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Chewett

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Everything posted by Chewett

  1. [quote name='tankfans' timestamp='1367590209' post='135640'] How about the remaining chapter 2? Is it the same with chapter 3? I've been stuck there for years. [/quote] The same applies to this.
  2. [quote name='Seigheart' timestamp='1367583718' post='135634'] Chewett, the list was sent to you already, please fix their rewards. Mine as well. I don't need to explain why there are more winners than originally announced. Take that up with Mur if you so wish, he knows why. As far as the results, my laptop is currently under repair, and willl be posted as soon as I get it back. [/quote] I have not recieved the list on the various email accounts i have. Perhaps you have forgotten you need to validate your email before it is received? EDIT: All i need is one list, with player ID's, names and rewards please send it to me... any of my addresses... its really not hard to contact me
  3. [quote name='SkyArmy' timestamp='1367583249' post='135630'] I'm at mobile phone my post is being update. MP6 can sommon here worshipers in one places like GoE. Example Protector cast a spell in the land of the east and he wants to sommon all lf his worshipers to GoE. [/quote] Im unsure exactly what you are trying to say, you want to be able to port your worshippers anywhere you want?
  4. As a simple answer, No. See this answer from Mur last night. [02/05/13 23:34] *Nimrodel*:already most places have very high viscocity [02/05/13 23:34] *Nimrodel*:adding more scenes.... it'll be the same. [02/05/13 23:35] Muratus del Mur:that is fine, i want viscosity as it is, initialy i imaigined md to be like one scene at a time...MAYBE i will add shared items to travel easier..but people that are curious to explore , will face vsc I also wrote a bit about why there is viscosity in the [url="http://magicduel.invisionzone.com/topic/14048-authority-in-mp6-and-viscosity/"]new MP6 changes[/url]. That will give a bit more information on why there is viscosity.
  5. Chapter 3 has been "soon" for a while, At least 5 years its been "coming in the next week" and similar. For a while its been discussed and decided that it doesnt really fit in with MD as it stands now, however council, Mur, myself and others were still looking at various option. BFH is working on attempting to get tutorial better fitting in with MD, and this is probably planned to supersede the storymode. It appears that we can announce that Storymode is now likely not to come back for the moment. Chapter 3 is, at least for now, officially on hold. Originally stated by Mur in a discussion held last night: [02/05/13 23:24] Muratus del Mur:storymode is 'to be forgotten' ...idk what to say about that, seriously, its not fitting in any of my current plans so i most likely see it as a side quest rather than a starting story So yes, Its official, Chapter 3 may never come out, but its definitely on hold for now.
  6. The most recent change to MP6 has given them the ability to summon their worshippers. This is one of the first true pieces of power they have over their worshippers. Summon is a spell that needs to be used with care, It allows people to bypass many of the puzzles such as the LR guards and other places that people normally cannot enter. Since the spell only works on those who worship you making spellstones are a waste of casts. Only a number of positions in authority have the summon spell, namely a number of offical bodies and Necrovion leadership. These people should have reached a point in game where they know the power of the spell, and know the limits of what they should or shouldnt do. Using summon to bypass the LR guards would for example be frowned upon by LR people, and in my suggestion further discussion with them and the current protectors should be done. Similarly porting people into secret locations around MD should be done with caution. Failure to consult the right group of people may result in a flood of adepts leaving, and causing you to be MP6 less. Teleporting spells are something Mur does not want common, Specifically summon and chase will never become widespread. Viscosity isnt random, and it exists for a very important reason, same as the LR guards and a variety of other things. You shouldnt be able to cross some lands in one AP set, Travelling over a land shouldnt take a minute, it should be more of a journey. Going to far places should take at least some part of time. Adding lots of pickles, candy and other items so that we are back to having no viscosity isnt going to happen so items and lands are going to be balanced over time. I know people generally dont like viscosity, But no one so far has presented me an argument other than "I want to go everywhere all the time". I feel that places like the archives may want their values changing slightly so that it is easier for new people to get their papers. BUT i also feel that it is VERY good that people are accomplanying them to go get them. The things Fang and others are doing with pickles to help new people get papers is MUCH better than them going their themselves and i think this is really good. Getting a guided tour to go get something that people suggest you get, with all the fun you have along the way (espically with fang and co) does wonders for people staying an playing the game. And i salute everyone who does this.
  7. [quote name='Koshu Farsight' timestamp='1367574051' post='135619'] Is there a time limit? Because I think I will take a long while. [/quote] There may be a time limit, if the quest goes on for a long period of time or major change occurs. If major change occurs in that it will be relatively easy again to defeat them then the quest will be announced as ending soon, but that it will only permit winning methods from before the changes where it becomes easy to beat them.
