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New Card-Based Combat System: Feedback

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I wanted to create a place where players can share their thoughts and experiences with the new card-based fighting system and compare it with the classic combat system.

The new system appears to offer a different style of strategy through cards and more direct choices during battle.

I would like to hear everyone’s opinions on the following:

  • Is the new system understandable and easy to learn?

  • Does it offer enough strategic depth?

  • How does it compare with preparing rituals in classic combat?

  • Do the cards feel balanced and meaningful?

  • Does player choice have enough influence over the outcome?

  • Are the battles too fast, too slow or appropriately paced?

  • Which parts of the system are enjoyable?

  • Which mechanics feel confusing or need improvement?

  • Would you like the card system to remain separate from classic combat, or interact with it somehow?

  • What features or cards would you like to see added?

  • Would you prefer the classic combat or card style combat if it were to change and the new card style be the permanent way of combat from now on.

Both positive and critical feedback are welcome. The purpose of this discussion is not to declare one combat system better than the other, but to identify what makes each one interesting and how the new system could become a meaningful part of combat.

Please share specific examples from your battles whenever possible, especially unusual interactions, balance concerns, confusing mechanics or strategies that worked particularly well.

The classic combat system has depth it took years to learn and master. It lets me grind the stats I need quickly (Exploration, Action Points, Worldly Inertia, & Vitale from Bursts). I can get a full rotation on all surrounding players, while rotating in on the Splinter without any delay (by double clicking attack, this way the battle popup is skipped entirely).

From what I've seen of the new combat system, nearly all of that is no longer the case. Fights take way longer than they should by a mile. That alone is enough for me to say no thank you.

I respectfully don't enjoy the new card combat system. Even polished, manual battles will never be as efficient as auto battles. I'm absolutely speaking from a grinders perspective, and my view is completely biased, but my vote is a solid no thank you.

A side mini game for those who like to dabble would be fine. Just please don't swap out my efficient combat system for... A duel of Yu-Gi-Oh.

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