[spoiler]
Loading DPAR creatures
Loading Rophs creatures
Applying 50% of DPAR's energetic influence
Applying 100% of Rophs's energetic influence
Influences for DPAR ######
Influences for Rophs ######
Modern Ghost: doubleantifreeze
Air Scout gets unfrozen
Remains gets unfrozen
Air Scout: poweraura
Remains: regenaura
Applying DPAR's Creature Tokens at 50%
Barren Soul's creature tokens []
Elemental I's creature tokens []
Elemental I's creature tokens []
Heretic Archer's creature tokens []
Elemental I's creature tokens []
Heretic Archer's creature tokens []
Applying Rophs's Creature Tokens at 0%
Pimped Grasan's creature tokens []
Modern Ghost's creature tokens []
Air Scout's creature tokens []
Remains's creature tokens []
Scout's creature tokens []
Scout's creature tokens []
Rophs's Modern Ghost cant find any enemy creatures to target, skipping turn
DPAR's Heretic Archer does weaken to random creature(s) of Rophs and:
- Weaken defence effect: -26
- maintains weaken on Pimped Grasan
weaken (round:2 weaken: defence=-26|from 4 to -22; )
and remains with 1899 vitality
DPAR's Heretic Archer does weaken to random creature(s) of Rophs and:
- Weaken defence effect: -26
- maintains weaken on Air Scout
weaken (round:2 weaken: defence=-26|from 18 to -8; )
and remains with 1229 vitality
Rophs's Scout does aimedhit to weak creature(s) of DPAR and:
-
Heretic Archer receives AIMED HIT with 87 damage
(36 piercing + 5.14% (tried 12%) of enemy vitality. Attack force 100%,
enemy defence resistance: 1.167, enemy level resistance: 2 )
and remains with 904 vitality
Rophs's Scout does aimedhit to weak creature(s) of DPAR and:
-
Heretic Archer receives AIMED HIT with 82 damage
(36 piercing + 5.14% (tried 12%) of enemy vitality. Attack force 100%,
enemy defence resistance: 1.167, enemy level resistance: 2 )
and remains with 822 vitality
Rophs's Remains does protect to random creature(s) of Rophs and:
- Protection effect: 24
- Scout is protected by Remains with defence, maintaining protection
protect (round:3 protect: defence=24|from 4 to 28; )
and remains with 1749 vitality
DPAR's Elemental I does weaken to random creature(s) of Rophs and:
- Weaken defence effect: -31
- maintains weaken on Scout
weaken (round:2 weaken: defence=-31|from 4 to -27; )
and remains with 1749 vitality
DPAR's Elemental I does weaken to random creature(s) of Rophs and:
- Weaken defence effect: -31
- maintains weaken on Scout
weaken (round:2 weaken: defence=-31|from 28 to -3; )
and remains with 1749 vitality
DPAR's Elemental I does weaken to random creature(s) of Rophs and:
- Weaken defence effect: -31
- maintains weaken on Scout
weaken (round:2 weaken: defence=-31|from -27 to -58; )
and remains with 1749 vitality
DPAR's Barren Soul does heal to random creature(s) of DPAR and:
- Heal power: 30
- Elemental I doesn't need any healing for now
and remains with 991 vitality
Rophs's Air Scout does weaken to strong creature(s) of DPAR and:
- Weaken defence effect: -41
- maintains weaken on Elemental I
weaken (round:2 weaken: defence=-41|from 16 to -25; )
and remains with 766 vitality
Rophs's Pimped Grasan does haoticdamage to multirandom creature(s) of DPAR and:
- hits haoticaly and does 47 damage to Elemental I
and remains with 944 vitality
- hits haoticaly and does 25 damage to Elemental I
and remains with 966 vitality
###### START ROUND "1" ######
Applying temporary effects for DPAR, slot 6 :
weaken (round:1 weaken: defence=-41|from 16 to -25; )
weaken (round:0 weaken: effect ended)
Applying temporary effects for Rophs, slot 3 :
weaken (round:1 weaken: defence=-26|from 4 to -22; )
weaken (round:0 weaken: effect ended)
Applying temporary effects for Rophs, slot 6 :
weaken (round:1 weaken: defence=-26|from 18 to -8; )
weaken (round:0 weaken: effect ended)
Applying temporary effects for Rophs, slot 4 :
weaken (round:1 weaken: defence=-31|from 4 to -27; )
weaken (round:0 weaken: effect ended)
weaken (round:1 weaken: defence=-31|from -27 to -58; )
weaken (round:0 weaken: effect ended)
Applying temporary effects for Rophs, slot 5 :
protect (round:2 protect: defence=24|from 4 to 28; )
weaken (round:1 weaken: defence=-31|from 28 to -3; )
weaken (round:0 weaken: effect ended)
Rophs's Modern Ghost cant find any enemy creatures to target, skipping turn
DPAR's Heretic Archer does weaken to random creature(s) of Rophs and:
- Weaken defence effect: -26
- maintains weaken on Air Scout
weaken (round:2 weaken: defence=-26|from -8 to -34; )
and remains with 1229 vitality
