first of all ... there will be ALWAYS a number of players to complain on ANYTHING.
Consider me ignorant, but your complains or compliments dont influence my decisions regarding the game engine and overall game balance. What does influence me, are your tendencies to play. For example, if players farm losses and by doing that they turn the game into a boring thing, there will be more limitations or changes to that. The equaly ballanced fights win=losses had a huge flaw in the practical application. In theory, it was a good thing, but when it came to how players actualy use it it turned out that losses were much more easier to get then wins, you all know that. That lead to a hunt for losses, turning the entire thing upside down, with too dificult strategies to follow and understand.
The new system is far from perfect of course, but its a system that will grant you the benefits of winning without unbalancing the win/lost count in favor of wins. That should be like a counterweight to the currently unbalanced way of play.
The actual results we will see in the long run, at least a month from now, and based on that i will do further changes to adapt the system as needed.
If you remember, other changes raised voices among you , such as the honor penalty for losing, and you now live with it and its doing well.
Anyway, if there is something to change later about this, it will be to shift the -500 limit to be something else (maybe no more combat reward) and to make a millitary rank based on wins...this is a small plan for the future but dont count on it.
And regarding your remark that new players will be scared by the many policyes in this game , my vision about this is that the game should have MANY policies, very very complicated ones, so that you quit on following them, but the overall ggameplay should be stable and easy in a natural way. Thats a reson i dont disclose many of the internal values, triggers, caps etc, you dont know about them but you know things "dont work in that way" or "they work better like that".
As an example: low vitality rituals, i prefere to tell
"do not use rituals with very weak creatures or other creatures will be autoselected for the fight"
than
"use over 299 vitality for your creature to avoid auto ritual triggering"
The "policies" of this game are more simple than you think if you dont start to take one and every "rule" individualy but think at the whole picture.