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Everything posted by Aia del Mana
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Item 2: Angien Egg. Age: 2022. 16 plushies
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Item 1: Rustgold drachorn egg. Age: 2690. 11 plushies Item 2: Angien Egg. Age: 2022. 11 plushies
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Item 1: Rustgold drachorn egg. Age: 2690. 9 plushies Item 2: Angien Egg. Age: 2022. 9 plushies
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Item 1: Rustgold drachorn egg. Age: 2690. 7 plushies Item 2: Angien Egg. Age: 2022. 7 plushies May I confirm that Blackshade Rider did indeed bid 73 plushies on the Death Fenth, to defeat a previous bid of 11 plushies?
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flectentem re | magicae interiorem
Aia del Mana replied to Fang Archbane's topic in Contests, Quests and Adventures
If 'tis a recipe you seek Of re-viviscent mystique And Magic Principles unique - then hear me speak: First take Cyclicity Return to life at it's mercy But know that its duality were truly deathly. Then the Elements you desire Earth, Water, Air, and Fire A transfer doth transpire for a vessel to acquire. Then take one with living breath Cast Entropy upon its flesh That it should take upon its death and grant a Fenth. To Balance death one should surmise To bring undeath were it's sure prize Vessel, Fenth, and Soul arise to life's reprise. -
I had noticed several who do not participate of combat - they whom, of choice, give not vitality to creatures they possess, or who possess no creatures. It were they that may pass freely without risk of assail. If one dost wish role-play within the realm that were separate of combat, there are many sanctuaries that may serve well. As it were, I believe that to choose whether one doth participate in combat should be a choice that requireth not drastic measures as those above - it should be a simple choice, that may be activated with a Wish-Point, mayhap?
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Of Forest Fae - a quest of the Anniversary
Aia del Mana replied to Aia del Mana's topic in Previous Years MD Birthday threads
In order of submission, here are the entries, and following them, that which I have judged of them. Of note, if thou didst mention of statistic of the creature in thy submission, I have removed it for brevity, as it will not contribute toward the final score. I have also made minor changes to the entries that do retain the meaning, but improve the ease of comprehending. In doing so I have attempted to make as few changes as possible, that the meaning were conserved - yet, for some submissions, as they did not follow the format of entry, I have had to reword them significantly so that they do. In attempting to be as fair as possible, I have taken what I believe to be the strongest scoring function of each ability that were suggested, and scored accordingly. MRF's entry (of note, I have had to reword this significantly). Lore: Simple, but fitting to the story, although I would have appreciated a further explanation of why these creatures do have this ability. I do believe that in good design of a creature, one should give the lore further depth, which were a bit lacking. Abilit(ies): Of the Dodge Aura - I was quite unclear as to how the Dodge Aura did work in combat. As it were described, the attack would instead land on another creature - doth this include a creature of the opposing combatant? Could an attacker who doth attack into this aura instead attack itself? If it were not so, and merely that the attack would land on another creature of the defending ritual, I would think that this would merely have the effect of making the Fae last longer in the ritual than the other creatures. If it were so, I cannot see how this has any efficacy against the Freeze ritual, except to last longer against it. Of the Thaw Aura - I must assume that the Thaw Aura must work even if the Fae were frozen. It doth seem that as the majority of strong rituals do employ six or more Freeze Auras, and the Freeze Aura will cancel the aura of any creature that were frozen, this were not a suitable counter-ritual. The assumption of your explanation of these abilities is that you do not assume that they will freeze your entire ritual - when in fact this appears to be the dominant offensive ritual of the realm. Furthermore, if one doth add this to a ritual which prominently features multiple Freeze Auras, its effect would be to strengthen it, making the dominant ritual merely more dominant - a rather undesirable change to the combat of the realm. Of the Lore, I will give two out of five points. Of the Abilities, I will give two out of five points. Of the Explanation of how it may change combat, I will give one out of five points. For this, a total of five points of fifteen. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Pipstickz's entry (I have changed little of this, although I have needed to add paragraphing, for readability.) Of the Lore: I enjoyed the tale that thou didst tell, of Udgard, and Braiton. It doth seem that it were a flavour of Lorerootian and Golemian creature that didst arise of Udgard's healing; one where a creature of the forest did take on the elements of the realm. The only negative point of note, which were significant, but which I may overlook, were that the infusion of these elements could have had some relation to the ability of this creature. If it should grant one a partial immunity to the Freeze Aura, then I cannot see why it would have frozen the nose of Udgard, rather than to bring it warmth. Of the Ability: This doth appear to circumvent the Freeze Aura's ability in a unique way, that the other contestants did not think of. Presently, the Freeze Aura doth cancel all abilities of the frozen creature. However, as this creature doth create the antidote outside of combat, freezing this creature will make no difference to the efficacy of the antidote. As thou didst state, one canst balance the efficacy of this antidote, so that the Freeze Aura doth not lose relevance within the realm. Of how it doth change combat - I agree that it may change it significantly, although it were, in hypothesis, a creature that could turn Freeze from the strongest present ability into one of irrelevance. As I did state afore - I am interested in the lore and the concept; the numbers for this may be balanced as necessary. Of the Lore: Five points, and easily the strongest submission of Lore in this competition. Of the Ability: Four points, of which the single point were deducted for a single reason, that it doth not correspond to the lore that thou hadst written (although it certainly doth do so for that within mine own diary). Of how it may change combat: This would result in resin becoming a more scarce resource of the realm, but as it doth stand, in assumption that it should be accessible, this can be made into a fair counter to a Freeze Aura ritual, unless the Freeze Aura ritual also doth use this antidote. In that sense - the strongest ritual will merely remain the same, except that it will also have the antidote applied to its creatures. It doth seem as this merely adds to what one I have heard stated as "Power Creep" - that the addition of new abilities should also make the overall strength of creatures meeker. It does little to change the strength of Drachorns and Snow-men. For this, I will give this two points, of five. This will total eleven points. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Ungod's entry: Lore: Where Pipstickz has provided lore of the realm, Ungod has provided lore of the other-realm. Although it doth not tell a story, it doth provide of depth, and were fitting to the story. This I shall award four points, of five. Ability: An interesting one. It doth seem that the unique one of the three were that to unfreeze all frozen creatures for a single round, when it may happen. To heal or to steal life were already present within the realm; so it doth seem as the change in order of the three were merely to balance out the strength of the unfreeze ability. As it were, I shall take the merits of the ability, which were, at essence, "Unfreeze", targeting "All". This were an elegant ability, for which I shall give it five stars. How it may change combat: A reasonable explanation. Thou didst only explain in the final paragraph that the unfrozen creatures would merely be those of one's own ritual - not those of the opposing ritual. If it were frozen, then it may not perform this ability - so it doth seem that to use this creature against a ritual with many Freeze Auras should be ineffective. Yet, I will add here that this ability, with a small change that were implied in thy initial description (that it should unfreeze all creatures, in both rituals rather than just within its own), would indeed counter the Freeze-Aura ritual without adding strength to it - to add this to that ritual would result in unfreezing the opponent's creatures that thou hadst frozen - so that it that doth not make the dominant ritual more so. I do think it were possible to make the strength of this creature balanced, while making Drachorns weaker in comparison. I shall give this, also, four points of five, for its elegance and result that the dominant ritual would not be strengthened by its addition - although its efficacy doth seem rather dependent on its ability to avoid being frozen, which were oft not the case against a ritual with six Freeze Auras. Thirteen points shall be the total. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Ignuus's entry (with paragraphing): Of the entries, I should say that this did bring the most mirth to read, although I cannot state that to create mirth had been in the criteria for allocation of points, in scoring. Of Lore: I suspect much of the lore was also present in the explanation, so I shall include that within the points allocated also. If one dost distil the lore down to its essence, I should think it were thus: These creatures are automata which were commissioned by King Turtelius, as a gift for the Lorerootian monarch. They carry Kelletha Fire, which may uniquely unfreeze those creatures that should be encased in ice. As many of them broke down, and few were created, these are exceedingly rare to come by within the realm. For this, I will grant three points. Of the ability: As far as I may tell, this were a variation of the Anti-Freeze Aura - instead of choosing a random creature and unfreezing it, this ability is, in most cases, stronger, as it doth cancel one freeze aura, whoever it may target. I were then quite confused that this creature could then be frozen by a second Freeze Aura, although, if I did understand correctly, in essence, this aura is functional even if this creature is