DPAR's Heretic Archer does weaken to random creature(s) of Rophs and:
- Weaken defence effect: -26
- maintains weaken on Modern Ghost
weaken (round:2 weaken: defence=-26|from 18 to -8; )
and remains with 1649 vitality
Rophs's Scout does aimedhit to weak creature(s) of DPAR and:
-
Elemental I receives AIMED HIT with 67 damage
(36 piercing + 4% (tried 12%) of enemy vitality. Attack force 100%,
enemy defence resistance: 1, enemy level resistance: 3 )
and remains with 699 vitality
Rophs's Scout does aimedhit to weak creature(s) of DPAR and:
-
Elemental I receives AIMED HIT with 64 damage
(36 piercing + 4% (tried 12%) of enemy vitality. Attack force 100%,
enemy defence resistance: 1, enemy level resistance: 3 )
and remains with 635 vitality
Rophs's Remains does protect to random creature(s) of Rophs and:
- Protection effect: 24
- Scout is protected by Remains with defence, maintaining protection
protect (round:3 protect: defence=24|from -58 to -34; )
and remains with 1749 vitality
DPAR's Elemental I does weaken to random creature(s) of Rophs and:
- Weaken defence effect: -31
- maintains weaken on Scout
weaken (round:3 weaken: defence=-31|from -34 to -65; )
and remains with 1749 vitality
DPAR's Elemental I does weaken to random creature(s) of Rophs and:
- Weaken defence effect: -31
- maintains weaken on Remains
weaken (round:2 weaken: defence=-31|from 8 to -23; )
and remains with 2101 vitality
DPAR's Elemental I does weaken to random creature(s) of Rophs and:
- Weaken defence effect: -31
- maintains weaken on Remains
weaken (round:2 weaken: defence=-31|from -23 to -54; )
and remains with 2101 vitality
DPAR's Barren Soul does heal to random creature(s) of DPAR and:
- Heal power: 30
- Heretic Archer doesn't need any healing for now
and remains with 991 vitality
Rophs's Air Scout does weaken to strong creature(s) of DPAR and:
- Weaken defence effect: -41
- maintains weaken on Elemental I
weaken (round:2 weaken: defence=-41|from 16 to -25; )
and remains with 944 vitality
Rophs's Pimped Grasan does haoticdamage to multirandom creature(s) of DPAR and:
- hits haoticaly and does 63 damage to Elemental I
and remains with 881 vitality
- hits haoticaly and does 30 damage to Elemental I
and remains with 936 vitality
- hits haoticaly and does 58 damage to Heretic Archer
and remains with 764 vitality
- hits haoticaly and does 62 damage to Heretic Archer
and remains with 929 vitality
###### START ROUND "2" ######
Applying temporary effects for DPAR, slot 3 :
weaken (round:1 weaken: defence=-41|from 16 to -25; )
weaken (round:0 weaken: effect ended)
Applying temporary effects for DPAR, slot 6 :
Applying temporary effects for Rophs, slot 3 :
Applying temporary effects for Rophs, slot 2 :
weaken (round:1 weaken: defence=-26|from 18 to -8; )
weaken (round:0 weaken: effect ended)
Applying temporary effects for Rophs, slot 6 :
weaken (round:1 weaken: defence=-26|from 18 to -8; )
weaken (round:0 weaken: effect ended)
Applying temporary effects for Rophs, slot 1 :
weaken (round:1 weaken: defence=-31|from 8 to -23; )
weaken (round:0 weaken: effect ended)
weaken (round:1 weaken: defence=-31|from -23 to -54; )
weaken (round:0 weaken: effect ended)
Applying temporary effects for Rophs, slot 4 :
weaken (round:2 weaken: defence=-31|from -27 to -58; )
protect (round:2 protect: defence=24|from -58 to -34; )
Applying temporary effects for Rophs, slot 5 :
protect (round:1 protect: defence=24|from 4 to 28; )
protect (round:0 protect: effect ended)
Rophs's Modern Ghost cant find any enemy creatures to target, skipping turn
DPAR's Heretic Archer does weaken to random creature(s) of Rophs and:
- Weaken defence effect: -26
- maintains weaken on Scout
weaken (round:2 weaken: defence=-26|from -34 to -60; )
and remains with 1749 vitality
DPAR's Heretic Archer does weaken to random creature(s) of Rophs and:
- Weaken defence effect: -26
- maintains weaken on Scout
weaken (round:2 weaken: defence=-26|from -60 to -86; )
and remains with 1749 vitality
Rophs's Scout does aimedhit to weak creature(s) of DPAR and:
-
Elemental I receives AIMED HIT with 71 damage
(36 piercing + 4% (tried 12%) of enemy vitality. Attack force 100%,
enemy defence resistance: 1, enemy level resistance: 3 )
and remains with 810 vitality
Rophs's Scout does aimedhit to weak creature(s) of DPAR and:
-
Elemental I receives AIMED HIT with 68 damage
(36 piercing + 4% (tried 12%) of enemy vitality. Attack force 100%,
enemy defence resistance: 1, enemy level resistance: 3 )
