Ledah Posted June 3, 2018 Report Posted June 3, 2018 Blooddrop2 seems to give a static amount of initiative (10 percent) regardless of influence used during a fight, even at 100%. Applying Ledah's Creature Tokens at 0% Aobozu (860220)'s creature tokens [stardust, claw1] Baku (860221)'s creature tokens [claw1] Chochinbi (860222)'s creature tokens [stardust, claw1, blooddrop2] [blooddrop2] Chochinbi (860222) gets 7 initiative (10 percent) Gaki (860223)'s creature tokens [blooddrop1] Ichiren-Bozu (860224)'s creature tokens [stardust, claw1] Kambarinyodo (860225)'s creature tokens [stardust] Applying MRWasabi's Creature Tokens at 100% Elemental I (750219)'s creature tokens [] Also, the text for the token makes no mention of giving any initiative bonus of any kind. Spoiler [blooddrop2] Blood Drop IIGives a bonus if owner has a certain combination of principles. Transposition, Light and Time gives permanent immunity from freeze, Syntropy, Balance and Entropy gives 25% bonus attack and defence. Quote
Root Admin Chewett Posted July 1, 2018 Root Admin Report Posted July 1, 2018 Could you, or anyone else, give me an example of a token whose' influence is directly correlated to the vit percentage? Quote
Ledah Posted July 1, 2018 Author Report Posted July 1, 2018 (edited) All of them scale the bonuses according to % influence used, even Blooddrop2, but Blooddrop2 gives stats at 100% influence that the token doesn't say it gives and logically shouldn't. The same rit at different % influence gives: 0% influence used Spoiler Aobozu (860220)'s creature tokens [stardust, claw1] [claw1] Aobozu (860220) gets 1000 power based on Principles Baku (860221)'s creature tokens [claw1] [claw1] Baku (860221) gets 1000 power based on Principles Chochinbi (860222)'s creature tokens [stardust, claw1, blooddrop2] [claw1] Chochinbi (860222) gets 1000 power based on Principles [blooddrop2] Chochinbi (860222) gets 0 initiative (10 percent) Gaki (860223)'s creature tokens [blooddrop1] [blooddrop1] Gaki (860223) gets 1 initiative (20 percent) due to principles combination Ichiren-Bozu (860224)'s creature tokens [stardust, claw1] [claw1] Ichiren-Bozu (860224) gets 1000 power based on Principles Kambarinyodo (860225)'s creature tokens [stardust] 50% influence used Spoiler Aobozu (860220)'s creature tokens [stardust, claw1] [claw1] Aobozu (860220) gets 500 power based on Principles Baku (860221)'s creature tokens [claw1] [claw1] Baku (860221) gets 500 power based on Principles Chochinbi (860222)'s creature tokens [stardust, claw1, blooddrop2] [claw1] Chochinbi (860222) gets 500 power based on Principles [blooddrop2] Chochinbi (860222) gets 5 initiative (10 percent) Gaki (860223)'s creature tokens [blooddrop1] [blooddrop1] Gaki (860223) gets 10 initiative (20 percent) due to principles combination Ichiren-Bozu (860224)'s creature tokens [stardust, claw1] [claw1] Ichiren-Bozu (860224) gets 500 power based on Principles Kambarinyodo (860225)'s creature tokens [stardust] 100% influence used Spoiler Applying Ledah's Creature Tokens at 0% Aobozu (860220)'s creature tokens [stardust, claw1] Baku (860221)'s creature tokens [claw1] Chochinbi (860222)'s creature tokens [stardust, claw1, blooddrop2] [blooddrop2] Chochinbi (860222) gets 10 initiative (10 percent) Gaki (860223)'s creature tokens [blooddrop1] Ichiren-Bozu (860224)'s creature tokens [stardust, claw1] Kambarinyodo (860225)'s creature tokens [stardust] Claw 1 scaled correctly, giving 1000 power at 0% influence, 500 power at 50% influence and 0 power at 100% influence. It seems Blooddrop1 scales inversely, giving no stats at 0% influence and max stats at 100% influence. It is the only token to do this to my knowledge. Edited July 1, 2018 by Ledah Corrected to blooddrop2 in first sentence. Quote
Root Admin Chewett Posted July 1, 2018 Root Admin Report Posted July 1, 2018 Awesome thanks. Clearly I have found some old code in the MD codebase as it wasnt doing any scaling! I will do more digging. Quote
Root Admin Chewett Posted July 1, 2018 Root Admin Report Posted July 1, 2018 1 hour ago, Ledah said: Claw 1 scaled correctly, giving 1000 power at 0% influence, 500 power at 50% influence and 0 power at 100% influence. It seems Blooddrop1 scales inversely, giving no stats at 0% influence and max stats at 100% influence. It is the only token to do this to my knowledge. As far as I can tell, both blooddrop 1, 2, 3 are providing a percentage of your stats, ignornig your vit percentage onyxfangs Does this as well, as well as black diamonds, purpurmoon and a number others. Perhaps its just your understanding of how the tokens work is incorrect? However, the description doesnt mention the init which is true. Im inclined to change the description. Comments? Mallos 1 Quote
