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Rumi
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Everything posted by Rumi
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Sold, please close thread.
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[quote name='Seigheart' timestamp='1326570510' post='100809'] How is this coming along Rumi, I remember donating a bunch of lumber earlier, I wonder what sort of progress, and goals you are looking at. Could you state those for me, so I have a clear idea of what is going on? [/quote] A few people have expressed to me the same question, so I will answer as best as possible. This thread regards the order of operations for the garden creation. The beginning is observation. The observation process resulted in choosing a site for the garden, and continues with research about the realm as a whole and the Meeting of the Roads scene. Appropriate design is ABSOLUTELY tied to effective observation. The next phase is design. This has been going on now for more than half a year and could well go on for a long while still. While I could go on and do the design myself, I prefer to involve the community as much as possible in the design as well as the implementation and ultimate use of the garden. This design phase has several important elements. First and foremost is the general garden design, which has been mostly completed. The general design is an envisioning of the different areas of the garden, their relationships to other parts of the realm, and what sorts of things we can expect to find in the garden. As the general design is closer to completion, we move into the more specific design. This is exemplified by the first design quest, where Brulant won with a very detailed specific design of the pond area. Area specific designs include each type of plant used and discussion of specific yields and relationships. Another part of these specific designs will be the development of construction documents for the on-site buildings. At this point, the two buildings envisioned are a greenhouse, and toolshed with rainwater catchment tanks. Additionally, we have a windmill and pond circulation system, which also require construction documents. In addition to the schematic layout, these documents will include a list of materials required. I have begun collecting lumber and glass, such as the lumber Seigheart donated, because I know the construction of a greenhouse and toolshed will require significant amounts of these materials and I think the sooner we amass these resources, the more likely construction can begin when we are ready. The woodcutters guild has volunteered to begin collecting lumber to donate for these projects and I am very grateful to them. Now we come to some areas where an MD garden differentiates from a RL garden. First off, our garden needs to be illustrated. As each specific area of the garden is completed, it can be illustrated. I have requested artists to illustrate each plant found in the garden individually. These plant drawings will be combined with some detail about the plants, their yields, and relationships to develop the MD garden encyclopedia, where any visitor to the garden can learn a little about what they find in the garden. The second part of the artwork development is the illustration of garden scenes for each of the garden areas. How these scenes will be made available is still to be determined (see below). Finally, we need a set of drawings of the Meeting of the Roads with the garden installed. These drawings will include the garden in multiple seasons, and implementation drawings, showing the transformation of the existing scene to the garden. The next thing will be determining how the garden will work. What yields will be available to which people at what time, and requiring what tools and energy. The general idea I have is the main "community garden" section, which is right in the center, will have a number of plots, which can be leased for either a season or a year for some amount of gold/silver to be paid to the treasure keepers (like the sunny bedroom lease). Someone who leases a plot will have access to tools and water from the toolshed. If they put energy into their plot, they should walk away at the end of each season with a harvest that is more valuable than their lease cost. If they don't put energy into their plot, they will have wasted their money. There are a number of other sections of the garden, most of which are associated with certain lands. Those sections will be generally populated with perennials that produce a harvest at a specific time of year, with little work required. I have in mind that each land should have a yearly harvest that can go to a king/queen/leader to be used or distributed as they see fit. There should also be a section (berry patch along the road) that can be harvested in its season by anyone passing by (like christmas gifts at GoE - not ALL for Eon). As you can see, some of these design ideas will require the addition of some new mechanics and scenes. The ease of this process will certainly depend on the quality of our total design, as well as the level of support in the community at the time of the design presentation. We will push for implementation on a master level and at the same time, we will develop the community garden to as high functionality as possible using MDscript. Given the precedent set by Cutler's Astral Plane, I think we could develop scenes as necessary, and Fyrd's quests appear to set precedent for the development of garden functionality. We'll see where this goes when the time comes. So, research is completed, design is completed, artwork is completed, engineering is completed, scripting is completed, and the design has been presented to the Mur and the community... What next? Two major parts. Physical construction of the elements and planting the garden. The toolshed will be the first element constructed, as it makes sense to have the shed where we can house the tools we'll use for the remainder of the construction (like a lot of rakes and shovels). Other elements will be constructed one by one. Green house constructed, pond dug, windmill constructed, contour swales dug, benches, and swings constructed, etc (not necessarily in this order). Planting the garden begins with one crucial step. We're gonna need seeds (and other forms propagated plants). That's gonna be quests. Lotsa quests. Each of the plants in the garden are going to require a seed or cutting or something else. At this point, we'll have the garden designed, developed, constructed, and planted... Plots will be ready for lease and MD will have a community garden.
