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Burns

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  1. Upvote
    Burns got a reaction from Menhir in Application Drachorn Master   
    Interesting thoughts about the 'reality' of creatures and them being memory, though that should probably go to a split if it goes on.
    Concerning drachorns in particular, i'll have to add from a mechanical point here. You don't recruit drachorns in the lair (currently), so i think the concept Aeo laid out doesn't apply to them. You might be right about the recruiting places and processes (also consider how elementals can be recruited at 2 separate places), however, the lair works differently. You can't recruit a drachorn there (from a mechanics point of view), but only 'take' things from the lair, if that makes sense to you all. You don't enter the place and pay VE, VP and AP to get a 'copy' of a creature, like you do at recruiting places. What you do is using the Melodic Charm to put the big drachorn to sleep, and then you're able to sneak one of his treasures, or one of his babies, away from him. Mind you, that doesn't give you a 'copy' of anything. The lair is stocked with several items and a bunch of baby drachorns (most of them in hatchling state as of now, some are still eggs), which all have a unique ID already, unlike the creatures you recruit normally, which don't 'exist' until you make your copy of them, hence getting a 'fresh' ID. So, while thoughts on recruitment might be good, i think they don't apply to the lair.
  2. Upvote
    Burns got a reaction from klatdees in Application Drachorn Master   
    Interesting thoughts about the 'reality' of creatures and them being memory, though that should probably go to a split if it goes on.
    Concerning drachorns in particular, i'll have to add from a mechanical point here. You don't recruit drachorns in the lair (currently), so i think the concept Aeo laid out doesn't apply to them. You might be right about the recruiting places and processes (also consider how elementals can be recruited at 2 separate places), however, the lair works differently. You can't recruit a drachorn there (from a mechanics point of view), but only 'take' things from the lair, if that makes sense to you all. You don't enter the place and pay VE, VP and AP to get a 'copy' of a creature, like you do at recruiting places. What you do is using the Melodic Charm to put the big drachorn to sleep, and then you're able to sneak one of his treasures, or one of his babies, away from him. Mind you, that doesn't give you a 'copy' of anything. The lair is stocked with several items and a bunch of baby drachorns (most of them in hatchling state as of now, some are still eggs), which all have a unique ID already, unlike the creatures you recruit normally, which don't 'exist' until you make your copy of them, hence getting a 'fresh' ID. So, while thoughts on recruitment might be good, i think they don't apply to the lair.
  3. Upvote
    Burns got a reaction from Neno Veliki in Application Drachorn Master   
    Interesting thoughts about the 'reality' of creatures and them being memory, though that should probably go to a split if it goes on.
    Concerning drachorns in particular, i'll have to add from a mechanical point here. You don't recruit drachorns in the lair (currently), so i think the concept Aeo laid out doesn't apply to them. You might be right about the recruiting places and processes (also consider how elementals can be recruited at 2 separate places), however, the lair works differently. You can't recruit a drachorn there (from a mechanics point of view), but only 'take' things from the lair, if that makes sense to you all. You don't enter the place and pay VE, VP and AP to get a 'copy' of a creature, like you do at recruiting places. What you do is using the Melodic Charm to put the big drachorn to sleep, and then you're able to sneak one of his treasures, or one of his babies, away from him. Mind you, that doesn't give you a 'copy' of anything. The lair is stocked with several items and a bunch of baby drachorns (most of them in hatchling state as of now, some are still eggs), which all have a unique ID already, unlike the creatures you recruit normally, which don't 'exist' until you make your copy of them, hence getting a 'fresh' ID. So, while thoughts on recruitment might be good, i think they don't apply to the lair.
  4. Upvote
    Burns got a reaction from Sunfire in Application Drachorn Master   
    Interesting thoughts about the 'reality' of creatures and them being memory, though that should probably go to a split if it goes on.
