Images
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Screenshot_20230327_224813.jpg
Screenshot_20230327_224813.jpg
By Muratus del Mur ·
NFTs created from the new api, in md, from bestiary creatures. You can find them also on opensea.io where you can view there rarity and such.
Currently there is no way for anyone to create such nfts, but this is just because nobody showed any interest in this feature.
I will cobtinue working on in-game interfwces for this, or i will just use them for personal transfers and rewards..depends only on your feedback
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Screenshot_20230327_224828.jpg
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Screenshot_20230327_224835.jpg
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Screenshot_20230327_221129_AlphaWallet.jpg
Screenshot_20230327_221129_AlphaWallet.jpg
By Muratus del Mur ·
magicduel.com is not the official erc-20 (eth, polygon) address for md on the eth blockchain.
Magucduel.eth is also a valid ens domain name bound to the official address.
This is part of a series of experiments i do in the crypto direction
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Fyrd Stuff.jpg
Muratus del Mur
Root Admin
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Everything posted by Muratus del Mur
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Hello!
Multumesc pt Aprecieri Thank you for your comments
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Ideas for WAR
well i allready said that .... i suggest gameplay should be divided between normal players and alliance members ..those two types wont be able to attack eachother. Wars are only for alliances so using non allied chars to heal or do something else wont be possible as you wont be able to fight them anyway No sanctuary during wars but alliance members will be able to enter only their capitol not any other one. Land entrance cost have a point to be different, consider it part of the story somehow. loreroot people are 'slower' more expensive reagarding time, but with more power over time ..i cant put my words better after 20h without sleep sory. Entering and exiting own land should cost the same to avoind fast in/outs and attacks.
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Ideas for WAR
1) alliance members can attack only other alliance members, normal players only normal players ..that will divide gameplay between alliance members that can join wars and the others. beeing part of an alliance will be a task to continue the story. 2) alliance members cant attack eachother 3) separated score counting wins and losses against enemy alliances only, making current wins/loss score useless. This will leave a door open to "cheats" to adjust honor and upgrades inside a land. The score will count on the alliance page and will reset every war. 4) Prises per war for the winning alliance. Winning alliance (highest score) will get a point to their stats bonus, permanent (?? ..how will this affect longtime play ??..) 5) Alliance capacity increased to cover 25% of active players, that will make alliances of about 15 members . There are about 1000 active players (yeah i dont see them either, but the stats show they login and play ever day). 8 alliances per land will give enough space for those who care about it. 6) during wars no attacks on friendly people (same land) are allowed, only enemy. As wars happen only for alliance members but war changes affect all members, that means normal players will get faster more intensive fights between them 7) wars last 4hours, 1 minute regeneration times!!!, once a week OR 2 hours every 3 days 8) no honor penalization or reward during wars !!! that means strong players will smash weak players, faster creature wins for upgrades ... considering players are part of an alliance they should be ready to take some serious hits also. 9) during wars , player attack restriction time TRIPLES (24min) making it more of a chess to attack enemies, and avoiding repetitive attacks to gain score. waiting for opinions and other sugestions! p.s. all these modifications will requore serious changes of the engine, dont expect them over night, but expect system instability until they are done. P_L_E_A_S_E if you discover logic flaws in this system, cheats, or anything that could boose your character to unnormal stats, DO NOT USE THEM, if you do i will be forced to reset all accounts at end of ALPHA, if the accounts will look normal at end of alpha we could move on to beta WITHOUT RESETTING. I have some players on my list that will be required to reset due to unnormal account activity, if that list increases over some decent number (over 20 thats it) ALL will get reset...think about that before beeing happy that you found a bug.
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Hello!
Hi, after reading your post i am thinking to add something like playing strategies page. There are a lot of ways to play this game and advance but having some sort of 'how to' on that will indeed help. The nice part about this is that even if you loose you dont actualy loose much, you actualy gain losses, that will count later and will get you more honro points when defeating other players. Advanced players right now have a dificult time to get those losses. The more you loose the less chance to get honor penalization. The game has sort of a balance in this matter, tending to protect players under a cetain level and to distribute penalties and rewards as needed (some of the old players mught disagree on that , but still thats the purpose) the most important thing you have in the game are your creatures, try to use just a couple of them and dont get too many. 8-16 should be more than enough. More creatures will not help you too much later, but upgraded ons will help a lot. After you exit the story you have the guards to fight and you have 2 sanctuary areas where you can retreat, the statue and winds sanctuary to the north. Its pointless to stay at the sanctuary, go out and fight, like i said you dont have much to loose actualy, and after a few losses you will give other such a high honor penalization when attacking you that they wont attack you anymore. You can easy recover wins for allaine score later on. at this point the purpose is to develop a strong character, solve the puzzle in 'bersekers way', defeat the guards and take weapons from there (if on stock) and thats it for now. I am working to the WAR feature, try to get into an alliance also. I am adding 'something' to the game every day, bit by bit you will see more things come up but in the mean time you will have a lot to do in your attempt to make a powerfull character Have fun, let me know if you have other questions.
