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Rophs

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Everything posted by Rophs

  1. We could make use of horizontal cows using portals from the Aperture Science Handheld Portal Device (ASHPD)
  2. I'll sponsor one heavily aged Angien egg from my old account. Hopefully an angien that probably has 700+ age will moove people enough to do this.
  3. Hopefully every avatar will be mysteriously replaced on a foolish day in April by MOOO and we have to save the Avatars in time for MD bday.
  4. cast would be COWSTANCE [target] edit: to show support for moo cause set your moodpanel to be a variant of MOOOO linking to this thread
  5. Moo spell would be identical to toad spell except you would moo instead of ribbit. The spell might change someone's avatar and grant stat boosts based upon their cowstance. Draw the same cow in mootiple stances so that it can be used as an avatar! This is an excellent way to get involved in the comoonity! Sponsors: Current reward list: (including things already awarded) 5 Credits - to Dante Lionheart Cow Statuette - to Dante Lionheart Shop Joker from aaront222 - to Darkraptor 1gc from BFH - not awarded - retunred to BFH 5 credits from dst - to Dante Lionheart 5 credits from Mur - to Koshu Farsight PM me if you would like to sponsor this quest. If you want to promoote this then post a variant of "Moo" in the mood panel linking to this thread. edit: added sponsor list and moony puns official chatspam for the moovement: "Support the moovement! Get involved in the comoonity! Draw avatars and earn some mooney! http://magicduel.invisionzone.com/topic/14367-suggestion-moo-spell/"
  6. [spoiler] Loading DPAR creatures Loading Rophs creatures Applying 50% of DPAR's energetic influence Applying 100% of Rophs's energetic influence Influences for DPAR ###### Influences for Rophs ###### Modern Ghost: doubleantifreeze Air Scout gets unfrozen Remains gets unfrozen Air Scout: poweraura Remains: regenaura Applying DPAR's Creature Tokens at 50% Barren Soul's creature tokens [] Elemental I's creature tokens [] Elemental I's creature tokens [] Heretic Archer's creature tokens [] Elemental I's creature tokens [] Heretic Archer's creature tokens [] Applying Rophs's Creature Tokens at 0% Pimped Grasan's creature tokens [] Modern Ghost's creature tokens [] Air Scout's creature tokens [] Remains's creature tokens [] Scout's creature tokens [] Scout's creature tokens [] Rophs's Modern Ghost cant find any enemy creatures to target, skipping turn DPAR's Heretic Archer does weaken to random creature(s) of Rophs and: - Weaken defence effect: -26 - maintains weaken on Pimped Grasan weaken (round:2 weaken: defence=-26|from 4 to -22; ) and remains with 1899 vitality DPAR's Heretic Archer does weaken to random creature(s) of Rophs and: - Weaken defence effect: -26 - maintains weaken on Air Scout weaken (round:2 weaken: defence=-26|from 18 to -8; ) and remains with 1229 vitality Rophs's Scout does aimedhit to weak creature(s) of DPAR and: - Heretic Archer receives AIMED HIT with 87 damage (36 piercing + 5.14% (tried 12%) of enemy vitality. Attack force 100%, enemy defence resistance: 1.167, enemy level resistance: 2 ) and remains with 904 vitality Rophs's Scout does aimedhit to weak creature(s) of DPAR and: - Heretic Archer receives AIMED HIT with 82 damage (36 piercing + 5.14% (tried 12%) of enemy vitality. Attack force 100%, enemy defence resistance: 1.167, enemy level resistance: 2 ) and remains with 822 vitality Rophs's Remains does protect to random creature(s) of Rophs and: - Protection effect: 24 - Scout is protected by Remains with defence, maintaining protection protect (round:3 protect: defence=24|from 4 to 28; ) and remains with 1749 vitality DPAR's Elemental I does weaken to random creature(s) of Rophs and: - Weaken defence effect: -31 - maintains weaken on Scout weaken (round:2 weaken: defence=-31|from 4 to -27; ) and remains with 1749 vitality DPAR's Elemental I does weaken to random creature(s) of Rophs and: - Weaken defence effect: -31 - maintains weaken on Scout weaken (round:2 weaken: defence=-31|from 28 to -3; ) and remains with 1749 vitality DPAR's Elemental I does weaken to random creature(s) of Rophs and: - Weaken defence effect: -31 - maintains weaken on Scout weaken (round:2 weaken: defence=-31|from -27 to -58; ) and remains with 1749 vitality DPAR's Barren Soul does heal to random creature(s) of DPAR and: - Heal power: 30 - Elemental I doesn't need any healing for now and remains with 991 vitality Rophs's Air Scout does weaken to strong creature(s) of DPAR and: - Weaken defence effect: -41 - maintains weaken on Elemental I weaken (round:2 weaken: defence=-41|from 16 to -25; ) and remains with 766 vitality Rophs's Pimped Grasan does haoticdamage to multirandom creature(s) of DPAR and: - hits haoticaly and does 47 damage to Elemental I and remains with 944 vitality - hits haoticaly and does 25 damage to Elemental I and remains with 966 vitality ###### START ROUND "1" ###### Applying temporary effects for DPAR, slot 6 : weaken (round:1 weaken: defence=-41|from 16 to -25; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Rophs, slot 3 : weaken (round:1 weaken: defence=-26|from 4 to -22; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Rophs, slot 6 : weaken (round:1 weaken: defence=-26|from 18 to -8; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Rophs, slot 4 : weaken (round:1 weaken: defence=-31|from 4 to -27; ) weaken (round:0 weaken: effect ended) weaken (round:1 weaken: defence=-31|from -27 to -58; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Rophs, slot 5 : protect (round:2 protect: defence=24|from 4 to 28; ) weaken (round:1 weaken: defence=-31|from 28 to -3; ) weaken (round:0 weaken: effect ended) Rophs's Modern Ghost cant find any enemy creatures to target, skipping turn DPAR's Heretic Archer does weaken to random creature(s) of Rophs and: - Weaken defence effect: -26 - maintains weaken on Air Scout weaken (round:2 weaken: defence=-26|from -8 to -34; ) and remains with 1229 vitality DPAR's Heretic Archer does weaken to random creature(s) of Rophs and: - Weaken defence effect: -26 - maintains weaken on Modern Ghost weaken (round:2 weaken: defence=-26|from 18 to -8; ) and remains with 1649 vitality Rophs's Scout does aimedhit to weak creature(s) of DPAR and: - Elemental I receives AIMED HIT with 67 damage (36 piercing + 4% (tried 12%) of enemy vitality. Attack force 100%, enemy defence resistance: 1, enemy level resistance: 3 ) and remains with 699 vitality Rophs's Scout does aimedhit to weak creature(s) of DPAR and: - Elemental I receives AIMED HIT with 64 damage (36 piercing + 4% (tried 12%) of enemy vitality. Attack force 100%, enemy defence resistance: 1, enemy level resistance: 3 ) and remains with 635 vitality Rophs's Remains does protect to random creature(s) of Rophs and: - Protection effect: 24 - Scout is protected by Remains with defence, maintaining protection protect (round:3 protect: defence=24|from -58 to -34; ) and remains with 1749 vitality DPAR's Elemental I does weaken to random creature(s) of Rophs and: - Weaken defence effect: -31 - maintains weaken on Scout weaken (round:3 weaken: defence=-31|from -34 to -65; ) and remains with 1749 vitality DPAR's Elemental I does weaken to random creature(s) of Rophs and: - Weaken defence effect: -31 - maintains weaken on Remains weaken (round:2 weaken: defence=-31|from 8 to -23; ) and remains with 2101 vitality DPAR's Elemental I does weaken to random creature(s) of Rophs and: - Weaken defence effect: -31 - maintains weaken on Remains weaken (round:2 weaken: defence=-31|from -23 to -54; ) and remains with 2101 vitality DPAR's Barren Soul does heal to random creature(s) of DPAR and: - Heal power: 30 - Heretic Archer doesn't need any healing for now and remains with 991 vitality Rophs's Air Scout does weaken to strong creature(s) of DPAR and: - Weaken defence effect: -41 - maintains weaken on Elemental I weaken (round:2 weaken: defence=-41|from 16 to -25; ) and remains with 944 vitality Rophs's Pimped Grasan does haoticdamage to multirandom creature(s) of DPAR and: - hits haoticaly and does 63 damage to Elemental I and remains with 881 vitality - hits haoticaly and does 30 damage to Elemental I and remains with 936 vitality - hits haoticaly and does 58 damage to Heretic Archer and remains with 764 vitality - hits haoticaly and does 62 damage to Heretic Archer and remains with 929 vitality ###### START ROUND "2" ###### Applying temporary effects for DPAR, slot 3 : weaken (round:1 weaken: defence=-41|from 16 to -25; ) weaken (round:0 weaken: effect ended) Applying temporary effects for DPAR, slot 6 : Applying temporary effects for Rophs, slot 3 : Applying temporary effects for Rophs, slot 2 : weaken (round:1 weaken: defence=-26|from 18 to -8; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Rophs, slot 6 : weaken (round:1 weaken: defence=-26|from 18 to -8; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Rophs, slot 1 : weaken (round:1 weaken: defence=-31|from 8 to -23; ) weaken (round:0 weaken: effect ended) weaken (round:1 weaken: defence=-31|from -23 to -54; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Rophs, slot 4 : weaken (round:2 weaken: defence=-31|from -27 to -58; ) protect (round:2 protect: defence=24|from -58 to -34; ) Applying temporary effects for Rophs, slot 5 : protect (round:1 protect: defence=24|from 4 to 28; ) protect (round:0 protect: effect ended) Rophs's Modern Ghost cant find any enemy creatures to target, skipping turn DPAR's Heretic Archer does weaken to random creature(s) of Rophs and: - Weaken defence effect: -26 - maintains weaken on Scout weaken (round:2 weaken: defence=-26|from -34 to -60; ) and remains with 1749 vitality DPAR's Heretic Archer does weaken to random creature(s) of Rophs and: - Weaken defence effect: -26 - maintains weaken on Scout weaken (round:2 weaken: defence=-26|from -60 to -86; ) and remains with 1749 vitality Rophs's Scout does aimedhit to weak creature(s) of DPAR and: - Elemental I receives AIMED HIT with 71 damage (36 piercing + 4% (tried 12%) of enemy vitality. Attack force 100%, enemy defence resistance: 1, enemy level resistance: 3 ) and remains with 810 vitality Rophs's Scout does aimedhit to weak creature(s) of DPAR and: - Elemental I receives AIMED HIT with 68 damage (36 piercing + 4% (tried 12%) of enemy vitality. Attack force 100%, enemy defence resistance: 1, enemy level resistance: 3 ) and remains with 742 vitality Rophs's Remains does protect to random creature(s) of Rophs and: - Protection effect: 24 - Scout is protected by Remains with defence, maintaining protection protect (round:3 protect: defence=24|from -86 to -62; ) and remains with 1749 vitality DPAR's Elemental I does weaken to random creature(s) of Rophs and: - Weaken defence effect: -31 - maintains weaken on Scout weaken (round:2 weaken: defence=-31|from 28 to -3; ) and remains with 1749 vitality DPAR's Elemental I does weaken to random creature(s) of Rophs and: - Weaken defence effect: -31 - maintains weaken on Remains weaken (round:3 weaken: defence=-31|from -54 to -85; ) and remains with 2077 vitality DPAR's Elemental I does weaken to random creature(s) of Rophs and: - Weaken defence effect: -31 - maintains weaken on Scout weaken (round:2 weaken: defence=-31|from -3 to -34; ) and remains with 1749 vitality DPAR's Barren Soul does heal to random creature(s) of DPAR and: - Heal power: 30 - Elemental I doesn't need any healing for now and remains with 635 vitality Rophs's Air Scout does weaken to strong creature(s) of DPAR and: - Weaken defence effect: -41 - maintains weaken on Elemental I weaken (round:3 weaken: defence=-41|from 16 to -25; ) and remains with 635 vitality Rophs's Pimped Grasan does haoticdamage to multirandom creature(s) of DPAR and: - hits haoticaly and does 63 damage to Barren Soul and remains with 728 vitality - hits haoticaly and does 54 damage to Elemental I and remains with 688 vitality ###### START ROUND "3" ###### Applying temporary effects for DPAR, slot 3 : Applying temporary effects for DPAR, slot 6 : weaken (round:2 weaken: defence=-41|from 16 to -25; ) Applying temporary effects for Rophs, slot 3 : Applying temporary effects for Rophs, slot 2 : Applying temporary effects for Rophs, slot 6 : Applying temporary effects for Rophs, slot 1 : weaken (round:2 weaken: defence=-31|from -23 to -54; ) Applying temporary effects for Rophs, slot 4 : weaken (round:1 weaken: defence=-31|from 28 to -3; ) weaken (round:0 weaken: effect ended) protect (round:3 protect: defence=24|from -3 to 21; ) weaken (round:1 weaken: defence=-26|from 21 to -5; ) weaken (round:0 weaken: effect ended) weaken (round:1 weaken: defence=-26|from -5 to -31; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Rophs, slot 5 : weaken (round:1 weaken: defence=-31|from 35 to 4; ) weaken (round:0 weaken: effect ended) weaken (round:1 weaken: defence=-31|from 4 to -27; ) weaken (round:0 