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Fyrd Argentus

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Everything posted by Fyrd Argentus

  1. Do please reply to this post as additional items are found. I hope Chewett deletes them from this list as they get fixed, as there is no value to the historic record here. QDOC - "setup" > "set up", oxford comma after "rewards", "his" > "their" (gender assumption) Profile page - "considere", extra tab before "Current Consecutive Days" wraps line, oxford comma after "drawn avatar" Uploading Custom Avatar - "also that IT HAS not been " add words Creature Page "soemthing" Spellbook - "are are" double word, "in such A way" add word Wish Shop - Guardian Army description "but but" double --Mirror Ritual - "oponent" 2p's --bottom of page - "tu" > "to" Item Inventory/Transfer/More Information - para 1 - "usualy" 2L, "do not mistake them BY inventory weapons" > "FOR", "wont", "setup" > "set up" - para 3 - "actualy", "reson", "comitee" - para 4 - "wont", "actualy", "comitee", "dont", tottaly, wont, beeing, wont, nogocible, defenetly, indentintly, easyor - para 5 - "the other PART" > "the other PLAYER" or PARTY, "valuibles", "wont", ".!" {this should also probably be re-written, where it talks about value points (obsolete name), and that there is no money - there is now, SC, GC....} - para 6 - "commitee", "?.", capitalize "i" twice MD Shop - "have ," (no space), "cant", 2 spaces in line after your - "you have 1 shop resets" (not plural), "wish SO by" > "TO", "untill"
  2. Can't really see it all as I fall "asleep"
  3. But I've seen red dots on the map in the last few weeks, labeled MP8, and that is how they were explained to me. Changed? Or a bug?
  4. total xp reported top of every category in Credit-based shop
  5. Battle results, bottom. Stats vp reported (winertia)
  6. Battle results tab. Individual creatures are reported to have gained/lost xp
  7. Battle results summary. Three places - profile rewards, under each creature, and xp total at the bottom.
  8. Similar issue, we have two kinds of loyalty now. Shops don't specify which sort is needed for purchases.
  9. As we wander around, luck gives us "value points"
  10. If you put your words in parenthesis (like this) it will come out in gray italics. This is used for Out-Of-Character chat, to ask questions about how the game works or things in the other (dream) world. There is a little box below the chat that you can check to make all your words come out this way, until you uncheck the box. If you put your words inside asterisks *like this*, your player name will be added and and it will all come out as blue italics. For instance, if you type " *throws the ball.* " it comes out Yourname throws the ball. This is generally used to show actions, rather than spoken words. If you add words after your actions, it does not add on your name, and makes the asterisks and the stuff between into blue italics. For instance, if you type " *throws the ball.* Gotcha! " what you get is " Yourname: *throws the ball.* Gotcha! ". Obviously this is a combination of action and spoken words.
  11. And why would I want to do it? (This is not a duplicate of Clair's question - coming from quite different directions IF YOU DON'T KNOW THE ANSWER!)
  12. If you're having a good time - you're winning! You don't want the game to end, do you? Happiness is a state of mind....
  13. MP1 is a player not yet launched into the game. MP2 is something used by Admins, never seen on the loose. MP3 is the true starting point in the full game. MP3's can only be fought by MP3's. MP4 is the next advanced level. It allows you to get into alliances. MP4's can only be fought by MP4's. MP5 is the fully developed combat level. This is where the majority of players end up if they stick with it. MP5 and above can only fight among themselves. MP6 is a "Protector" and gains powers to help their followers. They need the support of enough adepts, and our population only supports 2-3 right now. MP7 utilizes some advanced powers to morph their character - very mysterious (meaning I don't know much). They are few.
  14. Buy more creature slots in the shop for credits. This can be money, but there are other ways to get credits (read up on that in the shop). But buying things in the shop does help support the realm. At present the MD realm is mostly run by unpaid volunteer effort, so every penny counts!
  15. You have a certain number of "action points" you can use to initiate combat, spells, or move around. These points slowly come back with time, although there are other special ways to get ap boosts. You can increase maximum AP through the shop. If you mouse-over an arrow and see numbers, that is the action point cost to make that move. The first number is the base cost, and the second cost is the current viscosity add-on. Very high base costs occur at gates and similar barriers. Viscosity builds up to a maximum of +20 if the area is untravelled, but falls off as more and more people move through an area. Even if this results in a negative number, it will still cost a minimum of 1 ap to make any move. Other things not shown can also affect the AP cost of a move. For instance, Cartography skills reduce it. Land loyalty, which is gained by being in that specific land when the server hits 0:00, reduces movement cost in that land only.
  16. If you enjoy building up your character and creatures, then grinding forever is for you! You might be forced to move to higher Mind Power levels and contest with stronger opponents, but there is no limit to your growth. However, there are many other facets of the MD realm. Role play, puzzles, contests, and quests, to name a few. If one of those areas attracts you more than combat, you don't need to worry about combat at all. No worries.
  17. If you stand around in the most public places, you can be attacked. If you ask nicely, maybe people will stop. Everybody should try to develop good relationships so that you can train together. There is great advantage to gaining "balance" - equal number of wins and losses, so cooperation is key. The quicker way to avoid attacks is -- RUN AWAY! You can go to a less public place. For instance, you can explore the wide open areas in the realm, where there are fewer people interested in attacking you. Better, go to a place that has a "sanctuary" tag. For instance Berserker's Way, just to the east/right of the Gazebo of Equilibrium is a sanctuary. No attacking is allowed there. There are other sanctuaries scattered through the realm. If you go idle, you can still be attacked. If you log out, you are safe, and when you come back your vital energies will have been building up over that time.
  18. Why bother? You can always get a fresh start with a new character. The only rule is - you're not allowed to have your different characters, or alts, interact. If you start fresh, you start at the bottom and are not allowed to benefit from the wealth of previous characters. People can even go back and forth between multiple characters, but the rule about using alts to help each other is pretty solidly a NO! Never log in again as the old character, and it will remain inactive in limbo.
  19. If you can get people interested in listening to you, you can run a quest. There are many ways to advertise your quest, and raise awareness - chat, mood panel, forum post, quest docs, and if you nag the Admin - getting into the announcements. If you run a good (read: entertaining) quest, people will want to participate in your next one. Start simple and work up. Don't try something too big to manage, or you could flop and lose people's interest. You might get help, playtesting, copyedits, ideas, etc. by talking with other people You can offer prizes to raise interest, of course. These need not be from your own inventory, and probably couldn't be if you're just starting. Solicit donations from older players and the Admin. If you can convince them you know what you're about, you can probably get a sponsor or three.
  20. Winertia is another name for Value Points, and has nothing to do with money. Winertia is more like karma or emotional state - you gain it by moving around (and finding it by LUCK), by resting, and by winning combat. There is a maximum value, that can be increased over time or in the Shops. The ability to recruit certain creatures depends on your current level of Winertia or value points. Money is represented by physical items in your inventory, gold and silver coins, and bank notes of higher value. These are used for trading with other players.
  21. And what's the difference between Value Points, Winertia, and money?
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