    Concerning drachorns in particular, i'll have to add from a mechanical point here. You don't recruit drachorns in the lair (currently), so i think the concept Aeo laid out doesn't apply to them. You might be right about the recruiting places and processes (also consider how elementals can be recruited at 2 separate places), however, the lair works differently. You can't recruit a drachorn there (from a mechanics point of view), but only 'take' things from the lair, if that makes sense to you all. You don't enter the place and pay VE, VP and AP to get a 'copy' of a creature, like you do at recruiting places. What you do is using the Melodic Charm to put the big drachorn to sleep, and then you're able to sneak one of his treasures, or one of his babies, away from him. Mind you, that doesn't give you a 'copy' of anything. The lair is stocked with several items and a bunch of baby drachorns (most of them in hatchling state as of now, some are still eggs), which all have a unique ID already, unlike the creatures you recruit normally, which don't 'exist' until you make your copy of them, hence getting a 'fresh' ID. So, while thoughts on recruitment might be good, i think they don't apply to the lair.
  5. Upvote
    Burns got a reaction from Lintara in Application Drachorn Master   
    Interesting thoughts about the 'reality' of creatures and them being memory, though that should probably go to a split if it goes on.
    Concerning drachorns in particular, i'll have to add from a mechanical point here. You don't recruit drachorns in the lair (currently), so i think the concept Aeo laid out doesn't apply to them. You might be right about the recruiting places and processes (also consider how elementals can be recruited at 2 separate places), however, the lair works differently. You can't recruit a drachorn there (from a mechanics point of view), but only 'take' things from the lair, if that makes sense to you all. You don't enter the place and pay VE, VP and AP to get a 'copy' of a creature, like you do at recruiting places. What you do is using the Melodic Charm to put the big drachorn to sleep, and then you're able to sneak one of his treasures, or one of his babies, away from him. Mind you, that doesn't give you a 'copy' of anything. The lair is stocked with several items and a bunch of baby drachorns (most of them in hatchling state as of now, some are still eggs), which all have a unique ID already, unlike the creatures you recruit normally, which don't 'exist' until you make your copy of them, hence getting a 'fresh' ID. So, while thoughts on recruitment might be good, i think they don't apply to the lair.
  6. Upvote
    Burns got a reaction from Nimrodel in Resignation   
    Seems i almost missed my chance, as there are threads about the next drachorn guy already...
    Just wanted to put some sort of official closure to my reign here, too. As most of you know by now, i've resigned from the spot this forum is about, mostly due to lack of time and energy to make the sort of quests you folks deserve.
    I haven't always agreed with all of you, and i'll gladly admit that i liked some of you more than others, but speaking for myself, i've had an amazing time, and i hope that some of you had a bit of fun with the way i handled this part, too.
    So long, and try to not get in touch with me role-wise from here on out
  7. Upvote
    Burns got a reaction from BFH in Resignation   
    Seems i almost missed my chance, as there are threads about the next drachorn guy already...
    Just wanted to put some sort of official closure to my reign here, too. As most of you know by now, i've resigned from the spot this forum is about, mostly due to lack of time and energy to make the sort of quests you folks deserve.
    I haven't always agreed with all of you, and i'll gladly admit that i liked some of you more than others, but speaking for myself, i've had an amazing time, and i hope that some of you had a bit of fun with the way i handled this part, too.
    So long, and try to not get in touch with me role-wise from here on out
  8. Upvote
    Burns got a reaction from Mallos in Character age appearances   
    I think that this 'age' might be somewhat problematic to add to roleplay as it is right now, because i can't find a reasonable way to connect things that happen in normal gameplay and 'getting older' very well.
    Normally, age brings wisdom, but old age (talking 70+) also brings a sort of fragility. In MD, your character always gets stronger and stronger, never weaker. The longer we play, the more AP we get, which would translate to jumping higher. Our creatures get bigger and stronger, so we punch harder. Our VE pools and stats keep growing, too. Generally, the older player will have an advantage over the younger player.
    You could very well argue that we're all just 'souls' floating around, so higher age makes higher wisdom, and that makes us better at pretty much everything. If that's your argument, though, i can't see how 90 or 100 should be the 'life expectancy', why would a floaty soul constantly get better at everything and then, one day, lie down and die?