weaken: effect ended) Rophs's Modern Ghost cant find any enemy creatures to target, skipping turn DPAR's Heretic Archer does weaken to random creature(s) of Rophs and: - Weaken defence effect: -26 - maintains weaken on Pimped Grasan weaken (round:3 weaken: defence=-26|from 30 to 4; ) and remains with 1899 vitality DPAR's Heretic Archer does weaken to random creature(s) of Rophs and: - Weaken defence effect: -26 - maintains weaken on Pimped Grasan weaken (round:2 weaken: defence=-26|from 4 to -22; ) and remains with 1899 vitality Rophs's Scout does aimedhit to weak creature(s) of DPAR and: - Elemental I receives AIMED HIT with 61 damage (36 piercing + 4% (tried 12%) of enemy vitality. Attack force 100%, enemy defence resistance: 1, enemy level resistance: 3 ) and remains with 574 vitality Rophs's Scout does aimedhit to weak creature(s) of DPAR and: - Elemental I receives AIMED HIT with 59 damage (36 piercing + 4% (tried 12%) of enemy vitality. Attack force 100%, enemy defence resistance: 1, enemy level resistance: 3 ) and remains with 515 vitality Rophs's Remains does protect to random creature(s) of Rophs and: - Protection effect: 24 - Pimped Grasan is protected by Remains with defence, maintaining protection protect (round:3 protect: defence=24|from -22 to 2; ) and remains with 1899 vitality DPAR's Elemental I does weaken to random creature(s) of Rophs and: - Weaken defence effect: -31 - maintains weaken on Modern Ghost weaken (round:2 weaken: defence=-31|from 18 to -13; ) and remains with 1649 vitality DPAR's Elemental I does weaken to random creature(s) of Rophs and: - Weaken defence effect: -31 - maintains weaken on Scout weaken (round:2 weaken: defence=-31|from -31 to -62; ) and remains with 1749 vitality DPAR's Elemental I does weaken to random creature(s) of Rophs and: - Weaken defence effect: -31 - maintains weaken on Scout weaken (round:3 weaken: defence=-31|from -62 to -93; ) and remains with 1749 vitality DPAR's Barren Soul does heal to random creature(s) of DPAR and: - Heal power: 30 - Heretic Archer doesn't need any healing for now and remains with 929 vitality Rophs's Air Scout does weaken to strong creature(s) of DPAR and: - Weaken defence effect: -41 - maintains weaken on Elemental I weaken (round:3 weaken: defence=-41|from 16 to -25; ) and remains with 688 vitality Rophs's Pimped Grasan does haoticdamage to multirandom creature(s) of DPAR and: - hits haoticaly and does 43 damage to Barren Soul and remains with 685 vitality - hits haoticaly and does 78 damage to Elemental I and remains with 610 vitality - hits haoticaly and does 36 damage to Heretic Archer and remains with 728 vitality - hits haoticaly and does 54 damage to Heretic Archer and remains with 875 vitality ###### START ROUND "4" ###### Applying temporary effects for DPAR, slot 3 : weaken (round:2 weaken: defence=-41|from 16 to -25; ) Applying temporary effects for DPAR, slot 6 : weaken (round:1 weaken: defence=-41|from 16 to -25; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Rophs, slot 3 : weaken (round:2 weaken: defence=-26|from 30 to 4; ) weaken (round:1 weaken: defence=-26|from 4 to -22; ) weaken (round:0 weaken: effect ended) protect (round:2 protect: defence=24|from -22 to 2; ) Applying temporary effects for Rophs, slot 2 : weaken (round:1 weaken: defence=-31|from 44 to 13; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Rophs, slot 6 : Applying temporary effects for Rophs, slot 1 : weaken (round:1 weaken: defence=-31|from 8 to -23; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Rophs, slot 4 : weaken (round:2 weaken: defence=-31|from 28 to -3; ) protect (round:2 protect: defence=24|from -3 to 21; ) weaken (round:1 weaken: defence=-31|from 21 to -10; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Rophs, slot 5 : Rophs's Modern Ghost cant find any enemy creatures to target, skipping turn DPAR's Heretic Archer does weaken to random creature(s) of Rophs and: - Weaken defence effect: -26 - maintains weaken on Air Scout weaken (round:3 weaken: defence=-26|from 96 to 70; ) and remains with 1229 vitality DPAR's Heretic Archer does weaken to random creature(s) of Rophs and: - Weaken defence effect: -26 - maintains weaken on Scout weaken (round:3 weaken: defence=-26|from -10 to -36; ) and remains with 1749 vitality Rophs's Scout does aimedhit to weak creature(s) of DPAR and: - Elemental I receives AIMED HIT with 57 damage (36 piercing + 4% (tried 12%) of enemy vitality. Attack force 100%, enemy defence resistance: 1, enemy level resistance: 3 ) and remains with 458 vitality Rophs's Scout does aimedhit to weak creature(s) of DPAR and: - Elemental I receives AIMED HIT with 54 damage (36 piercing + 4% (tried 12%) of enemy vitality. Attack force 100%, enemy defence resistance: 1, enemy level resistance: 3 ) and remains with 404 vitality Rophs's Remains does protect to random creature(s) of Rophs and: - Protection effect: 24 - Air Scout is protected by Remains with defence, maintaining protection protect (round:3 protect: defence=24|from 70 to 94; ) and remains with 1229 vitality DPAR's Elemental I does weaken to random creature(s) of Rophs and: - Weaken defence effect: -31 - maintains weaken on Remains weaken (round:2 weaken: defence=-31|from -23 to -54; ) and remains with 2029 vitality DPAR's Elemental I does weaken to random creature(s) of Rophs and: - Weaken defence effect: -31 - maintains weaken on Scout weaken (round:3 weaken: defence=-31|from -36 to -67; ) and remains with 1749 vitality DPAR's Elemental I does weaken to random creature(s) of Rophs and: - Weaken defence effect: -31 - maintains weaken on Remains weaken (round:3 weaken: defence=-31|from -54 to -85; ) and remains with 2029 vitality DPAR's Barren Soul does heal to random creature(s) of DPAR and: - Heal power: 30 - Barren Soul doesn't need any healing for now and remains with 685 vitality Rophs's Air Scout does weaken to strong creature(s) of DPAR and: - Weaken defence effect: -41 - maintains weaken on Elemental I weaken (round:2 weaken: defence=-41|from 16 to -25; ) and remains with 936 vitality Rophs's Pimped Grasan does haoticdamage to multirandom creature(s) of DPAR and: - hits haoticaly and does 80 damage to Elemental I and remains with 530 vitality - hits haoticaly and does 48 damage to Heretic Archer and remains with 827 vitality ###### START ROUND "5" ###### Applying temporary effects for DPAR, slot 3 : weaken (round:1 weaken: defence=-41|from 16 to -25; ) weaken (round:0 weaken: effect ended) Applying temporary effects for DPAR, slot 5 : weaken (round:1 weaken: defence=-41|from 16 to -25; ) weaken (round:0 weaken: effect ended) Applying temporary effects for DPAR, slot 6 : Applying temporary effects for Rophs, slot 3 : weaken (round:1 weaken: defence=-26|from 30 to 4; ) weaken (round:0 weaken: effect ended) protect (round:1 protect: defence=24|from 4 to 28; ) protect (round:0 protect: effect ended) Applying temporary effects for Rophs, slot 2 : Applying temporary effects for Rophs, slot 6 : weaken (round:2 weaken: defence=-26|from 122 to 96; ) protect (round:2 protect: defence=24|from 96 to 120; ) Applying temporary effects for Rophs, slot 1 : weaken (round:2 weaken: defence=-31|from 8 to -23; ) weaken (round:1 weaken: defence=-31|from -23 to -54; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Rophs, slot 4 : weaken (round:1 weaken: defence=-31|from 54 to 23; ) weaken (round:0 weaken: effect ended) protect (round:1 protect: defence=24|from 23 to 47; ) protect (round:0 protect: effect ended) weaken (round:2 weaken: defence=-26|from 47 to 21; ) weaken (round:2 weaken: defence=-31|from 21 to -10; ) Applying temporary effects for Rophs, slot 5 : Rophs's Modern Ghost cant find any enemy creatures to target, skipping turn DPAR's Heretic Archer does weaken to random creature(s) of Rophs and: - Weaken defence effect: -26 - maintains weaken on Scout weaken (round:2 weaken: defence=-26|from 111 to 85; ) and remains with 1749 vitality DPAR's Heretic Archer does weaken to random creature(s) of Rophs and: - Weaken defence effect: -26 - maintains weaken on Pimped Grasan weaken (round:3 weaken: defence=-26|from 28 to 2; ) and remains with 1899 vitality Rophs's Scout does aimedhit to weak creature(s) of DPAR and: - Elemental I receives AIMED HIT with 57 damage (36 piercing + 4% (tried 12%) of enemy vitality. Attack force 100%, enemy defence resistance: 1, enemy level resistance: 3 ) and remains with 473 vitality Rophs's Scout does aimedhit to weak creature(s) of DPAR and: - Elemental I receives AIMED HIT with 55 damage (36 piercing + 4% (tried 12%) of enemy vitality. Attack force 100%, enemy defence resistance: 1, enemy level resistance: 3 ) and remains with 418 vitality Rophs's Remains does protect to random creature(s) of Rophs and: - Protection effect: 24 - Scout is protected by Remains with defence, maintaining protection protect (round:3 protect: defence=24|from -10 to 14; ) and remains with 1749 vitality DPAR's Elemental I does weaken to random creature(s) of Rophs and: - Weaken defence effect: -31 - maintains weaken on Scout weaken (round:3 weaken: defence=-31|from 14 to -17; ) and remains with 1749 vitality DPAR's Elemental I does weaken to random creature(s) of Rophs and: - Weaken defence effect: -31 - maintains weaken on Scout weaken (round:3 weaken: defence=-31|from 85 to 54; ) and remains with 1749 vitality DPAR's Elemental I does weaken to random creature(s) of Rophs and: - Weaken defence effect: -31 - maintains weaken on Remains weaken (round:3 weaken: defence=-31|from -54 to -85; ) and remains with 2005 vitality DPAR's Barren Soul does heal to random creature(s) of DPAR and: - Heal power: 30 - Elemental I doesn't need any healing for now and remains with 404 vitality Rophs's Air Scout does weaken to strong creature(s) of DPAR and: - Weaken defence effect: -41 - maintains weaken on Elemental I weaken (round:3 weaken: defence=-41|from 16 to -25; ) and remains with 404 vitality Rophs's Pimped Grasan does haoticdamage to multirandom creature(s) of DPAR and: - hits haoticaly and does 19 damage to Barren Soul and remains with 666 vitality - hits haoticaly and does 75 damage to Elemental I and remains with 861 vitality - hits haoticaly and does 59 damage to Heretic Archer and remains with 669 vitality - hits haoticaly and does 79 damage to Elemental I and remains with 325 vitality ###### START ROUND "6" ###### Applying temporary effects for DPAR, slot 3 : Applying temporary effects for DPAR, slot 5 : Applying temporary effects for DPAR, slot 6 : weaken (round:2 weaken: defence=-41|from 16 to -25; ) Applying temporary effects for Rophs, slot 3 : weaken (round:2 weaken: defence=-26|from 30 to 4; ) Applying temporary effects for Rophs, slot 2 : Applying temporary effects for Rophs, slot 6 : weaken (round:1 weaken: defence=-26|from 148 to 122; ) weaken (round:0 weaken: effect ended) protect (round:1 protect: defence=24|from 122 to 146; ) protect (round:0 protect: effect ended) Applying temporary effects for Rophs, slot 1 : weaken (round:2 weaken: defence=-31|from 8 to -23; ) Applying temporary effects for Rophs, slot 4 : weaken (round:2 weaken: defence=-31|from 104 to 73; ) protect (round:3 protect: defence=24|from 73 to 97; ) weaken (round:1 weaken: defence=-26|from 97 to 71; ) weaken (round:0 weaken: effect ended) weaken (round:1 weaken: defence=-31|from 71 to 40; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Rophs, slot 5 : weaken (round:2 weaken: defence=-31|from 149 to 118; ) weaken (round:1 weaken: defence=-26|from 118 to 92; ) weaken (round:0 weaken: effect ended) Rophs's Modern Ghost cant find any enemy creatures to target, skipping turn DPAR's Heretic Archer does weaken to random creature(s) of Rophs and: - Weaken defence effect: -26 - maintains weaken on Modern Ghost weaken (round:2 weaken: defence=-26|from 127 to 101; ) and remains with 1649 vitality DPAR's Heretic Archer does weaken to random creature(s) of Rophs and: - Weaken defence effect: -26 - maintains weaken on Scout weaken (round:3 weaken: defence=-26|from 40 to 14; ) and remains with 1749 vitality Rophs's Scout does aimedhit to weak creature(s) of DPAR and: - Elemental I receives AIMED HIT with 49 damage (36 piercing + 4% (tried 12%) of enemy vitality. Attack force 100%, enemy defence resistance: 1, enemy level resistance: 3 ) and remains with 276 vitality Rophs's Scout does aimedhit to weak creature(s) of DPAR and: - Elemental I receives AIMED HIT with 47 damage (36 piercing + 4% (tried 12%) of enemy vitality. Attack force 100%, enemy defence resistance: 1, enemy level resistance: 3 ) and remains with 229 vitality Rophs's Remains does protect to random creature(s) of Rophs and: - Protection effect: 24 - Scout is protected by Remains with defence, maintaining protection protect (round:3 protect: defence=24|from 14 to 38; ) and remains with 1749 vitality DPAR's Elemental I does weaken to random creature(s) of Rophs and: - Weaken defence effect: -31 - maintains weaken on Scout weaken (round:3 weaken: defence=-31|from 