and remains with 742 vitality
Rophs's Remains does protect to random creature(s) of Rophs and:
- Protection effect: 24
- Scout is protected by Remains with defence, maintaining protection
protect (round:3 protect: defence=24|from -86 to -62; )
and remains with 1749 vitality
DPAR's Elemental I does weaken to random creature(s) of Rophs and:
- Weaken defence effect: -31
- maintains weaken on Scout
weaken (round:2 weaken: defence=-31|from 28 to -3; )
and remains with 1749 vitality
DPAR's Elemental I does weaken to random creature(s) of Rophs and:
- Weaken defence effect: -31
- maintains weaken on Remains
weaken (round:3 weaken: defence=-31|from -54 to -85; )
and remains with 2077 vitality
DPAR's Elemental I does weaken to random creature(s) of Rophs and:
- Weaken defence effect: -31
- maintains weaken on Scout
weaken (round:2 weaken: defence=-31|from -3 to -34; )
and remains with 1749 vitality
DPAR's Barren Soul does heal to random creature(s) of DPAR and:
- Heal power: 30
- Elemental I doesn't need any healing for now
and remains with 635 vitality
Rophs's Air Scout does weaken to strong creature(s) of DPAR and:
- Weaken defence effect: -41
- maintains weaken on Elemental I
weaken (round:3 weaken: defence=-41|from 16 to -25; )
and remains with 635 vitality
Rophs's Pimped Grasan does haoticdamage to multirandom creature(s) of DPAR and:
- hits haoticaly and does 63 damage to Barren Soul
and remains with 728 vitality
- hits haoticaly and does 54 damage to Elemental I
and remains with 688 vitality
###### START ROUND "3" ######
Applying temporary effects for DPAR, slot 3 :
Applying temporary effects for DPAR, slot 6 :
weaken (round:2 weaken: defence=-41|from 16 to -25; )
Applying temporary effects for Rophs, slot 3 :
Applying temporary effects for Rophs, slot 2 :
Applying temporary effects for Rophs, slot 6 :
Applying temporary effects for Rophs, slot 1 :
weaken (round:2 weaken: defence=-31|from -23 to -54; )
Applying temporary effects for Rophs, slot 4 :
weaken (round:1 weaken: defence=-31|from 28 to -3; )
weaken (round:0 weaken: effect ended)
protect (round:3 protect: defence=24|from -3 to 21; )
weaken (round:1 weaken: defence=-26|from 21 to -5; )
weaken (round:0 weaken: effect ended)
weaken (round:1 weaken: defence=-26|from -5 to -31; )
weaken (round:0 weaken: effect ended)
Applying temporary effects for Rophs, slot 5 :
weaken (round:1 weaken: defence=-31|from 35 to 4; )
weaken (round:0 weaken: effect ended)
weaken (round:1 weaken: defence=-31|from 4 to -27; )
weaken (round:0 weaken: effect ended)
Rophs's Modern Ghost cant find any enemy creatures to target, skipping turn
DPAR's Heretic Archer does weaken to random creature(s) of Rophs and:
- Weaken defence effect: -26
- maintains weaken on Pimped Grasan
weaken (round:3 weaken: defence=-26|from 30 to 4; )
and remains with 1899 vitality
DPAR's Heretic Archer does weaken to random creature(s) of Rophs and:
- Weaken defence effect: -26
- maintains weaken on Pimped Grasan
weaken (round:2 weaken: defence=-26|from 4 to -22; )
and remains with 1899 vitality
Rophs's Scout does aimedhit to weak creature(s) of DPAR and:
-
Elemental I receives AIMED HIT with 61 damage
(36 piercing + 4% (tried 12%) of enemy vitality. Attack force 100%,
enemy defence resistance: 1, enemy level resistance: 3 )
and remains with 574 vitality
Rophs's Scout does aimedhit to weak creature(s) of DPAR and:
-
Elemental I receives AIMED HIT with 59 damage
(36 piercing + 4% (tried 12%) of enemy vitality. Attack force 100%,
enemy defence resistance: 1, enemy level resistance: 3 )
and remains with 515 vitality
Rophs's Remains does protect to random creature(s) of Rophs and:
- Protection effect: 24
- Pimped Grasan is protected by Remains with defence, maintaining protection
protect (round:3 protect: defence=24|from -22 to 2; )
and remains with 1899 vitality
DPAR's Elemental I does weaken to random creature(s) of Rophs and:
- Weaken defence effect: -31
- maintains weaken on Modern Ghost
weaken (round:2 weaken: defence=-31|from 18 to -13; )
and remains with 1649 vitality
DPAR's Elemental I does weaken to random creature(s) of Rophs and:
- Weaken defence effect: -31
- maintains weaken on Scout
weaken (round:2 weaken: defence=-31|from -31 to -62; )
and remains with 1749 vitality
DPAR's Elemental I does weaken to random creature(s) of Rophs and:
- Weaken defence effect: -31
- maintains weaken on Scout
weaken (round:3 weaken: defence=-31|from -62 to -93; )
and remains with 1749 vitality
