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Lifeline

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Everything posted by Lifeline

  1. this is fun people complain about the use of multiple accounts but not about a rpc using head control to stall mp5 like crazy?
  2. i am never updated on any games, films or whatever so i just type in something liek top list or ranking. hoping to find a top50 list. then i test the games that look most promising from that list. well those that are multiplayer ones and interactive
  3. yeah i fully support the fact of teh randomness. it should stay random. the only thing i dont like, like many, is the fact that something u spend money on can hurt ur creatures. if it does hurt them or even makes them useless u should at least have an option to undo that damage. disabling would be a possibility too but that gives u too much power and influence over the token. they are supposed to be distributed randomly so that rich players dont get all the advantages and at least have to count in a certain degree of something they cant influence. players who are able to buy credits already have a lot of advantages: better crits, more crits, silver, gold, more features ect. there needs to be at least some degree of balance left between rich and poor players and that is the luck factor when it comes to the token distribution. a rich player might not get his token on the crit he wants because he has 40 maxed crits in his profile. a poor player with only 16 has a higher chance and can then trade it with the rich player. its just fair. giving rich players a lot of influence on how the token work wouldnt be good. i fully understand that it would be great if u can chose if tokens are used in the fight or not it would be great, i would really like that but it would break the concept behind the token. i am very sure that adding an option to delete tokens would give mur a hard time already just because it gives players some degree of influence over the token. that influence was probably never intended. but the fact that something u spend money on end up hurting, limiting u or even make one of the crits u invested much time in useless is something i think should at least be able to be removed. completely delete that token so its gone forever and the credit u spend on it is lost too. thats straightforward and would fix teh problem. in my opinion it doesnt give to much influence over token and is therefore a possible new feature. as much as i like a lot of ideas in this thread i am afraid that they simply go too much against the concept behind token.
  4. i almost got 40 people supporting this idea but 95% were because i send ingame pms. i can only login each day about 2 hours so its impossible to even message 10% of the people playing MD. and i dont think presenting this problem to new players helps so all i have been doing was ask "older" players if they agree. please if u read this and would also like to see a feature added that allows one to delete token that hurt ur creatures say so in the post or send me a pm. i am most of the time idle at berserkers puzzle.
  5. [quote name='Shadowseeker' post='34944' date='Jun 26 2009, 09:18 AM']ID 150000 is funnily enough....LifeIine[/quote] lol that wasnt easy to archieve . i sadly have no time to train that account, wish i could change that ID on my main ;P
  6. [quote name='Shantu' post='34946' date='Jun 26 2009, 09:07 AM']Can someone explain to me why does a tree weaken your defence with too much power? I don't get it..[/quote] see this topic for an explanation: [url="http://magicduel.invisionzone.com//index.php?showtopic=3873"]http://magicduel.invisionzone.com//index.php?showtopic=3873[/url]
  7. yeah i think so too. if delete it then it has to be gone forever. disabling it would help too but i think its easier and better to just have a delete button behind each token on ur crit.
  8. [quote name='King Manu' post='34589' date='Jun 24 2009, 12:31 PM']list, where[/quote] sorry for the delay i am very busy lately and in china. i added a list of 22 people so far to my first post. i will keep expanding it in the next days. everybody who supports my idea liking a new feature being added that allows u to delete tokens that hurt ur creatures please pm me...
  9. hmm somehow i never got to make a list of who supports this idea. i wanna make a list and edit it into my first post to show how many have interest in a change like this. if u dont want to spam this thread just saying u support the idea please send me a pm on forums or ingame saying that u support the idea and i will add ur name.
  10. oh well we could go on like this for quite some time ... if something u spend real money on in the MDShop ends up hurting u in any way or proofs to be a limitation it would be great to get an option to delete that unwanted token. it wouldnt give u much control about token or anything. it would simple be an option to undo damage u suffered for paying money
  11. [quote name='Burns' post='33111' date='Jun 9 2009, 08:10 PM']and what kind of argumentation is this? d'ya really think that some player under 1000 atk has the principles that are necessary to make claw 1 work against you? like, over 2000? you do know how much saccing that makes, right? LOL[/quote] oh is that so? ever thought about none allaince people hmm? they have fights up to 15 rounds. thats plenty of time to give even with low principles a tree the chance to start weakening u. a lot can happen in 15 rounds and if a fight is that long then it should especially not get messed up in the end because of some miraculous token interferance. and besides its not only the claw token that might turn out harmful... EDIT to ur EDIT: heh this starts being fun... wouldnt u agree that its much easier to just get rid of the unwanted token on a drachorn(ur example) instead of going through posting, negotiations, having to trust the other, searching, and many other things to set up a successful deal?