frozen, although the creature itself may then become frozen by another Freeze Aura that had not been nullified by this ability. Although the explanation doth appear convoluted, in essence, this were a very elegant ability - "Nullify one Freeze Aura" cannot be any more elegant, and for this, I shall grant four points. I do note that this would require a change in the rules of combat the realm - that a creature may have its aura function even though the creature itself were frozen - which were the reason that a single point were lost here. If one were to add this to a ritual with multiple Freeze Auras, again, this doth arguably make it stronger, if this counter-aura doth target one of the opposing ritual. However, I should also note that, as implied, the creature may cancel a random Freeze Aura of an allied creature. In doing so, this may indeed be its own balance, in the way that Ungod's was also, and I shall score this version of the ability, which I deem superior in balance and concept. As this creature merely nullifies a Freeze Aura - and if there were none, there should be little effect - there were much scope to give this creature strength, so that it should be useful in combat. For this, I will give five points, as I do believe this indeed doth counter an opposing Freeze-Aura ritual very well. This should result in a total of twelve points. I do declare Ungod the winner of this competition, although I should state also that I think that the ability of Ignuus were my favourite solution, and the Lore of Pipstickz were my favourite lore. I shall send thee the Code of Transfer for the Root Warrior, Ungod, and hope it serves thee well, although afore that, I shall petition the Treasure Keepers for other rewards for this quest, that they may also be given if deserved. -
Of Forest Fae - a quest of the Anniversary
Aia del Mana replied to Aia del Mana's topic in Previous Years MD Birthday threads
I shall close entries to this contest at the end of the twenty-seventh day of the month, Server Time. Following it, I shall publish the entries, with commentary. -
I do note that mine hours within the realm were different to that of most others. If I am present, I should like to volunteer, but for the good of all, I shall be the first to leave it, if the quest would proceed better without myself.
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Save your Patient - A Hangman style Tournament
Aia del Mana replied to Nimrodel's topic in Previous Years MD Birthday threads
@Nimrodel I have answered thy message. I do note that it may be difficult for one who hath an inhabitor, who doth live where night were day, and day were night, to participate, but I shall do as I am able. -
I would think that it were not possible to satisfy both roles at once, Pipstickz - if the creature doth remove negative statistic, it cannot also add it. I can think of some who do have negative statistic, and seek to make it greater, and do use this to their benefit in combat. Such a creature would allow them to strengthen, in that area, with little effort.
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Mystery tournament III
Aia del Mana replied to Sunfire's topic in Previous Years MD Birthday threads
I should also like to participate. I shall be needing the aid of the Illusions, that Chewett hath created for this purpose. -
In memory of Awiiya, I should like to play this same game, this anniversary of the realm. Yet, the common citizens, of which I were also, oft cannot perceive time as trees may. Hence, I should think to play it in a shorter period of time, yet without losing the patience and resilience that it doth nurture. The rules for such a game are as follows: I possess, presently, a flag, which at any time, may be taken from myself by another. For one to take it, she must post within this thread, as a reply: "I, (name), have taken the flag from Aia". For example, if Lintara were to take the flag, she would say "I, Lintara, have taken the flag from Aia", and if Shemhazaj were to take it from Lintara, he would say "I, Shemhazaj, have taken the flag from Lintara". One should also quote the previous holder of the flag. However, as one doth grasp the flag, as with saplings, one's branches do lignify, that thou canst not reach out to take the flag again, once one has held it. Thus, within this Forum-Thread, one may only take the flag once, and thus may only post within this thread once. One should ask, what were the purpose thereof? Ah, but if one canst hold the flag for twenty-four hours, without another taking it from them, they shall win this contest. As this were not a game that doth require great effort, but merely one of great patience, there shall be but a single prize for't, and that shall be to the one who doth win. To prevent alternate-vessels from partaking in this contest, one cannot participate if one's player number were 259394, or greater. Additionally, existing alternate-vessels may not partake of this contest. Alteration or revocation of a post will be treated with disqualification from this contest; however, if two people do manage to take of the flag at once, the last to take of it shall be the one in possession, until it is captured anew. I shall sponsor a Pimped Grasan to the winner, unless the Treasure Keepers do decide to give a reward in its stead. This contest shall run until one were declared victor, even if it doth pass the end of the Anniversary.