  9. Upvote
    Burns got a reaction from Assira the Black in Character age appearances   
    I think that this 'age' might be somewhat problematic to add to roleplay as it is right now, because i can't find a reasonable way to connect things that happen in normal gameplay and 'getting older' very well.
    Normally, age brings wisdom, but old age (talking 70+) also brings a sort of fragility. In MD, your character always gets stronger and stronger, never weaker. The longer we play, the more AP we get, which would translate to jumping higher. Our creatures get bigger and stronger, so we punch harder. Our VE pools and stats keep growing, too. Generally, the older player will have an advantage over the younger player.
    You could very well argue that we're all just 'souls' floating around, so higher age makes higher wisdom, and that makes us better at pretty much everything. If that's your argument, though, i can't see how 90 or 100 should be the 'life expectancy', why would a floaty soul constantly get better at everything and then, one day, lie down and die?
  10. Upvote
    Burns got a reaction from MaGoHi in Character age appearances   
    I think that this 'age' might be somewhat problematic to add to roleplay as it is right now, because i can't find a reasonable way to connect things that happen in normal gameplay and 'getting older' very well.
    Normally, age brings wisdom, but old age (talking 70+) also brings a sort of fragility. In MD, your character always gets stronger and stronger, never weaker. The longer we play, the more AP we get, which would translate to jumping higher. Our creatures get bigger and stronger, so we punch harder. Our VE pools and stats keep growing, too. Generally, the older player will have an advantage over the younger player.
    You could very well argue that we're all just 'souls' floating around, so higher age makes higher wisdom, and that makes us better at pretty much everything. If that's your argument, though, i can't see how 90 or 100 should be the 'life expectancy', why would a floaty soul constantly get better at everything and then, one day, lie down and die?
  11. Upvote
    Burns got a reaction from Aeoshattr in Character age appearances   
    I think that this 'age' might be somewhat problematic to add to roleplay as it is right now, because i can't find a reasonable way to connect things that happen in normal gameplay and 'getting older' very well.
    Normally, age brings wisdom, but old age (talking 70+) also brings a sort of fragility. In MD, your character always gets stronger and stronger, never weaker. The longer we play, the more AP we get, which would translate to jumping higher. Our creatures get bigger and stronger, so we punch harder. Our VE pools and stats keep growing, too. Generally, the older player will have an advantage over the younger player.
    You could very well argue that we're all just 'souls' floating around, so higher age makes higher wisdom, and that makes us better at pretty much everything. If that's your argument, though, i can't see how 90 or 100 should be the 'life expectancy', why would a floaty soul constantly get better at everything and then, one day, lie down and die?
  12. Upvote
    Burns got a reaction from dst in Character age appearances   
    I think that this 'age' might be somewhat problematic to add to roleplay as it is right now, because i can't find a reasonable way to connect things that happen in normal gameplay and 'getting older' very well.
    Normally, age brings wisdom, but old age (talking 70+) also brings a sort of fragility. In MD, your character always gets stronger and stronger, never weaker. The longer we play, the more AP we get, which would translate to jumping higher. Our creatures get bigger and stronger, so we punch harder. Our VE pools and stats keep growing, too. Generally, the older player will have an advantage over the younger player.
    You could very well argue that we're all just 'souls' floating around, so higher age makes higher wisdom, and that makes us better at pretty much everything. If that's your argument, though, i can't see how 90 or 100 should be the 'life expectancy', why would a floaty soul constantly get better at everything and then, one day, lie down and die?
  13. Upvote
    Burns got a reaction from Muratus del Mur in Why 15 silver?   
    It actually isn't, a dollar is 100 cents because somewhere, sometime, somebody put down a law stating that it works that way. They built their dollar out of nowhere, and had the wits to not use some strange weirdo system like this feet-yard-mile business, but a proper decimal system.
     