  12. lol what kind of argument is this pal? u admit that u mess up one of the crits, that u trained and spend a lot of time in plus real money to buy a token, and say ahhh just give it away to some new player and all is fine? there are people out there with just 16 creature slots who might not have the time to get 100+ wins to train a tree back up. and especially not after the disencouraging of spending money for something that ruined it. ohh and no matter what they would get offered they would still be forced to get those wins back on the tree to max it which is time some roleplayers arent willing to infest into fighting. of course if u fight 100 battles a day its no prob and u are strong. but imagen the average player who now has to somehow deal with all the killer defences around because nobody wants losses. they are happy to even gain a bunch of wins especially if all they do are 10fights a day with only 16crit slots. and now they need to somehow gain (wait lemme look that up) exactly 150wins because they spend real money on something they hoped would help them but ended up destroying their crit? sorry but when i look at this i really have the impression that an option allowing u to delete token that end up being harmful to u would prevent a lot of dissatisfaction. and this example was for a tree what if a rare creature suffer under a token u cant replace so easly? and that with only 16crit slots. take the token that leeches 1/5 of the vit from other crits. u got that on a rare creature that doesnt need it and that with only 15 other crits in ur slots. so now u really limited to the possible creatures to put in a ritual. ohh and it might be ur precious rarest crit and the other 15 crits u have in ur profile dont go well together with the new randomly decided and distributed token. that could in a bad combination really mess up ur whole battle strategies.
  13. yeah and i think we arent ment to have so much control about the tokens. thats why i suggested simply an option to delete those u dont want. i dont know if it is only me but if i would have some token on a crit that doesnt need them i would rather sacrifice it and get a new one instead of keeping it with useless tokens. it would just hurt my eyes to have a creature boosted with something that isnt neccessary. and even if it does nothing in a fight i would still feel like i have an advantage since my crit has token. there should be a begging section on the forum ;P
  14. just had an idea there could be a new item added in the shop giving u the option to do something with unwanted tokens. ok then lets collect names... who also thinks that it would be great if there were an option to either delete a token or as nex suggested have a cooldown but be able to discribute it randomly again? or any other idea doing something with the unwanted token?
  15. [quote name='lightsage' post='32844' date='Jun 6 2009, 02:30 PM']Anything to stop people from trading till the tokens are on the creats they want them on?[/quote] my frist idea was as well to be able to trade a single token away to be distributed randomly again. but then i realized as lightsage did that u could keep on doing it even with the really good tokens until the crit u want to have it has it. so i came up with the idea to delete it. from murs post i got the feeling that he doesnt want to give the player too much power over the tokens. there is already an elite that can afford everything in MD so they shouldnt get their tokens perfectly distributed. thats why i thought the only solution to the problem with having unwanted token was to complete delete them. as i said before u spend money for something u know might not prove valueable (might randomly end up on the wrong crit). but if u did spend money on it u should at least be able to undo the damage it did to one of ur creatures.
  16. [quote name='Lady Ailith' post='32812' date='Jun 5 2009, 06:12 PM']Maybe a solution could be found to discern between creatures getting the tokens. By this I mean, the creatures like trees that are mostly used in non defensive rituals do not get any tokens that are meant to boost certain stats and in doing so, affecting their natural abilities in a way that Lifeline pointed out in his first post. I like the tokens, and they have very interesting uses. However I do agree that there is a difference between a token boosting a creature or changing it it in some interesting way and actually affecting the creature in a way that for the most part makes it unable to be used for what it is needed for. So maybe keep the random selection, but have certain tokens miss out creatures they might 'damage' in this way.. this would only mean a couple of creatures, I think, as some effects (like the example with the wind drachorn) might make for interesting and imaginitive rit making ^^ p.s. if not a delete button, then a button where you can choose to make the token active or inactive maybe? You never know, you might regret deleting a token afterwards for some reason.....[/quote] yeah a button to switch them on or off would be the same thing but i dont think so much control about them was ment to exist. u could alter a fight too much if u keep switching the token on and off. i think deleting them would be the better option since they are disctributed randomly afterall. random because u should not have 100% control over them. and only those really hurting ur crits are the problem that u wouldnt want to switch on anyway. u buy something so u should be able to get rid of it again if it proves to be hurtfull to u. turning on and off is as i said giving to much power over something that is discributed randomly. but whatever u spend money on should not end up hurting u and curse u forever. if it is a curse u need to have an option to get rid of it not alter it. i however dont think that banning some tokens from getting onto specific creatures is good or even possible. and if only with a lot of work. the tree uses power so why would a power boosting token not be able to go on a tree? that wouldnt make sense. the problem is that if the tree has too much power it starts weaken defence instead of boosting it. and most players who dont know this will start loosing after some rounds and will most likely not even notice why. i doubt there are many people around who read the entire fightlog and not just the log from the first few rounds. this negative effect would only kick in towards the end and crucial part of the fight. i am sure it wouldnt be noticed and people start wondering why they keep loosing without realising that their trees started hurting them
