Images
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Screenshot_20230327_224813.jpg
Screenshot_20230327_224813.jpg
By Muratus del Mur ·
NFTs created from the new api, in md, from bestiary creatures. You can find them also on opensea.io where you can view there rarity and such.
Currently there is no way for anyone to create such nfts, but this is just because nobody showed any interest in this feature.
I will cobtinue working on in-game interfwces for this, or i will just use them for personal transfers and rewards..depends only on your feedback
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Screenshot_20230327_221129_AlphaWallet.jpg
Screenshot_20230327_221129_AlphaWallet.jpg
By Muratus del Mur ·
magicduel.com is not the official erc-20 (eth, polygon) address for md on the eth blockchain.
Magucduel.eth is also a valid ens domain name bound to the official address.
This is part of a series of experiments i do in the crypto direction
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Fyrd Stuff.jpg
Everything posted by Valldore Nal
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HBD Ivorak!
Happy Birthday !
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Plains of Liberty turned into Plains of Everlasting Stench
I totally agree with Chewett on this one. Even if you have the feeling that this change was unjust or offensive, your position does not allow you to grand WP just because you don't like something and you want it changed. (at least that's the way i see the position of TK leader, your position is not to be used to correct what you perceive wrong and unjust. If Fang wants to correct something wrong and unjust, do it as Fang, not as the TK leader ) And as far as it concerns the subtitle, i do find it offensive towards LotE in general and Liberty (when i first saw the post i would have said that the first name was against the rule as well, but i didn't know the history of that so since it was done during an event and by Mur i no longer see anything wrong with the previous subtitle) . Also, as the rule states , an action like that should be penalised as well. So if people doesn't like the rule, petition for it to change. But as long as it stands, it should be enforced. P.S. Until the time this post was made, no clarification about the reasoning of that change was made. If there is one that stands and is not offensive either to LotE in general or Liberty, it may still be seen as offensive in my personal opinion, but the accusation of braking a rule may not stand anymore.
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Hi :)
[quote name='purplebunny' timestamp='1353499769' post='125929'] we're not alternative accounts! We're two seperate people. [/quote] It's not a matter of whether you are 2 separate people or not. It's how the system recognizes your 2 accounts. You will be able to see it for yourself soon, if the system recognizes you as "alternate" accounts , there will be some restriction regarding the interaction those 2 accounts will be able to have. For more information regarding the restrictions and game rules in general there is a link on the top of the screen while logged in. Also for any questions regarding the rules (and everything else as well ) there is a button above the compass on the right side of the screen that says "Live Help", you can contact the LHO (Live Help Operator) currently online through there. Let me welcome you to the realm as well
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Positive and negative votes "value"
While taking a look at the formula for calculating the success of a vote , it came to my attention that with the current one the negative votes carry more weight than the positive ones. The current formula is the following [spoiler] Total = Total landscore Pos = Positive votes Neg = Negative votes Abs = Abstain Null= those who didn't vote anything p= percentage needed Formula P * (Total - Abs) <= Pos - Neg <=> p * Total - p*Abs <= Pos - Neg (1) But : Total = Pos + Neg + Abs + Null (2) So from (1) and (2) <=> p * Pos + p * Neg + p * Abs + p * Null - p * Abs <= Pos - Neg <=> p * Pos + p * Neg + p * Null <= Pos - Neg <=> 0<= Pos - Neg - p * Pos - p * Neg - p * Null <=> 0<= (1 - p ) * Pos - (1 + p) * Neg - p * Null As you can see, the weight of Negative voting is greater than the weight of Positive votes and for bigger p the difference increases (for a p=0,5 (50%) the value of negative votes is 3 times more than the value of the positive ones) I was trying to think of another formula that could solve this in order each ones landscore would be valued as equally as possible. So here is the best i could come up with : p * (Total - Abs + Neg ) <= Pos <=> p * Total - p * Abs + p * Neg <= Pos <=> (2) p * Pos + p * Neg + p * Abs + p * Null - p * Abs + p * Neg <= Pos <=> p * Pos + 2p * Neg + p * Null <= Pos <=> 0<= Pos - p * Pos - 2p * Neg - p * Null<=> 0<= (1 - p) * Pos - 2p * Neg - p * Null For values of p near 0,33 (33%) the weight of each vote is close to equal resulting in each landscore carrying the same value no matter what the player chose to vote for (or almost the same, p can and should be adjusted according to other factors,ones that prob i'm not aware off ) [/spoiler] I've made this post first to confirm that i haven't done something wrong in either math or logic and hear other people's opinion on the subject. So please , feel free to comment anything regarding it P.S to Mods : I wasn't sure where to make the post, if you feel that there is a better place for it , feel free to move it to a more appropriate place.