Fang Archbane Posted July 2, 2018 Report Posted July 2, 2018 I'd say it's a good call to update the descrip~ Ledah 1 Quote
Mallos Posted July 5, 2018 Report Posted July 5, 2018 (edited) The title says blood drop 2, you paste blood drop two description and it is the correct one, claim blood drop 2 is giving you initiative, then begin to look at how blood drop 1 is affecting your stats: [blooddrop1] Blood Drop IGives a bonus if owner has a certain combination of principles. Entropy and Darkness gives 10% attack, Imagination and Light gives 20% initiative, Cyclicity and Time gives 10% defence. Ledah has imagination and light, the blood drop two from the logs posted I believe is showing up as an error of some kind, that it is in fact blood drop one labeled as a blood drop two in the logs.See: Chochinbi (860222)'s creature tokens [stardust, claw1, blooddrop2] [blooddrop2] Chochinbi (860222) gets 7 initiative (10 percent) double blood drop 2 Chochinbi (860222)'s creature tokens [stardust, claw1, blooddrop2] [claw1] Chochinbi (860222) gets 500 power based on Principles [blooddrop2] Chochinbi (860222) gets 5 initiative (10 percent) ..... one blood drop two? second inspection shows I'm surely wrong here, copypasting makes it seem there's two bloodrop tokens stacked, if we could see your creature's page Ledah it might help. Irregardless, seems that the token in question here, blood drop two, is acting as blood drop one A bit more of me being wrong I guess: [blooddrop2] Chochinbi (860222) gets 0 initiative (10 percent) Gaki (860223)'s creature tokens [blooddrop1] [blooddrop1] Gaki (860223) gets 1 initiative (20 percent) due to principles combination If my assumption is accurate then it brings to question why these tokens that would then be similar are behaving differently, I will try to look into this myself. Edited July 5, 2018 by Mallos reviewing info Quote
Mallos Posted July 6, 2018 Report Posted July 6, 2018 On 6/3/2018 at 11:32 AM, Ledah said: Blooddrop2 seems to give a static amount of initiative (10 percent) regardless of influence used during a fight, even at 100%. I can confirm this: Applying Mallos's Creature Tokens at 0% [blooddrop2] Innocence (793959) gets 0 initiative (10 percent) Applying Mallos's Creature Tokens at 50% [blooddrop2] Innocence (793959) gets 0 initiative (10 percent) Applying Mallos's Creature Tokens at 100% [blooddrop2] Innocence (793959) gets 0 initiative (10 percent) Both of us are missing the prerequisite principle combinations for blooddrop2 and I can guess this is what is causing the token to apply stats that it doesn't list. Can someone else with the correct principles test their blooddrop2 token and see if it works as intended then? Applying Mallos's Creature Tokens at 0% Innocence (793959)'s creature tokens [stardust, darkshield, blackdiamonds, blooddrop2, goldbelt, blooddrop1] [blooddrop2] Innocence (793959) gets 0 initiative (10 percent) [goldbelt] Innocence (793959) gets 300 defence based on won battles Zyrxae (803785)'s creature tokens [darkshield, claw3, claw1, blooddrop1] Peace (804023)'s creature tokens [stardust, darkshield, darksky, blackdiamonds, goldbelt, claw1, blooddrop2, blooddrop3] [darksky] Peace (804023) gets 0 attack and loses 0 defence due to missing Darkness Principle [goldbelt] Peace (804023) gets 300 defence based on won battles [blooddrop2] Peace (804023) gets 0 initiative (10 percent) [blooddrop3] Peace (804023) gets 26 attack (20 percent) and 1 initiative (20 percent) Applying Mallos's Creature Tokens at 50% Innocence (793959)'s creature tokens [stardust, darkshield, blackdiamonds, blooddrop2, goldbelt, blooddrop1] [blooddrop2] Innocence (793959) gets 0 initiative (10 percent) [goldbelt] Innocence (793959) gets 300 defence based on won battles Zyrxae (803785)'s creature tokens [darkshield, claw3, claw1, blooddrop1] [claw3] Zyrxae (803785) gets 40 attack, power and initiative based on Principles [claw1] Zyrxae (803785) gets 353 power based on Principles Peace (804023)'s creature tokens [stardust, darkshield, darksky, blackdiamonds, goldbelt, claw1, blooddrop2, blooddrop3] [darkshield] Peace (804023) gets 1962 defence [darksky] Peace (804023) gets 809.035 attack and defence due to Darkness Principle [goldbelt] Peace (804023) gets 300 defence based on won battles [claw1] Peace (804023) gets 353 power based on Principles [blooddrop2] Peace (804023) gets 0 initiative (10 percent) [blooddrop3] Peace (804023) gets 188 attack (20 percent) and 1 initiative (20 percent) Applying Mallos's Creature Tokens at 100% Innocence (793959)'s creature tokens [stardust, darkshield, blackdiamonds, blooddrop2, goldbelt, blooddrop1] [blooddrop2] Innocence (793959) gets 0 initiative (10 percent) [goldbelt] Innocence (793959) gets 300 defence based on won battles Zyrxae (803785)'s creature tokens [darkshield, claw3, claw1, blooddrop1] [darkshield] Zyrxae (803785) gets 1966 defence [claw3] Zyrxae (803785) gets 81 attack, power and initiative based on Principles [claw1] Zyrxae (803785) gets 705 power based on Principles Peace (804023)'s creature tokens [stardust, darkshield, darksky, blackdiamonds, goldbelt, claw1, blooddrop2, blooddrop3] [darkshield] Peace (804023) gets 1962 defence [darksky] Peace (804023) gets 1061.807 attack and defence due to Darkness Principle [goldbelt] Peace (804023) gets 300 defence based on won battles [claw1] Peace (804023) gets 705 power based on Principles [blooddrop2] Peace (804023) gets 0 initiative (10 percent) [blooddrop3] Peace (804023) gets 238 attack (20 percent) and 1 initiative (20 percent) Quote
Root Admin Chewett Posted August 3, 2021 Root Admin Report Posted August 3, 2021 @Ledah do you know if this is problematic still? Quote
Ledah Posted August 3, 2021 Author Report Posted August 3, 2021 I kinda like the extra init, but it is still giving it, seems like. Spoiler Applying Ledah's Creature Tokens at 99% Juuchi Yosamu (866684)'s creature tokens [blooddrop2, blackdiamonds, kellethafire, osirisbelt, goldtear] [blooddrop2] Juuchi Yosamu (866684) gets 2 initiative (10 percent) [kellethafire] Juuchi Yosamu (866684) gets +50% vitality due to missing Light and/or Element Principle [osirisbelt] Juuchi Yosamu (866684) gets Max Vitality capacity increased by 20000 Sengo Muramasa (866928)'s creature tokens [claw1, blooddrop1, stardust, blackdiamonds, firedrop, goldbelt, emeraldglare, onyxfangs, claw3] [claw1] Sengo Muramasa (866928) gets 990 power based on Principles [blooddrop1] Sengo Muramasa (866928) gets 4 initiative (20 percent) due to principles combination [stardust] Sengo Muramasa (866928) gets 100 regeneration and power, 25 luck [goldbelt] Sengo Muramasa (866928) gets 300 defence based on won battles [onyxfangs] Sengo Muramasa (866928) gets 8 attack (2 percent) [claw3] Sengo Muramasa (866928) gets 198 attack, power and initiative based on Principles Myoho Muramasa (876732)'s creature tokens [claw2, enlightning, antifreeze, claw3, darksky, purpurfog, sunshine, blooddrop3, blacktear, blooddrop2] [claw2] Myoho Muramasa (876732) gets 1320 attack and 0 regeneration based on Principles [claw3] Myoho Muramasa (876732) gets 198 attack, power and initiative based on Principles [darksky] Myoho Muramasa (876732) gets 1296 attack and defence due to Darkness Principle [purpurfog] Myoho Muramasa (876732) gets 374001 vitality. All other friendly creatures lose that much vitality cumulated [sunshine] Myoho Muramasa (876732) gets +10% vitality and +80% attack due to Light and/or Syntropy Principle [blooddrop3] Myoho Muramasa (876732) gets 1164 attack (20 percent) and 44 initiative (20 percent) [blooddrop2] Myoho Muramasa (876732) gets 26 initiative (10 percent) Grasan I (880954)'s creature tokens [] Grasan I (880955)'s creature tokens [] Grasan I (880956)'s creature tokens [] Applying Ungod's Creature Tokens at 100% Mythrandir (829116)'s creature tokens [blackdiamonds, goldtear, claw2, claw1, blooddrop1, blooddrop2, stardust, emeraldglare, enlightning, jewelshards, purpurfog, darkshield, onyxfangs, goldbelt, sunshine, claw3, antifreeze] [claw2] Mythrandir (829116) gets 1333 attack and 0 regeneration based on Principles [claw1] Mythrandir (829116) gets 1000 power based on Principles [blooddrop1] Mythrandir (829116) gets 5 defence (10 percent) due to principles combination [blooddrop2] Mythrandir (829116) gets 1 initiative (10 percent) [blooddrop2] Mythrandir (829116) gets 14 defence (25 percent) and 333 attack (25 percent) due to principles combination [emeraldglare] Mythrandir (829116) gets 2 regeneration and 9 defence based on enemy creature skills [jewelshards] Mythrandir (829116) gets Max Vitality capacity doubled [purpurfog] Mythrandir (829116) gets 2548 vitality. All other friendly creatures lose that much