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Aia del Mana

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Everything posted by Aia del Mana

  1. The hookah within the store were no longer of use, and the quest behind it were also no longer in existence. However, as it's function doth depend on the stage of completion of this old quest, so too will one see a difference when one uses it. I believe it would be appropriate to repurpose this clicky (and maybe also place it in a more appropriate location).
  2. I did find many pitfalls in creating this character; it is through this that I did discover that if it should grant a key, it should also not grant of aught else.
  3. NPCs which grant keys - such as the Shop Guardians - will not increment one's wins or losses regardless of the outcome, nor will they grant heat scars. This, I believe, is intended behaviour, to encourage combat with other players, and also to avoid being capped by NPCs.
  4. What group/land you represent in your request: LorerootAmount of Storage wanted (items): 1000Amount of Storage wanted (creatures): 100How much you would pay for this: A one-time payment of beautification of Marind Bell, or another land of the Grand Duke's choice. This will involve removal of as many arrows and arrow-signs as possible, and replacement with larger path clickies. (This had previously been commenced in Marind Bell, but I was advised by Ungod, it's treasurer, that the Marind Bell treasury could not render fees for such services.) Location you would put your treasury: Within one of the dwellings in the boughs of Raven Hold (where there do exist some unused building-clickies).
  5. The remaining scene is now completed. What were the problem for which there shall be a solution?
  6. Necrovion is also labelled; save for one of the scenes which were only accessible by the dead.
  7. In regards to death from trespassing Necrovion, compared to death from another player using a murder-weapon, I would agree that the former arises with much less controversy than the latter. Given that this were the case, mayhap, the former should come with some penalty (an example would be that lashtal will gain 10% of the stats of the trespasser, who will lose the same), whereas the latter should not. Death, as I see it as a mechanic in the game, is essentially removing one's ability to interact with the realm, including clickies, creatures, and other players. Azull's new method of resurrection, I believe, were a positive change in terms of balancing death other than death from trespassing within Necrovion - as largely, the player who trespasses has ample warning of the consequences, and also a very reasonable method to purchase safety from the consequences. I think the issue is that all death is treated the same in terms of how one is able to resolve it. As it is intended as a deterrent for specific actions, it should be sufficiently difficult to resolve such that the deterrent remains. There is an obvious difference between the relative difficulty of revival presently, with the easiest being payment to someone who has ability to revive, and the most difficult being a community effort to collect flowers. I would think that if the community wished to revive a player, then the method for them to do so should be much easier than the time required to collect this number of flowers, whereas, if the community did think it were deserved, then the method for self-revival should still exist, but be more difficult.
  8. The tool is working wonderfully. I am attempting to make the descriptions engaging (and sometimes, hopefully amusing). Many thanks for creating it.
  9. I have commenced upon Gateway Island also, and will edit this post when it too were complete. edit: Gateway Island were also complete.
  10. As previously, I will update Loreroot with this new function. edit: All clickies in Loreroot are now labelled with this function.
  11. I have inspected the scene and replaced the clickie. The issue in question appears to be related to the Language Strings @Chewett - it appears that if one assigns this specific language string to the clickie, it will cause the behaviour which Fyrd doth describe. I believe it is likely because the language string in question has a backslash character within it - incorrectly; it reads "Jester\'s Door". I have set the language string to another clicky without function (item20) in the scene; when the language string issue is amended, it may be reapplied to the appropriate clicky. For now, the clicky will glow and function as intended, but no route-name will be displayed until the language string issue were resolved.
  12. Else is victorious, and shall proceed to the finals.
  13. Many thanks to all for the well-wishes; and for all the friendships that I have had the pleasure of making through this community.
  14. It appears that this warning is now gone, and the totemiser's function remains intact, with thanks.
  15. Creatures do not gain wins if the player is capped at the limit of her heat-scar tolerance, whether or not the battle were deemed Sword or Sword Balance. This is not new behaviour, and so I believe it were intended.
  16. The last time I had used the totemiser was prior to the "php upgrade" that this realm had underwent, and there were no such warning when I did so, so I believe this is either related to the new interface, or at least, related to the php upgrade.
  17. When attempting to load a heat-jar into the totemiser, this error appears. I note that the totemiser is otherwise completely functional.
  18. Ah; I have made a mistake in a single coordinate. The others, I believe, are functioning as intended. Herewith, the incorrect coordinate: $spotx['4']['1x2']['13'] = '377x337'; Edit: This has been fixed, with thanks. This thread, I believe, may now be closed.
  19. Were not the "Profile Rewards: XP" in the upper line referring to the Heat Scars gained after this battle? (And of course, if it were so, it should be altered to say "Heat Scars".)
  20. I have uploaded a map for realm 4 (the indoor portion of the MD Archives). I have also made note of the coordinates of each room's location in realm 4 - they are within the spoiler-tag below; @Chewett or @Muratus del Mur may I have these uploaded? They will need to replace the previous map-marker locations for the same spots (as the map were now different).
  21. Today Fyrd did elaborate to myself of an issue with the maps, other than the map of Realm 1. It is noted that the map background artwork is absent, but the markers for player locations are still functional. One notes that the map for realm 1 were different - in the sense that the map is comprised not of a solitary background illustration, but instead of multiple illustrations displayed as clickies; other realms (such as realm 3 and 7) are instead coded as a background illustration. Below were the result when one attempts to access the map from a location outside of realm 1.
  22. I have awarded Kaya the Wishpoint on behalf of Demonic God. edit: I have made a mistake in the description of the wishpoint reward; the reward I had meant to grant had been for Kaya's performance in the wonderful quest "A Hunt for Darvin" - please pay no heed to that which I had declared above.
  23. In the round against redneck, he has successfully lost (and therefore would proceed) out of myself and him. I shall await the round against Pipstickz.
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