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Glad to have you guys on board. At the moment, garden design is the central focus of our work. We will not put the first shovel to the earth until the design is complete. If you haven't already, there are three threads that you guys should read through so you are familiar with the work we're doing. http://magicduel.invisionzone.com/topic/9571-community-garden-research/ http://magicduel.invisionzone.com/topic/9588-community-garden-plant-list/ http://magicduel.invisionzone.com/topic/9566-community-garden-design/ The threads are a bit chaotic, but you can get a sense for how the design process works. Please look at the overhead contour map and design map in the design thread, as it has the general areas of the garden planned out. The next major step is taking each of those areas and developing the details. You can see Brulant's quest winning design for the pond area in the plant list section, and you can see Passant the Weak's design of the grape arbor in the design thread. At this point, the best thing to do would be to pick an area and start considering the details, including the plants, their ecological relationships, and what sorts of yields we might expect from them. Also, do not hesitate to recommend new ideas or areas that haven't been developed. This is a community process and is by no means closed to new ideas. You might also look at the research thread and think about any kind of meaningful research regarding the garden. I also recommend you speak with Azull about this as he has expressed some interest in working the research end. Finally, if you're an artist, there is an artwork quest right now with a goal of illustrating the pond area that Brulant designed. http://magicduel.invisionzone.com/topic/11048-community-garden-artwork-quest-1/ That should give you a few ideas to think about, and if you happen to know anything about coding or scripting, speak to me personally, because we will have a BIG scripting challenge in the upcoming months.
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This dream mutation now goes to Manda if there are no last minute bids.
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If there are no further bids in the next 24 hours, this dream mutation goes to Manda
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I don't think it makes sense that a smoke bomb would affect the locate spell. Locate does not use the eyes, it detects your energy signature. It's magic. Smoke bomb or not, you'd be able to be tracked by the locate spell. Consider it a gps built into your beating heart.
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I got an extra B/W dream joker and I want to sell it. Now accepting bids.
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How about a big ugly moth that flaps its wings real fast
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Congrats to all the "winners" here and to everyone who participated. Do we contact TK regarding prizes or wait for Seig to contact us?
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Thanks Awiiya for creating this google map. This is just what I had in mind when I posted on Amoran's USA meetup thread. [quote name='awiiya' timestamp='1325839130' post='100041'] [font=arial, sans-serif]PS: To add another marker, click the large edit button next to the title, and then right-click any place in the map and click "Add a placemark" option.[/font] [font=arial, sans-serif][size=3][size=4]PPS: As a warning, if you are logged into your google account when you place the placemark, it will show the name attached to your google account in the details of the mark. [/size][/size][/font] [/quote] I can't access the 'EDIT' button unless I am logged into google. Can anyone add or edit a pin without logging in?