vitality cumulated [darkshield] Mythrandir (829116) gets 2411 defence [onyxfangs] Mythrandir (829116) gets 33 attack (2 percent) [goldbelt] Mythrandir (829116) gets 300 defence based on won battles [sunshine] Mythrandir (829116) gets +10% vitality and +80% attack due to Light and/or Syntropy Principle Asthir (829117)'s creature tokens [blackdiamonds, goldtear, claw2, stardust, blooddrop2, antifreeze, blooddrop1, emeraldglare, firedrop, jewelshards, osirisbelt, darkshield, onyxfangs, sunshine, claw3, goldbelt, claw1] [claw2] Asthir (829117) gets 1333 attack and 0 regeneration based on Principles [blooddrop2] Asthir (829117) gets 1 initiative (10 percent) [blooddrop2] Asthir (829117) gets 13 defence (25 percent) and 333 attack (25 percent) due to principles combination [blooddrop1] Asthir (829117) gets 6 defence (10 percent) due to principles combination [emeraldglare] Asthir (829117) gets 2 regeneration and 12 defence based on enemy creature skills [jewelshards] Asthir (829117) gets Max Vitality capacity doubled [osirisbelt] Asthir (829117) gets Max Vitality capacity increased by 6000 [onyxfangs] Asthir (829117) gets 33 attack (2 percent) [sunshine] Asthir (829117) gets +10% vitality and +80% attack due to Light and/or Syntropy Principle [goldbelt] Asthir (829117) gets 300 defence based on won battles [claw1] Asthir (829117) gets 1000 power based on Principles Quote
Root Admin Chewett Posted August 4, 2021 Root Admin Report Posted August 4, 2021 Thanks for updating me Ledah, I have updated the description as it should indeed give the init. Please contact me and I can put blooddrop2 on any creature you wish. Quote
Root Admin Chewett Posted August 4, 2021 Root Admin Report Posted August 4, 2021 A number of the tokens, as you suggest, do not take into account the vit slider. It looks like Mur coded it so that it assumes that all tokens are multiplied by principles, which are affected by the vit slider but some are not. @Sunfire @Ledah @anyone else: whats your opinion on this, shall I make all the bonuses affected by the vit slider as we originally thought Mur's intention was? Quote
Ledah Posted August 4, 2021 Author Report Posted August 4, 2021 Cheers for the token Personally I think it is better to have all the shop tokens affected by the vit slider equally. Can always create another class later that explicitly aren't and give smaller bonuses. Quote
Mallos Posted August 4, 2021 Report Posted August 4, 2021 yes have all the tokens affected by the vit slider, as in, using 100% means you are not using the tokens bonus at all, using 0% slider and you are getting full power of the tokens, and all the percentages inbetween having less than 0 stats myself, I use 0% to get the bonuses from the tokens, and this provides me a decent buff to my stats to help keep me in line against players that have thousands or more stats, being able to use the full stats and token bonuses is not what is implied and goes against the idea that tokens can be an equalizer for newer players or underpowered players such as myself Poppi Chullo 1 Quote
lashtal Posted August 4, 2021 Report Posted August 4, 2021 11 hours ago, Chewett said: shall I make all the bonuses affected by the vit slider as we originally thought Mur's intention was? I'd say yes, do it! 100% vit slider = 0% tokens and vice versa. As Mallos wrote, it's the best balance for those with low stats. Quote
Fyrd Argentus Posted August 4, 2021 Report Posted August 4, 2021 Seems to me a token is specific to the creature it is on, and so should not depend on the slider at all, which represents your personal involvement (unless of course it is adding something dependent on your principles, then it should). But then again, I don't really have a dog in this race. Quote
Else Posted August 4, 2021 Report Posted August 4, 2021 12 hours ago, Chewett said: else: whats your opinion on this, shall I make all the bonuses affected by the vit slider as we originally thought Mur's intention was? If I am not wrong, currently the slider is in inverse proportion to principles, there are a few tokens that scale with character skills as they are % based on the creature skills obtained with slider or other tokens. I would like to keep them as they are, this change would make most of the fighting power to come from a credit shop and would discourage character progression short and mid term as one would need way more skills than before outscaling tokens. Quote
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