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Wha is through the gate of ages?
its Golem Golemicarum, look at the map
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MagicDuel Archives
Man read the topic,i said we are just starting to build it ...its at concept level for now
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MagicDuel Archives
not sure yet, probably a way north from winds sanctuarytha wil go to the new map ican be connected also to loreroot
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MagicDuel Archives
We started work on a new area and at the same time a new feature of the game. I know it sounds crazy, as chapter 3 its not up yet and there are other sections of the game that are still locked (like 75% of them) but considering the current situation i think this is the best way to continue developing the game ...and not wait undefinatly for Adi's chapter 3 last pages. This new area wil be opened regardless of current story progress and later it will get connected to a storyline if there will still be a need for that. So, now more about what this is ... MagicDuel Archives is a library, north of the current map, on a new map. This library is actualy a small castle, with rooms and a surounding garden. Each book in this huge place will be a piece of information, not about the game but about general things, like Math, Biology, Astrology, History pages about Alchemy, all sorts of "MagicDuel style" documentations. Some of the info will be connected to the game, like for example history pages where some of the things we talk on the forum will go. Alliance creation topics will also go there. Tales about legendary players...yeah thats you guys.. thats also a thing you will find there. Work on this new section will be interrupted if something like the rest of chapter 3 pops up. The whole place will be sanctuary area, no battles inside that building will be permited. Moving from one place to an other will also cost a terrible ammount of action points as you will not have on what to spend your ap while in that place. I am searching for editors for MagicDuel Archives, their job will be to search and adjust information form the internet on certain topics, and i will do the final review and approval of the info. Each editor will see a list of available places "books" in a location and will be able to place the info in the selected book, so that when someone clicks that book he will see the info that the editor added. You will probably ask whats the reason for all that , well if you do ask that, please try to figure out the answer yourself, i think its obvious and its a great addon to what MagicDuel is starting to become, and thats more than a simple game, ... its a community of people hold together by the 'world' of this game, and that world needs to expand. MagicDuel Archives will be advertised and released as sort of a addon to the game , consider it similar to an expansion pack in other games. On the other side of this 'world', work is done to start the first wars and to divide alliances between lands and count the score of fights between them. ...BTW hurry wih the alliance requests as they will be stoped very soon. I am not sure what will be allowed between players from same alliance or from same land but thats something i will talk in an other topic.
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A wizard is waiting... CONTEST
yup its been answered, but seeing wha people think is always fun
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Rumors
shades will be available to recruit in necrovion. Land guardian will require honor to fight with
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Who want's this alliance logo...?
Valy, its simple like that . I allready told you this logo will not be used, regardless if anyone wants it. You rotated that ugly head and copy pasted it 3 times, that will not make it nicer. I am trying to keep a certain QUALITY and a certain STYLE on the alliance logos used in the game ... thats why i dont let players upload their own logos here. I had the feeling that i made myself clear with that. If you want to post an artwork for others to rate/vote/review thats somthing else, but if you post something like this one trying to convince me that others like what i say i DON'T LIKE ...thats not good at all .... ...
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New Alliance: New Age
Valy does them all
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New Alliance: New Age
Congratulations, alliance created, good luck. Btw, i passed on my initial logo to you as we talked. guard it well
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new alliance RESONANT SOULS
Alliance created, good luck Resonant Souls. Nice name btw.
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Too much story leaving me without directions...
the honor point linits and penalityes should take care of that. however this is in testing. maybe total creature experience limits will be also implemented
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Marind's Statue
As from now no more post to this topic will be taken into consideration . The puzzle added to the game today gives you a very strong clue about this contest. I will get back to you with an answers to your posts so far. Very nice ideas everyone.
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Marind's Statue
hmmm...should i tell you ...or maybe not yet .... you will get the chance to see it in the game soon ...sooner that alpha 4
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forum moderators and newby help!!
I made some of you that i considered most trustfull mods here, take care of this forum. Thank you. please PM me your ymsg ids so i can add you in my contact list.
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Join or found a new alliance ???
Yes you can exit the alliance, the alliance will remain without members. There will be an alliance page at the capitol where you can see alliances available to join and stats. Yes alliances will be bound to one of the lands and they will get land specific bonuses. Land bonuses can affect things like regeneration time , or max number of action points or other more critical stats values. All alliances in a land share same land influences. There will be WARS ..wars are short periods of time when the regeneration counter goes at 1min/regeneration so that a huge number of fights can happen very quick. When other lands will open, the alliances will be divided on them and the taret will be to fight the other lands. A counting system will be added to count score points between lands. Alliance members wont be able to fight eachother. No diplomatioc relation will exist between alliances bound to same land except during war time when you will be able to attack only enemy alliances. Benefits from attacking other alliances are not defined yet. Alliance bonuses can cover all profile settings a player can have, except principle points, so you can has as a bonus a lot of things from basic stats like you do now to more advanced stats later. I am planning to change bonuses based on alliance name to make each alliance have tis own benefits different from the others. Player without alliances will not benefit from the extra bonuses but they will also be immune during war time and will not take part to the total land fight score. Alliance affiliation will be sort of a must to advance to next levels of the game. There will be a limited number of alliances in this game. now its the time to create them. Later on only under special conditions you will be able to submit a new alliance request...such as 500 honor or more. Alliance seats will increase. it is possible to divide alliance types in two categories, clans and war alliances, clans will have only name and will be created by any player with the required amount of honor points and war alliances will be fixed. clans can upgrade to war alliances under certain conditions. this is just theory for now, it will depend on how things evolve in alpha 4
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New Alliance please
Alliance created , good luck Shattered Illusions!
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warrirors alliance
Alliance created ..good luck Warriors
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warrirors alliance
i cant find "Thereef" playername, it must be misstyped. i will activate alliance with 4 members and then you can invite him to join from the game.
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warrirors alliance
ok, will be made soon
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new alliance RESONANT SOULS
logo creation in progress....
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new alliance
Alliance created , Good luck Frozen Abyss!