DPAR's Barren Soul does heal to random creature(s) of DPAR and:
- Heal power: 30
- Heretic Archer doesn't need any healing for now
and remains with 929 vitality
Rophs's Air Scout does weaken to strong creature(s) of DPAR and:
- Weaken defence effect: -41
- maintains weaken on Elemental I
weaken (round:3 weaken: defence=-41|from 16 to -25; )
and remains with 688 vitality
Rophs's Pimped Grasan does haoticdamage to multirandom creature(s) of DPAR and:
- hits haoticaly and does 43 damage to Barren Soul
and remains with 685 vitality
- hits haoticaly and does 78 damage to Elemental I
and remains with 610 vitality
- hits haoticaly and does 36 damage to Heretic Archer
and remains with 728 vitality
- hits haoticaly and does 54 damage to Heretic Archer
and remains with 875 vitality
###### START ROUND "4" ######
Applying temporary effects for DPAR, slot 3 :
weaken (round:2 weaken: defence=-41|from 16 to -25; )
Applying temporary effects for DPAR, slot 6 :
weaken (round:1 weaken: defence=-41|from 16 to -25; )
weaken (round:0 weaken: effect ended)
Applying temporary effects for Rophs, slot 3 :
weaken (round:2 weaken: defence=-26|from 30 to 4; )
weaken (round:1 weaken: defence=-26|from 4 to -22; )
weaken (round:0 weaken: effect ended)
protect (round:2 protect: defence=24|from -22 to 2; )
Applying temporary effects for Rophs, slot 2 :
weaken (round:1 weaken: defence=-31|from 44 to 13; )
weaken (round:0 weaken: effect ended)
Applying temporary effects for Rophs, slot 6 :
Applying temporary effects for Rophs, slot 1 :
weaken (round:1 weaken: defence=-31|from 8 to -23; )
weaken (round:0 weaken: effect ended)
Applying temporary effects for Rophs, slot 4 :
weaken (round:2 weaken: defence=-31|from 28 to -3; )
protect (round:2 protect: defence=24|from -3 to 21; )
weaken (round:1 weaken: defence=-31|from 21 to -10; )
weaken (round:0 weaken: effect ended)
Applying temporary effects for Rophs, slot 5 :
Rophs's Modern Ghost cant find any enemy creatures to target, skipping turn
DPAR's Heretic Archer does weaken to random creature(s) of Rophs and:
- Weaken defence effect: -26
- maintains weaken on Air Scout
weaken (round:3 weaken: defence=-26|from 96 to 70; )
and remains with 1229 vitality
DPAR's Heretic Archer does weaken to random creature(s) of Rophs and:
- Weaken defence effect: -26
- maintains weaken on Scout
weaken (round:3 weaken: defence=-26|from -10 to -36; )
and remains with 1749 vitality
Rophs's Scout does aimedhit to weak creature(s) of DPAR and:
-
Elemental I receives AIMED HIT with 57 damage
(36 piercing + 4% (tried 12%) of enemy vitality. Attack force 100%,
enemy defence resistance: 1, enemy level resistance: 3 )
and remains with 458 vitality
Rophs's Scout does aimedhit to weak creature(s) of DPAR and:
-
Elemental I receives AIMED HIT with 54 damage
(36 piercing + 4% (tried 12%) of enemy vitality. Attack force 100%,
enemy defence resistance: 1, enemy level resistance: 3 )
and remains with 404 vitality
Rophs's Remains does protect to random creature(s) of Rophs and:
- Protection effect: 24
- Air Scout is protected by Remains with defence, maintaining protection
protect (round:3 protect: defence=24|from 70 to 94; )
and remains with 1229 vitality
DPAR's Elemental I does weaken to random creature(s) of Rophs and:
- Weaken defence effect: -31
- maintains weaken on Remains
weaken (round:2 weaken: defence=-31|from -23 to -54; )
and remains with 2029 vitality
DPAR's Elemental I does weaken to random creature(s) of Rophs and:
- Weaken defence effect: -31
- maintains weaken on Scout
weaken (round:3 weaken: defence=-31|from -36 to -67; )
and remains with 1749 vitality
DPAR's Elemental I does weaken to random creature(s) of Rophs and:
- Weaken defence effect: -31
- maintains weaken on Remains
weaken (round:3 weaken: defence=-31|from -54 to -85; )
and remains with 2029 vitality
DPAR's Barren Soul does heal to random creature(s) of DPAR and:
- Heal power: 30
- Barren Soul doesn't need any healing for now
and remains with 685 vitality
Rophs's Air Scout does weaken to strong creature(s) of DPAR and:
- Weaken defence effect: -41
- maintains weaken on Elemental I
weaken (round:2 weaken: defence=-41|from 16 to -25; )
and remains with 936 vitality
Rophs's Pimped Grasan does haoticdamage to multirandom creature(s) of DPAR and:
- hits haoticaly and does 80 damage to Elemental I
and remains with 530 vitality
- hits haoticaly and does 48 damage to Heretic Archer
and remains with 827 vitality
###### START ROUND "5" ######
Applying temporary effects for DPAR, slot 3 :
