Root Admin Chewett Posted July 16, 2014 Root Admin Report Share Posted July 16, 2014 If you could implement one item in the game what would it be and do? E.g. I would implement something that would allow me to heat up cold tea (already implemented). Eagle Eye 1 Quote Link to comment Share on other sites More sharing options...
Nimrodel Posted July 16, 2014 Report Share Posted July 16, 2014 Implement something that would shield me against spells and illusions. DARK DEMON 1 Quote Link to comment Share on other sites More sharing options...
Eara Meraia Posted July 16, 2014 Report Share Posted July 16, 2014 (edited) I would implement something that temporarily shifts viscosity ( both + and - ) Would be a nice shared item for the East, would maybe motivate people to explore more of the land and actually go to the end (I see it as a motivation if you get something helpful somewhere in the middle of your way). *** I would implement an item with a temporary random entropic (cursing/poisoning) effect (I know you will love me for this:P) I see it as a necessary enhancement, because of my personal love to entropy. Our realm is totally syntropic at the moment, except of Eons statdamage nothing entropic happens really, there are some cursing spells but they are very rare. Intoxication lasts for a very short time and with the power level of players around is not quite significant, needles not working. So in my oppinion this would just add a bit to the syntropy-entropy balance in the realm. However I must admit, this my personal and highly subjective view, other people may have other priorities. Edited July 18, 2014 by Eara Meraia Quote Link to comment Share on other sites More sharing options...
DARK DEMON Posted July 16, 2014 Report Share Posted July 16, 2014 I would implement something that gives me a huge temporary AP boost. Nimrodel, Chewett, Rophs and 2 others 1 4 Quote Link to comment Share on other sites More sharing options...
Rophs Posted July 16, 2014 Report Share Posted July 16, 2014 I would implement something that gives me a huge temporary AP boost. Pickles already exist DARK DEMON and Nimrodel 1 1 Quote Link to comment Share on other sites More sharing options...
DARK DEMON Posted July 16, 2014 Report Share Posted July 16, 2014 Pickles already exist Even bigger boost. Plus this would be a single, personal item. dst, Chewett and John Constantine 1 2 Quote Link to comment Share on other sites More sharing options...
Aeoshattr Posted July 16, 2014 Report Share Posted July 16, 2014 Something similar to what NimNim suggested, had this idea a while ago. Item that reflects any spell applied to the user back to the caster (for say 10 mins or something like that) lashtal 1 Quote Link to comment Share on other sites More sharing options...
Eon Posted July 16, 2014 Report Share Posted July 16, 2014 I would implement an item that turned a dead character into a ghost, giving them some limited abilities in game. Walk around, maybe haunt (movelock/curse/whatever temporarily) someone, and let out a ghostly wail when he/she tries to chat. dst, Jubaris, lashtal and 3 others 5 1 Quote Link to comment Share on other sites More sharing options...
Guest Posted July 16, 2014 Report Share Posted July 16, 2014 (edited) I would make an item that grants new players their papers, or one that could teleport them to and from the MDA library to get them, until a more suitable solution is created. Has been sorted by teh wookie :) Alright, so I would make an item that can create a "force field" for a scene of choice where people can hold meetings or any gatherings important for quests or community business without fear of being disrupted by spells or random teleports (creature attacks are fair game). Edited July 16, 2014 by Guest Quote Link to comment Share on other sites More sharing options...
Syrian Posted July 16, 2014 Report Share Posted July 16, 2014 the ability (or item) to catch ghosts and have them bound to you and move where you go, a use of will on another that has lost some of his own will, so to speak Sy Quote Link to comment Share on other sites More sharing options...
Ledah Posted July 16, 2014 Report Share Posted July 16, 2014 An item that used heat to make loads of fireworks in a scene. Colourful ones. Quote Link to comment Share on other sites More sharing options...
dst Posted July 16, 2014 Report Share Posted July 16, 2014 One item to rule them all :D. DARK DEMON 1 Quote Link to comment Share on other sites More sharing options...
Burns Posted July 16, 2014 Report Share Posted July 16, 2014 A key that opens gates, as in reducing the lunatic amounts of gate costs in GG, Necro, MDA to 1 for a while. Mya Celestia 1 Quote Link to comment Share on other sites More sharing options...
Eagle Eye Posted July 16, 2014 Report Share Posted July 16, 2014 I would love to implement an item can attack the ghost, dead and idle to sanctuary Quote Link to comment Share on other sites More sharing options...
Ivorak Posted July 16, 2014 Report Share Posted July 16, 2014 A key that locks/unlocks the cellar door in MDA. Quote Link to comment Share on other sites More sharing options...
Ary Endleg Posted July 16, 2014 Report Share Posted July 16, 2014 I would implement an item that would act as a tool for creation of other items, for example Smith's hammer that could create knives. Ungod 1 Quote Link to comment Share on other sites More sharing options...
lashtal Posted July 16, 2014 Report Share Posted July 16, 2014 I'd like automatic, single-use, trap-like mechanisms/spells to be implemented and bound to a certain scene/target once casted. For example: Spell: movelock + intoxication Target: Alyon Location: Well of Tears Effect: As soon as Alyon reaches Well of Tears, said spell is triggered automatically. Of course it works only once, then the trap is inactive. We could have several possible effects (virtually each spell already implemented plus their combination)... And we could also extent the target type from a single character to a group of people. For example, Target: Bringers of light (the effect is then applied to each member of such a party whenever one of them reaches the scene). Burns and Ivorak 2 Quote Link to comment Share on other sites More sharing options...
