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Aysun

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Everything posted by Aysun

  1. So how 'bout them ruskie spies?

  2. [quote name='Pipstickz' date='30 June 2010 - 11:53 PM' timestamp='1277963622' post='63080'] All I'd like to say is that you CAN do other things during story mode, such as researching things, if you're prepared beforehand and set up some people to talk about it with, or you can make an alt and do normal stuff. [/quote] True enough about the research! In truth, I've already done so- I can be an incredibly fast moving person when I want to be. As for alts, it's no fun that way....
  3. LOL my DNA signature is now DIGITAL!! xD

  4. some cat is moaning piteously outside... :/

  5. [quote]Most people play a neutral or a good aligned character, hence there is an imbalance towards light. It is tricky to play an evil character for several reasons. Everybody can be an annoying person, but a likable evil person? Furthermore even this time the killed character got revived. Doing evil deeds isn't that simple if your victims are certain to find out and come back to haunt you.[/quote] I think it's possible. And who said anything about killing for good? I don't think perma death is fun either. Coming back at the person who came at you and doing what you can to try and assure that it won't happen again (at least not by the same means as before) also adds an element of strategy to survival, I think. In this case, Mya's protectors wasted a perfectly good opportunity- that they won the right to carry out- to exact retribution and they pretty much did nothing. That was their choice- or perhaps their loss- but they still had that chance to make a come-back and they didn't really take it. [quote]If you read the reasons why Mya was chosen to be killed... they first decided who to murder and then sought for a reason why the culprit would want to do it. That is meta gaming. Granted, a little meta gaming might be necessary to prevent stagnation, yet the main question of this thread is what is acceptable and what kind of precedent do we want to set? Should even a saint be allowed to murder just because it makes things interesting?[/quote] The way I understood it was that Darigan pissed somebody off (this someone being Pample), and a plan was formed to get back at him by killing Mya. That's not meta gaming, that's just premeditated murder and strategy. Meta gaming would be asking permission of the victim to kill them outside of MD, as 'metagaming' is defined as, "a broad term usually used to define any strategy, action or method used in a game which transcends a prescribed ruleset, uses external factors to affect the game, or goes beyond the supposed limits or environment set by the game. Another definition refers to the game universe outside of the game itself. In simple terms, using out-of-game information, or resources, to affect one's in-game decisions." Nothing in this murder plot was external- it was all planned within MD, using MD items in the prescribed manner. Therefore, it cannot be considered metagaming, but all the suggestions made here in protest of, for example, temporarily killing someone in game *would* be considered metagaming. Therefore, it was all completely within game boundaries to do what was done. Since it's all within game boundaries, it comes down, too, to a matter of morality. What is within the moral limits of each person to do a certain action? If we're to use the lands as an example of general morality, one could say that MB (through its light connection) and LR (through its nature connection) would be morally in favour of life compared to causing death. Necrovion, being a place of death, is more prone to cause death than to support life. The challenge of existing within a land in MD I would think would be how to accomplish one's own ends within the moral parameters of the place you've sworn loyalty to. It is within Necrovion's scope to use death as a means of furthering itself, but (just as an example) MB would not support this way. Therefore, MB must find a way to be just as effective as Necrovion but using their own, alternate means- this is how people can be set apart in what land they choose. [quote]If you're going to rely on mechanics, you can't do much. The creature battles only allow you to KO somebody, you cannot loot their corpse. People only stay dead for a few weeks tops... If you're relying on sparkly blue text, you'll have to obey self imposed restrictions. If you read someone's papers you can guess how much restrictions they placed upon their character. If there are none, you have the choice between ignoring that (awful) character, or to stay on their good side because they're too strong. Or you could go for the rule of coolness or even toss a coin to decide whether a grappling attempt on your character worked. Certainly if the other person is assuming using a two headed coin and you are not, you're bound to loose a toss eventually, but this is like all game theory problems: if both sides stay stubborn, everybody - including you - loses. [/quote] Again, I think it would be silly for people to be able to be perma killed by another player. I would personally want them to come back eventually, as that's what constitutes a good fight. With regards to using peoples' character pages as a reference, since Ancient Lore is so frowned upon, I really don't understand how some people get away with creating fantastical histories for themselves as some sort of background of their time before MD. This is just my personal opinion, but to me life in MD seems to be this: oblivion, and then you enter MD. How you can be a goddess/fire demon dragon water half vampire sprite imp/thing before you come into being in MD is really beyond me since it just seems like another way of creating 'ancient lore' that isn't really there or relevant. So, as far as character background goes, I think considering their existence -solely- in MD is what should be taken into consideration and not any fairytale someone might attach to themselves. So, in this case, you're right, blue texting your way into a dire situation can't really work. I think I'm really going to enjoy this new RP reality requirement, because it'll stop a lot of the super-magical powers stuff that people attach to their own form of ancient lore. So in sum, another question could be 'what are the moralities of each land within MD?'. I think it's good that citizens of LR, who are lovers of nature and thus life, find Death handed to one of their own through Necrovion abhorrent. To me, it's supposed to work that way. But, I don't think people should tell the place of Death to not distribute Death on occasion just because they're uncomfortable with it- that doesn't make any sense to me. You are not a member of Necrovion so you don't have to deal out death, but you share a continent with Necrovion and therefore death, and as a consequence it's something you have to deal with. I just think that's all part of it. :/
  6. [quote name='dst' date='30 June 2010 - 09:50 AM' timestamp='1277913015' post='63044'] That is the whole point:when is the time? where is the place? Since we already started on this path at least we can try and define some guidelines. Of course there will always be people like me for example who will bend/break/jump over the rules. But the good majority will respect them. ps: in case it's needed we can split the topic. [/quote] Ah, no, that's not been it, you're right. Sorry, I shouldn't've tried to respond to you just then. Plum wine+logic=no logic. Let me think this out (as it's 1am for me) as perhaps we're on to something here. What is allowable and what is going too far? There is nothing to define otherwise as no occasion has presented itself as a means to amend the rules so there's a very large gray area. Should polite decorum be followed? Or should it be up to 'any means necessary'? In this case, it seems that whoever is officially dead is automatically brought back to life by the system after a set amount of time so therefore no real harm done (again, please correct me if I'm wrong!). Even so, some people still have a problem with this. I suppose the problem lies in personal preference. Some people feel violated by death, and some people think death and their subsequent revival are apart of the game. Death is an element of MD since it is the main focus of Necrovion, yet there is still resistance.....there's certainly a lot to work with there and many paths to take as far as opinion goes!