weaken (round:1 weaken: defence=-41|from 16 to -25; )
weaken (round:0 weaken: effect ended)
Applying temporary effects for DPAR, slot 5 :
weaken (round:1 weaken: defence=-41|from 16 to -25; )
weaken (round:0 weaken: effect ended)
Applying temporary effects for DPAR, slot 6 :
Applying temporary effects for Rophs, slot 3 :
weaken (round:1 weaken: defence=-26|from 30 to 4; )
weaken (round:0 weaken: effect ended)
protect (round:1 protect: defence=24|from 4 to 28; )
protect (round:0 protect: effect ended)
Applying temporary effects for Rophs, slot 2 :
Applying temporary effects for Rophs, slot 6 :
weaken (round:2 weaken: defence=-26|from 122 to 96; )
protect (round:2 protect: defence=24|from 96 to 120; )
Applying temporary effects for Rophs, slot 1 :
weaken (round:2 weaken: defence=-31|from 8 to -23; )
weaken (round:1 weaken: defence=-31|from -23 to -54; )
weaken (round:0 weaken: effect ended)
Applying temporary effects for Rophs, slot 4 :
weaken (round:1 weaken: defence=-31|from 54 to 23; )
weaken (round:0 weaken: effect ended)
protect (round:1 protect: defence=24|from 23 to 47; )
protect (round:0 protect: effect ended)
weaken (round:2 weaken: defence=-26|from 47 to 21; )
weaken (round:2 weaken: defence=-31|from 21 to -10; )
Applying temporary effects for Rophs, slot 5 :
Rophs's Modern Ghost cant find any enemy creatures to target, skipping turn
DPAR's Heretic Archer does weaken to random creature(s) of Rophs and:
- Weaken defence effect: -26
- maintains weaken on Scout
weaken (round:2 weaken: defence=-26|from 111 to 85; )
and remains with 1749 vitality
DPAR's Heretic Archer does weaken to random creature(s) of Rophs and:
- Weaken defence effect: -26
- maintains weaken on Pimped Grasan
weaken (round:3 weaken: defence=-26|from 28 to 2; )
and remains with 1899 vitality
Rophs's Scout does aimedhit to weak creature(s) of DPAR and:
-
Elemental I receives AIMED HIT with 57 damage
(36 piercing + 4% (tried 12%) of enemy vitality. Attack force 100%,
enemy defence resistance: 1, enemy level resistance: 3 )
and remains with 473 vitality
Rophs's Scout does aimedhit to weak creature(s) of DPAR and:
-
Elemental I receives AIMED HIT with 55 damage
(36 piercing + 4% (tried 12%) of enemy vitality. Attack force 100%,
enemy defence resistance: 1, enemy level resistance: 3 )
and remains with 418 vitality
Rophs's Remains does protect to random creature(s) of Rophs and:
- Protection effect: 24
- Scout is protected by Remains with defence, maintaining protection
protect (round:3 protect: defence=24|from -10 to 14; )
and remains with 1749 vitality
DPAR's Elemental I does weaken to random creature(s) of Rophs and:
- Weaken defence effect: -31
- maintains weaken on Scout
weaken (round:3 weaken: defence=-31|from 14 to -17; )
and remains with 1749 vitality
DPAR's Elemental I does weaken to random creature(s) of Rophs and:
- Weaken defence effect: -31
- maintains weaken on Scout
weaken (round:3 weaken: defence=-31|from 85 to 54; )
and remains with 1749 vitality
DPAR's Elemental I does weaken to random creature(s) of Rophs and:
- Weaken defence effect: -31
- maintains weaken on Remains
weaken (round:3 weaken: defence=-31|from -54 to -85; )
and remains with 2005 vitality
DPAR's Barren Soul does heal to random creature(s) of DPAR and:
- Heal power: 30
- Elemental I doesn't need any healing for now
and remains with 404 vitality
Rophs's Air Scout does weaken to strong creature(s) of DPAR and:
- Weaken defence effect: -41
- maintains weaken on Elemental I
weaken (round:3 weaken: defence=-41|from 16 to -25; )
and remains with 404 vitality
Rophs's Pimped Grasan does haoticdamage to multirandom creature(s) of DPAR and:
- hits haoticaly and does 19 damage to Barren Soul
and remains with 666 vitality
- hits haoticaly and does 75 damage to Elemental I
and remains with 861 vitality
- hits haoticaly and does 59 damage to Heretic Archer
and remains with 669 vitality
- hits haoticaly and does 79 damage to Elemental I
and remains with 325 vitality
###### START ROUND "6" ######
Applying temporary effects for DPAR, slot 3 :
Applying temporary effects for DPAR, slot 5 :
Applying temporary effects for DPAR, slot 6 :
weaken (round:2 weaken: defence=-41|from 16 to -25; )
Applying temporary effects for Rophs, slot 3 :
weaken (round:2 weaken: defence=-26|from 30 to 4; )
Applying temporary effects for Rophs, slot 2 :
Applying temporary effects for Rophs, slot 6 :
weaken (round:1 weaken: defence=-26|from 148 to 122; )
weaken (round:0 weaken: effect ended)
