Images
-
Screenshot_20230327_224813.jpg
Screenshot_20230327_224813.jpg
By Muratus del Mur ·
NFTs created from the new api, in md, from bestiary creatures. You can find them also on opensea.io where you can view there rarity and such.
Currently there is no way for anyone to create such nfts, but this is just because nobody showed any interest in this feature.
I will cobtinue working on in-game interfwces for this, or i will just use them for personal transfers and rewards..depends only on your feedback
-
Screenshot_20230327_224828.jpg
-
Screenshot_20230327_224835.jpg
-
Screenshot_20230327_221129_AlphaWallet.jpg
Screenshot_20230327_221129_AlphaWallet.jpg
By Muratus del Mur ·
magicduel.com is not the official erc-20 (eth, polygon) address for md on the eth blockchain.
Magucduel.eth is also a valid ens domain name bound to the official address.
This is part of a series of experiments i do in the crypto direction
-
Fyrd Stuff.jpg
Everything posted by Muratus del Mur
-
Game Balance Issue
you should think how the game would be if there was no limit in winning ... imagine players with huge armies attaccking nonstop others ... believe me , it will be much much worse then having to fight for getting losses. getting losses has its advantages , it helps out new players that realy want to win , and it helps to the overall game balance. ITS A CHALLENGE TO KEEP FIGHTS BALANCED It should not be easy! you are percieving this like a curse, and losing is just somthing you do in order to keep honor and win later, but actualy keeping the fight balanced is more of the purpose than anything, and its not easy at all. Players with a balanced fight profile will gain stats and xp much faster than unbalalnced players, this allows new players ro gain better stats than old players ... this is a MAJOR feature of the game, and allowing players to recover days and days of playing and overcomming ancient players is something that usualy no other game does like that. Its tru that having to avoid spam fights for loss farming is very annoying thing. ..but i have no solution for that yet. The solution is communication. If you only knew waht type of fight the player needs maybe you could just farm for losses the ones that need wins and the oposite.
-
Referring to the announcement 06.04.08
player cleanup will come soon too, it will be based on time since last login compared to toal active days. There are players like Actraiser for example that had to go away for like 4-5 month , and they are active and even work on the game....so deleting them after a month or so is defenetly out of the question. Maybe 6 month of inactivity will trigget their deletion, but for that ...we are not running for 6 month yet ...lol
-
lottery
hi, the lottery type of thing is not something i like very much, i prefere to make different contests better than a lottery, something to have the players fight for it in some way not just see who wins... but i will keep in mind you wished for it, if i find a good way to implement it i will.
-
Writing help
i could use someone on text, but your skills have to be realy good. And you must have a good imagination as well, because i am planning to expand the story with more branches. Send a sample text on email please and i will decide if you can handle it or not. Thank you very much.
-
sketches and other stuff
Sorry but i asked Valentina not to post new artworks untill they are released in the game, Right now people start to select their avatars right from the forum and then push me to give them or make custom avatars for them, this is totaly unacceptable, you will have to pick your avatar from the mdshop and all players that reach that shop stage have same right to pick the best looking one in order they reach that shop level. This also causes confusion because if you like an avatar here but you dont see it in the shop you will start asking questions and maybe that avatar is sheduled in a later release wave. Until later when it wont be such a rush for avatars there wont be any avatars posted on the forum untill they become officialy available in the game. Thank you for understanding, ..and Valentina, later on if you keep up the good work, i will setup a private page where you can exibit your work , not only avatars. I want to make something like a gallery for each artist that worked on the game so far, like a personal web, but right now i am extreamly busy and this thing can take time. This also goes for other type of artists , not only drawings, but more info about this later when i will start work on it.
-
forum moderators and newby help!!
