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jakubhi

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Everything posted by jakubhi

  1. Probably needs to create a separate thread. I believe that the mp2 are destroyed upon their defeat (for that player), but it should not matter, because there is a great amount of them in the cave. From what I know they were not created for the purpose of dueling, but it would help newbies to have someone to fight with. In case this would become their official function, it might be a good idea to mention the opportunity to train with them on one of the boards, probably the one in the cave. Off-topic: (By the way, I remember there was a npc on mainland some time ago, and it had multiple stages to it, some sort of battle master .. ? Wonder what happened to it. But again, that is another topic ..)
  2. There is an error message when clicking on the item enchanter tag in Tag Dispatcher in East.
  3. I believe a compromise would be the best. Lower defense bonus and some attack bonus ( 200 def, 100 att ?). Honestly, I think that a combined bonus of 750 stats is wayyy too much. PS Ledah: back in your day, Pangea still existed
  4. Then would it be ok to choose Initiative ? If yes then I would take that one.
  5. Then I would like to take the 100 points ( is it possible to use on Cartography ? )
  6. Maybe you could pass this to someone to movelock them: Heavy weight "A large and heavy block made out of stone and metal insertions, very ugly and meaningless"
  7. toadspeak - colorful elixir - toad tongue no armor - coat rack - closet Ghost - levitating blanket - mask Guardian army - shield - battle token
  8. In MD archives at Indexed Room of Memories (~ 4_1x2_6 ~), when you talk with the archivist and choose Archive of the Unsorted Notes option: -> atchive -> archive. + broken name at the starting description of archivist
  9. Kind of. One is able to leave the Influence scene, but they end up at Entrance to Mt. Kelle'tha ( ~ 1_-5x0_1 ~ ), not Mt. Kelle'tha Summit ( ~ 1_-5x0_2 ~ ), from which they entered the Influence scene. Not sure if this is intended or not.
  10. Well, I will just drop my priority list:P Hopefully it will make this more orderly. (number one is my highest priority, should it be claimed I move to priority number two, three, etc..) 1. wp 2. Soul Weaver (thank you for the donation Nep~) 3. angien egg 4. Rustgold Dragon 5. Winderwild Fledgling 6. gold coin
  11. 25 strange mist found at War Hold (1_-4x1_1)
  12. "There," said Fyrd as he sent the message. "Let's see how many will catch the bait and reveal themselves. I wonder how close they are to the truth." Fyrd stood up from the GoE stairs and scratched his white beard. Seeing everyone idle, he decided to make his move. With a few hops, he moved through the realm, arriving at the Plains of Deceit. He smiled to himself. The name was fitting. With practiced movements, he picked up a nearby stool and moved it next to the Marind Bell's fence. Hop. Fyrd landed on the stool. Hop. He jumped over the fence. On the other side was a massive hole with a few crystals poking out of it. Fyrd did not pay any attention to the small crystals and entered the hole. After a few minutes of walking ... The path split. Fyrd continued to the left. Before him, a lever appeared. Fyrd pulled the lever, then returned to the main tunnel and continued through the other branch, the right one. At the end of it were wooden doors. Fyrd stopped, took out a map and inspected the names close to his location. A minute later, at Shaper's steps, a pair of wooden doors opened. A nearby Caretaker turned and looked at the newly arrival. "Oh, hi Mur." Mur closed the door behind himself and nodded to the Caretaker. "Mur, Chew said he wanted to discuss something with you, he should be at the Statue Hall." "Oh, really? Alright, I will see what he wants," replied Mur and with a brisk walk entered the Statue Hall. With confident steps, he crossed through the whole hall, before stopping at the Sanctum. Seeing no one else looking, Mur quickly stepped behind the Sanctum and walked down the hidden staircase, opened by the lever he pulled earlier. After going all the way down, Mur entered a room with a metal table. There, only two items laid. A massive crystal with what seemed like wailing souls, one of them bigger than the others, wearing a suit and hitting the crystal from the inside with his walking stick. The other item was a massive sword with the words "Magic Duel" inscribed upon it. Taking up the sword, Mur smiled. "Time to catch another one." After a while, a particular Caretaker entered the Statue Hall. They could see a figure at the end of it. The figure turned to face them and they recognized it. "Hey Chew! Mur should be coming, I informed him." Chewett nodded. "Mur already visited and we managed to fix the problem. Thanks for telling him." "No problem Chew. Say, the sword you are holding, is it not.." Another few minutes later, a figure resembling Fyrd jumped over a particular fence and set the stool where it was supposed to be. Just like the other items. And a new addition to the crystal, new identity. Sadly, another person decided to take a "pause" from the realm, and in the future, will only appear from time to time.. When his presence is needed.
  13. Scene: Aramor's Arisal After clicking on the sign (this one): A pop up with a warning shows:
  14. Scene: Loreweaver's Lock The chat overlaps with area description.
  15. If you become member -> If you become a member vitality on frioendly land -> vitality on friendly land Again, Profile -> More info
  16. You profile points -> Your profile points. 12 attack -> 12 attack points each creature will get 3 attack -> each creature will get additional 3 attack points ? Although I am not a big fan of commas, I would add some into this text, it is a bit hard to read, in my opinion. Edit: forgot to include the source, Profile -> More info
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