protect (round:1 protect: defence=24|from 122 to 146; )
protect (round:0 protect: effect ended)
Applying temporary effects for Rophs, slot 1 :
weaken (round:2 weaken: defence=-31|from 8 to -23; )
Applying temporary effects for Rophs, slot 4 :
weaken (round:2 weaken: defence=-31|from 104 to 73; )
protect (round:3 protect: defence=24|from 73 to 97; )
weaken (round:1 weaken: defence=-26|from 97 to 71; )
weaken (round:0 weaken: effect ended)
weaken (round:1 weaken: defence=-31|from 71 to 40; )
weaken (round:0 weaken: effect ended)
Applying temporary effects for Rophs, slot 5 :
weaken (round:2 weaken: defence=-31|from 149 to 118; )
weaken (round:1 weaken: defence=-26|from 118 to 92; )
weaken (round:0 weaken: effect ended)
Rophs's Modern Ghost cant find any enemy creatures to target, skipping turn
DPAR's Heretic Archer does weaken to random creature(s) of Rophs and:
- Weaken defence effect: -26
- maintains weaken on Modern Ghost
weaken (round:2 weaken: defence=-26|from 127 to 101; )
and remains with 1649 vitality
DPAR's Heretic Archer does weaken to random creature(s) of Rophs and:
- Weaken defence effect: -26
- maintains weaken on Scout
weaken (round:3 weaken: defence=-26|from 40 to 14; )
and remains with 1749 vitality
Rophs's Scout does aimedhit to weak creature(s) of DPAR and:
-
Elemental I receives AIMED HIT with 49 damage
(36 piercing + 4% (tried 12%) of enemy vitality. Attack force 100%,
enemy defence resistance: 1, enemy level resistance: 3 )
and remains with 276 vitality
Rophs's Scout does aimedhit to weak creature(s) of DPAR and:
-
Elemental I receives AIMED HIT with 47 damage
(36 piercing + 4% (tried 12%) of enemy vitality. Attack force 100%,
enemy defence resistance: 1, enemy level resistance: 3 )
and remains with 229 vitality
Rophs's Remains does protect to random creature(s) of Rophs and:
- Protection effect: 24
- Scout is protected by Remains with defence, maintaining protection
protect (round:3 protect: defence=24|from 14 to 38; )
and remains with 1749 vitality
DPAR's Elemental I does weaken to random creature(s) of Rophs and:
- Weaken defence effect: -31
- maintains weaken on Scout
weaken (round:3 weaken: defence=-31|from 92 to 61; )
and remains with 1749 vitality
DPAR's Elemental I does weaken to random creature(s) of Rophs and:
- Weaken defence effect: -31
- maintains weaken on Scout
weaken (round:3 weaken: defence=-31|from 61 to 30; )
and remains with 1749 vitality
DPAR's Elemental I does weaken to random creature(s) of Rophs and:
- Weaken defence effect: -31
- maintains weaken on Remains
weaken (round:3 weaken: defence=-31|from -23 to -54; )
and remains with 1981 vitality
DPAR's Barren Soul does heal to random creature(s) of DPAR and:
- Heal power: 30
- Heretic Archer doesn't need any healing for now
and remains with 669 vitality
Rophs's Air Scout does weaken to strong creature(s) of DPAR and:
- Weaken defence effect: -41
- maintains weaken on Elemental I
weaken (round:3 weaken: defence=-41|from 16 to -25; )
and remains with 418 vitality
Rophs's Pimped Grasan does haoticdamage to multirandom creature(s) of DPAR and:
- hits haoticaly and does 22 damage to Barren Soul
and remains with 644 vitality
- hits haoticaly and does 95 damage to Elemental I
and remains with 134 vitality
- hits haoticaly and does 45 damage to Heretic Archer
and remains with 782 vitality
###### START ROUND "7" ######
Applying temporary effects for DPAR, slot 3 :
weaken (round:2 weaken: defence=-41|from 16 to -25; )
Applying temporary effects for DPAR, slot 5 :
Applying temporary effects for DPAR, slot 6 :
weaken (round:1 weaken: defence=-41|from 16 to -25; )
weaken (round:0 weaken: effect ended)
Applying temporary effects for Rophs, slot 3 :
weaken (round:1 weaken: defence=-26|from 32 to 6; )
weaken (round:0 weaken: effect ended)
Applying temporary effects for Rophs, slot 2 :
weaken (round:1 weaken: defence=-26|from 184 to 158; )
weaken (round:0 weaken: effect ended)
Applying temporary effects for Rophs, slot 6 :
Applying temporary effects for Rophs, slot 1 :
weaken (round:2 weaken: defence=-31|from 39 to 8; )
Applying temporary effects for Rophs, slot 4 :
weaken (round:1 weaken: defence=-31|from 159 to 128; )
weaken (round:0 weaken: effect ended)
protect (round:3 protect: defence=24|from 128 to 152; )
weaken (round:2 weaken: defence=-26|from 152 to 126; )
Applying temporary effects for Rophs, slot 5 :
weaken (round:2 weaken: defence=-31|from 125 to 94; )
weaken (round:2 weaken: defence=-31|from 94 to 63; )
