Pay close attention, Rumi has hit the nail on the head:
"Who is "on high" anyway? I don't recall hearing too much from Mur."
When was the last time that Mur stepped in and stopped players from doing something that involved RP? It was the Lore debacle, which is also in my memory the only time he ever spoke out harshly against the actions of players in relation to roleplay and role creation. Why?
By my reasoning, he told us to disregard the Lore because we were all latching onto it as the one pure truth. Since it came directly from the game, or so it seemed, and not from the mind of any single player, we all took Lore too seriously. Whatever Mur says becomes law, and as a result of this, these days he says little at all. Perhaps for fear that we can't take his words with a grain of salt. If he says it, it must be. His posts are brimming with vagaries, things that have no solidity that we can hold onto. It allows for both sides to have something to argue with.
The Council has, to my knowledge, been a sidelined authoritative force. With no way to truly converse with them, they are a reactive but not proactive group.
So then, in the void of such "pure" powers of influence, we are left to our own devices; purposefully left without guidance, because it's more interesting to 'watch order evolve from chaos.' And that's precisely what's happened, and is happening.
The veterans have sway. We are the ones who can shoot down Quests and declare this or that as suitable, and this or that as unsuitable. But I think the problem is that the veterans do not approve anything - because we're not really sure if we have enough information to approve something. Disproving is easy though - all you need is to find one fault, and with such a malleable world, it isn't too hard to twist the past and principles into any number of permutations that will allow for dissent.
Maybe I'm being wordy. When all the cards have fallen, the bottom line is that the veterans are apprehensive about allowing experimentation with older concepts such as Liquid Dust and Black Water. If I hardly understand them, how can I admit that a newer player does?
There are two break points:
1. The veterans start being more flexible and active. This, I believe, is what Rumi would see as the solution.
2. The newer, more ambitious, players start to create rather than recycle ideas. Burns, I think this is just a restatement of your argument.
I'd be more than willing to compromise on the first if I saw the second taking place. As always, I speak for myself.
Awi
PS: I claim no responsibility for convincing Mya and Sasha not to use the Liquid Dust and Black Water, but I did write to Mya to tell her that I didn't think it was a good idea.