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Ungod

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Posts posted by Ungod

  1. As the title says, I'm looking for a symbol for ''maintaining the balance by observing the harmony''. My first thought was the yin-yang symbol, but that's about duality (and other things I'm not entirely sure about).

     

    Harmony* is the state of the world; it cannot be destroyed, nor created individually - it can only be observed. It means both killing others and needing others to be alive. It is the will of the living that brings about harmony, the sum of their wills; since the living can only have the will to live, it means harmony simply is, and is not created. 

    Balance, on the other hand, is an inevitable outcome. It has nothing to do with the will of the living, it is a 'mathematic' mechanism of life. Cut too many plants because you are not paying attention to the harmony of the world, and you create an imbalance - rise in temperatures, floods, etc; ultimately, the remaining species (or even the planet itself) will create another harmony. 

    Balance is the mechanism that 'brings about' harmony, so to speak; also, by observing the harmony, you 'maintain' the balance (because you're not creating imbalances). I'm looking for a symbol for this, help is much appreciated.

    *personal reflections

  2. On 9/8/2021 at 8:27 PM, Mallos said:

    I prefer long-form content

    I think you're not part of the majority, though :)

    that's interesting stuff you posted; thanks for leaving a reply ehre

  3. Recently I've been looking more at podcasts and although some source says 50% of the Americans are fans of podcasts, I can't really see why. I haven't browsed too many of them, but they seem uninteresting - sorta like radio programmes. Now, this may be because I'm a reader, but... I was curious if there is someone here who finds them quite useful (and for what).

    Also, recently, there's this craziness of adding the average time one takes to read a text under each blog post/article etc. This is a 3 minute read, this one is 12 min read...I understand where it's coming from, but with a rush towards brevity in blogging, twittering, podcasting etc, I think MD must seem like a torture to young players. I mean, not only you need to read (at times a lot), but you need patience, too. Hang around some dudes for a couple of years to get your hands on research? How about no, a new player would say. Give it to me, give it to me fast and give it to me now. Childish, but it's the trend.

  4. i had something slightly different in mind (because i was thinking of how to minimize the actual coding needed - but then again, it's not the difficulty of coding that stops our devs from doing things, but the appeal and consistency of changes)

    an interesting idea, adn this way there's interaction between the creatures and the realm (via clickies or triggers, who knows); it may also be used in wars, but it looks like something that needs a few other things in MD to progress first

  5. On 7/30/2021 at 6:00 PM, Fyrd Argentus said:

    The idea is to use a creature slot to hold the leader of a group of expendable types, whose number grows and falls with combat and in-game events.

    can you give a clear example? i'm not sure i got it and it sounds interesting - further customization of creature page didn't cross my mind (like, have 'houses' inside of it and 'owners' i.e. crit leaders)

  6. On 6/16/2021 at 1:22 AM, Fyrd Argentus said:

    If you want people to get a "role-play" mindset about the game from beginning

    That's an issue, as I don't know if that is what is desired. MD also has a strong 'solo' experience due to the many things to explore, puzzles, strategic play etc Obviously, it's an online game, but you must decide whether to make interactions between players predominantly roleplay, or strategic/combat play etc. Right now, MD is offering a little of everything, staying outside definition

    On 6/16/2021 at 1:22 AM, Fyrd Argentus said:

    to get new players thinking more about the character they wish to play

    this implies there are some archetypes they could play, no? this asks for guidelines of sorts. Or, if you want the characters to be reflecting one's inner world (and stay outside 'frames') in an unique way, you need to offer them proper vessels/tools to light up their flame. I think what happened in MD was that all characters were simply players' reactions to other players, which showcased their own true character (hence 'the mirror') and roles such as priestess, pirate etc were just the superficial level. What i'm saying is that characters in MD were 'built' in the presence of the other players

    On 6/16/2021 at 1:22 AM, Fyrd Argentus said:

    If you want to have helpers respond immediately to a new player:
    Have arrival of a new player trigger Storm weather and put out a red system-wide message that "[Player-Name] has washed ashore on the beach of Gateway Island."

    that's a great idea

    On 6/16/2021 at 1:22 AM, Fyrd Argentus said:

    Upon return to the beach, do NOT show the error message that 'you don't have access to this clickie' (related to the vanished rider figure).

    that's got some history behind it and it's not so much a bug as a something to operate on

    On 6/16/2021 at 1:22 AM, Fyrd Argentus said:

    If you want to avoid resource soft-lock:
    Have the tools re-appear in their starting positions when used up

    rather, you could have those special tools have a higher chance of obtaining the needed resource

    On 6/16/2021 at 1:22 AM, Fyrd Argentus said:

    If you want a richer, story-based tutorial:
    Change the "A Curious Box" to explain about the scattered shards of the player's existence

    the reality shards are not fully explained/introduced, they'd need something like the fenths research texts, imo. There might be a question sign inside a new player's head, but they might also think the answer is somewhere else

    On 6/16/2021 at 1:22 AM, Fyrd Argentus said:

    Either remove resources that can't be accessed (like Mineral Water, Skull, Memory Stones) or give tools to collect them.

    i disagree here (in MD, this is both a strategy and a principle)

    it's annoying, though, right? :) 

  7. I lurk about a certain website where I gawk at stuff; when something catches my eye, it makes me ponder. I'll be posting here a picture about which I'd be happy to hear your thoughts (thought that can come in various ways - a composition, a drawing, a handmade item). Basically, if what I post here stirs you in some way, you can send me your reaction. Rewards will be based on the effort and insight.

    This week's image is:

    spacer.png

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