92 to 61; ) and remains with 1749 vitality DPAR's Elemental I does weaken to random creature(s) of Rophs and: - Weaken defence effect: -31 - maintains weaken on Scout weaken (round:3 weaken: defence=-31|from 61 to 30; ) and remains with 1749 vitality DPAR's Elemental I does weaken to random creature(s) of Rophs and: - Weaken defence effect: -31 - maintains weaken on Remains weaken (round:3 weaken: defence=-31|from -23 to -54; ) and remains with 1981 vitality DPAR's Barren Soul does heal to random creature(s) of DPAR and: - Heal power: 30 - Heretic Archer doesn't need any healing for now and remains with 669 vitality Rophs's Air Scout does weaken to strong creature(s) of DPAR and: - Weaken defence effect: -41 - maintains weaken on Elemental I weaken (round:3 weaken: defence=-41|from 16 to -25; ) and remains with 418 vitality Rophs's Pimped Grasan does haoticdamage to multirandom creature(s) of DPAR and: - hits haoticaly and does 22 damage to Barren Soul and remains with 644 vitality - hits haoticaly and does 95 damage to Elemental I and remains with 134 vitality - hits haoticaly and does 45 damage to Heretic Archer and remains with 782 vitality ###### START ROUND "7" ###### Applying temporary effects for DPAR, slot 3 : weaken (round:2 weaken: defence=-41|from 16 to -25; ) Applying temporary effects for DPAR, slot 5 : Applying temporary effects for DPAR, slot 6 : weaken (round:1 weaken: defence=-41|from 16 to -25; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Rophs, slot 3 : weaken (round:1 weaken: defence=-26|from 32 to 6; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Rophs, slot 2 : weaken (round:1 weaken: defence=-26|from 184 to 158; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Rophs, slot 6 : Applying temporary effects for Rophs, slot 1 : weaken (round:2 weaken: defence=-31|from 39 to 8; ) Applying temporary effects for Rophs, slot 4 : weaken (round:1 weaken: defence=-31|from 159 to 128; ) weaken (round:0 weaken: effect ended) protect (round:3 protect: defence=24|from 128 to 152; ) weaken (round:2 weaken: defence=-26|from 152 to 126; ) Applying temporary effects for Rophs, slot 5 : weaken (round:2 weaken: defence=-31|from 125 to 94; ) weaken (round:2 weaken: defence=-31|from 94 to 63; ) Rophs's Modern Ghost cant find any enemy creatures to target, skipping turn DPAR's Heretic Archer does weaken to random creature(s) of Rophs and: - Weaken defence effect: -26 - maintains weaken on Remains weaken (round:2 weaken: defence=-26|from 8 to -18; ) and remains with 1981 vitality DPAR's Heretic Archer does weaken to random creature(s) of Rophs and: - Weaken defence effect: -26 - maintains weaken on Remains weaken (round:2 weaken: defence=-26|from -18 to -44; ) and remains with 1981 vitality Rophs's Scout does aimedhit to weak creature(s) of DPAR and: - Elemental I receives AIMED HIT with 41 damage (36 piercing + 4% (tried 12%) of enemy vitality. Attack force 100%, enemy defence resistance: 1, enemy level resistance: 3 ) and remains with 93 vitality Rophs's Scout does aimedhit to weak creature(s) of DPAR and: - Elemental I receives AIMED HIT with 40 damage (36 piercing + 4% (tried 12%) of enemy vitality. Attack force 100%, enemy defence resistance: 1, enemy level resistance: 3 ) and remains with 53 vitality Rophs's Remains does protect to random creature(s) of Rophs and: - Protection effect: 24 - Remains is protected by Remains with defence, maintaining protection protect (round:3 protect: defence=24|from -44 to -20; ) and remains with 1957 vitality DPAR's Elemental I does weaken to random creature(s) of Rophs and: - Weaken defence effect: -31 - maintains weaken on Pimped Grasan weaken (round:2 weaken: defence=-31|from 6 to -25; ) and remains with 1899 vitality DPAR's Elemental I does weaken to random creature(s) of Rophs and: - Weaken defence effect: -31 - maintains weaken on Remains weaken (round:3 weaken: defence=-31|from -20 to -51; ) and remains with 1957 vitality DPAR's Elemental I does weaken to random creature(s) of Rophs and: - Weaken defence effect: -31 - maintains weaken on Scout weaken (round:3 weaken: defence=-31|from 126 to 95; ) and remains with 1749 vitality DPAR's Barren Soul does heal to random creature(s) of DPAR and: - Heal power: 30 - Heretic Archer doesn't need any healing for now and remains with 669 vitality Rophs's Air Scout does weaken to strong creature(s) of DPAR and: - Weaken defence effect: -41 - maintains weaken on Elemental I weaken (round:3 weaken: defence=-41|from 57 to 16; ) and remains with 861 vitality Rophs's Pimped Grasan does haoticdamage to multirandom creature(s) of DPAR and: - hits haoticaly and does 29 damage to Elemental I and remains with 832 vitality - hits haoticaly and does 35 damage to Heretic Archer and remains with 634 vitality - hits haoticaly and does 89 damage to Elemental I creature DIES! - hits haoticaly and does 50 damage to Heretic Archer and remains with 732 vitality ###### START ROUND "8" ###### Applying temporary effects for DPAR, slot 3 : weaken (round:1 weaken: defence=-41|from 16 to -25; ) weaken (round:0 weaken: effect ended) Applying temporary effects for DPAR, slot 5 : weaken (round:2 weaken: defence=-41|from 57 to 16; ) Applying temporary effects for Rophs, slot 3 : weaken (round:1 weaken: defence=-31|from 34 to 3; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Rophs, slot 2 : Applying temporary effects for Rophs, slot 6 : Applying temporary effects for Rophs, slot 1 : weaken (round:2 weaken: defence=-31|from 70 to 39; ) weaken (round:1 weaken: defence=-31|from 39 to 8; ) weaken (round:0 weaken: effect ended) weaken (round:1 weaken: defence=-26|from 8 to -18; ) weaken (round:0 weaken: effect ended) weaken (round:1 weaken: defence=-26|from -18 to -44; ) weaken (round:0 weaken: effect ended) protect (round:2 protect: defence=24|from -44 to -20; ) Applying temporary effects for Rophs, slot 4 : weaken (round:2 weaken: defence=-31|from 216 to 185; ) protect (round:2 protect: defence=24|from 185 to 209; ) weaken (round:1 weaken: defence=-26|from 209 to 183; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Rophs, slot 5 : weaken (round:1 weaken: defence=-31|from 158 to 127; ) weaken (round:0 weaken: effect ended) weaken (round:1 weaken: defence=-31|from 127 to 96; ) weaken (round:0 weaken: effect ended) Rophs's Modern Ghost cant find any enemy creatures to target, skipping turn DPAR's Heretic Archer does weaken to random creature(s) of Rophs and: - Weaken defence effect: -26 - maintains weaken on Remains weaken (round:3 weaken: defence=-26|from -20 to -46; ) and remains with 1957 vitality DPAR's Heretic Archer does weaken to random creature(s) of Rophs and: - Weaken defence effect: -26 - maintains weaken on Modern Ghost weaken (round:3 weaken: defence=-26|from 241 to 215; ) and remains with 1649 vitality Rophs's Scout does aimedhit to weak creature(s) of DPAR and: - Elemental I receives AIMED HIT with 53 damage (36 piercing + 4% (tried 12%) of enemy vitality. Attack force 100%, enemy defence resistance: 1, enemy level resistance: 3 ) and remains with 365 vitality Rophs's Scout does aimedhit to weak creature(s) of DPAR and: - Elemental I receives AIMED HIT with 51 damage (36 piercing + 4% (tried 12%) of enemy vitality. Attack force 100%, enemy defence resistance: 1, enemy level resistance: 3 ) and remains with 314 vitality Rophs's Remains does protect to random creature(s) of Rophs and: - Protection effect: 24 - Pimped Grasan is protected by Remains with defence, maintaining protection protect (round:3 protect: defence=24|from 3 to 27; ) and remains with 1899 vitality DPAR's Elemental I does weaken to random creature(s) of Rophs and: - Weaken defence effect: -31 - maintains weaken on Pimped Grasan weaken (round:3 weaken: defence=-31|from 27 to -4; ) and remains with 1899 vitality DPAR's Elemental I does weaken to random creature(s) of Rophs and: - Weaken defence effect: -31 - maintains weaken on Pimped Grasan weaken (round:2 weaken: defence=-31|from -4 to -35; ) and remains with 1899 vitality DPAR's Barren Soul does heal to random creature(s) of DPAR and: - Heal power: 30 - Heretic Archer doesn't need any healing for now and remains with 732 vitality Rophs's Air Scout does weaken to strong creature(s) of DPAR and: - Weaken defence effect: -41 - maintains weaken on Elemental I weaken (round:3 weaken: defence=-41|from 16 to -25; ) and remains with 832 vitality Rophs's Pimped Grasan does haoticdamage to multirandom creature(s) of DPAR and: - hits haoticaly and does 72 damage to Elemental I and remains with 760 vitality - hits haoticaly and does 44 damage to Heretic Archer and remains with 590 vitality - hits haoticaly and does 24 damage to Heretic Archer and remains with 708 vitality ###### START ROUND "9" ###### Applying temporary effects for DPAR, slot 3 : Applying temporary effects for DPAR, slot 5 : weaken (round:2 weaken: defence=-41|from 16 to -25; ) Applying temporary effects for Rophs, slot 3 : protect (round:3 protect: defence=24|from 55 to 79; ) weaken (round:2 weaken: defence=-31|from 79 to 48; ) weaken (round:1 weaken: defence=-31|from 48 to 17; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Rophs, slot 2 : weaken (round:2 weaken: defence=-26|from 298 to 272; ) Applying temporary effects for Rophs, slot 6 : Applying temporary effects for Rophs, slot 1 : weaken (round:1 weaken: defence=-31|from 75 to 44; ) weaken (round:0 weaken: effect ended) weaken (round:2 weaken: defence=-26|from 44 to 18; ) protect (round:1 protect: defence=24|from 18 to 42; ) protect (round:0 protect: effect ended) Applying temporary effects for Rophs, slot 4 : weaken (round:1 weaken: defence=-31|from 304 to 273; ) weaken (round:0 weaken: effect ended) protect (round:1 protect: defence=24|from 273 to 297; ) protect (round:0 protect: effect ended) Applying temporary effects for Rophs, slot 5 : Rophs's Modern Ghost cant find any enemy creatures to target, skipping turn DPAR's Heretic Archer does weaken to random creature(s) of Rophs and: - Weaken defence effect: -26 - maintains weaken on Air Scout weaken (round:3 weaken: defence=-26|from 230 to 204; ) and remains with 1229 vitality DPAR's Heretic Archer does weaken to random creature(s) of Rophs and: - Weaken defence effect: -26 - maintains weaken on Scout weaken (round:2 weaken: defence=-26|from 191 to 165; ) and remains with 1749 vitality ... Fight ended because it was too long. Player that lost the most of his army looses ... Rophs WINS! 45.3722151784% vs 2.07214121259% Creature Experience reward for DPAR - Losing player Barren Soul gains 37.4 Xp Elemental I gains 37.4 Xp Elemental I gains 37.4 Xp Heretic Archer gains 37.4 Xp Heretic Archer gains 37.4 Xp Creature Experience reward for Rophs - Winning player Pimped Grasan recovers 15 Vitality Modern Ghost recovers 70 Vitality Air Scout recovers 1.6 Vitality Remains recovers 20 Vitality Scout recovers 12 Vitality Scout recovers 12 Vitality No creatures survived the fight for this player, no xp reward Winner gets won fights counter incremented! Loser gets humiliated, loss fights counter incremented! [/spoiler] There's one not ctrl+a'd from the screen showing creats
