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biermann

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Everything posted by biermann

  1. Nimrodel, I can do those, I find them harder but not impossible. Somewhere in this topic there's a work in progress of a graceful female, surrounded by ribbons. A repost here [sharedmedia=gallery:images:1917] And a market M'Lady Peace, hmm, good idea, though I have few free avatars right now. I will probably state my general intention here right now; Any avatar that I don't refer to as a commission will remain for the grabs for up to a week, then it will go into the md shop. So if you see something, shout.
  2. Perhaps rephrase the feeling as 'I think I would need a lot of practice to achieve your level of drawing!' Anyways. One work doodle. And one commision work in progress. Tada [sharedmedia=gallery:images:1925] [sharedmedia=gallery:images:1926]
  3. And we're done, the final result, as now outlined by the step by step images. I hope it made the process a bit more clear as well. [sharedmedia=gallery:images:1924]
  4. Ok, been a bit silent, work, sickness, vacation ok ok, and perhaps a lot of guild wars 2 as well. However, I took up the pencil again to finish, or move towards finishing the previous image. We're done shading. Next step, sharpening, mucking with levels, contrasts, resize, curse as stuff looks bad when small, reshade, repeat the other steps, again and again! [sharedmedia=gallery:images:1923]
  5. And we're s tep further, been busy at work so it's a bit slow going [attachment=4152:wip-darkdemon2029.jpg]
  6. It's probably easier to just say 'pick your top 3' to safe the hassle of percentages and at the same time force you to look further then just that one friend that pm'd you to vote for him/her. That said, I am a cynic too. People should be helpful and nice on the internet....but they are not always. And though this realm is not a prime example of the dark side of the net, rest assured, with public results, grudges will grow. With voting, there will always be the risk of it becoming a popularity contest opposed to the best entry. I'd be inclined myself, in a contest where (for the sake of not making myself look like a friend favoring git) my friends entry is nearly as good as my favorite, to vote for my friend instead.
  7. I know that that works, but if your screen is not maxed, it will do nothing to solve it. Basically it seems to take your current screen height, pass it as an argument for the style and that height will cut off whatever the Iframe might need, all the overflow suddenly hidden. [CODE] pagecontent_ifrm.style.height=document.body.scrollHeight; [/CODE] is one of the javascript lines that causes this. In short, if your screen is big enough, you can see it. If you use a small laptop, it probably will do nothing to help. The height is determined by your screen height, which overrules the iframe property height. And overflow doesn't really work for iframes, so it won't show any neat scrollbars for the iframe. But as I said, it's not a big issue for me I guess. It sort of does this for me on firefox as well, on 3 different systems. But it's fine, I can just edit the size and make them appear anyways, it's only css afterall.
  8. I encountered a bug with the upload avatar page. Basically, the iframe that is loaded into the page is a bit too short and cuts off the lower part of the page. In the screenshot below it cuts through the submitted avatars for example. What sort of made this an issue for me was the combination of pending avatars and a denied box. The text to see the denied reason as well as the button to remove it are both cut off. The issue seems to be with the Iframe. It has a height property of 1400px, which is more then sufficient. However, in that same iframe tag an inline css style is added. And that style has a height property of only 897, which is the length at which my page is being cut off. [CODE] <iframe height="1400" width="490" ...... style="overflow: auto; background-color: transparent;height: 897px; ........</iframe> [/CODE] I am not too bothered with the bug myself, but mostly cause I know how to get around it. Dante
  9. I can tone down the contrast/levels a bit things more grey then black are preferred the shading is mostly grey, it is just heavy editing of the levels to turn them more black then grey
  10. A little bit different from my usual style [sharedmedia=gallery:images:1921] Also I recently promised to show some step by step progress on an avatar. So I will strive to scan in my steps more regularly on this next avatar. Step 0 would be the doodles I made for dark demon. Step 1 is shown below. Basically you start with a glorified stick figure. This step is VITAL. you draw, redraw, redraw again, redraw some more till you reckon the limbs are in the right proportions as well as the entire thing being anatomically possible. the anatomically correct part, well it is good judgement and basically, either a wooden drawers doll...or, well, a full sized mirror. Yes, I do actually stood in front of a mirror in this pose to see if i got the arms right. it is advised to do this when noone is home, cause you look like an idiot. There are sites with the measurements for a human body, forearm is length x, leg is length x times 1.5 or so. But after a while, or with some basic talent, you can just see what is right and wrong. This process however is horridly more complicated when the figure is not straight facing the viewer, you then have to work in some perspective, meaning all your carefull measurements are now required to be adapted for perspective. This is where a good eye for such really comes into play. [sharedmedia=gallery:images:1922]
  11. Drawing helps me think at times. So today I had to code a dynamic hierarchical index array, with in theory endless amounts of recursiveness. I ended up with a solution, and this: [sharedmedia=gallery:images:1920]
  12. Joules is a sign I am no professional artist. For I use the same paper I jot down notes about work clients I need to set up, to draw upon. Joules is a client, well, actually, it appeared to be joulz
  13. Ok, a little show into how I tend to start out can be found here That's step 0, scribbling down something that resembles an idea. (also please do not mistake me for some organizied type and now expect my next post will be automatically a show of step 1, cause I still have to shade my previous work in progress) [url="http://markbiermann.nl/Images/3darkdemon023.jpg"]dark demon trials[/url] And proof I keep getting distracted, some avatar work from during my lunch break [sharedmedia=gallery:images:1919]
  14. Same here, webpage not available, lag that is enough to even slow a formula one car to a snails pace. then a burst of responsiveness and then back into the depths of broken-down-ness
  15. I'll need to think of some quick concept I can scribble down. This requires a creative brain (mine isn't right now on account of the consummation of copious amount of alcohol last night), therefor, it is unpredictable and make take up to a week before I find something I am happy with. Whe I do got a quick little dodle, I'll let you know
  16. i can probably make some more scans of the last work in progress, and recreate the first step. which is probably the most vital. The ones above are probably the middle step, shading..and reshading..and deciding it still is horrid and re-reshading is the final on. The first is just basic composition, drawing ovals, some referral lines, i'll show that step next time I reckon. For it is the most important, it is where you determine pose as well as the length of limbs, which is probably one of the most glaring errors you can have in a drawing. People will automatically be able to see if limbs are 'wrong', something about the human mind.