    I trust you did your research and already know of this post for theory http://magicduel.invisionzone.com/topic/3795-the-exact-price-of-1-silver-coin/#entry29515
     
    The rate of 15:1 just got accepted as a going rate when the first gold to silver trades were made, because gold coins were basically untradeable on their own. If you want to 'calculate' a fair rate, i think it'd work to check how much money (on average) you need to put in a branch to reach a gold, and how much silver you can get for the same amount of money.
  14. Upvote
    Burns got a reaction from Esmaralda in Spam And It's Different Ways   
    once again, i feel tempted to put my toes on the line XD

    postive aspects: YAY, people will finally start thinking before posting crap
    YAY, less stupid spam to read for me =)
    YAY, people will hopefully try to stay ontopic, sometimes at least...

    negative aspects:
    Mod preview? that's like... you know, i think even the romanian mafia and tomato cultists have heard of free speech and such...
    I think/hope that mods will leave posts with content and stuff, but that's certainly looking a bit like Big Brother...

    Though i admit, he had it coming for a pretty long time LOL

    Are there certain warning levels and rules one should know about now? Or are they secret? Or are things being decided out of peoples mood? :/
  15. Upvote
    Burns reacted to Chewett in BUG   
    It's a bug

    Today is definately April 1st just in case anyone is wondering

    Leap years are not a thing.
  16. Upvote
    Burns got a reaction from Sephirah Caelum in Fate of Necrovion   
    Either way, please also consider that many people have invested a WP to gain access to the Graveyard (Tormented Souls location). Mind you, i don't think that should be an argument to open the land, i'm just throwing that out so you folks don't ignore it when making a decision. Either of the 'social solutions' might/will make people ask for refunds, and it'll likely be messy and time-consuming unless you prepare for it.
  17. Upvote
    Burns got a reaction from Muratus del Mur in Fate of Necrovion   
    Either way, please also consider that many people have invested a WP to gain access to the Graveyard (Tormented Souls location). Mind you, i don't think that should be an argument to open the land, i'm just throwing that out so you folks don't ignore it when making a decision. Either of the 'social solutions' might/will make people ask for refunds, and it'll likely be messy and time-consuming unless you prepare for it.
  18. Upvote
    Burns got a reaction from Esmaralda in Fate of Necrovion   
    Either way, please also consider that many people have invested a WP to gain access to the Graveyard (Tormented Souls location). Mind you, i don't think that should be an argument to open the land, i'm just throwing that out so you folks don't ignore it when making a decision. Either of the 'social solutions' might/will make people ask for refunds, and it'll likely be messy and time-consuming unless you prepare for it.
  19. Upvote
    Burns got a reaction from Rophs in How "should" the rep system work?   
    BUMP
     
    Due to a recent report we got, the mod team started a sort of internal discussion about what reputation should be used for and how it all should work. I halfway remembered this thread, so we decided that 'every now and then' is more now than then.
     
    To spark the discussion, i'll summarize what we talked about internally:
    1. Should reputation be used for all posts you generally like, or just for posts with content you agree with? (Think of +1 on birthday wishes, hello-threads etc. compared to +1 for input on game development discussions etc.)
    2. Should all subforums yield reputation, or should some be excluded? (again, think of say hello, goodbye or something else compared to new ideas)
    3. Should reputation stay indefinitely, or should it 'decay' after a while?
     
    I'll post up our personal opinions at a later point (if still needed), but as mods, we thought that this was not really a discussion about some rule we should figure out internally, but more of a community thing. After all, you guys (as a total) need to be happy with out work, else it gets pointless.
     
    So, happy discussing!
     
    EDIT: Also, you're obviously not limited to the 3 things we came up with, if you have any other input, let's hear it! :D
  20. Downvote
    Burns got a reaction from No one in How "should" the rep system work?   
    BUMP
     
    Due to a recent report we got, the mod team started a sort of internal discussion about what reputation should be used for and how it all should work. I halfway remembered this thread, so we decided that 'every now and then' is more now than then.
     
    To spark the discussion, i'll summarize what we talked about internally:
    1. Should reputation be used for all posts you generally like, or just for posts with content you agree with? (Think of +1 on birthday wishes, hello-threads etc. compared to +1 for input on game development discussions etc.)
    2. Should all subforums yield reputation, or should some be excluded? (again, think of say hello, goodbye or something else compared to new ideas)
    3. Should reputation stay indefinitely, or should it 'decay' after a while?
     
    I'll post up our personal opinions at a later point (if still needed), but as mods, we thought that this was not really a discussion about some rule we should figure out internally, but more of a community thing. After all, you guys (as a total) need to be happy with out work, else it gets pointless.
     
    So, happy discussing!
     
    EDIT: Also, you're obviously not limited to the 3 things we came up with, if you have any other input, let's hear it! :D
  21. Upvote
    Burns got a reaction from Nimrodel in Loki   
    Voting for Nimrodel
  22. Upvote
    Burns got a reaction from Ary Endleg in about fang and mp7 experiment/   
    I don't think it's a wise move to spread out what little population is here currently over even more MP-levels. I think it'd actually be an interesting time make the world a bit smaller again instead of bigger, and simple throw out MP7, MP6 and MP4. If you feel the need to give some people special powers, give them spells, but don't take away even more target-able population.
  23. Upvote
    Burns got a reaction from No one in about fang and mp7 experiment/   
    I don't think it's a wise move to spread out what little population is here currently over even more MP-levels. I think it'd actually be an interesting time make the world a bit smaller again instead of bigger, and simple throw out MP7, MP6 and MP4. If you feel the need to give some people special powers, give them spells, but don't take away even more target-able population.
  24. Upvote
    Burns got a reaction from Miq in about fang and mp7 experiment/   
    I don't think it's a wise move to spread out what little population is here currently over even more MP-levels. I think it'd actually be an interesting time make the world a bit smaller again instead of bigger, and simple throw out MP7, MP6 and MP4. If you feel the need to give some people special powers, give them spells, but don't take away even more target-able population.
  25. Upvote
    Burns got a reaction from dst in about fang and mp7 experiment/   
    I don't think it's a wise move to spread out what little population is here currently over even more MP-levels. I think it'd actually be an interesting time make the world a bit smaller again instead of bigger, and simple throw out MP7, MP6 and MP4. If you feel the need to give some people special powers, give them spells, but don't take away even more target-able population.
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