Images
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Screenshot_20230327_224813.jpg
Screenshot_20230327_224813.jpg
By Muratus del Mur ·
NFTs created from the new api, in md, from bestiary creatures. You can find them also on opensea.io where you can view there rarity and such.
Currently there is no way for anyone to create such nfts, but this is just because nobody showed any interest in this feature.
I will cobtinue working on in-game interfwces for this, or i will just use them for personal transfers and rewards..depends only on your feedback
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Screenshot_20230327_224828.jpg
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Screenshot_20230327_224835.jpg
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Screenshot_20230327_221129_AlphaWallet.jpg
Screenshot_20230327_221129_AlphaWallet.jpg
By Muratus del Mur ·
magicduel.com is not the official erc-20 (eth, polygon) address for md on the eth blockchain.
Magucduel.eth is also a valid ens domain name bound to the official address.
This is part of a series of experiments i do in the crypto direction
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Fyrd Stuff.jpg
Everything posted by Udgard
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Wishshop Requirements
[quote name='Kafuuka' timestamp='1288981173' post='71532'] I admit I forgot about active days requirements, but I checked your claim on an alt and I saw a notice [i]'This is a list of possible items you could access if you had some wish points. The exact list available for your account will be displayed once you have at least one available wishpoint.'[/i] I also browsed through the announcement log and compared the list showed to what should be available and there is at least one option there which should not be there, nl 'balance profile' at 120 days. Hence there is no reason to assume that options which should be there actually are there either. After a brief look, I've found only one wish requiring more than 130 days. At that point you'd have two WP plus the one assumed from BPG = 3. Silvertongue, which should be available by the current requirement and gift count, has been proposed to have a requirement of 8 spent WP... That would also imply you'd have to have 1200 AD and have solved the BPG to be able to get it by means of relatively easy to get WPs. To me it is clear that we don't want to be overenthusiastic with imposing higher requirements - if at all. - It is far from trivial to both meet your goal of pleasing old and moderately old players and to keep from harming people who got other WPs at whatever age, by doing quests. [/quote] I haven't really thought about the exact numbers for deepening the wishes, though on a glance I'd agree that 8 WP seems a bit too much. But I do believe that in principle, deepening some stuff needs to be done, though the numbers need to be carefully adjusted so it's not an overkill.
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Avatar Shop
[quote name='Yoshi' timestamp='1289110936' post='71638'] Someone used their wishpoint to create an item for him. [/quote] Ah, thanks for the info.
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Avatar Shop
[quote name='Asterdai' timestamp='1289065270' post='71572'] Prices are based on how much a person is willing to pay for a High quality avatar. I had to pay to search and find them. i also paid 7 gold or so [b]and a freind paid a wishpoint for one of my items[/b]. RP creating things are expensive [/quote] O_o? How exactly do someone "pay a wishpoint" for your item?
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Creature Stat Modifiers
No one, the part where creature stats becomes obsolete is what we're trying to change, in hope that more creatures will be more viable for use even at "end-game". Don't take me wrong, I used to like and accept the fact that the stronger a player gets, the less relevant a creature's stats is, which in turn has made lower-powered creatures but with better targeting abilities stronger. However, I do long for a change, where different creatures are made more viable instead of just the all-targeting ones. I'm not trying to make aramors as strong as drachorns, but to at least make them a viable choice for certain strategies. Basically, making single-targeters, multi-targeters and all-targeters have a somehow progressively weaker damage, so single-targeting creatures would actually be able to kill a single enemy faster than an all-target, although in total damage the all-targeting would probably do more. Right now, at least what I see, is that most offensive rits are just using a creature with an all targeting skill (or multi, in cases when all is not available) to hit all enemies at once, almost no more do we see focusing on weak/strong creatures, because with the player stats, our all-target creature would virtually do the same damage as our single-damage creatures; there is no incentive. If we can make that even with player stats, the lesser targeting creatures can do more damage to a single target than an all-targeting would, there would be more incentive and viability to use more diversified strategies. And even beyond offense, this would mean some creatures could be made to have better defensive capabilities than others, or more initiative, so it would open up a lot of strategic mix possibilities. PS: sorry for the wall of text and probably not-so-easy to read wordings
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Wishshop Requirements
[quote name='Kafuuka' timestamp='1288892795' post='71454'] No, there's only a very limited amount of wishes left, that are really not alike, out of the whole shop. All the other types are considered 'dangerous' (and hence more cool). [b]Currently upon receiving your first WP you have two dozen choices or more.[/b] How exactly it is cool for new people who legitimately solve the BP puzzle to be see their options diminished this much is beyond me. [/quote] Kafuuka, 2 dozen choices or more is NOT what new players get, it is what old player gets. Do remember that wishes gets more available based on active days as well. [quote name='Announcement']Wishes become available based on [b]active days[/b], number of spent wishpoints, number of available wishpoints and other personal progress factors.[/quote] New people who legitimately solve the BP puzzle won't even see most of that wishes that were suggested to be moved deeper. I'm currently opening a 47 days alt with no WP, and I do [b]not [/b]see: -any of the mutation spells -any of the secret access -any of the editing abilities -the silvertongue spell and the summon dead army spell I do not see 2 dozen choices or more; I see only 11 right now, less than a dozen. Most abilities has been locked via active days anyways, so there will be no case of a new player who completed the BP puzzle seeing their options diminished. And by the time they actually get through the active days requirement to see some more options on the shop, they would have gotten another WP from their active days anyways, which they can spend on something - thus opening the deeper spells.. So those who have earned their WP via other means is nowhere near being punished.
