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Muratus del Mur

Root Admin

Everything posted by Muratus del Mur

  1. i actually did t do that because you said thats not what you wanted. yeah i will do something similar
  2. those errors are unrelated. sobi understand you put in the right code and it didnt work for you? because i have the feeling you just got frustrated you dont know what code to put in. if the code is right and its still not working then thats an issue, but disclosing the code here is not an option. All these puzzles use the same engine, so i need tobidentify if this is about an engine issue or a usage issue. for example the image thing was an engine issue, fixed, and fixed in one place got them fixed in all places. so is THIS puzzle actuallys broken, or puzzles in general broken? or none and you just dont know what to do there? just saying you dont know what to do there can get you more community help than reporting it as a bug and calling in the heavy artilery.
  3. i see a perfectly fine image of that puzzle, yet you cry that shit is broken. put your shit together and be more accurate then things will get fixed. With "everything is shit nothing works" attitude, nothing will get fixed.
  4. should be fixed now.pls confirm
  5. this was fixed long ago, can someone else confirm its still so? coords pls if so. thx
  6. if you actually beed a dedicated investigation and not just random opinions, send me ingame pm providing exact forge event id, and what you said here is accurate enough, but need to find that forge event easy. that way i can assign eggy to investigate and the forge to fix itself as needed if needed. thanks
  7. Not sure what you mean by default attack, selecting the ritual to attack with by default? its just a click away, not that bad. Will think about the creaturedex, probably not as it does not enhance usability, it only lowers effort.
  8. took me a good while to understand what you mean, and i suppose you mean resizing those areas? not going to happen. Maybe an other solution can be done, pm me with exact item that does this so i check it properly
  9. maybe..not priority, you have lots of filtering options that also work fine on mobile
  10. its work in full progress .. honestly i didnt test it yet, i still have to add some more, then i test, in a few days. i badly need help with this, but not vague impressions. If you notice repeatable issues, tell me exact what cards and combat id, and i will check it faster. Otherwise, it possible you checked as i was changing things... i dont know.
  11. like announced, i have a better solution for a real magic duel. spelldocs are being implemented as fight patterns, combos, with those effects.
  12. i could change daily consecutive completely, and have a more general consecutive weeks, that everyone will probably be able to keep, so the effects need to be dialed down considerably, it would became more of a loyalty indicator than an actual benefit. My personal opinion... you got to attached to your consecutive days, it was supposed to be something that grows and falls, not something that grows and keeps growing. If you look at the rest of the population this is how they behave, there are a few cases that got them for life, wich is admirable, and truly impressive, i still find it difficult to believe that someone never broke a day streak in YEARS, but its a risk you assume, i cant make it easy for everyone to do so, where is the special part in that if i do it easy for all to keep it. What make years of cd special is that it is not easy to keep them. It was not easy in the first place to actually do them, now its indeed more difficult, but not that more difficult. I added even today an other evo pool that lasts basically for ever (decades), and you can use it to complete the 4 evo branch requirement. You just need to find it, and with each such new branch, keeping cd becomes just a formality. Getting evo points means you are actually at least a bit active, not just present. I could code an active days "keeper" in 15min , and i couldn't create something to prevent it, see evo req as a way to at least try to prevent automated logins to count that much ..it still super easy, but not as easy as it is now.
  13. would be difficult to determine what from an items properties are useful info and what should not be shown plus it becomes way to technical in my opinion, to just dump there item config lines about evo wvents counting to your cd streak, the majority do count, with very few expections of stuff that happens to you instead of you doing that action, those dont count. no need to clutter the interface with such info
  14. not sure if to mix spellcasting inside the fights chat, as most spells would not influence the fight anyway...buuut, magic cards to play during the fight yes. Already working on having cards unassigned to creatures, you will see soon
  15. percentage has also other issues thats why i didnt just do it so. so nobody has any goodd suggestions, i guess you will have to survive with whatever i will do then.
  16. so card fights will ignore profile stats, focus will be on strategy i will add some way to convert permanent stats into play cards not sure about price, how much stats should give you a play card? player A has 20 atack player B has 200bilion atack how much would be fair to pay in skill points for an additional chaotic strikes card on a given crit? (play cards will be different). 20% of stats? a fixed amount? think that resulting card will be equally valuable for both during a card fight.
  17. i see the "keep both" option wins, but too few votes to base in on vote only. I am thinking make the new fight mode less vulnerable to huge stats differences, and trigger it automatically when two fight that are both on and have a huge ststs diff. This way, fighting anyone and still having a chance to win would still make sense. if the participants cummulated skills are not an order of magnitude different, the old fight mechanics will be available too (maybe i even simplyfy it). maybe drop mp level fight restriction in favor of a more strategic turn based card fight.. attacking or being attacked by an overwhelming opponent, will force card fights automatically. skills you obtain in altars will have an option to be turned into a card instead of applying to your profile. Creatures already support custom cards via shard abilities, i think this info needs to be visible in the altar somehow. if you present your ideas succintly, i will give them more thought, otherwise its lilely i will read longer replies after i implement some of these plans
  18. thanks, i will check these properly next week.. at least from what you say here some could really use different wording. Mist bottler should be gone/replaced indeed. ld distiller would become heat contaminator, same thing, but better describing 'distilation' of ld
  19. please stick to the topic, qualiry of life does not mean new features and such. Posting other thibgs here will only polute the topic and eventually make me ignore other possibly valuable suggestions that are QoL improvements
  20. how about the thing i suggested, pause/hibernate mode?
  21. btw, chew, you discovered 39/58 branches, this goes for the majority of you, its still a lot to discover and all of these are achievable by anyone. the problem is for ledah that almost discovered all (missing 5) and consumed many. I think right now he is the only pressure for me to add more. currently at my cd i am asked 2, but i think i might alter my accoubt a bit to be asked 4 to see how difficult it realy is, because right now i can just assume..

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