Udgard Posted July 11, 2011 Report Posted July 11, 2011 I just noticed today that my rit where a creature used to do damage targeted to weak creatures still does the same thing even though the creature has now been upgraded to a form that no longer has that targeting option. IIRC, back then I would've get the message "creature x does not know target y" or something like that. Since it's nowhere in the announcement, I would guess this was unintentional?
Seigheart Posted July 11, 2011 Report Posted July 11, 2011 This has been a long standing bug. Watcher, Chewett and dst 1 2
Root Admin Chewett Posted July 11, 2011 Root Admin Report Posted July 11, 2011 Im not sure its a "long standing bug" Udgard is right about it saying "X cannot use ability Y" but i am not sure if it was the same for targetting. Seigheart and Watcher 1 1
Pipstickz Posted July 11, 2011 Report Posted July 11, 2011 [quote name='Vicarious' timestamp='1310401008' post='87617'] This has been a long standing bug. [/quote] Then link to where you reported it? Prince Marvolo and Kyphis the Bard 2
xrieg Posted August 25, 2011 Report Posted August 25, 2011 When elemental IV was set up in a ritual, its upgrade did not render its abilities forgetting - it is still stealing life strong. Seems like targets are validated (->forgot msg, freezed crit), but abilities are not - and higher lvl crit may still use lower lvl abilities. (vague to avoid spoilers, hope it's clear enough) Kyphis the Bard and Brulant 1 1
Rendril Posted August 26, 2011 Report Posted August 26, 2011 Both levels share the same targets and abilities. What is there to be forgotten?
Pipstickz Posted August 26, 2011 Report Posted August 26, 2011 Ele 4 can't normally use the same targets as ele 3 >>
Udgard Posted August 26, 2011 Author Report Posted August 26, 2011 I think this is similar to what I reported a while ago [url="http://magicduel.invisionzone.com/topic/10094-old-creature-targeting-still-works-even-after-upgrade/"]here[/url]. A while ago I think I saw a log where a creature did forget it's targeting (can't target xxx) which had lead me to think it had been fixed, so this might have been a problem with specific creatures?
xrieg Posted August 26, 2011 Report Posted August 26, 2011 (edited) [quote name='Udgard' timestamp='1314329355' post='90756'] I think this is similar to what I reported a while ago [url="http://magicduel.invisionzone.com/topic/10094-old-creature-targeting-still-works-even-after-upgrade/"]here[/url]. A while ago I think I saw a log where a creature did forget it's targeting (can't target xxx) which had lead me to think it had been fixed, so this might have been a problem with specific creatures? [/quote] yes, indeed. I was searching for abilities and hence I did not find the topic. the crit in question is elemental IV who could still attack strong targets even after upgrading to elemntal VI. Udgard's report seems to be related to the same issue: [b]please merge topics[/b] Edited August 26, 2011 by xrieg
Burns Posted August 26, 2011 Report Posted August 26, 2011 Heavens, i've never been on a forum where mod tools were so easy before... Merged they are Phantom Orchid 1
darkfire Posted October 28, 2011 Report Posted October 28, 2011 (edited) Same thing occurs with Pimps apparently: One of the following is lvl 2, one is lvl 3; lvl 1 and 2 have multi random targeting, lvl 3 had all targeting: as can be seen, both the lvl 2 and the lvl 3 are still using multirandom targeting.... [b]Darkfire[/b]'s [i]Pimped Grasan[/i] does [i]weaken[/i] to [i]multirandom[/i]creature(s) of [b]*****[/b] and: - Weaken defence effect: -220 - maintains weaken on [b]Pimped Grasan[/b] weaken (round:2 weaken: defence=-220|from 415 to 195; ) and remains with [i]5034[/i] vitality - Weaken defence effect: -220 - maintains weaken on [b]Dark Archer II[/b] weaken (round:2 weaken: defence=-220|from 79 to -141; ) and remains with [i]4655[/i] vitality - Weaken defence effect: -220 - maintains weaken on [b]Heretic Archer[/b] weaken (round:2 weaken: defence=-220|from 76 to -144; ) and remains with [i]3630[/i] vitality [b]Darkfire[/b]'s [i]Pimped Grasan[/i] does [i]haoticdamage[/i] to [i]multirandom[/i]creature(s) of [b]*****[/b] and: - hits haoticaly and does [i]1[/i] damage to [b]Sear[/b] and remains with [i]21895[/i] vitality - hits haoticaly and does [i]673[/i] damage to [b]Dark Archer II[/b] and remains with [i]3982[/i] vitality Edited October 28, 2011 by darkfire
Mighty Pirate Posted October 28, 2011 Report Posted October 28, 2011 This happens if you use old rituals (created before upgrade). According to Rendril, this is intended but might change in the future.
Root Admin Chewett Posted November 11, 2014 Root Admin Report Posted November 11, 2014 Someone want to test?
Ary Endleg Posted November 11, 2014 Report Posted November 11, 2014 I don't think this is affected by targets, so far I only noticed when upgrade changes the ability but not the targeting options. I should be able to test this soonish with grasan, but I don't think anything will happen. As far as I know grasan will still be able to attack but it will change to target all.
Ary Endleg Posted November 11, 2014 Report Posted November 11, 2014 Ary Endleg's Pimped Grasan Huvourer does haoticdamage to multirandom creature(s) of Intrigue and: - hits haoticaly and does 147 damage to Unholy Pope and remains with 1117 vitality - hits haoticaly and does 71 damage to Unholy Pope and remains with 1712 vitality So yeah... it's a problem.
Root Admin Chewett Posted March 21, 2015 Root Admin Report Posted March 21, 2015 awesomeness, added. thanks. http://md.chewett.co.uk/redmine/issues/63
Fang Archbane Posted March 22, 2015 Report Posted March 22, 2015 Yeah it should still be, I still have a ritual (3 diff ones actually, one for each target for the ele at that level) and it should still work, worked last I used it (Yay spells?).
Root Admin Chewett Posted April 29, 2015 Root Admin Report Posted April 29, 2015 Closed while I look into potential solutions.
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