yeah, team battles has already been thought about, but i don't think it's got any further than that.
I do like the general idea of leading people about, averaging stats i dont think is sensible though, too....(i dont mean this word but i'll use it) abusable.
[quote]Simple way to prevent location spoilers would be to make it so that teleportation broke the link, and if one of the linked players couldn't go to a location then neither has access (ie, lowest amount of keys in the pool)[/quote]
The keys thing is a bit of an issue...unless you just disabled special keys when a link was active, or just allow the linkee to follow wherever.
There's no list of places you cannot visit, just a list of keys you have that allow you to use certain arrows to get to said locations that you arent otherwise able to use.
Would have an issue with certain ones like Loreroot Guards and Willows Shop Guardians as well, mp3 links to someone who's defeated them already, hey presto through and no need to fight them anymore.
You have to specify same location to initiate link. And yeah, spells would need to be thought about, as well as alliance leader jumping