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lone wolf pup

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  1. Upvote
    lone wolf pup got a reaction from Dragual in Suggestions to counter depletion (and a bit of off topic)   
    For this month I've decided to participate in No one's event to deplete resources. Although I've seen that many people are against depletion, there is little they can do about it.

    Well a few ideas that I see could be implemented to counter depletion would be:

    A spell, (possibly buyable from wish shop or for MP6) that would temporary ban target from harvesting any resources for a set amount of time. The ban shouldn't be too long, say 8 mins similar to other spells or even 30 mins. This would be much more (directly) useful than what is currently available... teleporting people elsewhere, moving them away a scene, move lock.

    If it was a spell that could be purchased out of WP store, people who are actively complaining could join together and try to make the person depleting resources consume more time to achieve his goal. It may not fully prevent it, but it'd give the community a way to fight back.

    As for it being a spell for MP6, I've always thought MP6s were protecters, why not allow them to be protector of their land as well as people. (Or another anti-protecter with the ability to 'cause people to harvest twice as much would be neat )

    Another idea I've had (stolen) was of tools that could be used to replenish resources. (Credit goes to Laphers)
    There are a ton of unused resources laying around, people are hoarding resources as much as people are depleting resources. Gathering resources does consume a lot of time and sometimes you reach a point where you try your best to deplete, but the clock just ticks and resources come back and you have to work all over again, and as it is, it only take one person to go around depleting resources. If there were tools that could be used (shared hopefully, and equally (maybe more or less) as plentiful as tools already out) to consume your own resources to replenish the resource of where you're at. Just as normal tools these should be given a cooldown (possibly longer or shorter? I'm not quite sure yet both sides can be debated over.) Anywho.

    Thoughts about it: A community could easily force the environment to replenish at an optimum rate. Since there would be more people willing to help out I feel the cooldown for the item to be re-used should be slightly longer and tools fewer just to make it a bit more difficult and balance it out instead of just one person spamming his resource to restore the land which would be just as bad as the lone harvester.

    I've probably had more to add to this but forgotten about it. Hopefully others can fill in or point out where I'm missing.

    Another idea, that again is probably stolen and completely unrelated to depletion is:
    Well, we currently have skill levels for collecting resources but as far as I know, it's just a collection of how much we've collected and have no real use. I would like it if the higher your skill level, the more you would harvest. In one way, it'd make it easier for depleters to deplete, it would also make it so that people who are always constantly harvesting the same material, would have to share the tools with someone else for resources not to be constantly being depleted. Although it doesn't have to be the same rate and probably would require too much coding to ever happen, I just thought I'd throw the idea out there.

    These ideas probably won't be implemented, but I just thought I'd throw my thoughts out if they haven't been put up before.

    If there's already another topic similar or exactly the same as this, I'm sorry for opening another duplicate thread, consider it as refreshing an idea and feel free to close it. Again sorry, I did not feel like going through the search history to try and find a similar idea. I'm looking at you Chewett.

    Ciao.
  2. Downvote
    lone wolf pup reacted to dst in Center of the Labyrinth   
  3. Downvote
    lone wolf pup reacted to dst in Center of the Labyrinth   
    I pointed out the inconsistency in your claims and the fact that Amber is more right (I know that one right can be more right than other)  than Ashtir if we are to judge by what already exists (I am not taken into consideration the fact that you have might created 0.x scenes just to sustain your quest).
     
    So make up your mind because so far what you've done is to contradict yourself.
  4. Downvote
    lone wolf pup got a reaction from dst in Legacy   
    I'm interested in creatures and (/in) combat I'd love to research and retain how creatures effect combat.
  5. Downvote
    lone wolf pup got a reaction from lashtal in Gold and Silver Rare Auction: memory stone collector   
    20g
  6. Upvote
    lone wolf pup got a reaction from Kyphis the Bard in Conspiracy Theories   
    Research and Connection is actually a ploy Mur created to get people to remember things he'll probably forget.
  7. Upvote
    lone wolf pup got a reaction from Kaya in Conspiracy Theories   
    Research and Connection is actually a ploy Mur created to get people to remember things he'll probably forget.
  8. Upvote
    lone wolf pup got a reaction from lashtal in Conspiracy Theories   
    Research and Connection is actually a ploy Mur created to get people to remember things he'll probably forget.
  9. Downvote
    lone wolf pup reacted to Fang Archbane in Redacted   
    Redacted
  10. Upvote
    lone wolf pup got a reaction from Tom Pouce in Conspiracy Theories   
    141) The council didn't lose their email.. they just want to slack off for a bit..
  11. Upvote
    lone wolf pup got a reaction from Tom Pouce in Conspiracy Theories   
    69) Eon is a robot, he only missed teleporting during Clash of the Land due to battery needing recharging.
  12. Downvote
    lone wolf pup got a reaction from Watcher in Conspiracy Theories   
    (Insert number)) The idle screen randomly makes the noise of the chat updating to make people think they are hearing things when they are on different tabs to get them to come back on and check if someone's talking.. I swear it isn't me hearing things.
  13. Upvote
    lone wolf pup got a reaction from Fire Starter in Conspiracy Theories   
    (Insert number)) The idle screen randomly makes the noise of the chat updating to make people think they are hearing things when they are on different tabs to get them to come back on and check if someone's talking.. I swear it isn't me hearing things.
  14. Upvote
    lone wolf pup got a reaction from dst in Suggestions to counter depletion (and a bit of off topic)   
    For this month I've decided to participate in No one's event to deplete resources. Although I've seen that many people are against depletion, there is little they can do about it.