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CITIZENSHIP by Crash Test Dummy
A couple more questions : [b]Valldore Nal:[/b] Yes, but in order to define if a vote was successful or not, the sum of land loyalty of those who voted in favor of the vote has to reach the percentage of the land score ? [b]Crash Test Dummy:[/b] (PEERCENTAGE NEEDED ) * (TOTAL ACTIVE LANDSCORE - LANDSCORE OF THOSE ABSTAINING) <= (POSITIVE LANDSCORE - NEGATIVE LANDSCORE) [b]Crash Test Dummy:[/b] which means, if total landscore minus abstaining landscore multiplied with the percentage needed for the vote is less than postive - negative, you win the vote [b]Crash Test Dummy:[/b] you have three voting options, positive, negative abstain [b]Crash Test Dummy:[/b] by not voting, you say you dont care, and thats a point against the person who made the vote ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ [b]Valldore Nal:[/b] Can others initiate a vote for us ? (only for the joining a land purpose , unfortunately i can't check it myself ) [b]Crash Test Dummy:[/b] no [b]Crash Test Dummy:[/b] you must initiate a vote to join a land yourself
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Quest: A day of Fear
Thank you for a great quest lashtal Mine was submission 3 (sorry Amber, you just make such a great curse target, you know )
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Redacted
Technically even when not asked, since i never addressed the question directly to an Lho
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Redacted
I'll have to say that after i did exactly the same as you said (explored the links and in the end lost the personal page myself as well by accident, not choice) when i was about 1 week old, a simple question in goe gave me the answer and it was indeed an lho that provided
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Odd Announcement
Or maybe a response for his death immunity comment. Not sure if other people in the past commented something like that as well , based on their in game role .
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Happy Birthday
Happy Birthday Maebius !
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Halloween Cookies!
Thank you darkraptror for introducing such a *cough* lovely old lady to the realm I'll pick the number 10
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Fyrd Argentus - Major Rededication of Focus
Count me as a supporter of this effort, i will help in anyway i can
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Pass-time entertainment
[quote name='nadrolski' timestamp='1349705222' post='123501'] .Muratus del Mur. [/quote] Blind Guardian
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Pass-time entertainment
[quote name='Chengmingz' timestamp='1349310860' post='123030'] Jealousy [/quote] Deadly Sin
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Pass-time entertainment
[quote name='SkyArmy' timestamp='1349308007' post='123023'] Santa(the amora of christmas) [/quote] Presents Lots of presents ! And Santa is real
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Pass-time entertainment
[quote name='Chengmingz' timestamp='1349304958' post='123019'] Angels [/quote] And Demons
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Pass-time entertainment
[quote name='ignnus' timestamp='1349303133' post='123013'] egg [/quote] omelet Trying to get me hungry ignnus ?
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Pass-time entertainment
[quote name='Ackshan Bemunah' timestamp='1349300676' post='123007'] Murder. [/quote] Death attack
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Happy Birthday dst!
Happy birthday
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Dead, but loosing VE/VP
He is just leaking ...........
