Is it right for a killer to walk away freely? Of course not. But of course, there is the matter of: what can we do to punish the killer? The system is obviously quite unbalanced. The people with the killing and reviving items are the most powerful people around. With a few exceptions, these people tend to be greedy. If a person wants to kill another person, they merely follow them around and wait for them to stay still long enough for the item to be used. There's no way to stop them, except making sure never to go idle or to stay in the same scene as the person who's trying to kill you for more than a few seconds. Which is, of course, extremely difficult to do. The only person with a revival item that is willing to use it charges an outrageous fee. There shouldn't be any fee, but those of us who share that view aren't the ones with the revival items. The necessary balance simply does not exist, because of this, which is why the revival fruit is a good idea. We need a way to make it possible for [i]anybody[/i] who is killed to get revived.