    Well a few ideas that I see could be implemented to counter depletion would be:

    A spell, (possibly buyable from wish shop or for MP6) that would temporary ban target from harvesting any resources for a set amount of time. The ban shouldn't be too long, say 8 mins similar to other spells or even 30 mins. This would be much more (directly) useful than what is currently available... teleporting people elsewhere, moving them away a scene, move lock.

    If it was a spell that could be purchased out of WP store, people who are actively complaining could join together and try to make the person depleting resources consume more time to achieve his goal. It may not fully prevent it, but it'd give the community a way to fight back.

    As for it being a spell for MP6, I've always thought MP6s were protecters, why not allow them to be protector of their land as well as people. (Or another anti-protecter with the ability to 'cause people to harvest twice as much would be neat )

    Another idea I've had (stolen) was of tools that could be used to replenish resources. (Credit goes to Laphers)
    There are a ton of unused resources laying around, people are hoarding resources as much as people are depleting resources. Gathering resources does consume a lot of time and sometimes you reach a point where you try your best to deplete, but the clock just ticks and resources come back and you have to work all over again, and as it is, it only take one person to go around depleting resources. If there were tools that could be used (shared hopefully, and equally (maybe more or less) as plentiful as tools already out) to consume your own resources to replenish the resource of where you're at. Just as normal tools these should be given a cooldown (possibly longer or shorter? I'm not quite sure yet both sides can be debated over.) Anywho.

    Thoughts about it: A community could easily force the environment to replenish at an optimum rate. Since there would be more people willing to help out I feel the cooldown for the item to be re-used should be slightly longer and tools fewer just to make it a bit more difficult and balance it out instead of just one person spamming his resource to restore the land which would be just as bad as the lone harvester.

    I've probably had more to add to this but forgotten about it. Hopefully others can fill in or point out where I'm missing.

    Another idea, that again is probably stolen and completely unrelated to depletion is:
    Well, we currently have skill levels for collecting resources but as far as I know, it's just a collection of how much we've collected and have no real use. I would like it if the higher your skill level, the more you would harvest. In one way, it'd make it easier for depleters to deplete, it would also make it so that people who are always constantly harvesting the same material, would have to share the tools with someone else for resources not to be constantly being depleted. Although it doesn't have to be the same rate and probably would require too much coding to ever happen, I just thought I'd throw the idea out there.

    These ideas probably won't be implemented, but I just thought I'd throw my thoughts out if they haven't been put up before.

    If there's already another topic similar or exactly the same as this, I'm sorry for opening another duplicate thread, consider it as refreshing an idea and feel free to close it. Again sorry, I did not feel like going through the search history to try and find a similar idea. I'm looking at you Chewett.

    Ciao.
  15. Downvote
    lone wolf pup got a reaction from SageWoman in Suggestions to counter depletion (and a bit of off topic)   
    For this month I've decided to participate in No one's event to deplete resources. Although I've seen that many people are against depletion, there is little they can do about it.

    Well a few ideas that I see could be implemented to counter depletion would be:

    A spell, (possibly buyable from wish shop or for MP6) that would temporary ban target from harvesting any resources for a set amount of time. The ban shouldn't be too long, say 8 mins similar to other spells or even 30 mins. This would be much more (directly) useful than what is currently available... teleporting people elsewhere, moving them away a scene, move lock.

    If it was a spell that could be purchased out of WP store, people who are actively complaining could join together and try to make the person depleting resources consume more time to achieve his goal. It may not fully prevent it, but it'd give the community a way to fight back.

    As for it being a spell for MP6, I've always thought MP6s were protecters, why not allow them to be protector of their land as well as people. (Or another anti-protecter with the ability to 'cause people to harvest twice as much would be neat )

    Another idea I've had (stolen) was of tools that could be used to replenish resources. (Credit goes to Laphers)
    There are a ton of unused resources laying around, people are hoarding resources as much as people are depleting resources. Gathering resources does consume a lot of time and sometimes you reach a point where you try your best to deplete, but the clock just ticks and resources come back and you have to work all over again, and as it is, it only take one person to go around depleting resources. If there were tools that could be used (shared hopefully, and equally (maybe more or less) as plentiful as tools already out) to consume your own resources to replenish the resource of where you're at. Just as normal tools these should be given a cooldown (possibly longer or shorter? I'm not quite sure yet both sides can be debated over.) Anywho.

