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Burns

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  1. Upvote
    Burns got a reaction from dst in Recruiting from 'unlockable' places   
    Not recruiting during death makes sense, but you can also make an argument that it would make sense thematically, even more so at the Necro graveyard :))
     
    About the general thing, though, it's a pretty nice feature to have places locked, but the recruitment open. If you tie teleports to selected roles, like the kings and gravekeepers for Necro and island-keepers for MB, you open up the option to give out creatures to people without the requirement of trading them, and you can have them actually use the recruit-requirements, too, which would be bypassed if the creature is taken and traded.
    It adds value to the roles connected to them, and can be used as teaser, too: Think of an MP4 invited to the angien shrine and maybe seeing a full grown angien in action, that should give them plenty incentive to do some grinding to get to the big boys. It's a completely different feeling than just giving it out by trade.
  2. Upvote
    Burns got a reaction from Azthor in Incorrect 'Can't recruit while in TC' message when dead   
    I think Rophs is right about this one, and i've adjusted the title to better reflect the actual issue.
     
    Split the discussion bit into another thread:
    http://magicduel.invisionzone.com/topic/16296-recruiting-from-unlockable-places/#entry162383
  3. Upvote
    Burns got a reaction from lashtal in Recruiting from 'unlockable' places   
    Not recruiting during death makes sense, but you can also make an argument that it would make sense thematically, even more so at the Necro graveyard :))
     
    About the general thing, though, it's a pretty nice feature to have places locked, but the recruitment open. If you tie teleports to selected roles, like the kings and gravekeepers for Necro and island-keepers for MB, you open up the option to give out creatures to people without the requirement of trading them, and you can have them actually use the recruit-requirements, too, which would be bypassed if the creature is taken and traded.
    It adds value to the roles connected to them, and can be used as teaser, too: Think of an MP4 invited to the angien shrine and maybe seeing a full grown angien in action, that should give them plenty incentive to do some grinding to get to the big boys. It's a completely different feeling than just giving it out by trade.
  4. Upvote
    Burns got a reaction from Azthor in Recruiting from 'unlockable' places   
    Not recruiting during death makes sense, but you can also make an argument that it would make sense thematically, even more so at the Necro graveyard :))
     
    About the general thing, though, it's a pretty nice feature to have places locked, but the recruitment open. If you tie teleports to selected roles, like the kings and gravekeepers for Necro and island-keepers for MB, you open up the option to give out creatures to people without the requirement of trading them, and you can have them actually use the recruit-requirements, too, which would be bypassed if the creature is taken and traded.
    It adds value to the roles connected to them, and can be used as teaser, too: Think of an MP4 invited to the angien shrine and maybe seeing a full grown angien in action, that should give them plenty incentive to do some grinding to get to the big boys. It's a completely different feeling than just giving it out by trade.
  5. Upvote
    Burns reacted to I am Bored in MD is not Speculative Parsing Friendly   
    After digging deeper into the original reason I reported, http://magicduel.invisionzone.com/topic/16288-always-put-semicolons-at-the-end-of-the-line-in-javascript/, I believe I have found the actual cause of the constant 100% CPU usage with massive memory thrashing.
     
     
    In the main page (layout.php), in the <head> tag, there is a reference to:

    <script type="text/javascript" src="js/popupinfo.js"></script> Normally this wouldn't be an issue, but the problem is, that script writes a <div> tag to the document. Because Firefox uses speculative parsing (https://developer.mozilla.org/en-US/docs/Web/HTML/Optimizing_your_pages_for_speculative_parsing), this causes the entire document to be re-parsed.
     
     
    Note: Everything after this point is informed speculation. Due to the fact it's impossible to disable speculative parsing in Firefox, I cannot be certain that this is in-fact the cause of the issue.
     
    Normally this wouldn't be much of an issue, as it's just a single re-parse (admittedly it uses 100mb of RAM to do the re-parse), but the problem comes in when we bring the chat into the picture. The chat refreshes every 5 seconds, and, every time it does so, it modifies the DOM, and, if the document is in the middle of the re-parse from the earlier issue, the entire document will be re-parsed again, from the start. But wait, there's more! It's been another 5 seconds, so we're updating the chat again! This causes the document to once again start re-parsing, and the issue continues.
     
