need: 2 Rainbow candy, 1 Water,
    1 Aromatic herbs, 2 Unidentified plants

    Search the unidentified plants for some grains
    Grind the grains
    Break the candy
    Mix the ingredients
    Pour the dought in the cake tin
    Put the tin in the oven
    Wait one hour
    Take the cake out of the oven
    Take it out of the cake form
    Wrap it with the wrappings

    -------------------------------------------------------------------------------------------------------------------------------------------

    SANDCASTLE:
    I will provide the 20 water
    I will provide the 100 sand
    I will provide the 5 syntropic dust
    I will provide the 10 sticky goop

    (Step 1) Add the sand
    (Step 2) Add the syntropic dust
    (Step 3) Mix sand and syntrophic dust
    (Step 3) Make the mixture
    (Step 4) Add water
    (Step 5) make the mixture again
    (Step 6) Sculpt the castle
    (Step 7) Give it details
    (Step ???? Add the sticky goop
    (Step 9) Leave the sand castle to dry

     

  9. you will need to sacrifice a creature of the same type at an altar, it will show you information on how many shards you get before you sacrifice it.

    to use them open your creature page and then select the creature you are interested in putting shards on, you will be able to see a selection of abilities you can give to the creature and add them to your creature there, check out the description of the abilities to find what is right your creature

×
×
  • Create New...