  8. [quote name='Eara Meraia' timestamp='1367557345' post='135612'] generally I agree with Fang. The only person who could say its unfair is Amber, because she got her leash during MD Birthday, but I hope the exception will be made for her. [/quote] It would make logical sense for her to have the year that all slaves this time around would get. Which, at the moment no leashs have their timer on, so if no one else does i will mention amber to council when/if they ask me to add the timer.
  9. [quote name='DARK DEMON' timestamp='1367393619' post='135548'] H.O.W? [/quote] Levenshtein Distance
  10. Please follow this tutorial to disable Google Chromes flash, it is a known issue with their browser: http://www.howtogeek.com/103292/how-to-fix-shockwave-flash-crashes-in-google-chrome/
  11. Peace has helped me find this: [22/03/13 16:17] Seigheart:But only five have been successful enough to be considered for the reward. -------------------------------------------------------------------------------------------- [22/03/13 17:01] Chewett:Who actually won? [22/03/13 17:02] Seigheart:I made a mistake because I didn't look at my list, just went from memory. [22/03/13 17:02] Seigheart:Dan Planewalker, JadenDew, Valldore Nal, Nava, AR and Syrian Is this the official winners list? Noting that previously you stated 5? You didnt clarify on the topic. I would like to get this resolved before the next day of fear in around 13 days. Its not on to have people waiting around for a quest reward for 2 months.
  12. Are you using Google Chrome?
  13. [quote name='Seigheart' timestamp='1367296166' post='135487'] Uhh, no, I never said for you to not interfere. I was told Mur would do it. So Mur did it. It has NOTHING to do with being "too proud" as your IG PM states. If you were to do it, Mur would have told you to do it. [/quote] Then you can help your questers by detailing what their reward was meant to be, their ID's and who won. I am angry at you because you apparently told them that it was fine and they should wait. When i talk to them and its clearly firstly an error and secondarily something has been done wrong as its telling them illegal action. This was handled poorly and they were waiting on you. I shall not comment on your comment telling me not to interfere...
  14. All those that got a spelldoc from Seighearts Day of fear please post the spelldoc you should have received and your ID. It appears this wasnt done correctly because siegheart told me not to interfere and made mur waste his time doing it. Now i need to clean it up...
  15. [quote name='Nimrodel' timestamp='1367275038' post='135474'] it was after the advance to mp6 for maxing the crits thing was implemented. 04/08/11 to be exact. [/quote] Thats more than a year ago so i feel that its very unlikely you or anyone will be given a refund. MD changes, you take your changes with every action that you do. When rare creatures become common there is no warning, so its just one of those things. Im closing this topic because you need to contact council and not post on the forum. But i dont think they will say yes.
  16. The Regen countdown timer has been improved so it attempts to correct the time with the server. Every minute that it counts down it does some math to readjust so that a slow/fast PC will not made the timer go massively slower or faster. This means that every minute it becomes "correct" again. The math is does is a soft reload, which means it does not attempt to work out if anything big has changed such as items that affect the regen. Previously it did not do this so sitting in once place for a long period of time caused it to go completely out of balance. If you move around or load any pages it will trigger a hard reload and it will work out the actual time and adjust to new regen times. This will then be picked up next time the timer rechecks the server by doing a soft reload and update your regen timer if it has increased/decreased. This will improve how the timer works so it should be more accurate, but the advice for if you want to be sure the countdown is correct for crucially timed events is to reload the page yourself. Note: The old flash file may be cached. The older timer will not display any of the new features which means until you have loaded the new one it may not display. You can tell if you have the new or older timer by checking the display. When there is less than 10 seconds on the seconds part of the timer the new one will display a leading one. Wheras the old one did not. See below for an example old timer showing 1 minute 9 seconds: 1:9 new timer showing 1 minute 9 seconds 1:09 To get the new one you can clear you cache and it should load the new one.
  17. [quote name='Nimrodel' timestamp='1367274277' post='135471'] Umm, I used a wishpoint to max my rein quite a while back. So, is there any chance of it being returned? p.s. Just asking. Not flaming, blaming, trolling, [insert synonym here] or anything. [/quote] No, definately not if it was "quite a while back"
  18. [quote name='lightsage' timestamp='1367169424' post='135400'] No, it's definitely broken right now. I think chewy forgot these when he made the message time limit an hour instead of until the next full hour. [/quote] Correct [quote name='Peace' timestamp='1367169266' post='135399'] [font=comic sans ms,cursive]This is actually what happens everytime you send a message but the time expires if you go further than every one hour. Say your pm was written at around 18.55 ST but you send it at 19.01 it expired. This also applies for when you edit your pages or attacking players.[/font] [/quote] The new system means all PM's last an hour now, please read the most recent announcements. [quote name='Change' timestamp='1367168389' post='135397'] When I click message to message one of my adepts on the page that lists my current adepts, it says, "Editing session expired, Editing sessions expire once every hour (server time). Please close window and send again. Below is a copy of your message:". The 'copy of my message' is also blank (since I didn't get the chance to write it in the first place). [/quote] This should be fixed now
  19. Chewett

    MP4 Vs MP5

    All your creatures dying isnt a victory Tipu Eon could have wiped out all my creatures, I wiped out all of yours. One day you shall become strong.