Rophs's Modern Ghost cant find any enemy creatures to target, skipping turn
DPAR's Heretic Archer does weaken to random creature(s) of Rophs and:
- Weaken defence effect: -26
- maintains weaken on Remains
weaken (round:2 weaken: defence=-26|from 8 to -18; )
and remains with 1981 vitality
DPAR's Heretic Archer does weaken to random creature(s) of Rophs and:
- Weaken defence effect: -26
- maintains weaken on Remains
weaken (round:2 weaken: defence=-26|from -18 to -44; )
and remains with 1981 vitality
Rophs's Scout does aimedhit to weak creature(s) of DPAR and:
-
Elemental I receives AIMED HIT with 41 damage
(36 piercing + 4% (tried 12%) of enemy vitality. Attack force 100%,
enemy defence resistance: 1, enemy level resistance: 3 )
and remains with 93 vitality
Rophs's Scout does aimedhit to weak creature(s) of DPAR and:
-
Elemental I receives AIMED HIT with 40 damage
(36 piercing + 4% (tried 12%) of enemy vitality. Attack force 100%,
enemy defence resistance: 1, enemy level resistance: 3 )
and remains with 53 vitality
Rophs's Remains does protect to random creature(s) of Rophs and:
- Protection effect: 24
- Remains is protected by Remains with defence, maintaining protection
protect (round:3 protect: defence=24|from -44 to -20; )
and remains with 1957 vitality
DPAR's Elemental I does weaken to random creature(s) of Rophs and:
- Weaken defence effect: -31
- maintains weaken on Pimped Grasan
weaken (round:2 weaken: defence=-31|from 6 to -25; )
and remains with 1899 vitality
DPAR's Elemental I does weaken to random creature(s) of Rophs and:
- Weaken defence effect: -31
- maintains weaken on Remains
weaken (round:3 weaken: defence=-31|from -20 to -51; )
and remains with 1957 vitality
DPAR's Elemental I does weaken to random creature(s) of Rophs and:
- Weaken defence effect: -31
- maintains weaken on Scout
weaken (round:3 weaken: defence=-31|from 126 to 95; )
and remains with 1749 vitality
DPAR's Barren Soul does heal to random creature(s) of DPAR and:
- Heal power: 30
- Heretic Archer doesn't need any healing for now
and remains with 669 vitality
Rophs's Air Scout does weaken to strong creature(s) of DPAR and:
- Weaken defence effect: -41
- maintains weaken on Elemental I
weaken (round:3 weaken: defence=-41|from 57 to 16; )
and remains with 861 vitality
Rophs's Pimped Grasan does haoticdamage to multirandom creature(s) of DPAR and:
- hits haoticaly and does 29 damage to Elemental I
and remains with 832 vitality
- hits haoticaly and does 35 damage to Heretic Archer
and remains with 634 vitality
- hits haoticaly and does 89 damage to Elemental I
creature DIES!
- hits haoticaly and does 50 damage to Heretic Archer
and remains with 732 vitality
###### START ROUND "8" ######
Applying temporary effects for DPAR, slot 3 :
weaken (round:1 weaken: defence=-41|from 16 to -25; )
weaken (round:0 weaken: effect ended)
Applying temporary effects for DPAR, slot 5 :
weaken (round:2 weaken: defence=-41|from 57 to 16; )
Applying temporary effects for Rophs, slot 3 :
weaken (round:1 weaken: defence=-31|from 34 to 3; )
weaken (round:0 weaken: effect ended)
Applying temporary effects for Rophs, slot 2 :
Applying temporary effects for Rophs, slot 6 :
Applying temporary effects for Rophs, slot 1 :
weaken (round:2 weaken: defence=-31|from 70 to 39; )
weaken (round:1 weaken: defence=-31|from 39 to 8; )
weaken (round:0 weaken: effect ended)
weaken (round:1 weaken: defence=-26|from 8 to -18; )
weaken (round:0 weaken: effect ended)
weaken (round:1 weaken: defence=-26|from -18 to -44; )
weaken (round:0 weaken: effect ended)
protect (round:2 protect: defence=24|from -44 to -20; )
Applying temporary effects for Rophs, slot 4 :
weaken (round:2 weaken: defence=-31|from 216 to 185; )
protect (round:2 protect: defence=24|from 185 to 209; )
weaken (round:1 weaken: defence=-26|from 209 to 183; )
weaken (round:0 weaken: effect ended)
Applying temporary effects for Rophs, slot 5 :
weaken (round:1 weaken: defence=-31|from 158 to 127; )
weaken (round:0 weaken: effect ended)
weaken (round:1 weaken: defence=-31|from 127 to 96; )
weaken (round:0 weaken: effect ended)
Rophs's Modern Ghost cant find any enemy creatures to target, skipping turn
DPAR's Heretic Archer does weaken to random creature(s) of Rophs and:
- Weaken defence effect: -26
- maintains weaken on Remains
weaken (round:3 weaken: defence=-26|from -20 to -46; )
and remains with 1957 vitality
DPAR's Heretic Archer does weaken to random creature(s) of Rophs and:
- Weaken defence effect: -26