  7. two combat logs showing this: [spoiler] Rophs Your Army Loading Drakden creaturesLoading Rophs creaturesApplying 100% of Drakden's energetic influenceApplying 62% of Rophs's energetic influenceApplying Drakden's Creature Tokens at 0%Elemental I's creature tokens []Heretic Archer II's creature tokens []Elemental I's creature tokens []Heretic Archer II's creature tokens []Heretic Archer II's creature tokens [] Heretic Archer II's creature tokens []Applying Rophs's Creature Tokens at 38%Pimped Grasan's creature tokens []Modern Ghost's creature tokens []Air Scout's creature tokens []Remains's creature tokens []Scout's creature tokens []Scout's creature tokens []Influences for Drakden ######Influences for Rophs ###### Modern Ghost: doubleantifreezeModern Ghost gets unfrozen Scout gets unfrozen Air Scout: powerauraRemains: regenauraDrakden's Heretic Archer II cant find any enemy creatures to target, skipping turnDrakden's Heretic Archer II cant find any enemy creatures to target, skipping turnDrakden's Heretic Archer II cant find any enemy creatures to target, skipping turnDrakden's Heretic Archer II does damage to weak creature(s) of Rophs and: - Remains receives 35 damage and remains with 1150 vitalityRophs's Scout does aimedhit to weak creature(s) of Drakden and: - Heretic Archer II receives AIMED HIT with 98 damage (34 piercing + 3.4% (tried 12%) of enemy vitality. Attack force 100%, enemy defence resistance: 1.176, enemy level resistance: 3 ) and remains with 1782 vitalityRophs's Scout does aimedhit to weak creature(s) of Drakden and: - Heretic Archer II receives AIMED HIT with 95 damage (34 piercing + 3.4% (tried 12%) of enemy vitality. Attack force 100%, enemy defence resistance: 1.176, enemy level resistance: 3 ) and remains with 1687 vitalityRophs's Modern Ghost does heal to strong creature(s) of Rophs and: - Heal power: 74 - Modern Ghost doesn't need any healing for now and remains with 1403 vitalityRophs's Remains cant find any enemy creatures to target, skipping turnRophs's Pimped Grasan does haoticdamage to multirandom creature(s) of Drakden and: - hits haoticaly and does 24 damage to Heretic Archer II and remains with 1929 vitality - hits haoticaly and does 10 damage to Elemental I and remains with 1543 vitality - hits haoticaly and does 40 damage to Heretic Archer II and remains with 1913 vitality - hits haoticaly and does 18 damage to Heretic Archer II and remains with 1669 vitalityDrakden's Elemental I does weaken to random creature(s) of Rophs and: - Weaken defence effect: -32 - maintains weaken on Remains weaken (round:2 weaken: defence=-32|from 7 to -25; ) and remains with 1150 vitalityRophs's Air Scout does weaken to strong creature(s) of Drakden and: - Weaken defence effect: -39 - maintains weaken on Heretic Archer II weaken (round:2 weaken: defence=-39|from 6 to -33; ) and remains with 1669 vitalityDrakden's Elemental I does weaken to random creature(s) of Rophs and: - Weaken defence effect: -32 - maintains weaken on Remains weaken (round:2 weaken: defence=-32|from -25 to -57; ) and remains with 1150 vitality###### START ROUND "1" ######Applying temporary effects for Drakden, slot 3 : weaken (round:1 weaken: defence=-39|from 6 to -33; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Rophs, slot 4 : weaken (round:1 weaken: defence=-32|from 7 to -25; ) weaken (round:0 weaken: effect ended)weaken (round:1 weaken: defence=-32|from -25 to -57; ) weaken (round:0 weaken: effect ended)Drakden's Heretic Archer II cant find any enemy creatures to target, skipping turnDrakden's Heretic Archer II cant find any enemy creatures to target, skipping turnDrakden's Heretic Archer II cant find any enemy creatures to target, skipping turnDrakden's Heretic Archer II does damage to weak creature(s) of Rophs and: - Remains receives 99 damage and remains with 1051 vitalityRophs's Scout does aimedhit to weak creature(s) of Drakden and: - Heretic Archer II receives AIMED HIT with 101 damage (34 piercing + 4% (tried 12%) of enemy vitality. Attack force 100%, enemy defence resistance: 1, enemy level resistance: 3 ) and remains with 1568 vitalityRophs's Scout does aimedhit to weak creature(s) of Drakden and: - Heretic Archer II receives AIMED HIT with 97 damage (34 piercing + 4% (tried 12%) of enemy vitality. Attack force 100%, enemy defence resistance: 1, enemy level resistance: 3 ) and remains with 1471 vitalityRophs's Modern Ghost does heal to strong creature(s) of Rophs and: - Heal power: 74 - Modern Ghost doesn't need any healing for now and remains with 1403 vitalityRophs's Remains cant find any enemy creatures to target, skipping turnRophs's Pimped Grasan does haoticdamage to multirandom creature(s) of Drakden and: - hits haoticaly and does 37 damage to Heretic Archer II and remains with 1892 vitality - hits haoticaly and does 38 damage to Heretic Archer II and remains with 1875 vitality - hits haoticaly and does 26 damage to Heretic Archer II and remains with 1917 vitalityDrakden's Elemental I does weaken to random creature(s) of Rophs and: - Weaken defence effect: -32 - maintains weaken on Modern Ghost weaken (round:2 weaken: defence=-32|from 17 to -15; ) and remains with 1403 vitalityRophs's Air Scout does weaken to strong creature(s) of Drakden and: - Weaken defence effect: -39 - maintains weaken on Heretic Archer II weaken (round:2 weaken: defence=-39|from 6 to -33; ) and remains with 1917 vitalityDrakden's Elemental I does weaken to random creature(s) of Rophs and: - Weaken defence effect: -32 - maintains weaken on Air Scout weaken (round:2 weaken: defence=-32|from 17 to -15; ) and remains with 983 vitality###### START ROUND "2" ######Applying temporary effects for Drakden, slot 3 : Applying temporary effects for Drakden, slot 2 : weaken (round:1 weaken: defence=-39|from 6 to -33; ) weaken (round:0 weaken: effect ended)Applying temporary effects for Rophs, slot 1 : weaken (round:1 weaken: defence=-32|from 17 to -15; ) weaken (round:0 weaken: effect ended)Applying temporary effects for Rophs, slot 5 : weaken (round:1 weaken: defence=-32|from 17 to -15; ) weaken (round:0 weaken: effect ended)Applying temporary effects for Rophs, slot 4 : Drakden's Heretic Archer II cant find any enemy creatures to target, skipping turnDrakden's Heretic Archer II cant find any enemy creatures to target, skipping turnDrakden's Heretic Archer II cant find any enemy creatures to target, skipping turnDrakden's Heretic Archer II does damage to weak creature(s) of Rophs and: - Air Scout receives 57 damage and remains with 926 vitalityRophs's Scout does aimedhit to weak creature(s) of Drakden and: - Heretic Archer II receives AIMED HIT with 111 damage (34 piercing + 4% (tried 12%) of enemy vitality. Attack force 100%, enemy defence resistance: 1, enemy level resistance: 3 ) and remains with 1806 vitalityRophs's Scout does aimedhit to weak creature(s) of Drakden and: - Heretic Archer II receives AIMED HIT with 106 damage (34 piercing + 4% (tried 12%) of enemy vitality. Attack force 100%, enemy defence resistance: 1, enemy level resistance: 3 ) and remains with 1700 vitalityRophs's Modern Ghost does heal to strong creature(s) of Rophs and: - Heal power: 74 - Modern Ghost doesn't need any healing for now and remains with 1403 vitalityRophs's Remains cant find any enemy creatures to target, skipping turnRophs's Pimped Grasan does haoticdamage to multirandom creature(s) of Drakden and: - hits haoticaly and does 42 damage to Heretic Archer II and remains with 1850 vitality - hits haoticaly and does 70 damage to Heretic Archer II and remains with 1630 vitalityDrakden's Elemental I does weaken to random creature(s) of Rophs and: - Weaken defence effect: -32 - maintains weaken on Scout weaken (round:2 weaken: defence=-32|from 3 to -29; ) and remains with 1503 vitalityRophs's Air Scout does weaken to strong creature(s) of Drakden and: - Weaken defence effect: -39 - maintains weaken on Heretic Archer II weaken (round:3 weaken: defence=-39|from 6 to -33; ) and remains with 1471 vitalityDrakden's Elemental I does weaken to random creature(s) of Rophs and: - Weaken defence effect: -32 - maintains weaken on Air Scout weaken (round:3 weaken: defence=-32|from -15 to -47; ) and remains with 926 vitality###### START ROUND "3" ######Applying temporary effects for Drakden, slot 3 : weaken (round:2 weaken: defence=-39|from 6 to -33; ) Applying temporary effects for Drakden, slot 2 : Applying temporary effects for Rophs, slot 1 : Applying temporary effects for Rophs, slot 5 : weaken (round:2 weaken: defence=-32|from -15 to -47; ) Applying temporary effects for Rophs, slot 4 : Applying temporary effects for Rophs, slot 3 : weaken (round:1 weaken: defence=-32|from 3 to -29; ) weaken (round:0 weaken: effect ended)Drakden's Heretic Archer II cant find any enemy creatures to target, skipping turnDrakden's Heretic Archer II cant find any enemy creatures to target, skipping turnDrakden's Heretic Archer II cant find any enemy creatures to target, skipping turnDrakden's Heretic Archer II does damage to weak creature(s) of Rophs and: - Air Scout receives 89 damage and remains with 837 vitality Rophs's Scout does aimedhit to weak creature(s) of Drakden and: - Heretic Archer II receives AIMED HIT with 93 damage (34 piercing + 4% (tried 12%) of enemy vitality. Attack force 100%, enemy defence resistance: 1, enemy level resistance: 3 ) and remains with 1378 vitalityRophs's Scout does aimedhit to weak creature(s) of Drakden and: - Heretic Archer II receives AIMED HIT with 89 damage (34 piercing + 4% (tried 12%) of enemy vitality. Attack force 100%, enemy defence resistance: 1, enemy level resistance: 3 ) and remains with 1289 vitalityRophs's Modern Ghost does heal to strong creature(s) of Rophs and: - Heal power: 74 - Remains doesn't need any healing for now and remains with 1051 vitality Rophs's Remains cant find any enemy creatures to target, skipping turnRophs's Pimped Grasan does haoticdamage to multirandom creature(s) of Drakden and: - hits haoticaly and does 32 damage to Elemental I and remains with 1521 vitality - hits haoticaly and does 25 damage to Heretic Archer II and remains with 1825 vitality - hits haoticaly and does 33 damage to Heretic Archer II and remains with 1842 vitality - hits haoticaly and does 71 damage to Heretic Archer II and remains with 1218 vitality Drakden's Elemental I does weaken to random creature(s) of Rophs and: - Weaken defence effect: -32 - maintains weaken on Remains weaken (round:3 weaken: defence=-32|from 71 to 39; ) and remains with 1051 vitalityRophs's Air Scout does weaken to strong creature(s) of Drakden and: - Weaken defence effect: -39 - maintains weaken on Heretic Archer II weaken (round:3 weaken: defence=-39|from 6 to -33; ) and remains with 1630 vitality Drakden's Elemental I does weaken to random creature(s) of Rophs and: - Weaken defence effect: -32 - maintains weaken on Modern Ghost weaken (round:2 weaken: defence=-32|from 17 to -15; ) and remains with 1403 vitality###### START ROUND "4" ######Applying temporary effects for Drakden, slot 3 : weaken (round:1 weaken: defence=-39|from 6 to -33; ) weaken (round:0 weaken: effect ended)Applying temporary effects for Drakden, slot 2 : weaken (round:2 weaken: defence=-39|from 6 to -33; ) Applying temporary effects for Rophs, slot 1 : weaken (round:1 weaken: defence=-32|from 49 to 17; ) weaken (round:0 weaken: effect ended)Applying temporary effects for Rophs, slot 5 : weaken (round:1 weaken: defence=-32|from -15 to -47; ) weaken (round:0 weaken: effect ended)Applying temporary effects for Rophs, slot 4 : weaken (round:2 weaken: defence=-32|from 103 to 71; ) Applying temporary effects for Rophs, slot 3 : Drakden's Heretic Archer II cant find any enemy creatures to target, skipping turnDrakden's Heretic Archer II cant find any enemy creatures to target, skipping turnDrakden's Heretic Archer II cant find any enemy creatures to target, skipping turnDrakden's Heretic Archer II does damage to weak creature(s) of Rophs and: - Air Scout receives 89 damage and remains with 748 vitalityRophs's Scout does aimedhit to weak creature(s) of Drakden and: - Heretic Archer II receives AIMED HIT with 83 damage (34 piercing + 4% (tried 12%) of enemy vitality. Attack force 100%, enemy defence resistance: 1, enemy level resistance: 3 ) and remains with 1135 vitalityRophs's Scout does aimedhit to weak creature(s) of Drakden and: - Heretic Archer II receives AIMED HIT with 79 damage (34 piercing + 4% (tried 12%) of enemy vitality. Attack force 100%, enemy defence resistance: 1, enemy level resistance: 3 ) and remains with 1056 vitalityRophs's Modern Ghost does heal to strong creature(s) of Rophs and: - Heal power: 74 - Remains doesn't need any healing for now and remains with 1051 vitalityRophs's Remains cant find any enemy creatures to target, skipping turnRophs's Pimped Grasan does haoticdamage to multirandom creature(s) of Drakden and: - hits haoticaly and does 45 damage to Heretic Archer II and remains with 1780 vitality - hits haoticaly and does 28 damage to Elemental I and remains with 1515 vitality - hits haoticaly and does 73 damage to Heretic Archer II and remains with 1557 vitalityDrakden's Elemental I does weaken to random creature(s) of Rophs and: - Weaken defence effect: -32 - maintains weaken on Air Scout weaken (round:2 weaken: defence=-32|from -47 to -79; ) and remains with 748 vitalityRophs's Air Scout does weaken to strong creature(s) of Drakden and: - Weaken defence effect: -39 - maintains weaken on Heretic Archer II weaken (round:2 weaken: defence=-39|from 6 to -33; ) and remains with 1842 vitalityDrakden's Elemental I does weaken to random creature(s) of Rophs and: - Weaken defence effect: -32 - maintains weaken on Air Scout weaken (round:3 weaken: defence=-32|from -79 to -111; ) and remains with 748 vitality###### START ROUND "5" ###### Applying temporary effects for Drakden, slot 4 : weaken (round:1 weaken: defence=-39|from 6 to -33; ) weaken (round:0 weaken: effect ended)Applying temporary effects for Drakden, slot 3 : Applying temporary effects for Drakden, slot 2 : weaken (round:1 weaken: defence=-39|from 6 to -33; ) weaken (round:0 weaken: effect ended)Applying temporary effects for Rophs, slot 1 : Applying temporary effects for Rophs, slot 5 : weaken (round:2 weaken: defence=-32|from -47 to -79; ) weaken (round:1 weaken: defence=-32|from -79 to -111; ) weaken (round:0 weaken: effect ended)Applying temporary effects for Rophs, slot 4 : weaken (round:1 weaken: defence=-32|from 135 to 103; ) weaken (round:0 weaken: effect ended)Applying temporary effects for Rophs, slot 3 : Drakden's Heretic Archer II cant find any enemy creatures to target, skipping turnDrakden's Heretic Archer II cant find any enemy creatures to target, skipping turnDrakden's Heretic Archer II cant find any enemy creatures to target, skipping turnDrakden's Heretic