Jump to content

Laphers

Member
  • Posts

    267
  • Joined

  • Last visited

  • Days Won

    4

Reputation Activity

  1. Upvote
    Laphers got a reaction from Kyphis the Bard in Resources adding to the Scene   
    My research should not be taken as fact.  You'll notice that my research asks more questions than it answers.
  2. Upvote
    Laphers reacted to Ackshan Bemunah in [SIGSEGV]   
    [SIGSEGV]
  3. Upvote
    Laphers got a reaction from lashtal in Resources adding to the Scene   
    My research should not be taken as fact.  You'll notice that my research asks more questions than it answers.
  4. Upvote
    Laphers got a reaction from Change in Whisper in chat   
    Just a quick thought. What if the people outside of the whispers were able to notice that there were whispers happening? So everyone else would see "*Laphers whispers to Guillak*" but they wouldn't see the message. Then people can see interactions taking place but not the content (unless the logs are pulled)
  5. Upvote
    Laphers got a reaction from Ivorak in Resource Balancing   
    My suggestion:
     
    Rename Memorystones to Stones, increase the amounts and  create random stone resources upon harvesting like the herbs (coal, granite, shale, sandstone, flint, memorystone, etc.). This could allow future expandability without adding a new resource later.
     
    I have not collected stones so this suggestion should be taken with  a grain of salt and input should be sought from those who do gather them.
  6. Upvote
    Laphers got a reaction from Jester in Interesting use or combination of existing features   
    Inner Magic (and maybe spell pages too) + MD Script - people can cast spells that they have on people using a scripted clickable. For quest creation
     
    Combat + MD Script - scripter can create a ritual that questers can attempt to fight.  Rituals should probably not be from either person's list of rituals and not count towards heat/wins/etc.
  7. Upvote
    Laphers got a reaction from The Warrior in Interesting use or combination of existing features   
    Inner Magic (and maybe spell pages too) + MD Script - people can cast spells that they have on people using a scripted clickable. For quest creation
     
    Combat + MD Script - scripter can create a ritual that questers can attempt to fight.  Rituals should probably not be from either person's list of rituals and not count towards heat/wins/etc.
  8. Upvote
    Laphers got a reaction from Rophs in Non Fighting Guilds And Their Fighting Issues   
    What if each land was given a giant erolin storage device? Guild members can access the shared heat for their purposes. People with citizenship can donate heat just like they do for Protectors currently. And perhaps a portion of heat generated from Alliance vs Alliance fights automatically go to the storage of their respective lands.
  9. Upvote
    Laphers got a reaction from Ackshan Bemunah in Resource Balancing   
    My suggestion:
     
    Rename Memorystones to Stones, increase the amounts and  create random stone resources upon harvesting like the herbs (coal, granite, shale, sandstone, flint, memorystone, etc.). This could allow future expandability without adding a new resource later.
     
    I have not collected stones so this suggestion should be taken with  a grain of salt and input should be sought from those who do gather them.
  10. Upvote
    Laphers got a reaction from Chewett in JOB: need up to 5 people for wordpress related job   
    I know how to copy and paste.  I haven't used Wordpress but I have used various other PHP based CMS's.
  11. Upvote
    Laphers got a reaction from Neno Veliki in Resource Balancing   
    My suggestion:
     
    Rename Memorystones to Stones, increase the amounts and  create random stone resources upon harvesting like the herbs (coal, granite, shale, sandstone, flint, memorystone, etc.). This could allow future expandability without adding a new resource later.
     
    I have not collected stones so this suggestion should be taken with  a grain of salt and input should be sought from those who do gather them.
  12. Upvote
    Laphers got a reaction from Dragual in Resource Balancing   
    My suggestion:
     
    Rename Memorystones to Stones, increase the amounts and  create random stone resources upon harvesting like the herbs (coal, granite, shale, sandstone, flint, memorystone, etc.). This could allow future expandability without adding a new resource later.
     
    I have not collected stones so this suggestion should be taken with  a grain of salt and input should be sought from those who do gather them.
  13. Upvote
    Laphers got a reaction from Kyphis the Bard in Drinking bottles for the cube-pub event participants   
    Maple Whiskey
    A dark amber whiskey lightly flavoured with Loreroot maple.
  14. Upvote
    Laphers got a reaction from The Warrior in Resource Balancing   
    My suggestion:
     
    Rename Memorystones to Stones, increase the amounts and  create random stone resources upon harvesting like the herbs (coal, granite, shale, sandstone, flint, memorystone, etc.). This could allow future expandability without adding a new resource later.
     
