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Chewett

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Everything posted by Chewett

  1. Would be a little helpful if there was more text, but I believe I fixed this. Can someone test please?
  2. There was some key issues due to Mur moving over the keystore and not fixing everything, but I modified the way spells give keys a couple weeks ago, does it work now grido?
  3. Im looking to make a HTML5 version of this that will use considerably less resources :)
  4. Got an item ID I can use to look at this.
  5. This shouldnt be too hard. I will look into doing this.
  6. Confirmed to be tradesense?
  7. Right Iv modified a load of files, this may be fixed, can someone test please?
  8. How is this going along Aeo? May I have an update on this bug?
  9. For now, we are going to leave this like it is. The two systems are two intertwined and for the moment we will keep them as they are. Not a bug (for now).
  10. I believe I resolved this?
  11. Is this an issue that occurs or some hypothetical rubbish?
  12. I have modified some things over the past months, does this still do it, anyone?
  13. Why do you think this is an issue?
  14. Closed and using the other linked topic.
  15. They have the blackslash issue when created, this is bad and we should fix it. Also we need to fix all current coins. Possibly need to be minted also.
  16. Manually fixed the alliance situations: Bug 1: http://magicduel.invisionzone.com/topic/16669-adrpc-when-editing-house-rooms-extra-slashes-appear/ Manually fixed all bestiaries I could find. MRAlyon's Bestiary MR Knight\'s Bestiary Bug 2: http://magicduel.invisionzone.com/topic/16670-bestiary-creation-escapes-quotes-excessively/ Manually fixing all items I could find: lashtal's Mandragora's Roots Mandragora\'s Roots Bug 3: http://magicduel.invisionzone.com/topic/16671-item-creation-interface-excessively-quotes/ DD's ring is actually primarily the above bug. But the other issue with the /r/n was because he sent the council odd HTML which got copy and pasted verbatim and therefore produced these /r/n's. Please remember to check and send nice basic ASCII to us when asking for items to be created. Otherwise we spend time fixing your errors. Fixed. Dark Demon's Ethereal Ring "...twisting/r/nallows the bearer\ s...through unusual\r\ndoors." Ideally someone would give me some co-ords to fix this please? Dominion Gates' description "...the gate to Mur\\\'s dominion..." Tribunal Pub's description "Try Phantasm\'s favorite Dark Rum..." Will look into fixing this, hopefully just a display issue Password protected clickables A "\'s" is produced when a password containing an apostrophe is entered. Bug 4: http://magicduel.invisionzone.com/topic/16672-password-protected-clickables-escape-badly/ Bonus bug I just found: http://magicduel.invisionzone.com/topic/16673-silver-coins-are-broken-when-created/
  17. Password protected clickables A "\'s" is produced when a password containing an apostrophe is entered. Again probably a magic quotes issue, Look to review.
  18. When creating items this excessively quotes and makes it look ugly. Probably magic quotes issues that could be resolved. Ensure excessive quoting is off.
  19. When creating a bestiary you name it. If this name has quotes in it its horrible quoted. This should be fixed by checking the magic quotes problems and properly ensuring escaping is done.
  20. Problem specifically in names like this: MR's Fraternity MR\\\'s Fraternity ( Todo: Fix adrpc interface and fix the magic quotes issues and the obsessive quoting.
  21. Sounds good! Sounds similar to the plan I have with the quest board (at fortunes well). This would allow people to add quests and review currently running quests there. This would also allow automatic management of the quest voting and opening/closing a quest vote without having to go through me or the TK. I shall have a talk with you sometime about this :D
  22. There are a number of ritual types according to the combat system. A defensive one (used when defending), an attacking one (used when attacking), a random one (used whenever a random ritual is chosen) and a forth "Smart" type. This type, when used, profiled the defense ritual it was fighting and attempted to produce the best counter ritual. The core 100 lines of code profiled the creatures used, classifying them into defensive/offensive/weak/strong and devised a counter ritual to best defend against the attack. This ritual type isnt currently used but will be making a comeback for some special NPC's.
  23. When attacking in a statless enviroment (e.g. BHC) you actually are given 1500 max vitality each and every time? Did you know some NPC's could cripple you, causing you to use 0% vitality when you fight them? More "Did you know" to come, as I continue to entirely rip apart combat and rewrite it all.
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