Archer II does damage to weak creature(s) of Rophs and: - Air Scout receives 153 damage and remains with 595 vitalityRophs's Scout does aimedhit to weak creature(s) of Drakden and: - Heretic Archer II receives AIMED HIT with 108 damage (34 piercing + 4% (tried 12%) of enemy vitality. Attack force 100%, enemy defence resistance: 1, enemy level resistance: 3 ) and remains with 1734 vitalityRophs's Scout does aimedhit to weak creature(s) of Drakden and: - Heretic Archer II receives AIMED HIT with 103 damage (34 piercing + 4% (tried 12%) of enemy vitality. Attack force 100%, enemy defence resistance: 1, enemy level resistance: 3 ) and remains with 1631 vitalityRophs's Modern Ghost does heal to strong creature(s) of Rophs and: - Heal power: 74 - Modern Ghost doesn't need any healing for now and remains with 1403 vitalityRophs's Remains cant find any enemy creatures to target, skipping turnRophs's Pimped Grasan does haoticdamage to multirandom creature(s) of Drakden and: - hits haoticaly and does 13 damage to Elemental I and remains with 1508 vitality - hits haoticaly and does 60 damage to Heretic Archer II and remains with 996 vitalityDrakden's Elemental I does weaken to random creature(s) of Rophs and: - Weaken defence effect: -32 - maintains weaken on Remains weaken (round:3 weaken: defence=-32|from 103 to 71; ) and remains with 1051 vitalityRophs's Air Scout does weaken to strong creature(s) of Drakden and: - Weaken defence effect: -39 - maintains weaken on Heretic Archer II weaken (round:3 weaken: defence=-39|from 6 to -33; ) and remains with 996 vitalityDrakden's Elemental I does weaken to random creature(s) of Rophs and: - Weaken defence effect: -32 - maintains weaken on Air Scout weaken (round:3 weaken: defence=-32|from -111 to -143; ) and remains with 595 vitality###### START ROUND "6" ######Applying temporary effects for Drakden, slot 4 : Applying temporary effects for Drakden, slot 3 : weaken (round:2 weaken: defence=-39|from 6 to -33; ) Applying temporary effects for Drakden, slot 2 : Applying temporary effects for Rophs, slot 1 : Applying temporary effects for Rophs, slot 5 : weaken (round:2 weaken: defence=-32|from -79 to -111; ) Applying temporary effects for Rophs, slot 4 : weaken (round:2 weaken: defence=-32|from 135 to 103; ) Applying temporary effects for Rophs, slot 3 : Drakden's Heretic Archer II cant find any enemy creatures to target, skipping turnDrakden's Heretic Archer II cant find any enemy creatures to target, skipping turnDrakden's Heretic Archer II cant find any enemy creatures to target, skipping turnDrakden's Heretic Archer II does damage to weak creature(s) of Rophs and: - Air Scout receives 153 damage and remains with 442 vitality Rophs's Scout does aimedhit to weak creature(s) of Drakden and: - Heretic Archer II receives AIMED HIT with 74 damage (34 piercing + 4% (tried 12%) of enemy vitality. Attack force 100%, enemy defence resistance: 1, enemy level resistance: 3 ) and remains with 922 vitalityRophs's Scout does aimedhit to weak creature(s) of Drakden and: - Heretic Archer II receives AIMED HIT with 71 damage (34 piercing + 4% (tried 12%) of enemy vitality. Attack force 100%, enemy defence resistance: 1, enemy level resistance: 3 ) and remains with 851 vitalityRophs's Modern Ghost does heal to strong creature(s) of Rophs and: - Heal power: 74 - Modern Ghost doesn't need any healing for now and remains with 1403 vitality Rophs's Remains cant find any enemy creatures to target, skipping turnRophs's Pimped Grasan does haoticdamage to multirandom creature(s) of Drakden and: - hits haoticaly and does 8 damage to Elemental I and remains with 1500 vitality - hits haoticaly and does 49 damage to Heretic Archer II and remains with 1731 vitality - hits haoticaly and does 10 damage to Elemental I and remains with 1505 vitality - hits haoticaly and does 89 damage to Heretic Archer II and remains with 762 vitality Drakden's Elemental I does weaken to random creature(s) of Rophs and: - Weaken defence effect: -32 - maintains weaken on Modern Ghost weaken (round:3 weaken: defence=-32|from 145 to 113; ) and remains with 1403 vitalityRophs's Air Scout does weaken to strong creature(s) of Drakden and: - Weaken defence effect: -39 - maintains weaken on Heretic Archer II weaken (round:3 weaken: defence=-39|from 6 to -33; ) and remains with 1557 vitality Drakden's Elemental I does weaken to random creature(s) of Rophs and: - Weaken defence effect: -32 - maintains weaken on Scout weaken (round:2 weaken: defence=-32|from 3 to -29; ) and remains with 1186 vitality###### START ROUND "7" ######Applying temporary effects for Drakden, slot 4 : Applying temporary effects for Drakden, slot 3 : weaken (round:1 weaken: defence=-39|from 6 to -33; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Drakden, slot 2 : weaken (round:2 weaken: defence=-39|from 6 to -33; ) Applying temporary effects for Rophs, slot 1 : weaken (round:2 weaken: defence=-32|from 177 to 145; ) Applying temporary effects for Rophs, slot 5 : weaken (round:1 weaken: defence=-32|from -47 to -79; ) weaken (round:0 weaken: effect ended)Applying temporary effects for Rophs, slot 4 : weaken (round:1 weaken: defence=-32|from 167 to 135; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Rophs, slot 2 : weaken (round:1 weaken: defence=-32|from 3 to -29; ) weaken (round:0 weaken: effect ended)Applying temporary effects for Rophs, slot 3 : Drakden's Heretic Archer II cant find any enemy creatures to target, skipping turnDrakden's Heretic Archer II cant find any enemy creatures to target, skipping turnDrakden's Heretic Archer II cant find any enemy creatures to target, skipping turnDrakden's Heretic Archer II does damage to weak creature(s) of Rophs and: - Air Scout receives 121 damage and remains with 321 vitality Rophs's Scout does aimedhit to weak creature(s) of Drakden and: - Heretic Archer II receives AIMED HIT with 96 damage (34 piercing + 4% (tried 12%) of enemy vitality. Attack force 100%, enemy defence resistance: 1, enemy level resistance: 3 ) and remains with 1461 vitalityRophs's Scout does aimedhit to weak creature(s) of Drakden and: - Heretic Archer II receives AIMED HIT with 92 damage (34 piercing + 4% (tried 12%) of enemy vitality. Attack force 100%, enemy defence resistance: 1, enemy level resistance: 3 ) and remains with 1369 vitalityRophs's Modern Ghost does heal to strong creature(s) of Rophs and: - Heal power: 74 - Modern Ghost doesn't need any healing for now and remains with 1403 vitality Rophs's Remains cant find any enemy creatures to target, skipping turnRophs's Pimped Grasan does haoticdamage to multirandom creature(s) of Drakden and: - hits haoticaly and does 4 damage to Heretic Archer II and remains with 1627 vitality - hits haoticaly and does 85 damage to Heretic Archer II and remains with 677 vitalityDrakden's Elemental I does weaken to random creature(s) of Rophs and: - Weaken defence effect: -32 - maintains weaken on Scout weaken (round:2 weaken: defence=-32|from -29 to -61; ) and remains with 1186 vitalityRophs's Air Scout does weaken to strong creature(s) of Drakden and: - Weaken defence effect: -39 - maintains weaken on Heretic Archer II weaken (round:3 weaken: defence=-39|from 45 to 6; ) and remains with 1627 vitalityDrakden's Elemental I does weaken to random creature(s) of Rophs and: - Weaken defence effect: -32 - maintains weaken on Pimped Grasan weaken (round:2 weaken: defence=-32|from 3 to -29; ) and remains with 1653 vitality###### START ROUND "8" ######Applying temporary effects for Drakden, slot 4 : weaken (round:2 weaken: defence=-39|from 45 to 6; ) Applying temporary effects for Drakden, slot 3 : Applying temporary effects for Drakden, slot 2 : weaken (round:1 weaken: defence=-39|from 6 to -33; ) weaken (round:0 weaken: effect ended)Applying temporary effects for Rophs, slot 6 : weaken (round:1 weaken: defence=-32|from 3 to -29; ) weaken (round:0 weaken: effect ended)Applying temporary effects for Rophs, slot 1 : weaken (round:1 weaken: defence=-32|from 209 to 177; ) weaken (round:0 weaken: effect ended)Applying temporary effects for Rophs, slot 5 : Applying temporary effects for Rophs, slot 4 : Applying temporary effects for Rophs, slot 2 : weaken (round:1 weaken: defence=-32|from 3 to -29; ) weaken (round:0 weaken: effect ended)Applying temporary effects for Rophs, slot 3 : Drakden's Heretic Archer II cant find any enemy creatures to target, skipping turnDrakden's Heretic Archer II cant find any enemy creatures to target, skipping turnDrakden's Heretic Archer II cant find any enemy creatures to target, skipping turnDrakden's Heretic Archer II does damage to weak creature(s) of Rophs and: - Pimped Grasan receives 71 damage and remains with 1582 vitalityRophs's Scout does aimedhit to weak creature(s) of Drakden and: - Heretic Archer II receives AIMED HIT with 89 damage (34 piercing + 4% (tried 12%) of enemy vitality. Attack force 100%, enemy defence resistance: 1, enemy level resistance: 3 ) and remains with 1280 vitalityRophs's Scout does aimedhit to weak creature(s) of Drakden and: - Heretic Archer II receives AIMED HIT with 85 damage (34 piercing + 4% (tried 12%) of enemy vitality. Attack force 100%, enemy defence resistance: 1, enemy level resistance: 3 ) and remains with 1195 vitalityRophs's Modern Ghost does heal to strong creature(s) of Rophs and: - Heal power: 74 - Modern Ghost doesn't need any healing for now and remains with 1403 vitalityRophs's Remains cant find any enemy creatures to target, skipping turnRophs's Pimped Grasan does haoticdamage to multirandom creature(s) of Drakden and: - hits haoticaly and does 61 damage to Heretic Archer II and remains with 1566 vitality - hits haoticaly and does 29 damage to Heretic Archer II and remains with 648 vitalityDrakden's Elemental I does weaken to random creature(s) of Rophs and: - Weaken defence effect: -32 - maintains weaken on Remains weaken (round:3 weaken: defence=-32|from 199 to 167; ) and remains with 1051 vitalityRophs's Air Scout does weaken to strong creature(s) of Drakden and: - Weaken defence effect: -39 - maintains weaken on Heretic Archer II weaken (round:3 weaken: defence=-39|from 6 to -33; ) and remains with 648 vitalityDrakden's Elemental I does weaken to random creature(s) of Rophs and: - Weaken defence effect: -32 - maintains weaken on Air Scout weaken (round:3 weaken: defence=-32|from -15 to -47; ) and remains with 321 vitality###### START ROUND "9" ######Applying temporary effects for Drakden, slot 4 : weaken (round:1 weaken: defence=-39|from 45 to 6; ) weaken (round:0 weaken: effect ended)Applying temporary effects for Drakden, slot 3 : weaken (round:2 weaken: defence=-39|from 6 to -33; ) Applying temporary effects for Drakden, slot 2 : Applying temporary effects for Rophs, slot 6 : Applying temporary effects for Rophs, slot 1 : Applying temporary effects for Rophs, slot 5 : weaken (round:2 weaken: defence=-32|from 17 to -15; ) Applying temporary effects for Rophs, slot 4 : weaken (round:2 weaken: defence=-32|from 231 to 199; ) Applying temporary effects for Rophs, slot 2 : Applying temporary effects for Rophs, slot 3 : Drakden's Heretic Archer II cant find any enemy creatures to target, skipping turnDrakden's Heretic Archer II cant find any enemy creatures to target, skipping turnDrakden's Heretic Archer II cant find any enemy creatures to target, skipping turn ... Fight ended because it was too long. Player that lost the most of his army looses ... Rophs WINS! 24.8269497% vs 10.956653608% Creature Experience reward for Drakden - Losing playerElemental I recovers 4 VitalityElemental I gains 138.7 Xp Heretic Archer II recovers 8 VitalityHeretic Archer II gains 138.7 XpElemental I recovers 4 VitalityElemental I gains 138.7 XpHeretic Archer II recovers 8 VitalityHeretic Archer II gains 138.7 XpHeretic Archer II recovers 8 VitalityHeretic Archer II gains 138.7 XpHeretic Archer II recovers 8 VitalityHeretic Archer II gains 138.7 Xp Creature Experience reward for Rophs - Winning playerModern Ghost recovers 65 VitalityNo creatures survived the fight for this player, no xp rewardWinner gets won fights counter incremented!Loser gets humiliated, loss fights counter incremented! Mon Jul 01 2013 12:40:29 GMT-0400 (Eastern Daylight Time) Enemy Drakden id: 633151 Creature: 21 Level: 2 Vitality: 1471/800 ***combat results > | Close [/spoiler] [spoiler] Rophs id: 796758 Creature: 35 Level: 1 Vitality: 1899/750 Your Army Loading DPAR creaturesLoading Rophs creaturesApplying 50% of DPAR's energetic influenceApplying 100% of Rophs's energetic influenceApplying DPAR's Creature Tokens at 50%Barren Soul's creature tokens []Elemental I's creature tokens []Elemental I's creature tokens []Heretic Archer's creature tokens []Elemental I's creature tokens [] Heretic Archer's creature tokens []Applying Rophs's Creature Tokens at 0%Pimped Grasan's creature tokens []Modern Ghost's creature tokens []Air Scout's creature tokens []Remains's creature tokens []Scout's creature tokens []Scout's creature