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Demonic God

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Posts posted by Demonic God

  1. I'd like to ask for clarification on a few things:

    • How complex could the trigger condition be?
    • How complex could the mark effect be?
    • How much is... power? Especially for things that could be more complex than just buff/debuff
    • I'd assume enemy more correctly stands for (targets), as some abilities targets friendly creatures?
    • Can the targeting (all / weak / strong / random / etc.) be used as a criteria?
  2. Here's my 2cent, given that heat reduction was my first priority (along with crit slot to fuel that) when I first got to MP5.

    In particular, other than popes, there's just another method of losing heat easily - Regen. This is a rather intricate method, can be unreliable at times, but could yield result significant for those without hundreds of thousands of max VE. 200-300k loss before erolin bonus can be achieved reliably, based on my personal experience.

    If a feature were to be developed as yet another alternative, and be usable, it should be competitive as an option - convenience vs costs. Since we're getting a lot of coins from just logging in, using coins for losing heat would certainly be feasible.

    To balance it out with the above 2 methods, I'd suggest paying 1SC to lose heat equal to a multiple of your max VE, but no less than a certain amount (for example, 400% of your max VE, no less than 1 Million heat - to account for the effect of Erolin heat). This amount could be tweaked for lower MP, if needed.

     

  3. It might have certainly been overlooked purposefully, I'd just like to raise concerns about it :)

    Exclusion of, even a single creature, for balance purposes, should imply that a creatures could be excluded, for balance purposes. I'd even go further, and saying for the sake of a tournament, it makes even more sense to ban the more limited creature - rather than the commonly accessible one: A creature that all can possess hardly provide an advantage to any specific individual.

  4. The other day, I headed to the Golemus Laboratory, for some experimentation. Tinkering around, messing with the Aramors to-be-filled with AI cores.

    Alas, such work is boring! So boring indeed, that half way through, as my attention span dictate... I decided to make a very, very bouncy ball. A drop of blood, glue, rare minerals... and Voila!

    Throwing this thing in open space, would be unwise. Not that it would do any damages, but I prefer to not lose my shiny possessions. So, I had a small room built, and gave it a throw. Alas... I did not expect it to bounce so vigorously, the damn thing bounced so well, catching it would be impossible! As I ponder upon this dilemma, miraculously, the ball bounced straight back at me. Damn thing almost broke a tooth of mine, but I did managed to catch it. Impressed by this outcome, I laid down my pen and paper, and begins working out, how exactly did the ball bounce back to exactly where I was? And how many times, did that damn thing bounced around?

    So, I ask for your help, to determine the numbers of bounces the ball made. Here are the details of how it all went down - according to my memory:

    • The ball somehow ignored gravity, and flew parallel to the ground at all times
    • I started at the South-West corner of the room
    • The ball was thrown perfectly North-East. (45 degree)
    • The room is almost a square, of dimension 2020 cm x 2021 cm. I fully intend to sue the contractor for this error.

    Summarized in mathematical terms:

    • You throw a perfectly bouncy ball in a rectangle (2020 x 2021) room from a corner
    • The ball was thrown at a 45 degree angle
    • The ball ignored gravity, and flew parallel to the ground at all time
    • How many bounces did the ball make before it return to your location?

    Rewards:

    • Most elegant solution - 1 Anni crit
    • Most creative/unorthodox solution - 1 Anni crit
    • Fastest correct solution - 1 GC
    • All correct solutions - 5SC + 1 spell stone
      • Lock in chaos
      • Acoustic Remains
      • Teleport to Papercabin
  5. Just recently, I passed by the Tempest Fort, and noticed a worrying issue. Moss! Some strange moss had invaded the walls. Its root penetrated the solid stone, and weakened its integrity! Unacceptable!

    However, it seems that the stones available to patch up the walls is in short supply, and on top of that, they naturally form in difficult shapes. Thus, I'd like to employ your help, to find a way, to most efficiently replace the damaged walls.

    The wall to be replaced could be modeled as a solid slate, of dimensions 8x8x3. There are various types of stones available:

    • Z, T and L shaped stones (volume of 4)
    • I shaped stones (volume of 2, or 1x2)
    • Singular, dot/square ( . ) shape stones, volume of 1

    Your goal is to find a way to assemble the 8x8x3 walls using these materials. In general, based on scarcity of materials, I've assigned the tiles the following points:

    • Z shape: 4 points
    • T and L: 3 points
    • I: 1 points
    • dot: 0 points

    The winning designs shall be rewarded handsomely. In particular:

    • The design with the highest score shall win 3 gold coins, and an anni creature
    • The second place, would be 2 gold coins, along with an anni creature
    • The third place, would be receiving 1 gold coin, and an anni creature

    However, there's more!

    I look not only for the design that has high point values. There's more to this challenge, than simply finding a single solution with a good point value. Artistry and beauty is a major aspect of masonry. I look also for designs that amazes me, regardless of how well they perform in the actual competition. In particular:

    • Designs with a certain mathematical "beauty" - whenever that be an absolute order, scalability, or an extremely chaotic, complex yet efficient pattern
    • Designs with fantastic demonstration and illustration, demonstrating a huge amount of effort & care
    • Etc.

    In general, anything that amazes me greatly, would be rewarded with 1 WP. Your design does not need to achieve a high score to a WP, but a high score itself could certainly amazes me. There's no limited to how many winners, but there's no guarantee that there would be a winner as well.

    Deadlines and submission guidelines:

    Deadline:

    • You have until the end of anniversary (29th) to submit your design

    Submission guideline:

    • You can submit your design in any manner that you like. Rather, coming up with a unique design AND presentation is part of the quest, at least for the WP portion
    • For clarity, I'd ask that you make three 8x8 squares and fill it with numbers. Squares with the same number should be occupied by the same "stone". You may also submit just this three squares as your submission.

    Below are the shapes, in image form (with a thickness of 1), as I've been notified that there are confusions to the shapes. They're somewhat similar to tetris shape, as you can tell.

    pieces.png

  6. 7 minutes ago, Tissy said:

    Good tournament. Should we know the list of the participants before submitting the strategy?

    You could announce your participation in this thread, if you want to. Announcing your participation or keeping it a secret would be an interesting strategic choice. The list of participants would be announced before judging begins and admission closed for clarity, but I won't confirm nor deny if someone is playing.
     

    Who knows, maybe you could even convince someone to fake their participant for some drama :)

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