     
    I believe that the solution to this issue is to simply move the <script> tag referenced above out of the <head> tag, and into the <body> tag, as the document.write would be a balanced write, which would no longer cause the initial re-parse, and eliminate the cascading effect that caused the CPU and memory usage issues.
  6. Upvote
    Burns reacted to I am Bored in Always put semicolons at the end of the line in javascript   
    After noticing that Firefox was using 25% CPU almost constantly with MD open (Opera uses 0-3%), I did a bit of digging. I noticed that updatetime was taking most of the time. Naturally, I went to look at the function. It has nothing that should be nearly that expensive. I then noticed by complete chance that there were no semicolons at the end of the line. Wondering if this could, for some absurd reason, be the cause, I promptly re-defined the functions to be semi-colon terminated. No sooner had I done that than the CPU usage (and absurd amount of memory allocation thrashing) disappeared. 
     
    The morale of the story? Always terminate your statements in Javascript with semicolons, because, although it will still work in most browsers, you never know how a browser will handle it.
     
     
    The pair of functions, with semicolons added:
    function padlength(what){ var output=(what.toString().length==1)? "0"+what : what; return output; } function displaytime(){ serverdate.setSeconds(serverdate.getSeconds()+1); var datestring=montharray[serverdate.getMonth()]+" "+padlength(serverdate.getDate()); //+", "+serverdate.getFullYear() var timestring=padlength(serverdate.getHours())+":"+padlength(serverdate.getMinutes())+":"+padlength(serverdate.getSeconds()); document.getElementById("servertime").innerHTML=datestring+" "+timestring;//datestring+" "+ }
  7. Upvote
    Burns reacted to Jubaris in The way (public) item list shows   
    Just a suggestion for the future if reshaping the interface ever comes on the que for projects to be focused on.
     
     
    Problem: Many players acquired considerable amounts of various items, be it resources, common items, etc.
    When you click on their items list, you get overwhelmed, and I believe we lost the connection between the player's character and items that should enhance the role of the player.
     
    My suggestion to solve it: On the appearance of the items list, at the top of that side bar part you would have three small-font-written options to list rare items, resource bag, or 'other' (which would have everything else - coins, consumables, common items... etc.).
    Rare items list is opened as a default page. If you have no rare items, the default page would just state "no rare items", and you would have to manually click on one of the other options to show the other lists of items. Rare option button would be greyed out.
     
    The organization can be slightly different of course, but that's the bottom of it.
  8. Upvote
    Burns got a reaction from DARK DEMON in Build your own Drachorn   
    Dragual and DD got their WPs.
    Sorry for not responding, i've been offline for flights those last few days. I'm sure you'll find a good solution :)
  9. Upvote
    Burns got a reaction from DARK DEMON in Reduced Activity til Feb 20th   
    Minus the jet-lag and unpacking and all the stuff that comes with getting back home after a long journey, i'm back into the roles! hooray for me, woe to the evil-doers who don't finish forum reports... >:)
  10. Downvote
    Burns got a reaction from Rophs in How not to get a rainy day   
    Since we all like funny cats, this post simply MUST be somewhere, but it was in the totally wrong place.
  11. Upvote
    Burns got a reaction from Eagle Eye in Build your own Drachorn   
    Dragual and DD got their WPs.
    Sorry for not responding, i've been offline for flights those last few days. I'm sure you'll find a good solution :)
  12. Upvote
    Burns got a reaction from Ary Endleg in MP3 Erolin heat checker and MUCH more   
    Back when MDP was more crowded, i kept it alive regularly, nowadays i don't see a reason to maintain it anymore :P
     
    It seems you made your own code now, but if you need snippets from my signpost, just ask and you shall get them :)
  13. Upvote
    Burns got a reaction from No one in MP3 Erolin heat checker and MUCH more   
    Back when MDP was more crowded, i kept it alive regularly, nowadays i don't see a reason to maintain it anymore :P
     
    It seems you made your own code now, but if you need snippets from my signpost, just ask and you shall get them :)
  14. Upvote
    Burns got a reaction from Dragual in Build your own Drachorn   
    It looks a bit like a frog that got run over and dried up for 3 days <.<
     
    Prod me about the reward in 2 weeks please, i should be more active ingame by then again :)
    Also, as it stands, that'd be a rating of 4, but if you find time to improve it, maybe give it a bit of structure to its hide and other details, it might get a better rating :))
  15. Upvote
    Burns got a reaction from Eagle Eye in Fourth Step: The Quest!   
    This is most likely the hardest bit for any player at all, but if you hold on to one of the bigger rewards the game has to offer, you need to be able to make enjoyable quests.
     
    That doesn't mean you need to do it all on your own. For example, i've teamed up with Nimrodel to produce her big story-driven quests, and before i got access to the charms, i regularly built quests in cooperation with others. Sometimes you run out of ideas an need to get creative input from somewhere, or you need people to play roles in your quests.
     