tokens []Influences for DPAR ######Influences for Rophs ###### Modern Ghost: doubleantifreezeAir Scout gets unfrozen Remains gets unfrozen Air Scout: powerauraRemains: regenauraRophs's Modern Ghost cant find any enemy creatures to target, skipping turnDPAR's Heretic Archer does weaken to random creature(s) of Rophs and: - Weaken defence effect: -26 - maintains weaken on Pimped Grasan weaken (round:2 weaken: defence=-26|from 4 to -22; ) and remains with 1899 vitalityDPAR's Heretic Archer does weaken to random creature(s) of Rophs and: - Weaken defence effect: -26 - maintains weaken on Air Scout weaken (round:2 weaken: defence=-26|from 18 to -8; ) and remains with 1229 vitalityRophs's Scout does aimedhit to weak creature(s) of DPAR and: - Heretic Archer receives AIMED HIT with 87 damage (36 piercing + 5.14% (tried 12%) of enemy vitality. Attack force 100%, enemy defence resistance: 1.167, enemy level resistance: 2 ) and remains with 904 vitalityRophs's Scout does aimedhit to weak creature(s) of DPAR and: - Heretic Archer receives AIMED HIT with 82 damage (36 piercing + 5.14% (tried 12%) of enemy vitality. Attack force 100%, enemy defence resistance: 1.167, enemy level resistance: 2 ) and remains with 822 vitalityRophs's Remains does protect to random creature(s) of Rophs and: - Protection effect: 24 - Scout is protected by Remains with defence, maintaining protectionprotect (round:3 protect: defence=24|from 4 to 28; ) and remains with 1749 vitalityDPAR's Elemental I does weaken to random creature(s) of Rophs and: - Weaken defence effect: -31 - maintains weaken on Scout weaken (round:2 weaken: defence=-31|from 4 to -27; ) and remains with 1749 vitalityDPAR's Elemental I does weaken to random creature(s) of Rophs and: - Weaken defence effect: -31 - maintains weaken on Scout weaken (round:2 weaken: defence=-31|from 28 to -3; ) and remains with 1749 vitalityDPAR's Elemental I does weaken to random creature(s) of Rophs and: - Weaken defence effect: -31 - maintains weaken on Scout weaken (round:2 weaken: defence=-31|from -27 to -58; ) and remains with 1749 vitalityDPAR's Barren Soul does heal to random creature(s) of DPAR and: - Heal power: 30 - Elemental I doesn't need any healing for now and remains with 991 vitalityRophs's Air Scout does weaken to strong creature(s) of DPAR and: - Weaken defence effect: -41 - maintains weaken on Elemental I weaken (round:2 weaken: defence=-41|from 16 to -25; ) and remains with 766 vitalityRophs's Pimped Grasan does haoticdamage to multirandom creature(s) of DPAR and: - hits haoticaly and does 47 damage to Elemental I and remains with 944 vitality - hits haoticaly and does 25 damage to Elemental I and remains with 966 vitality###### START ROUND "1" ######Applying temporary effects for DPAR, slot 6 : weaken (round:1 weaken: defence=-41|from 16 to -25; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Rophs, slot 3 : weaken (round:1 weaken: defence=-26|from 4 to -22; ) weaken (round:0 weaken: effect ended)Applying temporary effects for Rophs, slot 6 : weaken (round:1 weaken: defence=-26|from 18 to -8; ) weaken (round:0 weaken: effect ended)Applying temporary effects for Rophs, slot 4 : weaken (round:1 weaken: defence=-31|from 4 to -27; ) weaken (round:0 weaken: effect ended)weaken (round:1 weaken: defence=-31|from -27 to -58; ) weaken (round:0 weaken: effect ended)Applying temporary effects for Rophs, slot 5 : protect (round:2 protect: defence=24|from 4 to 28; ) weaken (round:1 weaken: defence=-31|from 28 to -3; ) weaken (round:0 weaken: effect ended)Rophs's Modern Ghost cant find any enemy creatures to target, skipping turnDPAR's Heretic Archer does weaken to random creature(s) of Rophs and: - Weaken defence effect: -26 - maintains weaken on Air Scout weaken (round:2 weaken: defence=-26|from -8 to -34; ) and remains with 1229 vitalityDPAR's Heretic Archer does weaken to random creature(s) of Rophs and: - Weaken defence effect: -26 - maintains weaken on Modern Ghost weaken (round:2 weaken: defence=-26|from 18 to -8; ) and remains with 1649 vitalityRophs's Scout does aimedhit to weak creature(s) of DPAR and: - Elemental I receives AIMED HIT with 67 damage (36 piercing + 4% (tried 12%) of enemy vitality. Attack force 100%, enemy defence resistance: 1, enemy level resistance: 3 ) and remains with 699 vitalityRophs's Scout does aimedhit to weak creature(s) of DPAR and: - Elemental I receives AIMED HIT with 64 damage (36 piercing + 4% (tried 12%) of enemy vitality. Attack force 100%, enemy defence resistance: 1, enemy level resistance: 3 ) and remains with 635 vitalityRophs's Remains does protect to random creature(s) of Rophs and: - Protection effect: 24 - Scout is protected by Remains with defence, maintaining protectionprotect (round:3 protect: defence=24|from -58 to -34; ) and remains with 1749 vitalityDPAR's Elemental I does weaken to random creature(s) of Rophs and: - Weaken defence effect: -31 - maintains weaken on Scout weaken (round:3 weaken: defence=-31|from -34 to -65; ) and remains with 1749 vitalityDPAR's Elemental I does weaken to random creature(s) of Rophs and: - Weaken defence effect: -31 - maintains weaken on Remains weaken (round:2 weaken: defence=-31|from 8 to -23; ) and remains with 2101 vitalityDPAR's Elemental I does weaken to random creature(s) of Rophs and: - Weaken defence effect: -31 - maintains weaken on Remains weaken (round:2 weaken: defence=-31|from -23 to -54; ) and remains with 2101 vitalityDPAR's Barren Soul does heal to random creature(s) of DPAR and: - Heal power: 30 - Heretic Archer doesn't need any healing for now and remains with 991 vitalityRophs's Air Scout does weaken to strong creature(s) of DPAR and: - Weaken defence effect: -41 - maintains weaken on Elemental I weaken (round:2 weaken: defence=-41|from 16 to -25; ) and remains with 944 vitalityRophs's Pimped Grasan does haoticdamage to multirandom creature(s) of DPAR and: - hits haoticaly and does 63 damage to Elemental I and remains with 881 vitality - hits haoticaly and does 30 damage to Elemental I and remains with 936 vitality - hits haoticaly and does 58 damage to Heretic Archer and remains with 764 vitality - hits haoticaly and does 62 damage to Heretic Archer and remains with 929 vitality ###### START ROUND "2" ######Applying temporary effects for DPAR, slot 3 : weaken (round:1 weaken: defence=-41|from 16 to -25; ) weaken (round:0 weaken: effect ended)Applying temporary effects for DPAR, slot 6 : Applying temporary effects for Rophs, slot 3 : Applying temporary effects for Rophs, slot 2 : weaken (round:1 weaken: defence=-26|from 18 to -8; ) weaken (round:0 weaken: effect ended)Applying temporary effects for Rophs, slot 6 : weaken (round:1 weaken: defence=-26|from 18 to -8; ) weaken (round:0 weaken: effect ended)Applying temporary effects for Rophs, slot 1 : weaken (round:1 weaken: defence=-31|from 8 to -23; ) weaken (round:0 weaken: effect ended)weaken (round:1 weaken: defence=-31|from -23 to -54; ) weaken (round:0 weaken: effect ended)Applying temporary effects for Rophs, slot 4 : weaken (round:2 weaken: defence=-31|from -27 to -58; ) protect (round:2 protect: defence=24|from -58 to -34; ) Applying temporary effects for Rophs, slot 5 : protect (round:1 protect: defence=24|from 4 to 28; ) protect (round:0 protect: effect ended)Rophs's Modern Ghost cant find any enemy creatures to target, skipping turnDPAR's Heretic Archer does weaken to random creature(s) of Rophs and: - Weaken defence effect: -26 - maintains weaken on Scout weaken (round:2 weaken: defence=-26|from -34 to -60; ) and remains with 1749 vitalityDPAR's Heretic Archer does weaken to random creature(s) of Rophs and: - Weaken defence effect: -26 - maintains weaken on Scout weaken (round:2 weaken: defence=-26|from -60 to -86; ) and remains with 1749 vitalityRophs's Scout does aimedhit to weak creature(s) of DPAR and: - Elemental I receives AIMED HIT with 71 damage (36 piercing + 4% (tried 12%) of enemy vitality. Attack force 100%, enemy defence resistance: 1, enemy level resistance: 3 ) and remains with 810 vitalityRophs's Scout does aimedhit to weak creature(s) of DPAR and: - Elemental I receives AIMED HIT with 68 damage (36 piercing + 4% (tried 12%) of enemy vitality. Attack force 100%, enemy defence resistance: 1, enemy level resistance: 3 ) and remains with 742 vitality Rophs's Remains does protect to random creature(s) of Rophs and: - Protection effect: 24 - Scout is protected by Remains with defence, maintaining protectionprotect (round:3 protect: defence=24|from -86 to -62; ) and remains with 1749 vitalityDPAR's Elemental I does weaken to random creature(s) of Rophs and: - Weaken defence effect: -31 - maintains weaken on Scout weaken (round:2 weaken: defence=-31|from 28 to -3; ) and remains with 1749 vitality DPAR's Elemental I does weaken to random creature(s) of Rophs and: - Weaken defence effect: -31 - maintains weaken on Remains weaken (round:3 weaken: defence=-31|from -54 to -85; ) and remains with 2077 vitalityDPAR's Elemental I does weaken to random creature(s) of Rophs and: - Weaken defence effect: -31 - maintains weaken on Scout weaken (round:2 weaken: defence=-31|from -3 to -34; ) and remains with 1749 vitality DPAR's Barren Soul does heal to random creature(s) of DPAR and: - Heal power: 30 - Elemental I doesn't need any healing for now and remains with 635 vitalityRophs's Air Scout does weaken to strong creature(s) of DPAR and: - Weaken defence effect: -41 - maintains weaken on Elemental I weaken (round:3 weaken: defence=-41|from 16 to -25; ) and remains with 635 vitalityRophs's Pimped Grasan does haoticdamage to multirandom creature(s) of DPAR and: - hits haoticaly and does 63 damage to Barren Soul and remains with 728 vitality - hits haoticaly and does 54 damage to Elemental I and remains with 688 vitality###### START ROUND "3" ######Applying temporary effects for DPAR, slot 3 : Applying temporary effects for DPAR, slot 6 : weaken (round:2 weaken: defence=-41|from 16 to -25; ) Applying temporary effects for Rophs, slot 3 : Applying temporary effects for Rophs, slot 2 : Applying temporary effects for Rophs, slot 6 : Applying temporary effects for Rophs, slot 1 : weaken (round:2 weaken: defence=-31|from -23 to -54; ) Applying temporary effects for Rophs, slot 4 : weaken (round:1 weaken: defence=-31|from 28 to -3; ) weaken (round:0 weaken: effect ended)protect (round:3 protect: defence=24|from -3 to 21; ) weaken (round:1 weaken: defence=-26|from 21 to -5; ) weaken (round:0 weaken: effect ended)weaken (round:1 weaken: defence=-26|from -5 to -31; ) weaken (round:0 weaken: effect ended)Applying temporary effects for Rophs, slot 5 : weaken (round:1 weaken: defence=-31|from 35 to 4; ) weaken (round:0 weaken: effect ended)weaken (round:1 weaken: defence=-31|from 4 to -27; ) weaken (round:0 weaken: effect ended)Rophs's Modern Ghost cant find any enemy creatures to target, skipping turnDPAR's Heretic Archer does weaken to random creature(s) of Rophs and: - Weaken defence effect: -26 - maintains weaken on Pimped Grasan weaken (round:3 weaken: defence=-26|from 30 to 4; ) and remains with 1899 vitalityDPAR's Heretic Archer does weaken to random creature(s) of Rophs and: - Weaken defence effect: -26 - maintains weaken on Pimped Grasan weaken (round:2 weaken: defence=-26|from 4 to -22; ) and remains with 1899 vitalityRophs's Scout does aimedhit to weak creature(s) of DPAR and: - Elemental I receives AIMED HIT with 61 damage (36 piercing + 4% (tried 12%) of enemy vitality. Attack force 100%, enemy defence resistance: 1, enemy level resistance: 3 ) and remains with 574 vitality Rophs's Scout does aimedhit to weak creature(s) of DPAR and: - Elemental I receives AIMED HIT with 59 damage (36 piercing + 4% (tried 12%) of enemy vitality. Attack force 100%, enemy defence resistance: 1, enemy level resistance: 3 ) and remains with 515 vitalityRophs's Remains does protect to random creature(s) of Rophs and: - Protection effect: 24 - Pimped Grasan is protected by Remains with defence, maintaining protectionprotect (round:3 protect: defence=24|from -22 to 2; ) and remains with 1899 vitalityDPAR's Elemental I does weaken to random creature(s) of Rophs and: - Weaken defence effect: -31 - maintains weaken on Modern Ghost weaken (round:2 weaken: defence=-31|from 18 to -13; ) and remains with 1649 vitalityDPAR's Elemental I does weaken to random creature(s) of Rophs and: - Weaken defence effect: -31 - maintains weaken on Scout weaken (round:2 weaken: defence=-31|from -31 to -62; ) and remains with 1749 vitalityDPAR's Elemental I does weaken to random creature(s) of Rophs and: - Weaken defence effect: -31 - maintains weaken on Scout weaken (round:3 weaken: defence=-31|from -62 to -93; ) and remains with 1749 vitalityDPAR's Barren Soul does heal to random creature(s) of DPAR and: - Heal power: 30 - Heretic Archer doesn't need any healing for now and remains with 929 vitalityRophs's Air Scout does weaken to strong creature(s) of DPAR and: - Weaken defence effect: -41 - maintains weaken on