  7. [quote name='dst' date='30 June 2010 - 09:37 AM' timestamp='1277912234' post='63042'] Actually, I don't get it. I was talking about things that everyone can do in the game if they have the proper knowledge. It's not like I have special powers or something. It's not something that was given to me because my name is dst. I am talking about mean stuff that can be done using game mechanics. My question is: where do we stop? Or...do we stop? [/quote] Ahh, philosophical indeed. Perhaps everything has a time and a place...
  8. [quote name='Chewett' date='30 June 2010 - 08:39 AM' timestamp='1277908758' post='63040'] if you refere to CTC logs and such, anyone can view these. If you refere to Pulling chat logs from a location, That was givent to her and others by Mur. If you say that everyone who was given X or Y by Mur is "higer up" or "special" then it seems like most of mp5 is special since prettymuch all the vets have recieved some sort of power, spell or creature from mur. [/quote] *sigh* I'm not trying to pull straws here, I'm trying to make a point. If you'd rather pull straws, that's fine, but I think the majority at least understand what I'm getting at.
  9. [quote name='Chewett' date='30 June 2010 - 08:11 AM' timestamp='1277907118' post='63037'] being a forum mod means NOTHING ingame. Being a moderator has nothing todo with your role, Only gives you some work to do on the forum, and doesnt make you more "powerful". please DO NOT assume. [/quote] Thank you for correcting me. However since she has the ability to look at logs IN GAME that others cannot, or only that specific individuals are able to have access to, there must be some sort of distinction. This is essentially what I meant in this case.
  10. [quote name='dst' date='30 June 2010 - 06:56 AM' timestamp='1277902569' post='63024'] @Aysun: I can do lots of things in the game. Nasty things. The game allows me. Should I go and do them just because I can? It's easy for me to do it but would you enjoy me doing it to you for example? [/quote] You're a moderator of the forum, therefore I assume that you have special mod abilities in game as well. If not, please correct me- I'm just assuming here. If it's something that everyone else as a whole has the ability, or in time has the potential to do (such as something from the wish shop for example), then it's up to your discretion whether you want to do it or not. I don't count god/mod abilities, though, and god/mod abilities weren't used here nor are they available to everyone. [size="1"]edited for clarification.[/size]
  11. I am extremely late to this party, as loss of internet and then travel caused me to miss this thread entirely, but since I was quoted in the first post, I would like to further clarify my views. Magic Duel is not an exceptionally dark place. Although Mur claims that one of the keys to MD is balance, I would beg to argue that light certainly trumps dark here. Part of the reason for this, I think, is the great amount of people who feel able to step outside of the game world and shout unfair when something happens that they don't like. There are more daisies and sunshine and so a majority don't seem to like rolling with the occasional punch when it comes. That these punches [i]are[/i] occasional no doubt means that they will be more headline news here compared to other games where killing and revival are quite common. My comments stemmed from this- when something is apart of the game reality, such as the stone dagger and the ability to kill, why do people feel the need to step outside of the reality of MD to cry unfair when it is quite simply apart of the game? It is apart of the game, created by Mur, and you agreed a long time ago to participate in MD come what may, therefore why the complaint? Since it is apart of the game world, I also don't understand why there seems to be this need for permission to use something that is in and apart of the game. Perhaps this sounds a bit cold. Maybe it is. But these are still the facts of the matter when you get down to it. If some find it that great of a travesty, however, instead of complaining about how an item was used properly, perhaps those who are that upset by it should question the existence of the item itself, perhaps to Mur. However, since Necrovion is the place of Death, and they have distributed Death as they saw fit using the tools given them, I can't see that getting very far. Since someone brought up also that there should've been more role play to it, how much more RP can you get than using an actual, tangible game item? Also, unless you use the blue text to *ties up <person> and gags them so that they cannot move* you'll be spending all day with your foe going *attempts to tie up <person>* and you responding with *struggles free* back and forth and back and forth because without some amount of 'unfairness' brought on by absolute moves, someone will always manage to use a deus ex machina to escape in some fashion, thus getting no one anywhere and that is not productive to the story or to RP. Part of role playing is also spontaneity. If everything is scripted and agreed to beforehand, I can't imagine that really being interesting in the slightest. One of the major fun points regarding RP is having to respond suddenly to a situation, whatever that may be cause by whomever, and finding your own ways using the laws of the land to combat it. There is creativity in that, not in polite negotiations where you already know the outcome. Anyway, this has gotten long- my apologies as I'm sure a few of you have already gone tl;dr. Still, since I was one of the few quoted, I thought I should try to clarify a bit.
  12. [quote name='dst' date='29 June 2010 - 06:49 AM' timestamp='1277815797' post='62941'] The values you get from story are low compared to the ones you can get in a day by attacking players all over MD. In my opinion waiting 24 h is a waste of time. But as I said: it's my opinion. Besides, I think there are more important things to do/fix then tending the "greedy" players that take the 24h waiting period in story mode [/quote] Hahaha, true, true! This is certainly a valid perspective. Still, it could be an interesting idea- or starting point for an idea- at some point.
  13. [quote name='dst' date='29 June 2010 - 06:28 AM' timestamp='1277814494' post='62936'] Interesting ideas but a bit redundant and useless if you ask me. Nobody forces you to take the 24 hours waiting period. Want action? Get the 5 minutes.Problem solved. [/quote] This is of course true, but no one trying to honestly build themselves up is going to take the shorter periods once they know better.
  14. With the recent removal of the Astral plane, and having newly entered the mp5 story mode where there's absolutely nothing to do, I had a thought. The astral plane was, as most will agree, one heck of an awesome thing. I would attest my discovery of the astral plane, which allowed me to see just how vast MD could be, to my staying here to begin with in some instances. With this in mind, I had a thought.... Since story mode is, for the most part (and for those who take it seriously and do the 24 hour wait period), extremely dull. Nothing can be done or affected in MD save messages and the mood panel. When we are in story mode, we become, in effect, ghosts. Why not take that to the next step and allow those who have long wait periods in story mode access to something similar to the astral plane? They cannot interact with those normally in the land (ie not in story mode) but can still roam here and there. Perhaps even a location message in the chat could be triggered about a 'wandering soul passing through' or something to that extent. To take it even a step farther, perhaps those in story mode can only speak to others in story mode, or only those of their mp level in story mode that share the same location. These are just my thoughts as I wait within story mode myself. I feel a need to be more productive than it is currently letting me, and I think it would be interesting to have this alternate means of existence within it. Again, this is just a rough idea that probably needs some fine tuning should some think it interesting.
  15. I spotted it quite some time ago and it seemed others who I mentioned it to already knew about it, so I don't think it's that big of a spoiler to mention here. I also have my own theories on why it's there that I don't wish to share at the moment, but it is indeed an interesting icon to have planted right there as apart of the gate to Necrovion.
  16. Oh story mode, how I vaguely loath thee with thine constant reprieves...

