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Rumi

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Everything posted by Rumi

  1. When I load the forum on my Android phone, I get the mobile version, which I like due to ease of navigation and simplicity. Sometimes I choose 'full version' option to see voting on comments and other details. Once switched, I don't know how to switch back. Reloading the bookmark maintains full version. Usually it will randomly switch back after a few days, and I don't know what the trigger is. Is there a place to switch back by choice? If so, where is it located?
  2. Chewett, I agree with you. I would prefer to find a way for the community as a whole to harvest and activate a revival fruit. Perhaps I am not thinking "outside the box", in terms of what is possible. I have a clear hesitation about the harvest being available for any individual to take. Since the day herbs were implimented Meeting of the Roads scene has been depleted. I thought putting the harvesting tool under lock and key could prevent this... NML land loyalty would probably not work the way it does with other shared items, although maybe it would. I hope the idea of having a leadership group with a defined mission and trust points bring a level of trust/comfort, yet we have seen trust points removed for perceived abuses in other community held positions (ie: treasury/bhc). I'm not trying to put power in my own hands. I want to see the garden become integral to the realm, and this seems a logical implimentation. Here's another idea: Let's say the Revival Fruit is available in super-abundance in it's season. Anyone could harvest, but cooldown time is long enough to prevent hoarding. There could then be some negative association with holding a revive fruit in an inventory. Perhaps movement could be stifled, like in TC, or VE drained. This also might not be immediate, but after the Fruit "goes bad" without being processed and used. This way someone must really be committed and prepared for community revival, and not just grabbing to prevent others from using it. Double-edged sword.
  3. 1. How about some trust points? Also, without the community to activate it, the item is useless, and of no value. 3. Then let it be large numbers.... would you (or anyone) offer a suggestion for numbers? I'd like to see the process show merit, rather than "going through the motions". This is meant to be a reliable process, but it does not need to be easy or without effort. With regards to your price, show me another independent tool that pays for itself with three uses. Certainly not an herb basket or woodcutting axe. I agree, though, that your revival price discussion probably deserves it's own thread or PM.
  4. Thanks for your questions Grido... if anyone else wants to chime in, feel free. 1. We do intend to arrange distribution to be through the Community Garden Leadership. If revive fruit were to be a scene generated resource, the collection would require a tool available in the garden toolshed (ie: used by the leadership). Until the toolshed is coded to serve as an shared item distribution, my inclination is to see the harvest directly distributed within the leadership. If I were to name an individual, it would be Phantom Orchid, who is willing to sacrifice her personal item so that the community can have a revive item available. 2. I agree with you on the problem of Fyrd going inactive. He has offered to give ITC codes as a backup in case he disappears, although I still view this as a bottleneck. Perhaps a pickling jar (cauldron) would be a shared item, returned weekly to the garden toolshed. Fyrd has specifically stated his intention to have a revive item in the form of his drum. We'd like to see some way this can be incorporated into the community garden revival fruit project. I'm certainly open to suggestions of other ways this could work. As I mentioned, I feel the nature of a drum lends itself to heat gathering, and the process could possibly require any heat gathering personal item, rather than just Fyrd's drum. 3. The effort on the part of the community is the gathering of resources and heat. This is not so different from the revival methods used up to now. However, this would give us a reliable process to do it, rather than hoping that someone somewhere is listening. Again, these ideas are a framework, not a final construct. I would like to hear recommendations which further community involvement, yet remain accessible so long as a number of community members are willing to put in the effort. I cannot help but point out that it is you and Eon and other toolholders who have made your tools worthless. Like a carpenter whose tools gather dust in the toolshed, because he already has a house. His tools have become worthless when another carpenter constructs houses for the other townspeople and takes all the business. You were all given tools so that the community had the power to revive itself, yet you have not made them available. Had you set a reasonable price, it would likely have been paid and your tools would have value. You could, as suggested, earn a regular income through murder. Instead, the public now demands their own tools, and we intend to grow them.