Elemental I weaken (round:3 weaken: defence=-41|from 16 to -25; ) and remains with 688 vitalityRophs's Pimped Grasan does haoticdamage to multirandom creature(s) of DPAR and: - hits haoticaly and does 43 damage to Barren Soul and remains with 685 vitality - hits haoticaly and does 78 damage to Elemental I and remains with 610 vitality - hits haoticaly and does 36 damage to Heretic Archer and remains with 728 vitality - hits haoticaly and does 54 damage to Heretic Archer and remains with 875 vitality###### START ROUND "4" ######Applying temporary effects for DPAR, slot 3 : weaken (round:2 weaken: defence=-41|from 16 to -25; ) Applying temporary effects for DPAR, slot 6 : weaken (round:1 weaken: defence=-41|from 16 to -25; ) weaken (round:0 weaken: effect ended)Applying temporary effects for Rophs, slot 3 : weaken (round:2 weaken: defence=-26|from 30 to 4; ) weaken (round:1 weaken: defence=-26|from 4 to -22; ) weaken (round:0 weaken: effect ended)protect (round:2 protect: defence=24|from -22 to 2; ) Applying temporary effects for Rophs, slot 2 : weaken (round:1 weaken: defence=-31|from 44 to 13; ) weaken (round:0 weaken: effect ended)Applying temporary effects for Rophs, slot 6 : Applying temporary effects for Rophs, slot 1 : weaken (round:1 weaken: defence=-31|from 8 to -23; ) weaken (round:0 weaken: effect ended)Applying temporary effects for Rophs, slot 4 : weaken (round:2 weaken: defence=-31|from 28 to -3; ) protect (round:2 protect: defence=24|from -3 to 21; ) weaken (round:1 weaken: defence=-31|from 21 to -10; ) weaken (round:0 weaken: effect ended)Applying temporary effects for Rophs, slot 5 : Rophs's Modern Ghost cant find any enemy creatures to target, skipping turnDPAR's Heretic Archer does weaken to random creature(s) of Rophs and: - Weaken defence effect: -26 - maintains weaken on Air Scout weaken (round:3 weaken: defence=-26|from 96 to 70; ) and remains with 1229 vitalityDPAR's Heretic Archer does weaken to random creature(s) of Rophs and: - Weaken defence effect: -26 - maintains weaken on Scout weaken (round:3 weaken: defence=-26|from -10 to -36; ) and remains with 1749 vitalityRophs's Scout does aimedhit to weak creature(s) of DPAR and: - Elemental I receives AIMED HIT with 57 damage (36 piercing + 4% (tried 12%) of enemy vitality. Attack force 100%, enemy defence resistance: 1, enemy level resistance: 3 ) and remains with 458 vitalityRophs's Scout does aimedhit to weak creature(s) of DPAR and: - Elemental I receives AIMED HIT with 54 damage (36 piercing + 4% (tried 12%) of enemy vitality. Attack force 100%, enemy defence resistance: 1, enemy level resistance: 3 ) and remains with 404 vitalityRophs's Remains does protect to random creature(s) of Rophs and: - Protection effect: 24 - Air Scout is protected by Remains with defence, maintaining protectionprotect (round:3 protect: defence=24|from 70 to 94; ) and remains with 1229 vitalityDPAR's Elemental I does weaken to random creature(s) of Rophs and: - Weaken defence effect: -31 - maintains weaken on Remains weaken (round:2 weaken: defence=-31|from -23 to -54; ) and remains with 2029 vitalityDPAR's Elemental I does weaken to random creature(s) of Rophs and: - Weaken defence effect: -31 - maintains weaken on Scout weaken (round:3 weaken: defence=-31|from -36 to -67; ) and remains with 1749 vitalityDPAR's Elemental I does weaken to random creature(s) of Rophs and: - Weaken defence effect: -31 - maintains weaken on Remains weaken (round:3 weaken: defence=-31|from -54 to -85; ) and remains with 2029 vitalityDPAR's Barren Soul does heal to random creature(s) of DPAR and: - Heal power: 30 - Barren Soul doesn't need any healing for now and remains with 685 vitalityRophs's Air Scout does weaken to strong creature(s) of DPAR and: - Weaken defence effect: -41 - maintains weaken on Elemental I weaken (round:2 weaken: defence=-41|from 16 to -25; ) and remains with 936 vitalityRophs's Pimped Grasan does haoticdamage to multirandom creature(s) of DPAR and: - hits haoticaly and does 80 damage to Elemental I and remains with 530 vitality - hits haoticaly and does 48 damage to Heretic Archer and remains with 827 vitality###### START ROUND "5" ######Applying temporary effects for DPAR, slot 3 : weaken (round:1 weaken: defence=-41|from 16 to -25; ) weaken (round:0 weaken: effect ended) Applying temporary effects for DPAR, slot 5 : weaken (round:1 weaken: defence=-41|from 16 to -25; ) weaken (round:0 weaken: effect ended)Applying temporary effects for DPAR, slot 6 : Applying temporary effects for Rophs, slot 3 : weaken (round:1 weaken: defence=-26|from 30 to 4; ) weaken (round:0 weaken: effect ended)protect (round:1 protect: defence=24|from 4 to 28; ) protect (round:0 protect: effect ended)Applying temporary effects for Rophs, slot 2 : Applying temporary effects for Rophs, slot 6 : weaken (round:2 weaken: defence=-26|from 122 to 96; ) protect (round:2 protect: defence=24|from 96 to 120; ) Applying temporary effects for Rophs, slot 1 : weaken (round:2 weaken: defence=-31|from 8 to -23; ) weaken (round:1 weaken: defence=-31|from -23 to -54; ) weaken (round:0 weaken: effect ended)Applying temporary effects for Rophs, slot 4 : weaken (round:1 weaken: defence=-31|from 54 to 23; ) weaken (round:0 weaken: effect ended) protect (round:1 protect: defence=24|from 23 to 47; ) protect (round:0 protect: effect ended)weaken (round:2 weaken: defence=-26|from 47 to 21; ) weaken (round:2 weaken: defence=-31|from 21 to -10; ) Applying temporary effects for Rophs, slot 5 : Rophs's Modern Ghost cant find any enemy creatures to target, skipping turnDPAR's Heretic Archer does weaken to random creature(s) of Rophs and: - Weaken defence effect: -26 - maintains weaken on Scout weaken (round:2 weaken: defence=-26|from 111 to 85; ) and remains with 1749 vitalityDPAR's Heretic Archer does weaken to random creature(s) of Rophs and: - Weaken defence effect: -26 - maintains weaken on Pimped Grasan weaken (round:3 weaken: defence=-26|from 28 to 2; ) and remains with 1899 vitalityRophs's Scout does aimedhit to weak creature(s) of DPAR and: - Elemental I receives AIMED HIT with 57 damage (36 piercing + 4% (tried 12%) of enemy vitality. Attack force 100%, enemy defence resistance: 1, enemy level resistance: 3 ) and remains with 473 vitalityRophs's Scout does aimedhit to weak creature(s) of DPAR and: - Elemental I receives AIMED HIT with 55 damage (36 piercing + 4% (tried 12%) of enemy vitality. Attack force 100%, enemy defence resistance: 1, enemy level resistance: 3 ) and remains with 418 vitalityRophs's Remains does protect to random creature(s) of Rophs and: - Protection effect: 24 - Scout is protected by Remains with defence, maintaining protectionprotect (round:3 protect: defence=24|from -10 to 14; ) and remains with 1749 vitalityDPAR's Elemental I does weaken to random creature(s) of Rophs and: - Weaken defence effect: -31 - maintains weaken on Scout weaken (round:3 weaken: defence=-31|from 14 to -17; ) and remains with 1749 vitalityDPAR's Elemental I does weaken to random creature(s) of Rophs and: - Weaken defence effect: -31 - maintains weaken on Scout weaken (round:3 weaken: defence=-31|from 85 to 54; ) and remains with 1749 vitalityDPAR's Elemental I does weaken to random creature(s) of Rophs and: - Weaken defence effect: -31 - maintains weaken on Remains weaken (round:3 weaken: defence=-31|from -54 to -85; ) and remains with 2005 vitalityDPAR's Barren Soul does heal to random creature(s) of DPAR and: - Heal power: 30 - Elemental I doesn't need any healing for now and remains with 404 vitalityRophs's Air Scout does weaken to strong creature(s) of DPAR and: - Weaken defence effect: -41 - maintains weaken on Elemental I weaken (round:3 weaken: defence=-41|from 16 to -25; ) and remains with 404 vitalityRophs's Pimped Grasan does haoticdamage to multirandom creature(s) of DPAR and: - hits haoticaly and does 19 damage to Barren Soul and remains with 666 vitality - hits haoticaly and does 75 damage to Elemental I and remains with 861 vitality - hits haoticaly and does 59 damage to Heretic Archer and remains with 669 vitality - hits haoticaly and does 79 damage to Elemental I and remains with 325 vitality ###### START ROUND "6" ######Applying temporary effects for DPAR, slot 3 : Applying temporary effects for DPAR, slot 5 : Applying temporary effects for DPAR, slot 6 : weaken (round:2 weaken: defence=-41|from 16 to -25; ) Applying temporary effects for Rophs, slot 3 : weaken (round:2 weaken: defence=-26|from 30 to 4; ) Applying temporary effects for Rophs, slot 2 : Applying temporary effects for Rophs, slot 6 : weaken (round:1 weaken: defence=-26|from 148 to 122; ) weaken (round:0 weaken: effect ended)protect (round:1 protect: defence=24|from 122 to 146; ) protect (round:0 protect: effect ended)Applying temporary effects for Rophs, slot 1 : weaken (round:2 weaken: defence=-31|from 8 to -23; ) Applying temporary effects for Rophs, slot 4 : weaken (round:2 weaken: defence=-31|from 104 to 73; ) protect (round:3 protect: defence=24|from 73 to 97; ) weaken (round:1 weaken: defence=-26|from 97 to 71; ) weaken (round:0 weaken: effect ended) weaken (round:1 weaken: defence=-31|from 71 to 40; ) weaken (round:0 weaken: effect ended)Applying temporary effects for Rophs, slot 5 : weaken (round:2 weaken: defence=-31|from 149 to 118; ) weaken (round:1 weaken: defence=-26|from 118 to 92; ) weaken (round:0 weaken: effect ended)Rophs's Modern Ghost cant find any enemy creatures to target, skipping turnDPAR's Heretic Archer does weaken to random creature(s) of Rophs and: - Weaken defence effect: -26 - maintains weaken on Modern Ghost weaken (round:2 weaken: defence=-26|from 127 to 101; ) and remains with 1649 vitalityDPAR's Heretic Archer does weaken to random creature(s) of Rophs and: - Weaken defence effect: -26 - maintains weaken on Scout weaken (round:3 weaken: defence=-26|from 40 to 14; ) and remains with 1749 vitalityRophs's Scout does aimedhit to weak creature(s) of DPAR and: - Elemental I receives AIMED HIT with 49 damage (36 piercing + 4% (tried 12%) of enemy vitality. Attack force 100%, enemy defence resistance: 1, enemy level resistance: 3 ) and remains with 276 vitality Rophs's Scout does aimedhit to weak creature(s) of DPAR and: - Elemental I receives AIMED HIT with 47 damage (36 piercing + 4% (tried 12%) of enemy vitality. Attack force 100%, enemy defence resistance: 1, enemy level resistance: 3 ) and remains with 229 vitalityRophs's Remains does protect to random creature(s) of Rophs and: - Protection effect: 24 - Scout is protected by Remains with defence, maintaining protectionprotect (round:3 protect: defence=24|from 14 to 38; ) and remains with 1749 vitalityDPAR's Elemental I does weaken to random creature(s) of Rophs and: - Weaken defence effect: -31 - maintains weaken on Scout weaken (round:3 weaken: defence=-31|from 92 to 61; ) and remains with 1749 vitalityDPAR's Elemental I does weaken to random creature(s) of Rophs and: - Weaken defence effect: -31 - maintains weaken on Scout weaken (round:3 weaken: defence=-31|from 61 to 30; ) and remains with 1749 vitalityDPAR's Elemental I does weaken to random creature(s) of Rophs and: - Weaken defence effect: -31 - maintains weaken on Remains weaken (round:3 weaken: defence=-31|from -23 to -54; ) and remains with 1981 vitalityDPAR's Barren Soul does heal to random creature(s) of DPAR and: - Heal power: 30 - Heretic Archer doesn't need any healing for now and remains with 669 vitalityRophs's Air Scout does weaken to strong creature(s) of DPAR and: - Weaken defence effect: -41 - maintains weaken on Elemental I weaken (round:3 weaken: defence=-41|from 16 to -25; ) and remains with 418 vitalityRophs's Pimped Grasan does haoticdamage to multirandom creature(s) of DPAR and: - hits haoticaly and does 22 damage to Barren Soul and remains with 644 vitality - hits haoticaly and does 95 damage to Elemental I and remains with 134 vitality - hits haoticaly and does 45 damage to Heretic Archer and remains with 782 vitality###### START ROUND "7" ###### Applying temporary effects for DPAR, slot 3 : weaken (round:2 weaken: defence=-41|from 16 to -25; ) Applying temporary effects for DPAR, slot 5 : Applying temporary effects for DPAR, slot 6 : weaken (round:1 weaken: defence=-41|from 16 to -25; ) weaken (round:0 weaken: effect ended)Applying temporary effects for Rophs, slot 3 : weaken (round:1 weaken: defence=-26|from 32 to 6; ) weaken (round:0 weaken: effect ended)Applying temporary effects for Rophs, slot 2 : weaken (round:1 weaken: defence=-26|from 184 to 158; ) weaken (round:0 weaken: effect ended)Applying temporary effects for Rophs, slot 6 : Applying temporary effects for Rophs, slot 1 : weaken (round:2 weaken: defence=-31|from 39 to 8; ) Applying temporary effects for Rophs, slot 4 : weaken (round:1 weaken: defence=-31|from 159 to 128; ) weaken (round:0 weaken: effect ended)protect (round:3 protect: defence=24|from 128 to 152; ) weaken (round:2 weaken: defence=-26|from 152 to 126; ) Applying temporary