- maintains weaken on Modern Ghost
weaken (round:3 weaken: defence=-26|from 241 to 215; )
and remains with 1649 vitality
Rophs's Scout does aimedhit to weak creature(s) of DPAR and:
-
Elemental I receives AIMED HIT with 53 damage
(36 piercing + 4% (tried 12%) of enemy vitality. Attack force 100%,
enemy defence resistance: 1, enemy level resistance: 3 )
and remains with 365 vitality
Rophs's Scout does aimedhit to weak creature(s) of DPAR and:
-
Elemental I receives AIMED HIT with 51 damage
(36 piercing + 4% (tried 12%) of enemy vitality. Attack force 100%,
enemy defence resistance: 1, enemy level resistance: 3 )
and remains with 314 vitality
Rophs's Remains does protect to random creature(s) of Rophs and:
- Protection effect: 24
- Pimped Grasan is protected by Remains with defence, maintaining protection
protect (round:3 protect: defence=24|from 3 to 27; )
and remains with 1899 vitality
DPAR's Elemental I does weaken to random creature(s) of Rophs and:
- Weaken defence effect: -31
- maintains weaken on Pimped Grasan
weaken (round:3 weaken: defence=-31|from 27 to -4; )
and remains with 1899 vitality
DPAR's Elemental I does weaken to random creature(s) of Rophs and:
- Weaken defence effect: -31
- maintains weaken on Pimped Grasan
weaken (round:2 weaken: defence=-31|from -4 to -35; )
and remains with 1899 vitality
DPAR's Barren Soul does heal to random creature(s) of DPAR and:
- Heal power: 30
- Heretic Archer doesn't need any healing for now
and remains with 732 vitality
Rophs's Air Scout does weaken to strong creature(s) of DPAR and:
- Weaken defence effect: -41
- maintains weaken on Elemental I
weaken (round:3 weaken: defence=-41|from 16 to -25; )
and remains with 832 vitality
Rophs's Pimped Grasan does haoticdamage to multirandom creature(s) of DPAR and:
- hits haoticaly and does 72 damage to Elemental I
and remains with 760 vitality
- hits haoticaly and does 44 damage to Heretic Archer
and remains with 590 vitality
- hits haoticaly and does 24 damage to Heretic Archer
and remains with 708 vitality
###### START ROUND "9" ######
Applying temporary effects for DPAR, slot 3 :
Applying temporary effects for DPAR, slot 5 :
weaken (round:2 weaken: defence=-41|from 16 to -25; )
Applying temporary effects for Rophs, slot 3 :
protect (round:3 protect: defence=24|from 55 to 79; )
weaken (round:2 weaken: defence=-31|from 79 to 48; )
weaken (round:1 weaken: defence=-31|from 48 to 17; )
weaken (round:0 weaken: effect ended)
Applying temporary effects for Rophs, slot 2 :
weaken (round:2 weaken: defence=-26|from 298 to 272; )
Applying temporary effects for Rophs, slot 6 :
Applying temporary effects for Rophs, slot 1 :
weaken (round:1 weaken: defence=-31|from 75 to 44; )
weaken (round:0 weaken: effect ended)
weaken (round:2 weaken: defence=-26|from 44 to 18; )
protect (round:1 protect: defence=24|from 18 to 42; )
protect (round:0 protect: effect ended)
Applying temporary effects for Rophs, slot 4 :
weaken (round:1 weaken: defence=-31|from 304 to 273; )
weaken (round:0 weaken: effect ended)
protect (round:1 protect: defence=24|from 273 to 297; )
protect (round:0 protect: effect ended)
Applying temporary effects for Rophs, slot 5 :
Rophs's Modern Ghost cant find any enemy creatures to target, skipping turn
DPAR's Heretic Archer does weaken to random creature(s) of Rophs and:
- Weaken defence effect: -26
- maintains weaken on Air Scout
weaken (round:3 weaken: defence=-26|from 230 to 204; )
and remains with 1229 vitality
DPAR's Heretic Archer does weaken to random creature(s) of Rophs and:
- Weaken defence effect: -26
- maintains weaken on Scout
weaken (round:2 weaken: defence=-26|from 191 to 165; )
and remains with 1749 vitality
... Fight ended because it was too long. Player that lost the most of his army looses
... Rophs WINS! 45.3722151784% vs 2.07214121259%
Creature Experience reward for DPAR - Losing player
Barren Soul gains 37.4 Xp
Elemental I gains 37.4 Xp
Elemental I gains 37.4 Xp
Heretic Archer gains 37.4 Xp
Heretic Archer gains 37.4 Xp
Creature Experience reward for Rophs - Winning player
Pimped Grasan recovers 15 Vitality
Modern Ghost recovers 70 Vitality
Air Scout recovers 1.6 Vitality
Remains recovers 20 Vitality
Scout recovers 12 Vitality
Scout recovers 12 Vitality
No creatures survived the fight for this player, no xp reward
Winner gets won fights counter incremented!
Loser gets humiliated, loss fights counter incremented!
[/spoiler]
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