  17. [quote name='Burns' post='32807' date='Jun 5 2009, 05:13 PM']you are overpowered enough the way you are, and now you want to delete a super-token from your wind drach just so you can use it along with angiens? :fool: i think that tokens should not be deleted, they all have their uses... and they give your tactics a more personal twist, you will be the one player who won't use angiens in the same rit as a wind drach, have you ever thought about that? tokens give your creatures uber-powers (your drachorn is just about the most destructive thing in the realms), so it's just fair that they close other strategic doors for you :lol:[/quote] lol i would never use my wind dragon with angiens anyway. i put token on 6 creatures that i only plan to use very rarely. right now i only have a token defence because i got no crits. i wont ever mix my token crits with non token crits anyway. tokens are way to overpowered and arent fair at all. i personally dont suffer from this at all. yes my wind dragon has those token but i dont care about them at all because i alrdy have my fix 6crits that go into the token rit and there arent any crits that need power or vitality in there. it was just a worst case example. [b]i made this thread for players who mess up their trees or other crits with a claw1 token for example. a tree needs a lot of wins after all to max and spending 1credit just to be forced to sac ur tree and retrain a new one isnt really nice.[/b]
  18. the token are randomly distributed for a reason and i doubt that will be changed. it will probably not and there are very good reasons why it should be randomized. the topic is only for those token that end up hurting some crits. and since u bought them and should also be able to remove/delete them again if they mess up ur precious crits. so please stay on topic and not turn this into a thread flaming tokens. the question is just if adding a delete option for token would be something positively seen by the community. ah and btw it appears that the bugged token has been fixed
  19. Hey i thought that it is very annoying that token for which u spend real life money in the MDShop could end up hurting u. There is not a single item in the MDShop that could turn out bad for u expect some tokens that restrict some creature on certain rits or even make them completely worthless. So in my point of view there should be the option to delete unwanted tokens from creatures suffering under the token effect. Let me present u an example here: Imagen u get a claw1 token on a tree with lets say 2000principle points. That would totally ruin ur tree. It would soon start to weaken (it would start weakening the def instead of adding def) ur crits instead of protecting them and even the regen for loosing xp wouldn’t work anymore the way it is supposed to. One single token would totally mess up the crit and make it worthless. Now u spend real money on that token and all it did was to screw up one of ur creatures. (And it can be much worse imagine those very rare token u almost never get on a wind dragon that leech a lot of vitality and power from other crits to the wind. It would insanely reduce the value of a wind dragon because u wouldn’t be able to put it together with an angien in the rit anymore. And the wind dragon doesnt even have any use for power. The wind would greatly weaken the angien and that with tokens that have a very slim chance to even appear on a crit. And u would for sure not transfer a wind dragon that needs insane age away just to make sure that it doesn’t get a specific token with low chances to appear.) In my point of view it should be possible to delete token from a creature. Those unwanted token that actually weaken the crit instead of strengthening it. I know that some of you don’t have token and probably don’t care about it but it would still be great if u consider this scenario happening to u. would u not be unhappy if one of ur rarest crits turns out weakening ur angien and therfore forcing u to not use it anymore? I am not doing a poll because I dont want newer players who dont really understand what the problem is to vote on it. That is why I decided to just collect names of players who think that there should be an option added to delete token that are already on ur crit. I will edit this post from time to time adding playernames who support this idea... EDIT: ok here a list of people whom i was able to speak to so far. they support the idea about a feature that allows u to delete token that are already on ur crit: Gauge Liberty *Princ Rhaegar* ladytwin aslien Lightsage Neno Veliki CrazyMike Thunder Lord *Clock Master* avengedeath Sharazhad Shady Jester xPo dst tankfans AntRamCastle Dayredeemer zeTsu grass Ledah AqlBeast adiomino Sparrhawk Shantu redneck Phantasm Cutler Fawe Memory .Chewett. Unbelievable Power BloodPrince Willem RedBeard baiano .Metal Bunny. Werewolfer *IBRUZU* Czez XinHun .Ailith. Kriskah Arcanu Death Bell Innundo Mcvitie .Cryxus. Death Ring MRWander Lady Renata chrispr Aeoshattr Azrael Dark Dhyone No one Marvolo Lupinus *MasterB* Pipstickz Renowan *frostas* darlec77 60 so far! awesome i never thought i would get that many supporters because i get a lot of replies like "i really dont care because i will never buy tokens" and because i only ask older players because i dont want this list to be uncredible because there are new player names on it that dont really understand the game mechanics well enough yet. BECAUSE SOME PLAYERS ON THIS LIST ONLY SUPPORT THE IDEA OF TOKEN DELETION AND NOTHING ELSE I WILL ADD THIS HERE: ALL PLAYERS ON THIS LIST WERE SPECIFICALLY ASKED IF THEY WOULD SUPPORT A NEW FEATURE TO DELETE THE TOKEN NOTHING ELSE. IF SOMEBODY CHANGED THEIR MIND PLEASE TELL ME AND I WILL REMOVE UR NAME.
