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Mallos

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Mallos last won the day on March 19 2023

Mallos had the most liked content!

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About Mallos

  • Birthday 08/29/1993

Profile Information

  • Gender
    Male
  • Location
    -8
  • Interests
    cosmology/biology
  • Playername
    ø

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  1. https://magicduel.com/member.php?p=Mallos&override=true pretty much the only way, I don't see the error you describe
  2. I check often enough, mostly for bounties to redeem and to keep my account logged in as a training dummy. If someone wants to talk there is always the discord for people who are there, although this is a bad substitute for the game and can siphon activity from here to there, to a lesser degree the forum does this too. A lot of the activity I used to manage was directly people related, quests run by people that I no longer have interest in rewards or activity for. Or more specifically people that I had questions for, about lore of the game or game related features, most of which the questions have dried up now. Some specific time is an idea I had recently to spur more activity but what I learn from time based games is you often get different crowds to show up for different times, so whoever may be relevant may never be there at those times. Moreso people tend to get very small time windows that they will show up at and adjusting a time to suit any wider range of people is near impossible and doing certain tasks takes too much time. Essentially you need to find the regulars and cater to them and you will only have so many of them on average. I think there needs to be more "daily quests" type of materials, just something to bring us here, historically this was resource gathering as those are reset daily and people would come around to gather, spells and item resets are more of the weekly type of quest. Perhaps mp6 and kingship/alliances/housing could be expanded to accommodate these types of daily activities in order for those active to participate in the related power structure.
  3. Ok so Ledah has won the last contest! You can receive your reward from Aia. Nobody actually won second place prize, though Ishtari was close to qualifying, I will give them a gold coin consolation when I see them next. I was going to give an extra reward for anyone who could bring the info to me but nobody really did, oh well, was just some fun since I wasnt around to reward the victors immediately (no computer)
  4. it has been reduced in frequency to a point that I'm not so bothered by it any more
  5. Studies show I may have not checked who the winner of the last contest was, if someone can correlate the information well enough I will reward the victors
  6. Yes I will accept this sponsorship, and move the 10 gold note down to the 2nd place prize, and remind people they have half a month left to use a heads clicky (I have placed in 3 separate lands) 3 days in a row to qualify.
  7. My mistake I thought that was a new player roles and legends post. This head contest in part one is also similar to a heads contest I ran previously, the main flaw in having to pass heads to a player is requiring the player to be online constantly through the quest duration, for this I had Fyrd develop a code to check heads for me and the clicky can take place of the player. Passing the heads to the player has some specific implications though easily remedied if you are allowed to take the heads back.
  8. I am holding a heads contest at the start of the month February until the end of the month, highest head count wins - only valid if a player has used a location 3 days in a row. 10 gold note reward for the winner.
  9. "There also needs to be some more incentives for fighting for alliances, it could be something simple tied to sacrificing, maybe there is a service offered that alliances uniquely posses. Any alliance with a high enough score (of some variable?) can provide the usage of altars for people who are not balanced - that player would need to give the alliance some offering for their usage, that will then go to the respective stock." Here is the basis for a new idea surrounding alliances. It could be a clickable item in your land that is unique to it, it may have multiple functions. One such may interact with heads, others described above. Overall I think there needs to be some agreement between alliance members in their land as to what the function should do for them. Here we may discuss this.
  10. The bar at the bottom can be clicked on to open and close vertically, inside it are many options similar to the compass on the left.
  11. Item 1: Anni creature 2022. Price: 25 plushies (limit: 1 p.p.) Item 2: Anni creature 2022. Price: 80 plushies (no limit) Item 4: Avatar goldening Token (can be used to make any avatar gold), Price: 200 plushies Item 7: random rp item. Price: 15 plushies Total 320 plushies
  12. My last secret head contest utilized negative heads, these do not show up on profile, the number used was not enough to cancel out these heads however duplication is possible it seems. I have reset all the heads and gave Miq back 399 heads, if anyone else has gained or lost from this scenario they can post here and I will consider to reimburse them. Do post if this issue continues.
  13. Curse, turntofrog
  14. Several tool locations have had their tools lose their names, functionality appears intact
  15. If you can consider it, you can see it is placing the rarity at further and further links down the chain, I give four outcomes here, a lot of things can be boiled down to simple points like if/then and why, the why here is to me like why are you placing it further down the chain. The one that I object to is the non-infinite substances in a computer game like this, we have a special case that nothing is zero-sum if you don't want it to be and people still want it to be. I don't care how rare it is, it just shouldn't be gone from the world, why write the code for it when you will not use it?
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