effects for Rophs, slot 5 : weaken (round:2 weaken: defence=-31|from 125 to 94; ) weaken (round:2 weaken: defence=-31|from 94 to 63; ) Rophs's Modern Ghost cant find any enemy creatures to target, skipping turnDPAR's Heretic Archer does weaken to random creature(s) of Rophs and: - Weaken defence effect: -26 - maintains weaken on Remains weaken (round:2 weaken: defence=-26|from 8 to -18; ) and remains with 1981 vitalityDPAR's Heretic Archer does weaken to random creature(s) of Rophs and: - Weaken defence effect: -26 - maintains weaken on Remains weaken (round:2 weaken: defence=-26|from -18 to -44; ) and remains with 1981 vitalityRophs's Scout does aimedhit to weak creature(s) of DPAR and: - Elemental I receives AIMED HIT with 41 damage (36 piercing + 4% (tried 12%) of enemy vitality. Attack force 100%, enemy defence resistance: 1, enemy level resistance: 3 ) and remains with 93 vitalityRophs's Scout does aimedhit to weak creature(s) of DPAR and: - Elemental I receives AIMED HIT with 40 damage (36 piercing + 4% (tried 12%) of enemy vitality. Attack force 100%, enemy defence resistance: 1, enemy level resistance: 3 ) and remains with 53 vitality Rophs's Remains does protect to random creature(s) of Rophs and: - Protection effect: 24 - Remains is protected by Remains with defence, maintaining protectionprotect (round:3 protect: defence=24|from -44 to -20; ) and remains with 1957 vitalityDPAR's Elemental I does weaken to random creature(s) of Rophs and: - Weaken defence effect: -31 - maintains weaken on Pimped Grasan weaken (round:2 weaken: defence=-31|from 6 to -25; ) and remains with 1899 vitality DPAR's Elemental I does weaken to random creature(s) of Rophs and: - Weaken defence effect: -31 - maintains weaken on Remains weaken (round:3 weaken: defence=-31|from -20 to -51; ) and remains with 1957 vitalityDPAR's Elemental I does weaken to random creature(s) of Rophs and: - Weaken defence effect: -31 - maintains weaken on Scout weaken (round:3 weaken: defence=-31|from 126 to 95; ) and remains with 1749 vitality DPAR's Barren Soul does heal to random creature(s) of DPAR and: - Heal power: 30 - Heretic Archer doesn't need any healing for now and remains with 669 vitalityRophs's Air Scout does weaken to strong creature(s) of DPAR and: - Weaken defence effect: -41 - maintains weaken on Elemental I weaken (round:3 weaken: defence=-41|from 57 to 16; ) and remains with 861 vitalityRophs's Pimped Grasan does haoticdamage to multirandom creature(s) of DPAR and: - hits haoticaly and does 29 damage to Elemental I and remains with 832 vitality - hits haoticaly and does 35 damage to Heretic Archer and remains with 634 vitality - hits haoticaly and does 89 damage to Elemental I creature DIES! - hits haoticaly and does 50 damage to Heretic Archer and remains with 732 vitality###### START ROUND "8" ######Applying temporary effects for DPAR, slot 3 : weaken (round:1 weaken: defence=-41|from 16 to -25; ) weaken (round:0 weaken: effect ended)Applying temporary effects for DPAR, slot 5 : weaken (round:2 weaken: defence=-41|from 57 to 16; ) Applying temporary effects for Rophs, slot 3 : weaken (round:1 weaken: defence=-31|from 34 to 3; ) weaken (round:0 weaken: effect ended)Applying temporary effects for Rophs, slot 2 : Applying temporary effects for Rophs, slot 6 : Applying temporary effects for Rophs, slot 1 : weaken (round:2 weaken: defence=-31|from 70 to 39; ) weaken (round:1 weaken: defence=-31|from 39 to 8; ) weaken (round:0 weaken: effect ended)weaken (round:1 weaken: defence=-26|from 8 to -18; ) weaken (round:0 weaken: effect ended)weaken (round:1 weaken: defence=-26|from -18 to -44; ) weaken (round:0 weaken: effect ended)protect (round:2 protect: defence=24|from -44 to -20; ) Applying temporary effects for Rophs, slot 4 : weaken (round:2 weaken: defence=-31|from 216 to 185; ) protect (round:2 protect: defence=24|from 185 to 209; ) weaken (round:1 weaken: defence=-26|from 209 to 183; ) weaken (round:0 weaken: effect ended)Applying temporary effects for Rophs, slot 5 : weaken (round:1 weaken: defence=-31|from 158 to 127; ) weaken (round:0 weaken: effect ended)weaken (round:1 weaken: defence=-31|from 127 to 96; ) weaken (round:0 weaken: effect ended)Rophs's Modern Ghost cant find any enemy creatures to target, skipping turnDPAR's Heretic Archer does weaken to random creature(s) of Rophs and: - Weaken defence effect: -26 - maintains weaken on Remains weaken (round:3 weaken: defence=-26|from -20 to -46; ) and remains with 1957 vitalityDPAR's Heretic Archer does weaken to random creature(s) of Rophs and: - Weaken defence effect: -26 - maintains weaken on Modern Ghost weaken (round:3 weaken: defence=-26|from 241 to 215; ) and remains with 1649 vitalityRophs's Scout does aimedhit to weak creature(s) of DPAR and: - Elemental I receives AIMED HIT with 53 damage (36 piercing + 4% (tried 12%) of enemy vitality. Attack force 100%, enemy defence resistance: 1, enemy level resistance: 3 ) and remains with 365 vitalityRophs's Scout does aimedhit to weak creature(s) of DPAR and: - Elemental I receives AIMED HIT with 51 damage (36 piercing + 4% (tried 12%) of enemy vitality. Attack force 100%, enemy defence resistance: 1, enemy level resistance: 3 ) and remains with 314 vitalityRophs's Remains does protect to random creature(s) of Rophs and: - Protection effect: 24 - Pimped Grasan is protected by Remains with defence, maintaining protectionprotect (round:3 protect: defence=24|from 3 to 27; ) and remains with 1899 vitality DPAR's Elemental I does weaken to random creature(s) of Rophs and: - Weaken defence effect: -31 - maintains weaken on Pimped Grasan weaken (round:3 weaken: defence=-31|from 27 to -4; ) and remains with 1899 vitalityDPAR's Elemental I does weaken to random creature(s) of Rophs and: - Weaken defence effect: -31 - maintains weaken on Pimped Grasan weaken (round:2 weaken: defence=-31|from -4 to -35; ) and remains with 1899 vitality DPAR's Barren Soul does heal to random creature(s) of DPAR and: - Heal power: 30 - Heretic Archer doesn't need any healing for now and remains with 732 vitalityRophs's Air Scout does weaken to strong creature(s) of DPAR and: - Weaken defence effect: -41 - maintains weaken on Elemental I weaken (round:3 weaken: defence=-41|from 16 to -25; ) and remains with 832 vitalityRophs's Pimped Grasan does haoticdamage to multirandom creature(s) of DPAR and: - hits haoticaly and does 72 damage to Elemental I and remains with 760 vitality - hits haoticaly and does 44 damage to Heretic Archer and remains with 590 vitality - hits haoticaly and does 24 damage to Heretic Archer and remains with 708 vitality###### START ROUND "9" ######Applying temporary effects for DPAR, slot 3 : Applying temporary effects for DPAR, slot 5 : weaken (round:2 weaken: defence=-41|from 16 to -25; ) Applying temporary effects for Rophs, slot 3 : protect (round:3 protect: defence=24|from 55 to 79; ) weaken (round:2 weaken: defence=-31|from 79 to 48; ) weaken (round:1 weaken: defence=-31|from 48 to 17; ) weaken (round:0 weaken: effect ended)Applying temporary effects for Rophs, slot 2 : weaken (round:2 weaken: defence=-26|from 298 to 272; ) Applying temporary effects for Rophs, slot 6 : Applying temporary effects for Rophs, slot 1 : weaken (round:1 weaken: defence=-31|from 75 to 44; ) weaken (round:0 weaken: effect ended)weaken (round:2 weaken: defence=-26|from 44 to 18; ) protect (round:1 protect: defence=24|from 18 to 42; ) protect (round:0 protect: effect ended)Applying temporary effects for Rophs, slot 4 : weaken (round:1 weaken: defence=-31|from 304 to 273; ) weaken (round:0 weaken: effect ended)protect (round:1 protect: defence=24|from 273 to 297; ) protect (round:0 protect: effect ended)Applying temporary effects for Rophs, slot 5 : Rophs's Modern Ghost cant find any enemy creatures to target, skipping turnDPAR's Heretic Archer does weaken to random creature(s) of Rophs and: - Weaken defence effect: -26 - maintains weaken on Air Scout weaken (round:3 weaken: defence=-26|from 230 to 204; ) and remains with 1229 vitalityDPAR's Heretic Archer does weaken to random creature(s) of Rophs and: - Weaken defence effect: -26 - maintains weaken on Scout weaken (round:2 weaken: defence=-26|from 191 to 165; ) and remains with 1749 vitality ... Fight ended because it was too long. Player that lost the most of his army looses ... Rophs WINS! 45.3722151784% vs 2.07214121259% Creature Experience reward for DPAR - Losing playerBarren Soul gains 37.4 XpElemental I gains 37.4 XpElemental I gains 37.4 XpHeretic Archer gains 37.4 XpHeretic Archer gains 37.4 Xp Creature Experience reward for Rophs - Winning player Pimped Grasan recovers 15 VitalityModern Ghost recovers 70 VitalityAir Scout recovers 1.6 VitalityRemains recovers 20 VitalityScout recovers 12 VitalityScout recovers 12 VitalityNo creatures survived the fight for this player, no xp rewardWinner gets won fights counter incremented!Loser gets humiliated, loss fights counter incremented! Mon Jul 01 2013 13:42:19 GMT-0400 (Eastern Daylight Time) Enemy DPAR id: 806901 Creature: 21 Level: 1 Vitality: 728/400 ***combat results > | Close [/spoiler] note: I am capped at mp3 and these are all combat logs of from when I was attacked
  8. It wasn't a real suggestion but I'd love to see this implemented, that way people can't raze the land for resources.
  9. So long! We'll miss you just like we missed everyone else! You'll become yet another rate PL entry, I'm glad to have one :­D
  10. Rophs

    HC Rules

    What part about it didn't work out? I'm sure there is a workaround.
  11. Rophs

    HC Rules

    Will the HC be available for mp3 players in the future?
  12. What was "No One and others like him" doing that made them threats to MD?
  13. Any takers? I have three copies left.
  14. We are now no longer able to right click on MD. Some of my general opinions: The announcement states that this is being done for aesthetic reasons. I prefer being able to right click on things so that I can get the urls of pages on MD I commonly visit (friends list for example). Announcement: Discuss...
  15. before the topic gets closed i'd like to note that i can right click in the little box where the friends list appears edit: only when the friends list and papers thing are visible in that box other edit: i made a new thread http://magicduel.invisionzone.com/topic/14287-no-more-right-clicking/
  16. I can currently highlight chat can copy it with control+c.
  17. I can paste into chat by pressing control+v I cannot press control+a to select all of what I am about to say in chat to quickly delete it with backspace, I can press control+backspace to delete words one at a time.
  18. Why can't there be an option somewhere that allows people to choose between showing them where they currently are or at the bottom of the page?
  19. A cat sat on Zleiphners face and then died... Zleiphner woke up he said, "WHY!?" He shoved the knife into its sheath, slapping DD who's a GoB onto a bee. Zleiphner, thought that this was bizarre So he kicked the puppy Fang and Fang cried... hell broke loose! and licked BoB, poor BoB always whipped by demons. Then came Eon who finally said, "Enough you people!" and killed DD. DD's blood flowed down and down until it reached a river of chicken fat. Change with Lord Tipu is a good pair of idiots. After Eon's retirement, they decided to kill each other but were unsuccessful, so they slept embracing one another's anime collections. Meanwhile, Peace declared war to avenge DD and all bees, headed by *MasterB*'s biggest CrAzY BeE Eff Eff. The war was won! DD's revival was forever postponed but finally happened in his dreams and reality too! But! DD mutated into a glow, eventually becoming human 9000.1 years later. He killed Change's cousin named Chaos with bread knives and a toothpick killed DD again. This time Permanently. With no way (pickle radish turnip) to not revive without dying again. Peace killed Pothos with his scarf and disappeared. DD trains hardcore despite nadrolski copying him. Except DD's dead dog is revived and it kills DD, starting an apocalypse of pretty rainbows indeed. THE END is not here b̷̿u̘̦͈̺ͯͣ̏͑ͯ̃̊͞t̪̀ ͙̘̲̚͠s̸̲͎̳̬̣͉͂̄̇͋ͬͭ̃ͅo̷̳̣̬̺̹ͤ̌̓̅͊̎o͈͎̖ͣ̃͑̽͆̑ͣn̵ͭ ͮ̐́̉͗i͈̘͉̲͇̜̯͂͐̇͟t̞̲̱̰̪̏̓̚ will begin. "Hurdurdur" by syrians balloon that Jester popped, "NO" screamed Syrian, "STOP! HAMMER TIME!" Hammer time commenced, the realm dreamed of red buttons and lollipops galore comes to green buttons that were unpressable.
  20. You know you've been on MD too much if you're confused when your pickle jar runs out of pickles.
  21. Reading this reminded me of the multiple 15 page flamewars we ad about the GGG. Good times. edit: I always get the first post in the next page O.o
  22. Someone is pressing lots of colorful buttons.

  23. So we'll know who dude 2 is by the end of next year? Sounds great!
  24. I'll find a way to get my good ol' trout fillet.
  25. Where do the 'little ones' sign up?
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