  5. Rumi

    New ideas

    Regenerating Consumable Revive Item - Community Garden http://magicduel.invisionzone.com/topic/12512-regenerating-consumable-revive-item/ http://magicduel.invisionzone.com/topic/12511-revival-fruit/
  6. I'd like to see a regenerating consumable revive item grown in the community garden. http://magicduel.invisionzone.com/topic/12511-revival-fruit/
  7. (This thread is meant to work in conjunction with a few other active threads. Links will be added as new threads open.) http://magicduel.invisionzone.com/topic/12461-help-fyrd-call-back-all-the-spirits/ http://magicduel.invisionzone.com/topic/12483-recipe-for-fyrds-bodhran-to-wake-the-dead/ http://magicduel.invisionzone.com/topic/12519-the-value-of-life-in-md/ Throughout the past year, we've seen a tremendous increase in fatalities of players in MagicDuel. Each of these murders has resulted in a flurry of community action, and all have eventually led to the revival of the dead. We've shown that the community can come together and express a collective action, gathering massive stores of heat, making our voices heard LOUD, and bringing resources together. While these actions have resulted in revival, the process has sometimes dragged on for long periods of time. There has not been a clear process and ultimately, we rely on external power to notice and reward our efforts. This is not the case for all. A number of players have been granted items that revive the dead, and apparently all of them would require a substantial payment for this service. As suggested by Fyrd Argentus, it is time to bring this power to the hands of the many. Our Community Garden has been designed by the whole community over the course of a year, and now it's time for the whole community to see the fruits of our efforts. We want to grow the Revival Fruit in the garden, and make it available to all. Rather than setting a price in gold, what is required is your Time, cooperation, renewable resources, and heat. For those of you who have not followed the Community Garden development, the garden is designed to work in two ways. There is a plotholder area where gardeners can lease a plot for a season or a year to grow food and medicine for themselves. Surrounding the central plotholder area are a number of garden areas, held in common and tended by the Community Garden leadership. Each of these areas should produce food and medicine in their season to be distributed appropriately in the community (method will vary for each area). One of these surrounding areas is the forest garden, set on the hillside west of the plotholder area, along the path toward Maple Road. We would like the Revival Fruit to be the primary resource harvested from the forest garden. We are looking at a number of ideas for how this would work, both the process of growing the fruit, as well as what to do with it when harvested. At the moment the process centers around two personal items, one held by Phantom Orchid, another held by Fyrd Argentus. These are the Apple Tree Branch and the Bodhran Drum. Apple Tree Branch - A weathered branch from an apple tree. As told by teh Sibyl, carrying the golden bough of an apple branch is the only means of entering and returning safely from the Underworld. Bodhran Drum - A wooden drum made from Loreroot oakwood and knator hide. Decorated with crests representing the earth and the forest. On the sides are a symbol of a sun and a moon. I hope Phantom Orchid will elaborate a bit on the history of the Apple Tree Branch for us. As I understand it, the Apple Tree Branch was used to communicate with Mya Celestia, when she was murdered. It's use has always been associated with death and revival. The Bodhran drum has similarly been a dimensional-shifting, spirit-communing device. Generally the spirits have been from the outer spirit realm, and now Fyrd wishes to focus the drums resonance on the spirits here in our own realm. Fyrd has been drumming and the Apple Tree Branch has been resonating along the same harmonic frequency. So, how does this all work? Actually, that's up to YOU! We want your input. Here's a few ideas we've been floating. The plan we have been discussing calls for the community to begin gathering heat (and possibly some rare resources) to affect a change. We think that if enough heat is gathered, the Apple Tree Branch can sprout anew. It would either be planted directly in the community garden to grow into a tree, or it could sprout an apple, whose five seeds would contain the Revive magic. Four of these seeds would be planted to grow four revive apple trees, and the fifth would be saved and protected (likely given to Handy Pockets, our seed keeper). Each of the four trees would provide Revival Fruit in a different season, creating a 3-month guaranteed revival timeframe - provided the community is willing to come together and support the effort. I would like to see Phantom Orchid manage this harvest. This brings us to the second part. How will the Revival Fruit become useable? Pickling of course! A handful of resources from around the realm would need to be gathered, as well as a significant amount of community heat. And drumming to create harmonic resonance with the fruit. This process would naturally be managed by Fyrd Argentus, our drumming and pickling specialist. He would require a heat gathering device (perhaps the drum) and a cauldron (pickling jar). The methods in which this could work could vary quite a bit. We could see scene generated Revival Fruit (like herbs and memory stones) harvestable with the appropriate tool. Another suggestion is the development of the Apple Tree as a community driven item, similar to the Fierce Needle of Feebleness, requiring a heat cause in place of a fight cause. Other ideas include the Apple Tree as a first cauldron and the drum or pickle jar as a second cauldron. It's possible that we might want to develop an effective strategy utilizing existing features in concert with ideas for new features to develop a simpler process. I'd like to open this thread to ideas from around the community. We certainly need ideas for the required resources for each process. We would also like to hear suggestions for other personal items and tools that would make sense as part of the process. We'd like to hear ideas for the development of the mechanics, both using existing features and potential new features. We'd like cauldron recipes in the appropriate format. We also want feedback in general regarding the concept and the process. And of course ideas for other game elements which the community garden can contribute. STRONG CONTRIBUTIONS WILL BE ELIGIBLE FOR A WISHPOINT IF THEY DRIVE THIS CONCEPT TO IMPLEMENTATION. Let's bring the Community Garden and our dead to life!