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Save your Patient - A Hangman style Tournament
Aia del Mana replied to Nimrodel's topic in Previous Years MD Birthday threads
I would like to enter this contest, if it please thee. ~ Aia del Mana, 113041 -
Of Forest Fae - a quest of the Anniversary
Aia del Mana replied to Aia del Mana's topic in Previous Years MD Birthday threads
@Ungod, that is indeed what I had hoped should occur, however, this were not within mine jurisdiction. If one were to provide an entry that were exceptional, I should think that those who do donate prizes would consider an Anniversary creature. -
Of Forest Fae - a quest of the Anniversary
Aia del Mana replied to Aia del Mana's topic in Previous Years MD Birthday threads
If thou canst, please use the following headings in thy response: Lore: Ability: How it changes combat/interactions: -
Of Forest Fae - a quest of the Anniversary
Aia del Mana replied to Aia del Mana's topic in Previous Years MD Birthday threads
A translation, of the common-tongue, as were requested by MRF: -
Of Forest Fae - a quest of the Anniversary
Aia del Mana replied to Aia del Mana's topic in Previous Years MD Birthday threads
A good question. I should think that for the sake of fairness, one should send a private message to myself. -
Thy quest, this anniversary, were one of simplicity - and I affirm that simplicity and elegance were key. Give form to the above winged-being, with guidance proceeding: Of its lore, one paragraph. This should be consistent with the above story, although thou'rt encouraged to elaborate further, with artistic licence. Points shall be awarded for well-written lore, consistent with the aforementioned tale and of its character in combat. Of its character in combat, one sentence. The statistic, nor the vitality of such a creature were of little consequence - this sentence should merely explain of a single unique ability. Points shall be awarded for elegance and simplicity, as well as how it may usher a change in the present strength of rituals. Of how it doth change combat, within the realm - one paragraph. I do note quite the preponderance of rituals that do use the Freeze-Aura, and I encourage those that enter to think of how one may counter a multitude of Freeze-Auras, that may restore balance to combat thereof. I do note that presently, the Anti-Freeze-Aura were in fact nullified by the Freeze Aura, if one doth freeze the holder of that aura, and thus it were presently an inadequate counter-ritual. Points shall be given for the following: - How it may counter rituals with multiple Freeze-Auras (especially if one canst counter it without making those rituals stronger, if one doth add this new creature to it) A small bonus shall be awarded if there are interesting interactions with currently existing abilities of the realm. I should like to offer a Lorerootian Root Warrior to the best entry, although I would that those who do give rewards of the Anniversary of the realm should appropriate a prize in its stead. Entries to this competition shall be open to the end of the Anniversary. One may enter multiple times, of which the best scoring entry shall be used.
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I do believe the addition of a Boss-Heads Contest should make it easier for one to run such a competition, as that of Sunfire presently. I had considered entry to't, but fear that I should lose the tokens upon mine creatures to be competitive for't.
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I understand, and wish not to burden Chewett further. I would think it quite impossible to attack thee while thou wert dead, again, so even if Chewett were to remove the alt quality, it should be for rather mere gain, presently.
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I believe that I am still deemed an alt of Fang, as I am unable to attack him.
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I would like to add mine thoughts to this discussion, although I cannot claim to be of Golemian or Necrovian descent. While I had never had opportunity to visit the Island of the Gateway myself, I had heard that there doth lie upon it an Aramor Assembler - such a landmark doth not exist upon the mainland. To assemble an Aramor within this construct, one doth require many resources, and one who were able should then obtain an Aramor Fenth, that may create eight Aramors. I would wonder what doth occur when one attempts to construct an Aramor, but without all the required resources. Perhaps, if one were to assemble one without a Fossil, or without a Crystal - the resulting Aramor mightst be formed, yet incomplete. If I do recall, Golemus were an island that had many constructs, of many scientists. Mayhap, the Aramor had been one of them - one that had taken many iterations, until one had stumbled upon the correct recipe that were within the Assembler today. If such a scientist had attempted to construct an Aramor, but had not known how to do so, mayhap, an Empty Aramor might have become. I do note that the Empty Aramors do wander Golemus, bound to none, while all other Aramors within the realm were bound to another being, as a creature of allegiance. Perhaps it were the absence of the soul that were bound - thus making one an Empty Aramor - that thus doth make these unable to be bound in the same way. Thus they mightst be fated to roam the island for eternity - as they cannot be sacrificed at an Altar. Of the Shades, I cannot claim to have expertise. Yet, I believe that it may have been Khalazdad that had once studied them, and found them to have been formed of imbalance. Perhaps it were the eternal cycle of roaming of the Empty Aramors that doth bring about the eternal roaming of the Shades, within Necrovion - for the imbalance that were formed of an eternal being, never to return to naught, must bring with it another. In another realm, one mightst consider the presence of matter, and anti-matter, that were formed of one another. Mayhap, this were the Shade and the Empty Aramor - a soul without a vessel, and a vessel without a soul.