    Since this is the biggest, and most time-intensive part, i've picked this one to run in february, when most students should have a the biggest amount of time to spare, and the least amount of exams coming closer. It's going to run for 6 weeks, which means it's well into the time when i'll have the hardest time to be around and help you, but i'm fairly sure i can work that out :)
     
    Your task is to fashion a quest that you would consider worth a drachorn charm. You need to make a design, you need to figure out how it could work, and you need to have everything ready to execute it, too. If it requires coded clickies, make sure to have everything in order so it can start on short notice, if it requires people to work during the quest, plan for the execution during march.
     
    I'll be reachable via forum PM to help you along whenever you need it, but i won't do the clickies for anybody. My job is to help you do it yourself, not to do it for you. If you require me to play a small part in your quest, however, i'll behave like any other player, which also means i might deny helping you out if i'm not happy with the role you want to give me.
     
    This is a huge task, don't underestimate it. The bad part is, if you think about it all the time, you'll narrow down into a tunnel and be unable to fulfil the creative elements a quest needs.
     
    I want all participants to be ready to execute their quests by March 15th. The only reason i can't let you run them as you like is because i don't want to flood MD with 3-5 different quests in the second week of March, if some of you are finished before that time, we can start doing them earlier, otherwise we'll look for a scheduling that befits your other obligations.
     
    And make sure to keep me in the loop of the things you're doing. I don't want to hear about every single idea you're bouncing around, but when you're confident that you found a good design, that'd be a good time to PM me. I'm here to help you, not just to judge you. :)
     
    Happy quest-making!
  16. Upvote
    Burns reacted to (Zl-eye-f)-nea in Pet rock   
    A single rock is shy, lonesome, and over-enthusiastic. If you have just one, it will randomly pester you when it feels like it.
     
    Examples:
    - appears in your creature rit for no reason. Does nothing, just an icon trying to get your attention.
    - sits in your water bucket so you gather less water. Just trying to get your attention.
    - leaves your inventory and hides somewhere in the scene, makes banging noises if you attempt to leave without it
    - gets over excited it you feed it and leaves a little mound of dirt/sand
    - makes banging noises
     
    A group of rocks is sociable, but also troublesome.
     
    Examples:
    - sometimes take it upon themselves to guard your inventory from thieves, so everything looks like a pet rock....of course this means you also can't access anything.
    - make hits more powerful, at the expense of speed...as long as you have let them sleep before hand
    - instill terror in people who are scared of rocks
    - leave dirt/sand all over everyone, and everything, including you
    - randomly bring you useless and disgusting gifts, half dead squashed bees and such
    - steals anyone's candy and pretends they didn't
     
     
    Z
  17. Upvote
    Burns got a reaction from Azthor in Fourth Step: The Quest!   
    This is most likely the hardest bit for any player at all, but if you hold on to one of the bigger rewards the game has to offer, you need to be able to make enjoyable quests.
     
    That doesn't mean you need to do it all on your own. For example, i've teamed up with Nimrodel to produce her big story-driven quests, and before i got access to the charms, i regularly built quests in cooperation with others. Sometimes you run out of ideas an need to get creative input from somewhere, or you need people to play roles in your quests.
     
    Since this is the biggest, and most time-intensive part, i've picked this one to run in february, when most students should have a the biggest amount of time to spare, and the least amount of exams coming closer. It's going to run for 6 weeks, which means it's well into the time when i'll have the hardest time to be around and help you, but i'm fairly sure i can work that out :)
     
    Your task is to fashion a quest that you would consider worth a drachorn charm. You need to make a design, you need to figure out how it could work, and you need to have everything ready to execute it, too. If it requires coded clickies, make sure to have everything in order so it can start on short notice, if it requires people to work during the quest, plan for the execution during march.
     
    I'll be reachable via forum PM to help you along whenever you need it, but i won't do the clickies for anybody. My job is to help you do it yourself, not to do it for you. If you require me to play a small part in your quest, however, i'll behave like any other player, which also means i might deny helping you out if i'm not happy with the role you want to give me.
     
    This is a huge task, don't underestimate it. The bad part is, if you think about it all the time, you'll narrow down into a tunnel and be unable to fulfil the creative elements a quest needs.
     
    I want all participants to be ready to execute their quests by March 15th. The only reason i can't let you run them as you like is because i don't want to flood MD with 3-5 different quests in the second week of March, if some of you are finished before that time, we can start doing them earlier, otherwise we'll look for a scheduling that befits your other obligations.
     