  17. Aysun

    Sunny Bedroom

    [quote name='dst' date='17 June 2010 - 05:28 PM' timestamp='1276813733' post='62121'] Ah, I remember her now (I think). She the noob that used to write huuge posts on the forum that I never had the patience to read. She's waaay to new for a job like this. [/quote] ^By all means my most favourite post about myself out of all of the ones made so far! If I'm narrowed down as a candidate, I wouldn't be adverse if it somehow fell to me. I'm actually overcome that I was considered at all. Thanks for the vote of confidence either way. As for my whereabouts, yes, I usually haunt no man's land, the howling gates, GoE, and the park.
  18. I got caught in the IP ban also! "Parse error: syntax error, unexpected '}', expecting ')' in /home/magicdue/public_html/checkbannedip.php on line 19" Ahhhhhh!
  19. ^D'oh. Yeah, because when I put in socialist.org, it automatically takes you to: http://socialistinternational.org/ So, if sociallist.org is what's on the login page, that must be it! Well, I feel better now. I will admit that this was a very, very strange mix up, though! xD Also, for the record, no bugs, not a cache problem- I have a mac! Thanks, Chewett!!
  20. So, I was having a morning of snail-slow internet and noticed that when I tried to log into MD that MD was transferring data from socialist.org. As entertaining as this is, I don't want to get v& all the same. Anyone know why MD might be trading info with them? I could crack commie jokes, but I don't want to step on anybody's toes til I know what's going on...
  21. But then why is it so delicious???? D:

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