Rophs Posted July 17, 2014 Report Share Posted July 17, 2014 Sigil of Protection: When the item is transferred to a dead person or when the holder dies this item revives them after a set amount of time. [spoiler] I'd like automatic, single-use, trap-like mechanisms/spells to be implemented and bound to a certain scene/target once casted. For example: Spell: movelock + intoxication Target: Alyon Location: Well of Tears Effect: As soon as Alyon reaches Well of Tears, said spell is triggered automatically. Of course it works only once, then the trap is inactive. We could have several possible effects (virtually each spell already implemented plus their combination)... And we could also extent the target type from a single character to a group of people. For example, Target: Bringers of light (the effect is then applied to each member of such a party whenever one of them reaches the scene). Set a lockinchaos trap along with multiple lockinchaos trap leading away from the GoC and drain somebody's fun. [/spoiler] Quote Link to comment Share on other sites More sharing options...
DarkRaptor Posted July 17, 2014 Report Share Posted July 17, 2014 I personaly would implement the Cannon: http://magicduel.invisionzone.com/topic/14780-interesting-use-or-combination-of-existing-features/#entry143812 just because... it would be cool :P Ary Endleg, Aeoshattr and Pipstickz 3 Quote Link to comment Share on other sites More sharing options...
Tal Posted July 17, 2014 Report Share Posted July 17, 2014 (edited) gardening tools, to plant herbs, trees, bushies edit: why it should be implemented: people who don't like depletion, can try to regrow some of it back instead of just talking. we have a gardening skill already where it should be put: the gardening shed. its empty and has no real use yet. its in reach of everyone. balance. like all tools it has a cool down period. what you plant, someone else can take. it will take effort to regrow and maintain the amount of available plants/resources. Edited July 18, 2014 by Tal Ungod, Aeoshattr, Ivorak and 4 others 7 Quote Link to comment Share on other sites More sharing options...
Root Admin Chewett Posted July 18, 2014 Author Root Admin Report Share Posted July 18, 2014 For everyone that would like to see the item implemented, explain: Why it should be implemented How it is balanced in some way Also im not really looking for personal items, more ones that could be made shared for example. Quote Link to comment Share on other sites More sharing options...
Menhir Posted July 18, 2014 Report Share Posted July 18, 2014 (edited) I like Tal`s idea and have one which fits to it somehow. It´s in my mind for some time. A water tower. Usable by every player without any special shared item. Just open the tap an get water. A limited amount per account per day storable in every form which can hold water, even in "two hands". The water tower should be filled by rainwater (amount which goes in when it rains should be discussed and so the amount which transpires in the summer heat or freezes in Winter too). A second option could be by player who like to contribute from their gathered "personal" water. For this it´s needed to have the possibility to choose how much water one would like to put in the tank, from the stored water in the inventory. Maybe this could also lead to the logical follow up that the amount of water one can carry around is more limited as it is at the moment (right at the moment I carry over 2 tons of water with me). Water from this tower would badly needed for gardening and many other possibilities in the future (e.g. to form mudbricks out of raw clay and water). Where to put it? Near the shed or any other place in no mans land which still has space. Maybe a new scene behind the shed. Edited July 18, 2014 by Menhir rikstar, Ungod, Ary Endleg and 1 other 4 Quote Link to comment Share on other sites More sharing options...
Ledah Posted July 18, 2014 Report Share Posted July 18, 2014 Fireworks It should be implemented because more colourful things can never be a bad thing. It would balanced via the heat cost. Maybe 4K each time. Ivorak 1 Quote Link to comment Share on other sites More sharing options...
ChildOfTheSoul Posted July 18, 2014 Report Share Posted July 18, 2014 An item that temporarily marks a location for public meeting. Balanced in that it merely gives a person the option to jump to that location. Could be used for quest givers that don't have the spell to congregate participants. Not something you'd put at a shared item location though. Quote Link to comment Share on other sites More sharing options...
Eagle Eye Posted July 18, 2014 Report Share Posted July 18, 2014 I like Tal`s idea and have one which fits to it somehow. It´s in my mind for some time. A water tower. Usable by every player without any special shared item. Just open the tap an get water. A limited amount per account per day storable in every form which can hold water, even in "two hands". The water tower should be filled by rainwater (amount which goes in when it rains should be discussed and so the amount which transpires in the summer heat or freezes in Winter too). A second option could be by player who like to contribute from their gathered "personal" water. For this it´s needed to have the possibility to choose how much water one would like to put in the tank, from the stored water in the inventory. Maybe this could also lead to the logical follow up that the amount of water one can carry around is more limited as it is at the moment (right at the moment I carry over 2 tons of water with me). Water from this tower would badly needed for gardening and many other possibilities in the future (e.g. to form mudbricks out of raw clay and water). Where to put it? Near the shed or any other place in no mans land which still has space. Maybe a new scene behind the shed. The best place Meeting of the Road Community Garden Rophs, rikstar and Maebius 3 Quote Link to comment Share on other sites More sharing options...
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