Well thats very nice to hear. I cant make you a live support while you are still relatively new, but if you keep heling newbs at the papercabin and close to the first creature encounter i will notice it (me or the mods) and you will be recomanded to be mod, this goes for all of you that want to help ... i know you all realy want it and are honest that want to help with the game, but i must keep this hierachy to avoid confusion and missinformation among new players and such. I have mods that i put as mods because i was thinking they are realy devodted to the game and they ended up as inactive player ..so first you have to prove you are worthy of it and then it will come by itself. I want to keep the mod team as a very high quality group of people and not a bunch of poeple that just want but actualy do nothing...so first of all stand out in the crowd and i will ask you myself if you want to be part of the team.
-
forum moderators and newby help!!
ok new rules to become a mod are to be active on the forum, and by active i dont mean to flood with "yes thats nice" type of messages...actualy posting irelevant messages will ensure you will never become a mod. smartalekr you are to new to the forum for that, i might consider you fo ingame livehelp if you keep up what you are doing there. Reven, i know you for a very long time here, but do you think you are active enough to become a forum mod?
-
UNBALANCED STORY---SPOILER!!!!
so, .. the story is unbalanced , regarding some points, but the overall game experience is balanced. This might confuse you even further The only things you can do wrong in the story is to DIE, or to chose same path as last time. The story presents a world from different perspectives, so following the same path on each mp level is something you dont want to do. Considering this, regardless if the outcomes are unbalanced, a player experience over multiple mindpower stages should be balanced. Some outcomes are defenetly better then others , but keeping on that path wont benefit you on the long run. Diversity is the key. Chapter 3 will splitt things even worse, all the ends in chapter 3 are unbalanced, and becasue they re "all unbalanced" there is a overall balance to them ... sory but i cant explain better what i see from up here
-
Translation to Italian
Yes italian is greatly needed. If the player lacks players from a country that only means the translation in that language is much more needed. However there is a problem, the game is h_u_g_e and if you are not ready to translate several hundred pages , it will go nowhere. I would greatly apreciate your effort but i have to warn you its not an easy task to do at all. plase contact me in-game if you still feel you are up to it and we will talk about it. There can be more people working on a translation but someone has to coordinate it, someone with a lot of free time available.
-
protector spells
i just realise i have to put a explenation about this ... the spells right now in the game are mopre to test their functionality. some will remain like that, but some will be like the sample spell on the main page,with texts to describe the technique , and a special way to learn them. even if its now up and running, the magic system still has a lot of changes pending, but i have to take each one step at a time.
-
What are the creatures that fight for you?
yes, you got the ideea
-
Writing
Hi, yes please provide some samples of your work. Pm me a ymsg contact pls so we can talk. (better us in-game pm, as i read it more often then forum)
-
Dutch translation of rhymes
Hi, as the Dutch translation is almost complete, we need someone skilled in Dutch that can translate rhymes from english. You know the motto lines that apear in each location on the map, that is what we need it for. If anyone out there think he can help with this , please pm a sample of a motto translation to Shoeps (he is in charge with the dutch translation) , you cna contact him here on the forum or in the game. Thank you in advance for your help.
-
Music
music was stoped because its a to big traffic problem right now and it had serious bugs on mozzila. I will add it back in a different form and limited long background songs as a mdshop feature (traffic costs you know), and simple thematic loops as default , with a close button.
-
Too much story leaving me without directions...
as i said in an other topic related to magic, from my point of view this game choses its players not the players choose this game. who doesnt like the story or the way the games forces you to play it bit by bit will eventuay leave because he will think the game is not playable, but who fits the profile of player i am looking for will love the game and the game will seem amazing and very friendly for him. because of the very different player types out there, and the very different concepts of this game, there is no way in the world this game will become a commercial thing that will target 80% of the market like other games do....plain stupid games in my view. My target is that playergroup that value quality and the oportunity to explore a new thing more than the plain addiction to allready overused game concepts. I've been accused that this is a private game only for some players, yes it is, it is a private game for the players playing it , all of them and as you get more active days it gets even more private to you The most dificult part in its development is to keep focus and filter out of all your opinions those that can improve the base ideeas this game was founded on, apart from the ones that only try to change the game in something you are more used to. If you play other online games you will see they all have similar standards and even similar engine most of them, its pathetic, same like strategy games that are now only variations of the initial game successes, rpg games are no longer adventure games are only "play by pattern" games. I assure you that as long as i will be able to walk and talk and type, this project will turn into a differen type of adventure than you are all used to. To most important gameplay changes and the real adventure will come when the game will be running with enough active players, until then i continue to update it with engine update, story update, bug fixes, gameplay changes and so on, to make it better and better, but the real game experience you will have later when it will be bigger. unfortunalty i dont have the required manpower and finance to raise this project quicker, so it will probably take some time for this to happen.