    And make sure to keep me in the loop of the things you're doing. I don't want to hear about every single idea you're bouncing around, but when you're confident that you found a good design, that'd be a good time to PM me. I'm here to help you, not just to judge you. :)
     
    Happy quest-making!
  18. Upvote
    Burns got a reaction from Kyphis the Bard in Ann. 3314 WP to credits   
    Maybe you could consider having different values, depending on how deep you put those things in the wish shop.
     
    To prevent 'free credits', maybe have the first conversion wish available at 3 WPs spent and make that one grant 10 credits, then another one at 5 WPs spent and make that 15, and one at 10 WPs spent that gives 30-40? And the last one with 3-5 charges, maybe, so people like dst who have too many WPs to sensibly use don't sit there with 'worthless' won quests?
     
    Just a quick thought i wanted to share before i head out to explore this amazing town again :D
  19. Upvote
    Burns reacted to (Zl-eye-f)-nea in MD based Jokes   
    If easily offended, I suggest you skip this....
     
    ---------------------
     
    A Tainted Angien, a tormented soul and an unholy priest are standing at the gates of heaven, waiting to be judged before god. Angel Michael appears at the gates and says "Alright then, God has decreed a blessing upon you all, that I shall cast final judgement on whether you deserve a place in heaven or whether you go to hell." They all nod in agreement.

    Michael says "Tainted Angien, you took original sin and flipped it in reverse, which we don't like here. However, you also gave a spirit of light to the darkness, which we like here very much. So on consideration, you're in." The Tainted Angien smiled thankfully and floated through the gates.

    Michael turned to the tormented soul "You have lived in hell already, your whole life, you are granted a place." The tormented soul contorted himself trying to thank the Angel, and floated through the gates.

    Michael finally turned to the priest "As for you...you spent your life lording it over everyone and knowingly spreading unholy rumours, burning books and teaching lies, wreaking darkness everywhere...
    you're definitely in."
     
    ---------------------
    A tailor visited willows shop..
    Said the tailor "I'm looking for fabric of all different colours!"
    Said the shop man "I'm afraid I only stock greyscale"
    "You don't stock colour?! That's insane! How am I to create tones and styles?"
     "Ack, don't worry, we have plenty of shades here!"
    ------------------
    New Player "I wish I had some sunglasses!"
    Demi-God *Drops player in Necrovion*
    -------------------
    What's the difference between a dead fish and a Drachorn? One's scaly and smells like rotting flesh, the other's a dead fish.
    -------------------
    How many Players does it take to screw in a light bulb? One to attempt to screw the light bulb in, while the other fifty fight over who got to do it.
    -------------------
    How many Necrovions does it take to screw in a light bulb? Joke.
    -------------------
    How many Archivists does it take to screw in a light bulb? Just one... plus the seven writing the details of what happened.
     
     
     
    ed: and due to popular demand from my set of jokes I can't post because they will offend too many people....(I have pre-warned Grido)
    How did Jonn lose his eye? Grido's telescope got too close.
     
    ed2, for same reason: Why are they called Golemites? Because if they ever made a decision they'd be called Goledids.
  20. Upvote
    Burns got a reaction from Prince Marvolo in Ann. 3314 WP to credits   
    Maybe you could consider having different values, depending on how deep you put those things in the wish shop.
     
    To prevent 'free credits', maybe have the first conversion wish available at 3 WPs spent and make that one grant 10 credits, then another one at 5 WPs spent and make that 15, and one at 10 WPs spent that gives 30-40? And the last one with 3-5 charges, maybe, so people like dst who have too many WPs to sensibly use don't sit there with 'worthless' won quests?
     
    Just a quick thought i wanted to share before i head out to explore this amazing town again :D
  21. Upvote
    Burns got a reaction from DARK DEMON in Ann. 3314 WP to credits   
    Maybe you could consider having different values, depending on how deep you put those things in the wish shop.
     
    To prevent 'free credits', maybe have the first conversion wish available at 3 WPs spent and make that one grant 10 credits, then another one at 5 WPs spent and make that 15, and one at 10 WPs spent that gives 30-40? And the last one with 3-5 charges, maybe, so people like dst who have too many WPs to sensibly use don't sit there with 'worthless' won quests?
     
    Just a quick thought i wanted to share before i head out to explore this amazing town again :D
  22. Upvote
    Burns got a reaction from Menhir in Ann. 3314 WP to credits   
    Maybe you could consider having different values, depending on how deep you put those things in the wish shop.
     