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[quote name='dst' timestamp='1325803062' post='99867'] I don't have the time to play. He does.Maybe he tests the viscosity or ap or <insert reason here> with his alts. [/quote] I hadn't thought about this prior to dst's post, but Eon's (and possibly everyone else's) use of alts might be considered an abuse because of the implementation of viscosity. If Eon walks to a scene on which his alt previously walked, it requires less AP and makes movement easier...a DIRECT benefit. In this way, every player's use of alts likely provides benefit to the main if they visit the same scenes and those scenes have a viscosity greater than 0. I think there are some ways in which this could be dealt with, but none are foolproof or without drawbacks. It's possible that two characters of the same player could be prosecuted for being seen at the same scene within the timespan of a viscosity recharge (I forget if it's 30 min or 60 min). However this would not take into account that a player can visit a scene many times to lower the viscosity (unless I am mistaken and viscosity can only be lowered by each unique player per recharge period). In this case, the recharge period would be irrelevant. One or more alts could lower the viscosity of a scene significantly, paving the way for a main to walk where they want. I'd like to know what everyone thinks about viscosity and alt abuse, or if there has been any word on this from Mur or the Council. Mods, feel free to move this post to it's own thread if you feel it merits discussion.
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[cquote] Miq, until mur says otherwise you must send the logs every 2 months to [council]. The coins can be used, but you need to be able to provide them back when mur decides they are needed or gives you further instruction that overrides this [/cquote]
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I keep a water guardian in my inventory as it is the only crit that has this skill. From what I can tell, defend strengthens defense and deals 1 damage to the creature being defended. If it is massively weakened, it will hurt badly.
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It might be neat if we could post a google map or something like that where those of us who want to can put a pin at our location. That way, we could kind of see whereabouts everyone is, and plan a get together or road trip visits. This would not necessarily be limited to USA either.
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Rain Rain Party @ Marind's Roundabout around 20:00 today (01/02/12)
Rumi replied to Rumi's topic in General Forum
Thanks everyone for coming to the rain party. I was passing through Amoran's hometown and we thought it would be a fun event to hold during a visit. Unfortunately, my wife was sick today and Amoran was called unexpectedly into work and we didn't have more than 20 minutes to visit. So, as Amoran said, short but sweet. Seeing such an enthusiastic response was great and we will have another longer party soon. -
Rain Rain Party @ Marind's Roundabout around 20:00 today (01/02/12)
Rumi replied to Rumi's topic in General Forum
Sorry to keep u all waiting. RL demands a delay. Rains are a'comin. Don't you worry. -
Rain Rain Party @ Marind's Roundabout around 20:00 today (01/02/12)
Rumi replied to Rumi's topic in General Forum
Gonna be closer to 22:00 -
Rain Rain Party @ Marind's Roundabout around 20:00 today (01/02/12)
Rumi replied to Rumi's topic in General Forum
Push back another 30 min to 21:30. Someone plz post to mood panel. -
Rain Rain Party @ Marind's Roundabout around 20:00 today (01/02/12)
Rumi replied to Rumi's topic in General Forum
UPDATE: Rain party moved back to 21:00. Someone please post new time to mood panel. -
I have received two drawings so far, one posted on the artwork forum by Neno Veliki, and another sent privately to me. Both artists decided to draw the windmill as a starting-off point for this quest, and both have drawn a tower mill, a large dutch-style grain mill. This is the kind of mill seen at the Fields of Abandonment. These are very nice drawings and I applaud their work. The windmill that will be constructed at the community garden will serve the purpose of pumping water from the pond uphill to a stream, which in turn flows back down into the pond. This provides water circulation to help oxygenate the pond and filter contaminants though the reeds, which line the stream. The type of windmill which pumps water in this manner requires far less torque and a far greater number of revolutions per minute (RPM). These windmills are much smaller in size and have a very different design. [attachment=3570:windmill.jpg] I hope this clears up any future confusion.
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Rain Rain Party @ Marind's Roundabout around 20:00 today (01/02/12)
Rumi posted a topic in General Forum
Amoran K Kol and I will be hosting a rain party at Marind's Roundabout in Marind Bell. The party is scheduled for 20:00, although there may be an update with a slightly later time (dependent on RL events). Bring your rain boots and rain coat cuz it's gonna be wet! Songs Poetry Fun Everyone is invited! (sorry about the short notice) -
far as i know shades have been hovering around 6gc
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i'll give you 1g for your dream mutation
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5 silver for all your plants, items 7-10