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Resource skills and how they effect collecting
[quote name='lashtal' timestamp='1346963274' post='121499'] What I had in mind was slightly different, but I can see your points (I'm referring to Eon and Valldore). I think that being skilled in gathering resources means also being able to do it in the most efficient way, allowing the needed time for them to regenerate. Depleting a scene means decreasing the scene's potential to (re)generate said resource. I'm not saying it's immoral to deplete resources and my post wasn't "against" those who enjoy depleting. I'm saying it's un-efficient from the resource's point of view. Ok, bones is probably unhappy as an example, not all of you has free access to graves and morgues... Let's take basil. Being skilled in gathering basil, imo means also knowing how much you can get of it without damaging the plant itself. It's the plant's point of view I am considering, That's why I was thinking of a penalty in said skill. To me, from the resource's point of view, depleting means being rough, not skilled. [/quote] The truth is that this wasn't the way i saw the idea. Lets continue with the basil example then. Skill gathering of basil means you know how much you can take without damaging the plan. If for months, i train myself in becoming skillful on gathering basil , but one day i'm in a bad mood and decide i want to deplete the plan (or even i stay in bad mood a week, and have several plants to take my wrath on them) or lets say i want to take as much as possible because i don't want to grow basil anymore . Does that mean that the next time i am going to grow basil, i will have no idea how to gather it without hurting the plant ? (if i want to do it that way) I don't think that i would have forgotten how to do it just because i would have destroyed some plants. If the suggestion was that when someone depletes, he doesn't get a skill increase because he doesn't do it the proper way (he is being rough) , yes, totally agree with that. Also, give a really high percentage that this last gather won't give any resource (because i'm being rough and i'm putting the plant in danger), yes again. Give it a 50% or even more that won't give any resource. But being rough doesn't make me forget how the proper way is, since i've spend so much time training my self in that way. [quote name='VertuHonagan' timestamp='1346965797' post='121501'] I completely agree with Lashtal. I would think some sort of stat damage should be dealt for depleting resources. If you deplete resources completely it shows that you lack the skill to realize how efficiently you are working that item. Take real life gardening for example. Lets say your growing lettuce. Knowing that keeping a certain amount of those lettuce leaves still alive in that garden will produce more plants, you would logicaly keep that amount there to increase the productivity of that plant. If you just cut off every single lettuce leaf and wait for the next batch to regrow, then your not tending to the plant properly, and you have a chance of destroying that plant. So I would also suggest not just a stat damage for depletion, but possibly lowering the regeneration rate for that resource as well. Making it take twice as long for the resource to regenerate. There should also be higher risk for depleting that resource multiple times. Lowering the regeneration rate of the resources even more for the constant miss-handling of the resource. [/quote] Lets keep lettuce as the example then. I have a field where i grow lettuces, but i also have an antagonist for the local market that does the same thing. I grow mine with care and the proper way (have trained on doing so and i have learned the proper way in time). But one day i decide to go to my antagonists field and gather all his (don't ask me why he left them unguarded, that's another story). I go in there and gather every single leaf, being rough cause i am on a hurry and without caring for the plants and if i destroy them. The next day that i will go to my field again, i would have forgotten how the proper way is ? Just because i destroyed my antagonist field , i need to learn how to do it again ? Same idea for stat damaging someone who lowers the regeneration . Don't increase his stat, he is being rough and hasty. Give a high chance of not gathering a resource after all. P.S. I don't say either that depletion is good or bad, it's not the subject of the discussion. I don't even look at whether the punishment is fair, too weak or too severe for the depletor. Just looking for something to be a realistic punishment , that's all.
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Resource skills and how they effect collecting
[quote name='lashtal' timestamp='1346955432' post='121492'] How about incorporating a sort of stat damage for who deplete resources? An example: Every time I collect bones, my excavation stat is incremented by 0.05. Every time I deplete bones, my excavation stat is lowered by, let's say, 1. Or it could be a percentage of my current stat value. In the end, it would be as if I gathered said resource irresponsibly. lashtal [/quote] The only irresponsibility would be that there won't be any bones available for a while. I honestly don't see how this will affect your ability to gather them in the first place (since, for example even if you gathered the last one, you did carefully and for a purpose : show it, sell it, make something from it. So in the end you pay the same attention on gathering the bones, even if it is the last one) . I agree with Eon, damage on given stat doesn't seem realistic either . Edit : An idea that came to my mind. Most of the gathering tools are shared community items. Something that would make more sense would be that if someone depletes a given resource, he won't be able to get an item for some time. For example, herb baskets are taken from Loreroot. It's logical, if someone depletes herbs that Loreroot wouldn't allow him to use the tools next time. (not talking for ever, prob 1 reset is too low. But maybe a formula could be made, taking in consideration how much time the given resource would need to regenerate full, and "ban" that player for that amount of time). P.S. I have no idea if this is even possible or how easy/hard this could be to code, just throwing ideas