  8. Final version. Thanks to everyone, especially Neno Veliki!
  9. I don't want to get too much into details... I'm thinking we could grow a revive food/herb in the community garden that Fyrd could pickle using Wiiya and other materials such as ones suggested by apophys. Support your garden so it can support you.
  10. With a little more coloring and shading work, thanks to some great mentoring by Neno Veliki
  11. Hopefully, Libs, you are more right than you know.
  12. Ah, okay, my bad. He did not claim to be your alt. I just thought the name was so simillar and I know you have alts for bugtesting and such....also, you being dead and all...
  13. Chwyl (not Chewett Alt) has donated a GG drachorn for the community garden.
  14. Why not have all dead characters revived during the torch competition, just like torch participants who get beat up and killed. Of course, we'd need some kind of regular torch competition for that to work. If you want to pay someone for the use of a revival item, the cost could be adjusted to the time period until the next competition. In ancient Israel, debt contracts were negotiated with an understanding that every fiftieth year would be a "jovel" or jubilee year, in which all debts were forgiven and every person was free to return to their family land. A debt of servitude negotiated with 45 years remaining was worth substantially more than a debt negotiated with 3 years remaining. I think you get the idea. If the torch competition were a quarterly event, the longest you could remain dead and forgotten would be 3 months. That wait might merit the asking price of 20gc. 3 days might be worth 5sc.
  15. I certainly don't want to crowd the space. I think the most difficult aspect of visually reimagining the scene is the perspective. There is a massive difference between the size and scope of the foreground vs the background. The obvious example is the comparison between the foreground tree and the seemingly larger (more mature) background trees, which appear much, much smaller. To me, this conveys a significant distance. This is one reason I chose this scene for the community garden. Most of the garden is in the back half of the image, and as such, will be visually very small elements. I foresee the most difficult part to be the sitting area, which is placed so close to the foreground. Many of the designed elements will not be plainly visible unless we develop new scenes. The greenhouse and windmill for example may only show the rooftop and windmill blades, the rest being obscured by the foreground hill with the tree. The herb garden is placed on the backside of that same foreground hill, allowing just the edge to wrap around into view. As we all know, just because something is not visible, doesn't mean it's not there. We are designing the specific elements with intricacy, and it will be up to our artists to translate these into the appropriate scale and perspective to not crowd or ruin the scene. I don't think there is a lack of space.
