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Dragual

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Posts posted by Dragual

  1. Zombies could be loaded with simple commands... "Whenever (person) enters the scene, cast this spell or say this thing." They could be used during quests. They could be used as defenses for larger scale battles and wars... Perhaps, even... Skeletons can be assigned a very simple task, while Zombies might be allowed to be assigned multiple tasks. Though they could be easily destroyed. You could even ask them to attack other players, and they would have their own creatures, of sorts... Nothing too fancy, but if you wanted to modify their rituals you'd have to load them with your own creatures. Yet if they are defeated, those creatures become Fenths... You might even be able to possess the most complex of undead creations, moving them and controlling them from afar.

     

    Also, Skeletons should require sticky goop and resin to be combined into a sort of material for the limbs. 

  2. And how will you measure if he's active enough? And if he behaves? How will you decide if he abuses the leash or not?

    This doesn't just apply to him... How would you judge this on ALL slaves. If you don't want him to receive "special" POSITIVE treatment, then he also shouldn't receive "special" NEGATIVE treatment.

  3. Make an offer.
     
    Sharptear - 832841
     Age - 125
     Tokens - [sunshine], [jewelshards]
     
    Sharptear - 832842
     Age - 125
     Tokens -
     
    Pimped Grasan  - 758696
     Age - 535
     Tokens - [onyxfangs], [blackdiamonds]
     
    Tormented Soul - 775351
     Age - 1228
     Tokens - [emeraldglare], [onyxfangs], [claws1], [osirisbelt]
     
    Rustgold - 797177
     Age - 461
     Tokens - 
     
    Rustgold - 829253
     Age - 167
     Tokens - [blackdiamonds], [sunshine]
  4. Basically, the idea is that it would be nice if Quest Makers could set up a clickie which would trigger a spell if you did it in a certain way. Maybe if you make a mistake, a Lock in Agony Spell is used on you, setting you back in your adventure. So you could store Spell Stones in a Clickie somehow, and tell it when to use a cast from it.

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