November 14, 201411 yr Root Admin comment_157293 Name one feature, item, thing you think we need to focus on working on or fixing next? Report
November 14, 201411 yr comment_157297 I would have to say the false reset timer display. Issue has been there for as long as I can remember and is, in my opinion, what a new player will find most frustrating as soon as he or she realizes what it does. Report
November 14, 201411 yr comment_157300 I'd suggest "research and connection". Right now we can only achieve second research depth, while the clues go up to level 8. Plus, we (I?) don't know who is supposed to receive/rate our research and how to get unstuck in this feature. Report
November 14, 201411 yr comment_157305 I'll agree with the 2 above and categorize them as in need of being finished. (by creature page I believe he means its completion - I don't know if the current HTML5 format is the intended final one; or, perhaps he means the fix of the flash format) Now, I'll apologize and disagree with what I first said, because I just found something which I find more annoying/frustrating. :P The random disconnects which come as a result of quick clicking in Chrome, and as a result of I have no idea what, in Firefox. Though, if this can't be fixed because it requires browser tweaks, I'll stick to what I said first. Edited November 14, 201411 yr by Myth Report
November 14, 201411 yr comment_157306 Multile cliki. Quest maker can make 2 to 3 functions in one cliki. Report
November 14, 201411 yr comment_157325 There's multiple things I'd like to see done, divide my vote evenly among them. Regen timer bugfixes I suggest that the timers become 100% server side, then when they hit zero the timers would regen each player in them and maybe do something extra for special timers (eg Tea) When a player loads layout.php have the timer get the timer's time from server, and then sync 'every so often'. Preferably at times when the player isn't likely to be looking at the timer such as when they are viewing messages, doing combat, or viewing the map. Rituals interface A new one would be nice for faster creation of rituals Allow players to check a greyed-out box under "def ritual" that only ungreys when the def ritual box is checked. When the newbox is checked the ritual wouldn't be in the "rituals list" it would be part of the "invisible rituals" list. This would prevent players from binding hundreds of def rituals at once and then heavily straining the db every time they load the combat rituals list ;);) Clicky Scripting I'd like to see MDscript become more powerful as a language. Allowing us to declare functions would be a massive boon and anything after that could really just be an extra (although having structures like in C would be nice :P) What EE described would also be cool (although could be done with functions as well :P) Creature page HTML5 Giving this healing buttons would be an AWESOME addition for players with many crits Popups being misaligned in chrome I wanna click the x, not refresh every time Interface window deactivated bugs This thing is really annoying, often happens when I click too fast when fighting Edited November 14, 201411 yr by Rophs Report
November 14, 201411 yr Author Root Admin comment_157327 Im reading, will make full comments when we have a nice list and I open the polls up :) Some of these are already on my "hopefully this month" list :D Report
November 14, 201411 yr comment_157330 Item crafting! (or maybe finish volition since from the description of it, it's closely related) Bugging Chew/MDC just isn't the way to go if person wants item crafted. Report
November 14, 201411 yr comment_157352 Meaning? Oh wow its fixed, thanks! :D (though there's another problem which I'm posting in a new thread) Report
November 14, 201411 yr comment_157361 Avatar managing by dedicated Avatar Managers. Meaning the Avatar managers should have more power on dealing with avatars - editing, uploading, changing and etc. I'd like to see the idea that was presented to you a while ago about adding functionality to the Avatar Tokens implemented, even more that we already had few ideas behind it. I say this as an Avatar Manager because I know I can't always be on this position as much as I want to. Eventually I'd have to die and move on, right? :D Report
November 14, 201411 yr Author Root Admin comment_157366 Oh wow its fixed, thanks! :D (though there's another problem which I'm posting in a new thread) Still... please clarify, iv no clue what you are talking about. Report
November 14, 201411 yr comment_157383 Still... please clarify, iv no clue what you are talking about. Please ignore the last 2 messages I've posted here; its a misunderstanding. Now I am saying that there's still a small (unexpected) problem with the creature page system which I want to report but can't post in public because it contains private info (my crits) that cannot be avoided. I will post more development focus ideas later :) Report
November 14, 201411 yr Author Root Admin comment_157384 Please ignore the last 2 messages I've posted here; its a misunderstanding. Now I am saying that there's still a small (unexpected) problem with the creature page system which I want to report but can't post in public because it contains private info (my crits) that cannot be avoided. I will post more development focus ideas later :) Follow the bug reporting guidelines. If there is a bug we need to fix it, if its private talk among LHO's then send it to me via email. Report
November 15, 201411 yr comment_157425 I think finishing the HTML 5 creature list would be a viable project. Technically the entire game should be converted to HTML 5 but the creature page is a step in the right direction. Report
November 15, 201411 yr Root Admin comment_157428 (i am watching this topic too, just observing) Report
November 16, 201411 yr comment_157570 I'll vote for the false reset timer display fix. Does it realy reset the timer and I lose time, it's not just my imagination right? I hate it so much when I have 2 minutes left, (leave) and 7-8 when I come back to check it and no AP was gained. Edited November 16, 201411 yr by Azrafar Report
November 16, 201411 yr comment_157572 I'll vote for the false reset timer display fix. Does it realy reset the timer and I lose time, it's not just my imagination right? I hate it so much when I have 2 minutes left, (leave) and 7-8 when I come back to check it and no AP was gained. It's not your imagination. Here you can see how exactly it works wrong. http://magicduel.invisionzone.com/topic/14961-regen-timer-tick-glitchbug/ Report
November 19, 201411 yr comment_157787 *hopes she didn't miss this somewhere else* I'd like to see GoE repaired so it works like it used to. Report
November 19, 201411 yr comment_157793 I would like you to do alittle on the Ritual Page. Like rophs said, something that will let you sort your Rituals. Prefferably by Name, Influence and Def/Non-Def. Also. And this is probably my main point: A button, that will let you erase all Dead rituals. Or a feature, that makes them "Decay" after a while. It is very frustrating, to have to delete your rituals one at a time, manually. Being picky is simply not an option, and you will not see anyone surf their Ritual List. Instead, they will just delete every ritual they have, when the list gets too much out of control. Report
November 19, 201411 yr comment_157797 I would like you to do alittle on the Ritual Page. Like rophs said, something that will let you sort your Rituals. Prefferably by Name, Influence and Def/Non-Def.Also. And this is probably my main point: A button, that will let you erase all Dead rituals. Or a feature, that makes them "Decay" after a while. It is very frustrating, to have to delete your rituals one at a time, manually. Being picky is simply not an option, and you will not see anyone surf their Ritual List. Instead, they will just delete every ritual they have, when the list gets too much out of control. It exists in the MD Shop. Report
November 19, 201411 yr comment_157798 [spoiler] I would like you to do alittle on the Ritual Page. Like rophs said, something that will let you sort your Rituals. Prefferably by Name, Influence and Def/Non-Def. Also. And this is probably my main point: A button, that will let you erase all Dead rituals. Or a feature, that makes them "Decay" after a while. It is very frustrating, to have to delete your rituals one at a time, manually. Being picky is simply not an option, and you will not see anyone surf their Ritual List. Instead, they will just delete every ritual they have, when the list gets too much out of control. [/spoiler] Indeed, the "Remove all forgotten" button can be bought from shop. As for a button to remove ALL rituals ... that is one dangerous feature. I don't know for you, but I have lots of "specialized" rituals: for healing, for losing heat, for most damage, for defense. All these I will never want removed , on the contrary, I'd like those protected for removal. A good feature, from my point of view, would be to have the "protect ritual" and be able to pass this information to creatures too so that you would not sacrifice creatures in those rituals. Report
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