  20. i have these tokens on a single crit and the battles goes perfectly normal. it targets single and after it killed 5 crits (4 rounds) the battle ended because it was too long even if the enemy has a 6th crit left. that is always like that in the ally vs nonally fight. so these token here work perfectly and no 7th crit is present: [claw1] [claw2] [blooddrop1] [blooddrop2] [blooddrop3] [goldtear] [blackdiamonds] [stardust] [antifreeze] [darkshield] [onyxfangs] so pretty much all token of the first 4 series dont give u this problem (these are all from the first 4 series expect the goldtear which i dont have and cant test) the only real big difference in later token is the added vitality. well there also come some new principle and xp calculations and stuff but those arent very different from the claw or blooddrop token. so i would conclude that the problem are the vitality giving tokens. kellethafire jewelshards osirisbelt purpurfrog (taken vit from crits to the one having token so probably not bugged) firedrop (taken vit from principles to the one having tokens so probably not bugged) sunshine those are the vitality giving tokens. purplefrog and firedrop should be fine. so the other 4 must be tested. who got one of these 6 vitality token on a crit without the other ones? we could quickly test it together in a fight. please contact me for that
  21. sweet it got finally "fixed"!!! i am really happy with that i even support the skilldamage... i just feel sorry for those who were forced to get really unbalanced in order to be able to get honor and had no chance to use the advantages of it. now i have to see how bad that skilldamage really is
  22. i know this sounds totally wrong coming from me because i have 2k losses more than wins since almost the beginning of this year. i never expected it to turn out like that. when i started getting 2k losses more than wins only 3 other players had 1000+ losses more than wins and the rest was at about 300losses more or close to balance. but 2 months later a lot of people started to follow and gained huge amount of losses as well and by now almost everybody on mp5 has 1000losses more than wins. but i would also welcome a rebalancing of the realm and if possible a barrier as to how off ur win/loss ratio can be. for example not allowing more than 500 losses more than wins or vice versa. this cant be fixed by players trying to rebalancing the realm themself. a lot of players are using this unbalance for the purpose. they wont go through the trouble to regain 1000victories and as a result loose all the benefits they had from the unbalance. so let me propose another idea: but first let me quickly summarize why most players wont fix their win/loss ratio. huge advantage because of it. and they would have to gain at least 1000victorys to be back at balance which takes months to do and they themself would have nothing from going back to balance - they would actually hurt themself with it. and many other reasons. so lets see if we the community can as a whole and not a few selected players influence this game and mak a big change happen. lets make a list of people who would like a rebalaning of the realm and something that prevents it to get unbalanced again. collect as many names as possible so that mur will see how many players would like a change. in my opinion this is the best idea to try to "fix" this situation. i know that MD is NOT a democraty but i doubt that if we collect 100+ names of players who would greatly appreciate a change mur would ignore it. especially since this cant be fixed by player initiative at all.
  23. all old rpcs had their spell docs revealed on forums. and i think the new ones should as well because some of them have spell docs from retired rpcs. it wouldnt be nice if a player does a lot of work for a spell doc he already has just because some rpcs feel like which doc they have should be secret. its not fair to old rpcs whose papers are posted on the forums and especially not to spell doc collectors that might reviece a doc they already have
  24. gold is pretty limited in my point of view. u cant make alts to buy it for credits since it needs huge amounts of xp that even exceeds mp4s xp cap. and only 2 gold coins are rather easly accessible in the shop the other 3 take a lot of credits. and shop resets are really limited. silver has no value in my point of view nothing stops ppl from making a new account sending it a gift of 5 credits and then buying metal orbs with the bonus silver coin.
  25. woah dont get me wrong i never attacked the market place i just stated my opinion on the value of silver and gold coins. and that i dont get how people tag them as being worth this much or this much.
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