    To prevent 'free credits', maybe have the first conversion wish available at 3 WPs spent and make that one grant 10 credits, then another one at 5 WPs spent and make that 15, and one at 10 WPs spent that gives 30-40? And the last one with 3-5 charges, maybe, so people like dst who have too many WPs to sensibly use don't sit there with 'worthless' won quests?
     
    Just a quick thought i wanted to share before i head out to explore this amazing town again :D
  23. Upvote
    Burns got a reaction from dst in Ann. 3314 WP to credits   
    Maybe you could consider having different values, depending on how deep you put those things in the wish shop.
     
    To prevent 'free credits', maybe have the first conversion wish available at 3 WPs spent and make that one grant 10 credits, then another one at 5 WPs spent and make that 15, and one at 10 WPs spent that gives 30-40? And the last one with 3-5 charges, maybe, so people like dst who have too many WPs to sensibly use don't sit there with 'worthless' won quests?
     
    Just a quick thought i wanted to share before i head out to explore this amazing town again :D
  24. Upvote
    Burns got a reaction from Prince Marvolo in Research - Worst part of MD?   
    To my impression, many people don't want to go public or share because they are too scared that their results are straight out wrong.
    Lots of people have interesting ideas, but they don't want to share them because they are in doubt about them, and are scared to be branded as dumb if they missed something that's pretty obvious once you know about it.
     
    Maybe some of you remember the little challenge Mur introduced about the scenes on the wall over the shelves in the Log Review Room. People had the wildest ideas about it, all of them more or less founded. But once you knew the solution, it was so incredibly obvious that you simply felt stupid for not seeing it. I figure that's how most people feel about sharing their researches.
     
    [if you're confused now, because you either forgot what that challenge was or because you weren't around at the time, go to the archives, find the log review room and ponder for a while before following this link]
  25. Upvote
    Burns got a reaction from (Zl-eye-f)-nea in Second Step: Storytime!   
    [table]
    [row][column] [/column] [column]presentation[/column] [column]contents[/column] [column]viability[/column] [column]orignality[/column] [column]extra points[/column][column]sum[/column][/row][row][column]rich[/column] [column]5[/column] [column]5[/column] [column]8[/column] [column]5[/column] [column]3[/column] [column]26[/column] [column]loved nurbs  :D[/column][/row][row][column]assira[/column] [column]7[/column] [column]7[/column] [column]6[/column] [column]5[/column] [column]5[/column] [column]30[/column] [column]very good short story[/column][/row][row][column]draconas[/column] [column]7[/column] [column]7 [/column][column]7[/column] [column]6[/column] [column]4[/column] [column]31[/column][/row][row][column]aelis[/column] [column]10[/column] [column]10[/column] [column]8[/column] [column]7[/column] [column]5[/column] [column]40[/column] [column]almost perfect[/column][/row][row][column]azrafar[/column] [column]5[/column] [column]7[/column] [column]5[/column] [column]6[/column] [column]4[/column] [column]27[/column] [column]some newbie-mistakes about shades destroyed the flair, sorry  :([/column][/row][row][column]junior[/column] [column]5[/column] [column]0[/column] [column]7[/column] [column]0[/column] [column]10[/column] [column]22[/column] [column]Bravery should be rewarded![/column][/row]
    [/table]
     
    Without further ado, this is the final table!
    2nd and 3rd were a very, very close race imo, but the #1 stuck out clearly to me, and shall be rewarded greatly.
     
    Aelis wins a Melodic Charm for his dystopic masterpiece!
     
    Draconas and Assira will get their rewards from Rophs, who graciously sponsored some very rare wiiya bubbles. Please find him in-game to claim your rewards, they're custom made.
     
    Azrafar and Rich came in head to head as well, but i must admit that i liked Azrafar's story a great deal better than Rich's. In fact, Azrafar might have come out as second in this contest, if it wasn't for the way his shade doesn't work out with pretty much everything i know about shades, but i think it's justified to give Azrafar a bigger reward than Rich nonetheless.
    Thus, Azrafar will receive a Rustgold Drachorn from my collection, and Rich gets 2 Gold! Please find me ingame so i can hand them over.
     
    Junior came in last, and while his entry might not be very good, it takes guts to do something like that, and bravery must always be rewarded. Junior wins 1 warm handshake! Come find me ingame to claim your reward! :D
     
     
    Thanks to all of your for your efforts, i had great fun with all of your entries, even the ones that were dark and evil :))
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