  16. Phantom Orchid has donated her entire inventory of magic stones, resources, and coins to the Community Garden. This massive donation includes many heat stones and a supercharged heat stone. I offer sincere gratitude for the contribution. What a blessing! UPDATE: A list... [color=#282828][font=helvetica, arial, sans-serif]Silver coin (42)[/font][/color] [color=#282828][font=helvetica, arial, sans-serif]Gold coin (2)[/font][/color] [color=#282828][font=helvetica, arial, sans-serif]6 Memory stone[/font][/color] [color=#282828][font=helvetica, arial, sans-serif]30 Unidentified plants[/font][/color] [color=#282828][font=helvetica, arial, sans-serif]3 Sawdust[/font][/color] [color=#282828][font=helvetica, arial, sans-serif]109 Branches[/font][/color] [color=#282828][font=helvetica, arial, sans-serif]23 Fenths[/font][/color] [color=#282828][font=helvetica, arial, sans-serif]40 Tea leaves[/font][/color] [color=#282828][font=helvetica, arial, sans-serif]7 Timeless dust[/font][/color] [color=#282828][font=helvetica, arial, sans-serif]2 Syntropic Dust[/font][/color] [color=#282828][font=helvetica, arial, sans-serif]25 Aromatic herbs[/font][/color] [color=#282828][font=helvetica, arial, sans-serif]Sand[/font][/color] [color=#282828][font=helvetica, arial, sans-serif]4 Toxic Gas[/font][/color] [color=#282828][font=helvetica, arial, sans-serif]44 Lumber[/font][/color] [color=#282828][font=helvetica, arial, sans-serif]2 Solid stench[/font][/color] [color=#282828][font=helvetica, arial, sans-serif]3 Fat[/font][/color] [color=#282828][font=helvetica, arial, sans-serif]24 Raw Glass[/font][/color] [color=#282828][font=helvetica, arial, sans-serif]11 Flowers[/font][/color] [color=#282828][font=helvetica, arial, sans-serif]Supercharged Heat stone[/font][/color] [color=#282828][font=helvetica, arial, sans-serif]Prot Movelock stone[/font][/color] [color=#282828][font=helvetica, arial, sans-serif]Locate stone[/font][/color] [color=#282828][font=helvetica, arial, sans-serif]Toadspeak stone[/font][/color] [color=#282828][font=helvetica, arial, sans-serif]Hearthepoor stone[/font][/color] [color=#282828][font=helvetica, arial, sans-serif]Silvertongue stone (2)[/font][/color] [color=#282828][font=helvetica, arial, sans-serif]Heat stone (14)[/font][/color] [color=#282828][font=helvetica, arial, sans-serif]Teleport Papercabin ston (2)[/font][/color] [color=#282828][font=helvetica, arial, sans-serif]Attacklock stone (3)[/font][/color] [color=#282828][font=helvetica, arial, sans-serif]Movelock stone (4)[/font][/color] [color=#282828][font=helvetica, arial, sans-serif]Acousticremains stone (2)[/font][/color] [color=#282828][font=helvetica, arial, sans-serif]Rainbow candy (15)[/font][/color] [color=#282828][font=helvetica, arial, sans-serif]Cup of Aromatic Tea (3)[/font][/color] [color=#282828][font=helvetica, arial, sans-serif]Spicy Pickle (2)[/font][/color]
  17. [sharedmedia=core:attachments:3927] The toolshed design is complete, and a materials list has been prepared. 350 lumber, 100 for framing, 150 for siding, 50 for flooring, 50 for the roof 50 aramor fenths for sheet metal. 20 for the roof, 24 for the rain tanks, 3 for the gutter, and 3 for extraneous metal parts 20 glass for windows 25 foundation blocks - more on this below 2,000,000 heat from the community, to be stored in an item or clickie to be used in a heat fusion construction process led by Falronn the Fusioneer We will also need soil for the green roof. It's been suggested to use Lorerootian soil. We'll need to figure this one out. We'd like to make foundation blocks using petrified lumber, for which we are considering the following recipe. Please give your input regarding this recipe if you have any thoughts. 1 lumber 1 sand 1 timeless dust 4 mineral water 12,000 heat in a jar Total for 25 foundation blocks 25 lumber 25 sand 25 timeless dust 100 mineral water 300,000 heat
  18. You're not the only one who has mentioned about the scale. I think you're right that narrowing the paths on the map drawing would bring the scale into better proportion.
  19. Community Garden design map together with visual representation. Also, please note, the compost has been moved from the forest garden area to the main hilltop by the toolshed and has not been updated on the overhead map.
  20. The toolshed, featuring a terraced green roof and three tank rainwater catchment. Any artist who'd like to attempt a final version of my rough draft is welcome and encouraged to.
  21. Tal has donated another 284 branches MRAlyon has donated 31 memory stones. Something fun is coming.
  22. I support the re-establishment of the Children of the Eclipse.
  23. Added brown for the handle wrap. Meant to do it as separate layer but accidentally deleted the layer before my most successful attempt to fill w/color. I tried using a low opacity silver or grey color for the blade itself, but every time it just washed out the shading. I thought maybe to just leave the white with shading to give the silver blade color. Final thoughts before upload?
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