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Dragual

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Posts posted by Dragual

  1. Very true. I've also made note in my wishlist for a spell to remove any spell effects on yourself, so that would go well with this, I think. 

     

    What if the counter spell redirects the spell to the caster IF the caster is still in that scene/enters that scene before the spell expires? :)

  2. So, my idea is this. A spell that lingers in an area until either a target enters the scene or the spell expires. If the player enters the player enters the scene it acts as a normal spell, while if the the spell expires... Well, nothing happens. 

     

    An example is that AmberRune and I are racing each other from the GOE to Howling Gates. We start, she gets ahead of me a few scenes and casts Movelock Trap on playername (Darth). I enter the scene she set the trap on, and am stuck there.

     

    I'm okay with reducing the amount of time the spell actually holds me there for, to kind of balance it out with the other Movelock spell... But I believe you should still have four casts of the Spell. Alternatively, maybe it would share casts with the original spell. It's just a matter of how you use the spell. 

     

     

  3. Ya know, this all makes me think of a Doctor Who episode where the... Mmm... *SPOILER ALERT!!* ... Kingdom of Britian began to live off a 'Star Whale'. But in order to keep the thing moving, they 'had' to construct a device to bring the thing pain daily. Knowing this, they knew that the people would live in agony remembering what their lives cost the entity on a daily basis. So they devised a sort of voting machine that every so many years, you would be given a choice. You could choice to let the thing go OR you could choice to forget what was happening. (I realize the explaining process of this is kind of horrible.. >> Words aren't my friend right now.) But at the end of the episode, some one was brave enough to release the beast at the understanding that it came to them, because of mushy lovey crap. So it turned out they didn't need to put it through the pain, and they freed it. Everyone lived happily ever after and so on.

     

    Long story short, I feel that this is a vote towards a "Yes, it is worth knowing that which you shouldn't". Forgetting things that hurt you... Traumatic events that your mind has made you to repress... It's better to remember them so you can face them. As frightening as it may be, you will recover a part of yourself, while giving up another part. But giving up parts of yourself is a good thing. We all change and take on new faces over the years. Not just ones with more wrinkles, but with a new name and new self. 

  4. The name of the topic "United We Stand" is VERY misleading. I ACTUALLY assumed before reading this, you had more than yourself and one other person... Silly me. Of course, I guess I forgot to read the author of the topic... That would have killed the assumption right away.

     

    Now to prevent this from becoming "spam"... 

     

     

    After that... and god forbid if Necro wants to get involved... ill swat them aside, and anyone else that stands in my way, like flies.

     

    Are you really so foolish to believe that YOU and Ledah are enough to, if we even cared to, defeat ALL of Necro and Eon? This is, of course, assuming Necro would get involved in such a childish charade. You'd have to be daft to think we are powerless. 

  5. Could make it easier to tell who voted how about whose citizenship, but then there's always room for a little error (not knowing what day people voted, people missing AD between voting and final vote-counting).

    That could be countered by simply removing the visibility of the % of votes in favor. xD

  6. In the citizen voting area, in our capitals, there is a section for active citizens. What if that list also showed the amount of land loyalty each citizen has? I'm not sure how difficult that would be to code, but there are things like that, that update regularly. Is it possible to make it update everyday, same time as the server update without affecting the activity status? 

  7. This is a role play game, and in almost EVERY RPG, I've played, Murder was a crime. Crime's are punishable. Mur mentioned that some items and features that are ALLOWED can get you jailed. In a very logical sense, killing someone should be something to get you sent to jail. Especially if theft would be punishable by Jail. It would be far more stupid to have theft be a crime that can get you jailed, and not murder. 

  8.      So one of the things I do to pass time is daydream about video games I'd like to play, and think are generally pretty kool. Often, I'm told my ideas are pretty decent and that those who I talk about them with would love to play them. (Though... I'm paranoid about the obvious possibilities of "white lies") I'd like to share these ideas with you guys to see if you'd consider playing them, or what you'd do differently. One of my favorite ideas is a Zombie Apocalypse MMORPG. 

     

         Basically, on character creation you choose a profession. Scavenger, an expert at picking out the best supplies to grab out of garbage; Soldier, an expert on warfare and combat tactics; Scout, an expert in stealth and recon; Medic, knows more about medicine than simple first aid; Engineer, a master at planning the construction of defenses and structures; Crafter, can take simple things and transform them into gear for nearly anyone on the team. After choosing your profession, you go through the base appearance customization. Finally, you choose a starting location which places you in your own instance (If you need definitions for things, lemme know). Suburban apartment, Farmhouse, or Hospital. Each of the three have their own benefits for supplies you can gather. 

     

         Once you arrive in your selected starting location, your character will begin to realize what is happening in the world around him. EVERYONE IS DYING, AND THE DEAD ARE DOING THE KILLING! :O Armed with a weapon based on your selected profession that you happen to find lying around, you are allowed to explore the world around you. One thing you will find is that the larger group of survivors, the more zombies that attack them and Zombies hordes attack at least once a night (there are still zombies wandering around everywhere). Players will be allowed to team up, and begin to make their own shelters. They can also take over abandoned structures around them (with a required distance from all other survivor structures) Walls, Traps, Trenches and look-out towers are all possible to be constructed. 

     

         There will be an array of Zombies to be battled. You'll find Zombies that tackle you and scratch at you, some that rush at you with to bite, some that crawl... And many more. There will also be Zombie wolves, bears, crows, dogs and other animals. Finally, you will find bandits heavily armed who will actually attack just to take your supplies. Not to mention, PvP will be open to the degree that other survivor groups can drive by, steal your goods, and run off. 

     

     

  9. I'm assuming, from previous comments, that the issue is the absence of someone special. 

     

    The solution I've developed for this is "Don't think of how much you miss them now, but how happy you will be when you do see them". Don't think of how long it will be until you can see them, but that you only have that long until you can see them again. Somethings require a bit of optimism.

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