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Chewett

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  1. Thanks
    Chewett got a reaction from Else in Invisible rope tool   
    These should all be fixed.
  2. Like
    Chewett reacted to Muratus del Mur in New unit types   
    Now each unit has its own distinct attack and move patterns, so ranged units are a possibility, and a lot more. Chess like units can be created if wanted.
    Ranged attacks only destroy the target if a target is there, and will not move the unit to the attacked place.
    Ranged attacks can not conquer land.
     
    Units are now created as distinct modules and their code is no longer mixed with the rest. Like this, it will be easy to create new units later, on events, custom units, etc .. (in a way like crits in md)
     
    This change is just released so its possible you may encounter issues with it, if so, please help by reporting
     
    Thanks to anyone reading this ;)(
  3. Upvote
    Chewett got a reaction from Invie in Invisible rope tool   
    These should all be fixed.
  4. Thanks
    Chewett got a reaction from Fyrd Argentus in Enchanted Item lost "use" button   
    Is it just that its changed how it works? Now you have a spell which you use under your magic interface like other spells as I understand it.
    Is that present and does it work if you try and use the spell?
  5. Upvote
    Chewett got a reaction from nadrolski in MD 17th Anniversiary Plushie Auction   
    Everyone should have their rewards  
  6. Thanks
    Chewett got a reaction from Nep in MD 17th Anniversiary Plushie Auction   
    Everyone should have their rewards  
  7. Upvote
    Chewett got a reaction from Fyrd Argentus in MD 17th Anniversiary Plushie Auction   
    Everyone should have their rewards  
  8. Thanks
    Chewett got a reaction from lashtal in MD 17th Anniversiary Plushie Auction   
    Everyone should have their rewards  
  9. Upvote
    Chewett got a reaction from chriselnenepr in MD 17th Anniversiary Plushie Auction   
    Everyone should have their rewards  
  10. Thanks
    Chewett got a reaction from Invie in MD 17th Anniversiary Plushie Auction   
    Everyone should have their rewards  
  11. Thanks
    Chewett got a reaction from Else in MD 17th Anniversiary Plushie Auction   
    Everyone should have their rewards  
  12. Upvote
    Chewett got a reaction from Else in MD 17th Anniversiary Plushie Auction   
    Final bids:
    Item 1 – 2 Use Kill item - 720 - 360 from @Chewett 360 from @MaGoHi
    Item 2 – 9th Anni creature - 200 - @Ailith
    Item 3 – 11th Anni creature - 150 - @Ledah
    Item 4 – 13th Anni creature - 155 - @Ivorak
    Item 5 – 15th Anni creature - 40 - @Invie
    Item 6 – A Wishpoint - 520- @Miq
    Item 7 – 500 shards on any creature of your choice - 50 - @Kyphis the Bard
    Item 8 – Reindrach (full tokening available) ID: 605420 Age: 4583 - 400 - @Else
    Item 9 – Rustgold Drachorn (full tokening available) ID: 485146 Age: 4818 - 320 - @Else
    Item 10 – Shade Horseman aka Horseman aka rider aka CID 22 (full tokening available) ID: 696293 Age: 4217 - 510 - @Else
    Item 11 – Full tokening of 5 creatures - 410 - @Invie
    Item 12 – Tainted Angien (full tokening available) ID: 810350 Age: 3279 - 700 - @Nep
     
    Assuming no one corrects me that this is the final standing (I believe it is correct but would like someone else to agree) then I will award these out.
  13. Upvote
    Chewett got a reaction from lashtal in Heads Contest   
  14. Like
    Chewett got a reaction from Ledah in Heads Contest   
  15. Haha
    Chewett got a reaction from Else in Heads Contest   
  16. Upvote
    Chewett got a reaction from Invie in Spells being overwritten...   
    Thanks all.
    So story time!
     
    Yesterday quite late after I had been busy I was informed that Petrify was not working properly and it had been earlier that day. So I spent some time immediately checking into the code as it was deemed important in the HC. As I was rushing I was checking the petrify item and not the petrify spell. The petrify Item runs for 30 minutes although the code, structure, etc, is very similar. This is important later.
    Digging into the casting code I found an odd feature where any spells that run set up a trigger, but then if they are cast on others they are then deleted and re-created using a different set of parameters. Because of name shadowing and a few different variable names this actually caused a bug whereby:
    Petrify runs, trigger created with X minutes Petrify deleted from triggers Petrify trigger re-created, with different params and using a new variable This is pretty deep into the code and it looks like it has been around for a while but I have now fixed it. However after fixing it I still didn't see petrify being cast for 30 minutes. This is where I left it as I didn't have time to debug and it was already much past midnight for me.
     
    Today I investigated again and noticed that I had the wrong spell file, finding the correct spell file did indeed show me that the petrify spell follows the same pattern for spell casting. So the petrify spell has never lasted for 30 minutes.
     
