Seems like I will be the first to write here..about tokens.
Yes, tokens majorly affect gameplay. Especially the ones giving attack and initiative, but also defense.
Adding the excessive creatureboost that exists, someone with 1 GG drachorn (several tokens) and 1 rustgold can deal more damage than any other free player using stats (leaving angien's energyburn out) can do, and it hits faster than anything else (even angiens, only tokens or more boost could beat it). Stack it up to pile enough creatureboost, and we have the current demigod in MD.
Solutions might be:
Lower the creatureboost auras of [Imperial Aramor, Rustgolds, Bloodpact archers, Angiens], or edit them to be additive, not multiplicative. Then stat grinders could overpower token users. The wind drach could keep its aura, and should be placed higher..it's so rare, and yet boosts less than a rustgold which also does freeze and can choose between damage and weaken.
Or leave auras as is it, and instead add an option in Wishshop where you buy a pack of tokens. Out of all sets, which will be scattered across your creatures as well.
Funny, I thought with so many complaints I hear more people would scream for it.