    I have not collected stones so this suggestion should be taken with  a grain of salt and input should be sought from those who do gather them.
  15. Upvote
    Laphers got a reaction from Menhir in Resource Balancing   
    My suggestion:
     
    Rename Memorystones to Stones, increase the amounts and  create random stone resources upon harvesting like the herbs (coal, granite, shale, sandstone, flint, memorystone, etc.). This could allow future expandability without adding a new resource later.
     
    I have not collected stones so this suggestion should be taken with  a grain of salt and input should be sought from those who do gather them.
  16. Upvote
    Laphers got a reaction from Sunfire in Resource Balancing   
    My suggestion:
     
    Rename Memorystones to Stones, increase the amounts and  create random stone resources upon harvesting like the herbs (coal, granite, shale, sandstone, flint, memorystone, etc.). This could allow future expandability without adding a new resource later.
     
    I have not collected stones so this suggestion should be taken with  a grain of salt and input should be sought from those who do gather them.
  17. Upvote
    Laphers got a reaction from Pipstickz in Resource Balancing   
    My suggestion:
     
    Rename Memorystones to Stones, increase the amounts and  create random stone resources upon harvesting like the herbs (coal, granite, shale, sandstone, flint, memorystone, etc.). This could allow future expandability without adding a new resource later.
     
    I have not collected stones so this suggestion should be taken with  a grain of salt and input should be sought from those who do gather them.
  18. Upvote
    Laphers got a reaction from nadrolski in Resource Balancing   
    My suggestion:
     
    Rename Memorystones to Stones, increase the amounts and  create random stone resources upon harvesting like the herbs (coal, granite, shale, sandstone, flint, memorystone, etc.). This could allow future expandability without adding a new resource later.
     
    I have not collected stones so this suggestion should be taken with  a grain of salt and input should be sought from those who do gather them.
  19. Upvote
    Laphers reacted to dst in Resource Balancing   
    How about you get a different byproduct when you collect from certain areas.
    For example: you collect memory stones from GG, you get something (mountain related). You collect from Necro you got something else (something that you'd get by collecting in a plain's mine).
  20. Upvote
    Laphers got a reaction from Chewett in Resource Balancing   
    My suggestion:
     
    Rename Memorystones to Stones, increase the amounts and  create random stone resources upon harvesting like the herbs (coal, granite, shale, sandstone, flint, memorystone, etc.). This could allow future expandability without adding a new resource later.
     
    I have not collected stones so this suggestion should be taken with  a grain of salt and input should be sought from those who do gather them.
  21. Upvote
    Laphers got a reaction from Kyphis the Bard in limit the number of adepts that a player may have   
    So the easiest way to get someone to leave the game is bump them up to mp6?
  22. Upvote
    Laphers reacted to Chewett in limit the number of adepts that a player may have   
    No, See Peace.


    Although, it looks like you are being sarcastic, In which case a counter argument is that after peace was mp6, she was a lot less active.
  23. Upvote
    Laphers reacted to awiiya in Land Loyalty   
    Idea:
     
    Instead of reducing every few days, disregard all loyalties but the currently active one when calculating bonuses.  So you can have a high score in a lot of lands, but only one is active at a time.
     
    As was suggested by Passant 2 years ago (Pip linked it):
    http://magicduel.invisionzone.com/topic/11291-make-land-loyalty-decrease-ap-only-for-citizens/
     
     
    Awi
  24. Upvote
    Laphers got a reaction from awiiya in Shared item bug   
    Trying to collect resin at 1_-4x1_1 on Jul 23 02:10 (approx)
     
    error removed by chew
     
    Eagle Eye posted that something like that happened to him too here.
  25. Upvote
    Laphers got a reaction from Kyphis the Bard in Sanctuary's View Cube   
    I would echo what yrthilian is saying about clickables. A few years ago you issued a challenge encouraging people to try to build a compass quest in the clickables.  While building something along those lines I found it odd that there seemed to be no rhyme or reason to where clickables were or were not. I would say that putting a clickable in (almost) every scene could be very useful to those who would like to build something that spans the entire land.
×
×
  • Create New...