    Long story short, Petrify spell level 1 has the standard 8 minute cast duration, it has always been the case. There was a bug that was affecting some items which have a special "longer" duration, but these are now fixed again.
    If you have any questions, feel free to post or message me!
  17. Upvote
    Chewett got a reaction from nadrolski in MD 17th Anniversary Plushie Shop   
    Most of the items you can buy as many as you want, some of them are limited and noted below. The shop will stay open for as long as needed for those to buy the items. You may consider spending your plushies on the limited time Auction.
    To help me, if with your "orders" you can total the amount of plushies it costs to speed up delivery.
    Item 1: Anni creature 2022. Price: 25 plushies (limit: 1 p.p.) Item 2: Anni creature 2022. Price: 80 plushies (no limit) Item 3: Anni custom pin badge (third of a collectable series). Price: 25 plushies (limit: 1 p.p) Item 4: Avatar goldening Token (can be used to make any avatar gold), Price: 200 plushies Item 5: 1 Wiiya. Price 5 plushies Item 6: 1 token (of your choice) applied to one creature, Price 25 plushies Item 7: random rp item. Price: 15 plushies Item 8: 17th anniversary spicy pickle. Price: 15 plushies Item 9: 17th anniversary piece of cake. Price: 15 plushies Item 10: 10 creature slots. Price: 100 plushies (limit: 3 p.p.) Item 11: Lock in chaos stone. Price 25 plushies Item 12: Petrify Stone. Price 35 plushies  
  18. Upvote
    Chewett got a reaction from lashtal in Spells being overwritten...   
    Thanks all.
    So story time!
     
    Yesterday quite late after I had been busy I was informed that Petrify was not working properly and it had been earlier that day. So I spent some time immediately checking into the code as it was deemed important in the HC. As I was rushing I was checking the petrify item and not the petrify spell. The petrify Item runs for 30 minutes although the code, structure, etc, is very similar. This is important later.
    Digging into the casting code I found an odd feature where any spells that run set up a trigger, but then if they are cast on others they are then deleted and re-created using a different set of parameters. Because of name shadowing and a few different variable names this actually caused a bug whereby:
    Petrify runs, trigger created with X minutes Petrify deleted from triggers Petrify trigger re-created, with different params and using a new variable This is pretty deep into the code and it looks like it has been around for a while but I have now fixed it. However after fixing it I still didn't see petrify being cast for 30 minutes. This is where I left it as I didn't have time to debug and it was already much past midnight for me.
     
    Today I investigated again and noticed that I had the wrong spell file, finding the correct spell file did indeed show me that the petrify spell follows the same pattern for spell casting. So the petrify spell has never lasted for 30 minutes.
     
    Long story short, Petrify spell level 1 has the standard 8 minute cast duration, it has always been the case. There was a bug that was affecting some items which have a special "longer" duration, but these are now fixed again.
    If you have any questions, feel free to post or message me!
  19. Upvote
    Chewett reacted to Else in Heads Contest   
    Time is up

  20. Like
    Chewett got a reaction from Ledah in Spells being overwritten...   
    Thanks all.
    So story time!
     
    Yesterday quite late after I had been busy I was informed that Petrify was not working properly and it had been earlier that day. So I spent some time immediately checking into the code as it was deemed important in the HC. As I was rushing I was checking the petrify item and not the petrify spell. The petrify Item runs for 30 minutes although the code, structure, etc, is very similar. This is important later.
    Digging into the casting code I found an odd feature where any spells that run set up a trigger, but then if they are cast on others they are then deleted and re-created using a different set of parameters. Because of name shadowing and a few different variable names this actually caused a bug whereby:
    Petrify runs, trigger created with X minutes Petrify deleted from triggers Petrify trigger re-created, with different params and using a new variable This is pretty deep into the code and it looks like it has been around for a while but I have now fixed it. However after fixing it I still didn't see petrify being cast for 30 minutes. This is where I left it as I didn't have time to debug and it was already much past midnight for me.
     
    Today I investigated again and noticed that I had the wrong spell file, finding the correct spell file did indeed show me that the petrify spell follows the same pattern for spell casting. So the petrify spell has never lasted for 30 minutes.
     
    Long story short, Petrify spell level 1 has the standard 8 minute cast duration, it has always been the case. There was a bug that was affecting some items which have a special "longer" duration, but these are now fixed again.
    If you have any questions, feel free to post or message me!
  21. Upvote
    Chewett reacted to Mallos in Spells being overwritten...   
    Curse, turntofrog
  22. Upvote
    Chewett reacted to lashtal in Spells being overwritten...   
    "lock in chaos", "movebind" and perhaps "weaken" come to mind...
  23. Upvote
    Chewett got a reaction from Ledah in Heads Contest Bugs   
    I'm not seeing this, the last cycle everyone online gained heads. Even the dead!
  24. Angry
    Chewett got a reaction from Else in Heads Contest Bugs   
    I'm not seeing this, the last cycle everyone online gained heads. Even the dead!
  25. Like
    Chewett got a reaction from death ray in Heads contest (trial)   
    I am signing up so that I can win and kill Ledah twice.
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