  17. [sharedmedia=gallery:images:1918] yay done, sort of, never happy about these things, but well, done enough? I hope.....
  18. And another sneak preview while I still have to finish the last....yes I have the attention span of a goldfish [sharedmedia=gallery:images:1917]
  19. And a little sneak preview/work in progress. It might never become an avatar, on account of it dying a horrible death as i downscale it, but we'll see about that later Still, if it does die, i'll show the result and you can all grimace [sharedmedia=gallery:images:1915]
  20. And another thing I flung together during work. Moments of pondering about code turned into scribbling, turned into this. [sharedmedia=gallery:images:1911] I should stop scribbling and probably upload them, but well, the scribbling part is more fun
  21. ys, reshading, can't have no dripping barbarians making it an aquarel
  22. EDIT: current avatars that are either not uploaded or in my vault...and thus for sale: 0! Ok, I can draw a bit. I also failed to finish any drawing in the last 5 years (could even be 10) before coming here. And dealing with the size conversion has prove somewhat tricky as wll. There, I reckon that's enough excuses to lend me a bit of startup credit. My second attempt at an avatar (the first is already in the store) [sharedmedia=gallery:images:1910] [sharedmedia=gallery:images:1909]
  23. I may be a bit lacking in knowledge on many subjects. But I do know what irked/confused me in the story. The principles thoroughly puzzled me. Many choices with huge chunks of text, but I had no idea (and ok, still not have an idea) about their purpose. Which on it's own is fine, some mystery is part of the atmosphere. But then numbers appeared. Wait to increase my skills? ehm, that's good right (only to much later read a tip about sometimes swifter is better)? CHoose a principle...Pick what your instinct says. Great, I can do that. But for that, I must resist the urge to pick the one with the higher number, no matter that I do not know what that number is. And in many other games (wait, i;m not saying this should be like all the other games, just a mindset other games have bred) it is quite possible to ruin your character, before you even started. That number thing triggers that fear for me. I must choose 24 hours, otherwise I might suck. I must chose the principle with the highest number, otherwise I might suck. And that concludes the thoughts of a true little newbie.
  24. [b]Community Garden Scarecrow Contest [/b] [color=#282828][font=helvetica, arial, sans-serif]Part 3: Pumpkins and Necrovion[/font][/color] [b][font=Arial][size=4][background=transparent]An essay on Necrovion and pumpkins.[/background][/size][/font] [font=Arial][size=4][background=transparent]As I pen this down, I must admit, the subject is one of which I have little factual knowledge. I have not yet set a single foot into Necrovion and only had some superficial talks with some of it’s residents. [/background][/size][/font] [font=Arial][size=4][background=transparent]So please, see these words as uneducated guesses, as hunches towards that I do not know, as the whimsical ponderings of a temporary philosopher. And by all means, do not see this as a reason to anger yourself over and deem me a proper subject to add to the blood of my scarecrow ritual.[/background][/size][/font] [font=Arial][size=4][background=transparent]I guess a comparison is where I would start. For I sit here, writing this down, in the sun. Writing about a place that seems inspired by death. Scribbling down dark words about perhaps evil, decay and shades, while bathed in the brightest sunlight. At first glance it would seem a contradiction. But no shade would exist without the sun. And does that bright light not kill with as much ease, entire lands turned into sand, as perhaps a horror that stalks in the night.[/background][/size][/font] [font=Arial][size=4][background=transparent]The fault of this lies with the natural tendency of men to see one as evil, and the other as good. One is life, the other is death. It is in my opinion a flawed concept, for they are both parts of the same balance. I ask you ‘What would a world be without death?’, would you naively answer ‘a blissful merry land void of sadness for those that pass away’ ? The answer to that question is a simple one, a world like that would be full. full with beings, full with hunger, full with chaos. [/background][/size][/font] [font=Arial][size=4][background=transparent]If any of good or evil would want to abolish death, then it would be evil. Thus, death is a good thing, in a way.[/background][/size][/font] [font=Arial][size=4][background=transparent]The same goes for this garden of pumpkins and its scarecrow. Both resemble a balance of life and death, something hovering in the middle between good and evil, white and black, akin to the concept of shade perhaps.[/background][/size][/font] [font=Arial][size=4][background=transparent]These pumpkins will grow and grow, and perhaps then fall prey to a bug, or to a drought, or to one of the many other miseries that may appear in a pumpkins life. But as they wither, rot and decay, they are feeding new life again. Their death sparks opportunities of life for others, for insects, for bacteria, and eventually for new pumpkins.[/background][/size][/font] [font=Arial][size=4][background=transparent]Similar to the scarecrow guarding over his crop, it came into being by blood, but it gives shelter and protection to new life.[/background][/size][/font] [font=Arial][size=4][background=transparent]And that I believe is why this garden is linked to a place that might appear to be one of evi. For concepts of evil are vague and perceived aspects of it, like death, balance a cycle that must forever continue.[/background][/size][/font][/b]
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