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Inventory Audit
Update: 11 branches and 1 Lumber from Esmaralda for an amber necklace
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Wishshop Requirements
And what constitutes "cool"? Aside from the 2 mutation spells I mentioned, bestiary, 4 place access (SK, OT, BC, LR - using initials to prevent spoilers, just in case) and editing abilities, there are.. -[b]11 spells[/b](not counting the ones I can't see yet - there might be more) -xp resets -profile balancing -VE/VP increase -K doc Are these not "cool" enough for new players and veterans alike? Cause if they don't, I don't see any use for them to be in the shop, since it's of no interest to anyone. The WP giving is already rewarding everyone; I'm just not favoring the idea of serving the deeper 'magics' of Magic Duel on a platter. Do that, and the magic is lost.
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Creature Stat Modifiers
With how things are, I won't even need to compare it do draches. 99% of the time, a non-boosted chaos archer already works way better than knators.
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Creature Stat Modifiers
Not make them uber strong, but make creatures useful at all stages. Right now the only use for knators are just for mp3s, when the huge attack it has can still offset its targeting. Right now, when we get stronger we do not move to stranger creatures; rather we move to all-targeting creatures, or the closest we can get to it (energy burn and life steal has no all-targets, so multi would have to suffice). Stats increase at a very fast rate and creature base stats almost has little to no effect on choosing the creature, the targeting is the only factor that determines the choice. All-targeting creatures has lower attack than multi-targeting and single targeting creatures to balance their power, but this factor has been erased with the humongous size that personal stats has in comparison to the creature's stats. The creatures won't be uber strong; their strength is proportional to the player who owns them, but with this those creatures actually has a chance to compete against the standard target all creatures (archers, drachs) and will actually promote more strategy rather than farm as much attack and use an all targeting creature.
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Wishshop Requirements
[quote name='Fyrd Argentus' timestamp='1288711434' post='71337'] Why should having multiple accounts with spells be alt abuse? Abuse occurs only when accounts interact. If we're really worried about this, restrict these special wishpoints to a shorter list of user-type spells, like the MP6 list. Creating these new spells would pad out the wp shop nicely.... [/quote] Hence why there are suggestions to move some wish deeper in the shops; especially those that are transferable (drach mutation, colorless joker, and items though not actually a wish fall into this category too). I think most of the wish that should be made available early are just the spells; transferables, access to restricted places, and editing abilities should be moved deeper.
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Wishshop Requirements
Well, not really. Tickets only mean that they [i]can[/i]try to have an item made. No tickets mean no possibility to have the item made. It's basically a Mark of the Crafters revisited again (on another thought, maybe I should start using those again..). And if there is already an explanation on the wish item, and the person still buys the ticket before confirming if the item he wanted would be creatable would be creatable - well it's his/her own risk. Think of the ticket as a currency for buying the service of crafting - even if you have the money to pay a craftsman doesn't mean he will make something for you (oh, and no, the ticket won't go to me, it should be consumed upon usage). Making items has never been easy, at least not with me. The purpose of what I proposed is to keep them at the same difficulty level as it is right now, or else it would not be fair to people who made items when WPs were a much more hard to obtain commodity.
