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Chewett

Root Admin
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Everything posted by Chewett

  1. I didnt see that quote, but still stand by what I said, and that it is unfair if you are going to judge it purely on how people percieved the post. Also, as a note, If I missed it, did others? you dont know.
  2. To be entirely fair Rheaggy, You only asked for votes you didnt ask for votes and reasons. So you couldnt possible award it on the basis of some people giving more than you asked. If you think that the reasons also matter, you should ask all players to vote and give one or two reasons then it will be fair. Otherwise you are awarding something based on mere understanding of what you wanted which doesnt seem very fair at all.
  3. Question: is not asking peoples personal views and beliefs, itself a little... invasive? I wouldnt publicly post my religious beliefs, etc, on MD or anywhere on the internet and surely thats going to be the main reasoning for why someone would or wouldnt find it offensive?
  4. Sounds like another reason to not have it. We shouldnt be making these automatic checkboxes and things "for people too lazy". MD is a game where we dont automate things, and make some things a lot harder (e.g. PM'ing people) because it adds effort
  5. What if you worship someone already? Also if we are making it more powerful then some wOnt want it to be automatic
  6. How odd, on my IE 11 browser none of the buttons actually load (I believe it feels its too old/broken a browser to load it) Anyone else experience similar behaviour? Blackrider, have you tried updating to the latest version?
  7. Indeed yes. Menhir wins with a bid of 5 gold and 20 silver. The third auction will begin in two months time.
  8. As Ary pointed out, these are the current (or were current) items that the simulator will accept including a seed http://magicduel.invisionzone.com/topic/16600-the-big-combat-bugfix-more-information/?p=165630 The simulator will be more useful as I will store all inputs to the simulator, and then output, and from this the simulator can be rerun with different levels of logging, or ran through step by step to see precisely what it is doing. Since all the inputs will be stored, they wont be depdendant on things that change and become impossible to reattain (aka wins, effects, stats at the time, etc etc) which is the current problem with combat.
  9. This is why I plan to change combat into a simulation type model. The simulator accepts all the paramters, starts it up, and then runs. Calculates effects to apply to the player (stats and such) and then passed back to the game. This means we can try and combination in the simulator as we want to easily repeat combat, and find bugs.
  10. please give me: ID and playername of your account ID and playername of the account you are trying to change your adept to
  11. I am looking for a manager for the project. All those that feel they could deal with lots of people, the community, and work closely with me to get these rules written please apply. I will pick the person best suited to the job.
  12. I need someone to manage this before discussions begin.
  13. Yeah, its known about, its on my list. Its because iv edited hundreds more files today and havent had time to check every single one :)
  14. Last day, we have 24 hours and then Menhir wins.
  15. Unless Jubba knows the motivation for doing so, or knows more about the situation I would consider this point moot.
  16. To confirm officially, yes :)
  17. It means the auction will run for a week. Then after that has elapsed it will stop when the last bid was over 24 hours ago.
  18. 24 hours after last bid or a week. Whatever is longest. Hasn't gone past a week yet no?
  19. He will be doing it tonight apparently
  20. I have asked BFH to comment on since he provides stock to them :)
  21. The more I look at this, the more I feel we need to have a slightly different back end combat system. I think key change is that we need to be able to get arbitrary amounts of logging information depending on the user, possibly with a change in the after combat log screen, but also be able to know precisely what went into the battle so it could be reproduced accurately. Aka, input that matters to a battles outcome (I believe): Players stats and principles, armor, temporary effects Creatures (level, type) used Creatures tokens Creatures age - used for some tokens day of battle - used for some tokens I believe? Random seed - Used to allow the random to act the same each time ---- Anything else that is required to "run" a battle?

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