  20. You guys really need to learn to read announcements: Ann. 2525 - [2013-04-02 14:30:27 - Stage 11] Birthday Questing - Have you got your Questmakers Pass? During the MD birthday we would like you to run your own quests. The difference from normal is that we want them to fit certain criteria. All questmakers who want to make a quest for the MD Birthday need to contact council to inform them they will be making one. Once we have received this we shall add you to the list of questmakers. Quests should be fun, inventive and shouldn't take over a week to finish. We ask that you do not state you are sponsoring any rewards for the quests and [b]do not announce the winners until we tell you can.[/b] This is because our rewards will be given out based on a wide range of criteria and want to ensure fairness across the board. You are free to give rewards for the results but we do not want you to state them before hand. For the majority of quests, assume that 1st, 2nd, 3rd position will be given rewards by us. All quests that players participate in will be judged by the new quest voting system, this will give us and the Treasure Keepers an idea of how fun the quest was. Quest makers will receive rewards based on how fun, interesting, difficult the quest was. These are not the only criteria, but if lots of people loved your quest you are likely to get a nice reward. All questers that participate in quests will get points based on how many they complete. These points will be scaled based on a number of undisclosed factors. Quest rewards shall be based on a large amount of categories for competing quests, not just on number. All questers that win a quest will get some form of reward so it is not just for the person who finishes the most. If you want to apply for a questmaker pass so that your quest is counted in competition contact council with Playername Quest name Approximate quest difficulty (easy, medium, hard) Approximate quest time (short <30 minutes, medium <3 hours, long day+) Quests should be run during the MD birthday and should end during or just after the event. This will allow us to promptly announce the winners and rewards.
  21. [quote name='Magistra' timestamp='1366996947' post='135332'] It worries me that it is being tolerated. Ask children in poor countries if they like being a slave, working 16 hours a day for almost no money. Ask them if they like being a slave for older males from rich countries. [/quote] In the previous auction, people have a choice to become a slave, and gained money from the sale. Furthermore they gained an item that is incredibly useful. All three of these points make it entirely different to the situation you describe above among the many other differences. It appears that you havent seen or even taken the time to look into the very simple contracts some people had. The majority of them were only for a period of a month. But it is much easier to rage about some injustice you have no clue about and make tenuous comparisons. When you have looked into how this works properly we can continue to discuss your issues with it because at the moment you are merely trolling the post and it is spam.
  22. [quote name='Magistra' timestamp='1366996005' post='135330'] Ridiculous! You don't joke about things like being a slave. And if one wants to be one or wants to have one, go to a sm website. [/quote] This is a game magistra, something where people roleplay and pretend to be other things. Being a slave in MD conveys certain things, such as doing what the master entails and normally having a leesh. This has nothing to do with s+m and it is worrying that your mind first jumps to it.
  23. This has been updated to use a nicer display for warnings and sucess. See below: [img]http://magicduel.com/temp/better_feedback.jpg[/img] [img]http://magicduel.com/temp/better_feedback_2.jpg[/img] We are planning to slowly move other warnings and similar over to using this format, for a more standardized and easier to use MD.
  24. [quote name='Elthen Airis' timestamp='1366983335' post='135325'] [i]I have a remark in taking account of the latest voting for MD Birthday's quests. It is rather interface involved. If possible it would be better if you actually see a screen that confirms your vote, cause otherwise it's rather unclear if your vote was counted or not. Otherwise, great feature! Elthen[/i] [/quote] It does state your vote has been counted, but i was rushed to do the code so it was ready on time. i plan to make it more visible of voting.
  25. [quote name='samon' timestamp='1366955462' post='135310'] The IP addresses appear to be fixed per train line. I usually have IP 88.128.80.5 or 88.128.80.6. I also occasionally take the train with IP 88.128.80.4 and have most certainly used other trains as well, a while back. [/quote] Cool, that means they are using NAT and not assigning global IP addresses. Thanks Samon, i shall look into this now.
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