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Wishshop Requirements
Just for information, if this ever comes through ([i]when [/i]is probably more appropriate..), I'm gonna be much, much stricter on item creation, although I cannot say for the other 2 with the item creation interface. In fact, I'm wondering if we can put item creation on Wish Shop, so instead of taking WPs directly, you should buy a ticket (non transferrable) from the wishshop, which will then be consumed on item creation. This way we can regulate the item creation by adjusting the depth of the ticket in the shop. Doesn't exactly prune all abuses, but maybe will regulate things better than none at all.
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Creature Stat Modifiers
Bumping this so it won't get forgotten. I like Rendril's idea (it's better and easier to implement than mine), and this would make non-all targeting creatures a good strategic choice again. Any new comments (after a year o_o)?
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Wishshop Requirements
I see no reason why these shouldn't be retroactive. It's supposed to be a reward for loyalty, not a way to punish those who has been in the game for long. Still, I can't agree more with how it seems that there's so much WP to be given. I'm suddenly going to get 6 WP (would've been on the way to 8th if I had logged in everyday), that's almost as much as the WP I currently have! O_o
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New Players Roles And Legends Infomation
Those without any specific land affiliation should probably choose No Man's Land? Not sure if NML or just blank prefix would be more appropriate. Something like this? Listing the lands for reference. [Loreroot](topic title) [Marind's Bell](topic title) [Golemus Golemicarum](topic title) [Necrovion](topic title) [Magic Duel Archives](topic title) [Underground](topic title) [Tribunal](topic title) [No Man's Land](topic title)
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Tombola Tickets
[quote name='Curiose' timestamp='1288337000' post='71104'] The one thing that confused me, was the mention of coins... Perhaps I read it wrong, but non-paying players are able to join the raffle by submitting coins? [/quote] No, this one is Paypal payers only. The coin mention, I believe, refers to the coin auction from a while ago, which was being compared to this raffle due to coins coming out of credits too.
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Tombola Tickets
Spelldocs for tombola prizes? Seems like a unique, useful, but not that harmful to release periodically.
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Help Grido Marry Dst!
So is it Grido or money that is dst's next spouse?
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Happy Bday Tarq
Happy birthday!
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Help Grido Marry Dst!
[quote name='dst' timestamp='1287784944' post='70763'] Grr...did you have to make that public? I though it was something I said just to show you how much I want that other thing!! You're...you're...<insert word here>. [/quote] soon-to-be-hubby?
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Goodbye
[quote name='goldfinger earthicus' timestamp='1287397162' post='70570'] Its easy to train when you actually have creatures left to train with,but..after meatgrinders clobber me every time, i have nothing left to train with.M[b]y 20 creatures dont last long, and any rits i build up, get quickly demolished at will,including my ve which is sucked up by veterans attacking rits[/b].when i try and get honor back, which is hard as i am -230, i run up against not trees, but maxed drachs,angiens,and store creatures. ,many of them tokened to the hilt. Its easy to say train when yoou have such creatures of your own... try it without any of them.. [/quote] Like some have posted before me.. There are ways to mitigate this, and I thought it is quite common knowledge. Why not use cannon fodders? It's pretty much what everyone (except those with godlike rits/stats/tokens - even then a lot of them also use it occasionally) use in defense to prevent unwanted deaths. The only problem with these is for people like me who has too many losses (legacy of ages past), but even then, with some engineering using commonly obtainable creatures, it is quite easy to remedy.
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Happy Birthday Intrigue & Kragel!
Happy birthday!
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Tokens Value
It's been ages since I dabbled in mechanics and researched the logs carefully, so I don't know if this has always been the case or even intentional, so please advise. I noticed that when a principle based token value is said to be applied at 0%, the text still says that the creature receives xxx of y stat instead of saying 0 of y stat. Is the log only telling the max value but in reality applies the appropriate % of that value (which, if this is the case then I think it would be much more informative to show the real value instead of the max possible value), or is there a bug with tokens applying their full strength regardless of the listed %? Oh, and I remember something about tokens working at full capacity when in defense, but the stuff I'm talking about also happens on offense.
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[Necrovion]I Am Rask
On topic: RP wise, I do find this an exciting turn of event. A legitimate king with support of quite a majority of the people, versus the son of the late king who suddenly appear to claim the throne. As an RP event, I am looking forward with excitement as to how the events will unfold.
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Inventory Audit
Update: White ash plank and two silver coins added from Rakaustan for a silver tipped hanbo.