-
Story mode
its ok to be like that, most players to choose the nice way and some adventurers out there to explore the other ways anyway, all branches will have their purpose, even the dead characters will have a purpose once the second level of the underground, or necrovion its open for now its like exploring the different ends, but the story purpose is to give each player a different view about the game, and experience it from a different angle. There are 2 dead ends right now in the story, ..because of the questions asked before you reach them, both of them are there strategicaly placed only for people that fit a specific pattern. althou they have several bugs due to their uncommon nature and might turn the game unplayable for those who reach them, their purpose is to balance a unique and rare are of the game with the lack of reward the story gives, so their major disadvantage is that they stop the story for that mindpower level and they mess the skill points in such way that will require special things later to recover. There are also advantages to get to such dead end points. thee will be 2 ways to reach necrovion, and necrovion is divided in 2 parts, one way is the bad way and necrovion is regarded as a punishment, and the other way is necrovion as an upgrade that gives you access to more powerfull things. The same way necrovion can me seen by other lands as a damned land where players that go in are totaly lost with unfair fights and dead story ends or as a land of great power with deep misteries. It resembles MarindBell in this duality, as MB can be seen as a land of peace, ancient times or even great magic, or as a place for ghosts and hidden secrets, or even an evil land.
-
The Principle of Balance
yes you have a good point there
-
The Darkness Principle
you could do sort of an intelligent defence like that, as oposed to the brute force defence that for example the earth from the element principles gives. A defence made with illusions and invisibility could be used very well as a way to get close to an enemy and atack him..sort of an asassin. sry i am tired my english gets confusing while i am like this, i hope you understand what i am trying to say.
-
The transposition principle
principles of the world and principles of magic are the same thing ... or should i say magic is just the part of the world most don't understand? i think is time for more info ... ? or maybe i let you puzle your mind with the principles more
-
SPELL > Lightning
lvl 1, 1 principle lvl 2, 2 principles lvl 3, 3 principles ...etc. at eah level, each principle does something , example, time principle extends duration or cyclicity gives combo bonus, whatever. I want to see what interesting thing you can come up with, before i tell you my version
-
Meeting - Intalnire cu staff-ul
Ca sa fac lucrurile mai clare care e din Bucursti (sau in drum pe aici) si vrea sa ne intalnim toti o data undeva la un suc bere ceva, sa posteze aici cand poate si vedem cum ne sincronizam toti o data. Veti avea ocazia sa vedeti un preview live din "magicDuel Archives" p.s. uga, cred ca din postl tau se intelegea ca doar cei inplicati in dezvoltarea jocului sunt invitati , de asta am vrut sa subliniez ca oricine e bine venit.
