[quote]Most people play a neutral or a good aligned character, hence there is an imbalance towards light. It is tricky to play an evil character for several reasons. Everybody can be an annoying person, but a likable evil person? Furthermore even this time the killed character got revived. Doing evil deeds isn't that simple if your victims are certain to find out and come back to haunt you.[/quote]
I think it's possible. And who said anything about killing for good? I don't think perma death is fun either. Coming back at the person who came at you and doing what you can to try and assure that it won't happen again (at least not by the same means as before) also adds an element of strategy to survival, I think. In this case, Mya's protectors wasted a perfectly good opportunity- that they won the right to carry out- to exact retribution and they pretty much did nothing. That was their choice- or perhaps their loss- but they still had that chance to make a come-back and they didn't really take it.
[quote]If you read the reasons why Mya was chosen to be killed... they first decided who to murder and then sought for a reason why the culprit would want to do it. That is meta gaming. Granted, a little meta gaming might be necessary to prevent stagnation, yet the main question of this thread is what is acceptable and what kind of precedent do we want to set? Should even a saint be allowed to murder just because it makes things interesting?[/quote]
The way I understood it was that Darigan pissed somebody off (this someone being Pample), and a plan was formed to get back at him by killing Mya. That's not meta gaming, that's just premeditated murder and strategy. Meta gaming would be asking permission of the victim to kill them outside of MD, as 'metagaming' is defined as, "a broad term usually used to define any strategy, action or method used in a game which transcends a prescribed ruleset, uses external factors to affect the game, or goes beyond the supposed limits or environment set by the game. Another definition refers to the game universe outside of the game itself. In simple terms, using out-of-game information, or resources, to affect one's in-game decisions." Nothing in this murder plot was external- it was all planned within MD, using MD items in the prescribed manner. Therefore, it cannot be considered metagaming, but all the suggestions made here in protest of, for example, temporarily killing someone in game *would* be considered metagaming. Therefore, it was all completely within game boundaries to do what was done.
Since it's all within game boundaries, it comes down, too, to a matter of morality. What is within the moral limits of each person to do a certain action? If we're to use the lands as an example of general morality, one could say that MB (through its light connection) and LR (through its nature connection) would be morally in favour of life compared to causing death. Necrovion, being a place of death, is more prone to cause death than to support life. The challenge of existing within a land in MD I would think would be how to accomplish one's own ends within the moral parameters of the place you've sworn loyalty to. It is within Necrovion's scope to use death as a means of furthering itself, but (just as an example) MB would not support this way. Therefore, MB must find a way to be just as effective as Necrovion but using their own, alternate means- this is how people can be set apart in what land they choose.
[quote]If you're going to rely on mechanics, you can't do much. The creature battles only allow you to KO somebody, you cannot loot their corpse. People only stay dead for a few weeks tops...
If you're relying on sparkly blue text, you'll have to obey self imposed restrictions. If you read someone's papers you can guess how much restrictions they placed upon their character. If there are none, you have the choice between ignoring that (awful) character, or to stay on their good side because they're too strong. Or you could go for the rule of coolness or even toss a coin to decide whether a grappling attempt on your character worked. Certainly if the other person is assuming using a two headed coin and you are not, you're bound to loose a toss eventually, but this is like all game theory problems: if both sides stay stubborn, everybody - including you - loses. [/quote]
Again, I think it would be silly for people to be able to be perma killed by another player. I would personally want them to come back eventually, as that's what constitutes a good fight. With regards to using peoples' character pages as a reference, since Ancient Lore is so frowned upon, I really don't understand how some people get away with creating fantastical histories for themselves as some sort of background of their time before MD. This is just my personal opinion, but to me life in MD seems to be this: oblivion, and then you enter MD. How you can be a goddess/fire demon dragon water half vampire sprite imp/thing before you come into being in MD is really beyond me since it just seems like another way of creating 'ancient lore' that isn't really there or relevant. So, as far as character background goes, I think considering their existence -solely- in MD is what should be taken into consideration and not any fairytale someone might attach to themselves.
So, in this case, you're right, blue texting your way into a dire situation can't really work. I think I'm really going to enjoy this new RP reality requirement, because it'll stop a lot of the super-magical powers stuff that people attach to their own form of ancient lore.
So in sum, another question could be 'what are the moralities of each land within MD?'. I think it's good that citizens of LR, who are lovers of nature and thus life, find Death handed to one of their own through Necrovion abhorrent. To me, it's supposed to work that way. But, I don't think people should tell the place of Death to not distribute Death on occasion just because they're uncomfortable with it- that doesn't make any sense to me. You are not a member of Necrovion so you don't have to deal out death, but you share a continent with Necrovion and therefore death, and as a consequence it's something you have to deal with. I just think that's all part of it. :/