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Resource skills and how they effect collecting
Trying to sabotage something should have a risk, agree on that. But the idea of losing a percentage of that resource from the inventory doesn't fit well in my mind. Lets say i'm in a field full of herbs and gather every last one of them. How would that affect the herbs i gathered ? A risk that is more realistic would be better, than just affect the simple numbers of the resource (unless there is something i'm missing here which would make the loss of resources a realistic one) I don't have any idea atm unfortunately ....... At least not one that won't have a need for ppl to intervene . But in the end, shouldn't it be the lands inhabitants to secure their resources in a way ? P.S. The easiest way would be to punish the depletors in a way that they would think twice before they attempt something like that, but i believe the certain "atmosphere" should be kept as well. (I repeat if i'm missing something that would make this idea more realistic I would like to hear it )
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The non-important ones
During the mid summer festival, Amber had plenty of Time at her disposal and decided that some random non important questions would amuse her a bit Well, i have no idea if they did, but they amused me. So i decided to post them. A bit late in regards to when i received them, but i guess those Time problems are adhesive .......... Anyway here they are , enjoy ! If I borrow Soothing Sand's hourglass for you to check, would that do anything? [spoiler]If you manage to persuade Soothing Sands to give you his hourglass, it won't do anything at all. When you will say that it does nothing, i will have to ask you to give it to me for some tests, or your curse will never go. You won't have any choice than to give it to me, and then i will just claim that i broke and Soothing Sands will never get it back [/spoiler] Why is the sky blue? [spoiler] How do you know it is blue, can you really see it ? [/spoiler] Can I really fly if I jump and forget to fall? [spoiler] You can think that you are flying, for sure. But i don't think gravity will forget to pull you down ....... [/spoiler] If things are timeless does this mean my heat doesn't fade =P [spoiler] It's a matter of perception really. You are timeless in regards to others, but your heat is personal so it fades from your point of view, but you have none from others. [/spoiler] Is "now" soon? [spoiler] Now is already too late .....[/spoiler] Does time seem to move? [spoiler] Not really ..... it flows [/spoiler] Does it seem hot about? [spoiler] With 42 celsius outside , what do you think ? [/spoiler] Why do you think lashtal was carrying around his skeleton? [spoiler] What makes you think that lashtal was carrying his bones ? [/spoiler] Can purple and gold be ok together? [spoiler] Ofc they can, they seem perfectly fine to me [/spoiler] How long do you think it will before everyone is dead at some point? [spoiler] I don't know if someone has a grudge with Everyone, so i am not sure when he will be [/spoiler] Does it seem like there's more independent participation than team participation? [spoiler] If you take each team differently then yes, it seems that independents are more. [/spoiler] What is the answer to the ultimate question of Life! The universe! And Everything!! [spoiler] The answer is Valldore ofc [/spoiler] Do cats really have staff where dogs have owners? [spoiler] I don't really get the concept of this question [/spoiler] How long do you think the jump buttons will be up? [spoiler] It's down already, so i won't answer that one [/spoiler] Will newbies ever learn? [spoiler] And how would i know, being one myself ? [/spoiler] Hopefully this takes you a while so you're not completely bored out of your zombie brains =] [spoiler] Just a note, FS with lashtal stated that i was brainless (and i may still be ) so there was no way to eat my brains [/spoiler] Anyone willing , feel free to post your answers as well, and any other question you might have (please use spoiler for your answers so someone has a chance to answer first before seeing other people's if they wish to) P.S Here is a link to the quest page, in case someone is interested what those Time-gibberish are [url="http://magicduel.invisionzone.com/topic/12678-summer-fest-take-your-time-quest-disclosure-and-results/"]http://magicduel.invisionzone.com/topic/12678-summer-fest-take-your-time-quest-disclosure-and-results/[/url]
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MD Tutorial Reconstruction
Is it possible to make 2 tutorials ? One that will run when someone starts the game (mp3) and the second tutorial for when he/she passes to mp4 (maybe introducing tokens there? ) I agree that tokens shouldn't be the included in the first interaction experience someone has to the realm, give some time to "absorb" the first concepts. (especially if the plan is to use a variety of creatures for the introductory combats, the new player will have quite a few things to read and learn about )