    Thoughts about it: A community could easily force the environment to replenish at an optimum rate. Since there would be more people willing to help out I feel the cooldown for the item to be re-used should be slightly longer and tools fewer just to make it a bit more difficult and balance it out instead of just one person spamming his resource to restore the land which would be just as bad as the lone harvester.

    I've probably had more to add to this but forgotten about it. Hopefully others can fill in or point out where I'm missing.

    Another idea, that again is probably stolen and completely unrelated to depletion is:
    Well, we currently have skill levels for collecting resources but as far as I know, it's just a collection of how much we've collected and have no real use. I would like it if the higher your skill level, the more you would harvest. In one way, it'd make it easier for depleters to deplete, it would also make it so that people who are always constantly harvesting the same material, would have to share the tools with someone else for resources not to be constantly being depleted. Although it doesn't have to be the same rate and probably would require too much coding to ever happen, I just thought I'd throw the idea out there.

    These ideas probably won't be implemented, but I just thought I'd throw my thoughts out if they haven't been put up before.

    If there's already another topic similar or exactly the same as this, I'm sorry for opening another duplicate thread, consider it as refreshing an idea and feel free to close it. Again sorry, I did not feel like going through the search history to try and find a similar idea. I'm looking at you Chewett.

    Ciao.
  16. Upvote
    lone wolf pup got a reaction from No one in Resource Depletion   
    Sorry I meant previously. No one before him had even bothered gathering others to stop besides stating so in chat.. which seemed ineffective..
    Also, refusing to trade with the person is a bad idea? >> Darn..
  17. Upvote
    lone wolf pup got a reaction from No one in Resource Depletion   
    A person can harvest as much as they want if they take the effort to go to Tribunal. I would be one of the ones benefiting from public resources being restored, yet I highly doubt it ever will due to greed and no community effort.
  18. Upvote
    lone wolf pup got a reaction from No one in Resource Depletion   
    Congratulations, someone finally decided to propose something. Why not wait until fight causes get implemented, if they do and are worth anything or community trade refusal to people who deplete it, assuming people can figure out who depletes resources.

    There is also a flaw in the plan to restore public herbs, if it ever happens, only a few people who wakes up at the time when resources regenerate will actually be able to deplete resources to 2/3rds, the rests other good people, slightly late and slow, will be left with the remains of it, and if they do want to harvest, they still have to go further then just the known public areas to collect the resources of their choice, or you know, slightly tap a few of the resources past the set limit, and then tap it again, until more people repeat the same until it stays depleted. O wait, no help unless we stop harvesting.. shame, then why complain.. I wonder..

    Also as a side note, I do not deplete LR herbs, there's a law against Lorerootians depleting those herbs. >>
  19. Downvote
    lone wolf pup got a reaction from Watcher in A Call to all BHC participants!   
    I support this and will do everything I can to help.. which is nothing. Off to idle I go.
  20. Upvote
    lone wolf pup got a reaction from Plix Plox in A Call to all BHC participants!   
    I support this and will do everything I can to help.. which is nothing. Off to idle I go.
  21. Downvote
    lone wolf pup got a reaction from Tarquinus in A Call to all BHC participants!   
    I support this and will do everything I can to help.. which is nothing. Off to idle I go.
  22. Upvote
    lone wolf pup got a reaction from Fang Archbane in A Call to all BHC participants!   
    I support this and will do everything I can to help.. which is nothing. Off to idle I go.
  23. Upvote
    lone wolf pup got a reaction from ignnus in A Call to all BHC participants!   
    I support this and will do everything I can to help.. which is nothing. Off to idle I go.
  24. Upvote
    lone wolf pup got a reaction from Nimrodel in A Call to all BHC participants!   
    I support this and will do everything I can to help.. which is nothing. Off to idle I go.
  25. Upvote
    lone wolf pup got a reaction from Amoran Kalamanira Kol in Redacted   
    [color=#CCCCCC][font=Georgia,][background=rgb(249, 240, 213)]Ann. 2221 - [2012-02-28 21:06:47 - Stage 11][/background][/font][/color]

    [color=#000000][font=Georgia,]With having more than one account, you need to remember these rules;[/font][/color]
    [color=#000000][font=Georgia,]You are not allowed to have (idle or active) multiple accounts in the same or surrounding scenes - log them out or keep them apart. This is to stop the farming of alts.[/font][/color]
    [color=#000000][font=Georgia,]You are not allowed to use multiple accounts to help someone become or remain MP6. Any number of a person's accounts are all allowed to be the adept of someone, but not the same person.[/font][/color]
    [color=#000000][font=Georgia,]You are not allowed to use an account to aid any of your other accounts. This means you cannot sell creatures on one account to give the profit to another, nor are you allowed to trade creatures or items between your accounts.[/font][/color]
    [color=#000000][font=Georgia,]More generally, you are not allowed to use multiple accounts to help, benefit, or otherwise influence one specific player for their gain or loss.[/font][/color]
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