-
SPELL > Lightning
Lightnings Spirit of Energy, hear my call, Slay my enemy, slay them all! No matter how short, no matter how tall, Hit them all with your lightning ball! Hit them all and make them fall, Spirit of Energy, hear my call! Lightnings of Wind, Water and Fire, Shock my foe, fullfil my desire My vengeance for him is bitter and dire, Slay the killer, the thief and the liar! Send him to inocent, Angel's quire, Send him to work in Demon's empire! LVL 1 Lightnings are natural phenomenae, electrical discharges, that manage to find their way to the ground, following a tiny, positive charged flash that heads directly at the target. The length of a lightning bolt is much shorter than it's believed, and the discharge is devastating. LVL 2 Lightnings, generated either by man or nature, must have knowledge of their target at all time. A bolt musn't be seen as having a certain shape for that slows it down drastically. And a link between the source and the target is compulsory. The bolt acts like a magnet and the target acts like a piece of metal, much more biger and heavier than the magnet. Thus, the target atracts the lightning giving it more energy than before. The energy of the bolt comes from the source, the target and the enviroment, which is used to accelerate the action. LVL 3 Wind Lightnings are cold fast and have an impaling effect. They can have more edges, with a slicing effect over the target. Mainly, they travel very fast over large distances and they hit their targets, even if they have no definite outline. But they greatly lack precision. LVL 4 Water Lightnings are more powerful, but they don't a posses a very clear piercing effect over the target. The effect though is long lasting and harder to obtain. It is like water would be in the same time and place liquid and ice and it would pour into the target, afterwhich it would swiftly freeze. Though it's a complicated process, it must be done fast . LVL 5 Fire Lightnings have an effect on impact, just like the burn on a hand is felt strongest only after the hand is removed from the boiling water. The bolts can affect both the outside of a target, blocking links to the outside and suffocating it, and through the inside, even exorcising its soul under maximum effciency. Fire Lightnings are slower than Wind Lightnings and manage to keep a tight contact with the source, making them dangerous to generate. As a warning, fire can warm the target by giving it energy. A bolt isn't a fire ball, not having to burn everything with its force, but by a very fast and violent discharge, after which it doesn't dissipate into the scenery. LVL 6 - Master The effect of any of the lightning bolts, isn't felt with them. Until the effect is passed, a detachment faced to the begining moment and a impersonal view over matter are required. In various ocasions an object such as a scepter, a wand or a staff is most helpful in creating a one way link concerning the impersonal view. As a side-effect the violence of the reaction leaves its mark over the surrounding environment and over the imediate actions, creating an unpredictable aftermath. LVL 7 - Secret The time in which a bolt is generated is imerative. If it is too long, the bolt risks to become an incontrolable discharge of energy, which is nocive for the one generating it. An advanced way of dealing with this is to create certain time breaches, so short in their nature that they can not be measured in our time. Thus, using these extra fast breaches, something can be created in an unperceivable time. By concentrating the action in such a short time, the efficiency of the effect can become a devastating weapon. These short time breaches permanently exist in the past, can not be anticipated and can not be perceived into the present. Now ...take the principles and divide them as skill points to each level, one princile type per level, what principle will it be, what things will it affect ...some more entertaining for your brain have fun
-
The Darkness Principle
the real posible use of the principles is far beyond what i will be able to implement in the game, but yes, combinign them like this will make ou 'powerfull' .... but ..if you will think of it better , ANY of the principles will give you enourmous power in ANY combination, because this is what they are ..PRINCIPLES ... general rules this world follows ... combine all of them and you are a god .... thats why in the game there is a MINDPOWER indicator , it indicated how many principles you master.
-
The transposition principle
very interesting thoughts... transposition gives you both understanding of things as well as controll ....of almost anything... Common examples of use: Voodoo, blessing of things, curses
-
The Principle of cyclicity
its to filter out people that feel there is "something about it" from people that dont give a shit and just get confused. ...for now... there are parts in this game explained like for realy realy idiot people and still some find it dificult to understand them, ...like clicking the damn scroll in the papercabin...its ANIMATED and its the only thing you can click on, but still some dont get it,....and there are some things that are realy dificult and confusing and put your brain to work...and still there are a lot of people that find their way in all that. Maybe, later in beta/final i'll add a BIG red button called "SPOILER" or something, that will make things much more easy to follow so that i can keep in the game about 20% more of the players that try it, but for now i am realy happy with the 20% of the players that realy try hard and have the patience to follow it all and still find it interesting. These are complex things ...to make them easyer to folow will ruin a lot of their meaning and i dont want that. Who will even try to understand tham if there will be plain indicators like "principle of light will give you more clues in the puzzles (fictive)" ...principles are principles for now, nothing more, choose them like you feel best, all of them are powerfull in their own way. If you fully understand any of them you could thing that its the most powerfull but the thing is that these principles govern so many things that they are all powerfull. How they will be implemented in the game its an other story ...for now its just the philosophy