Fyrd Argentus Posted June 12, 2021 Report Share Posted June 12, 2021 (edited) So, since my return I have been considering what project to throw my obsessive energies into. On the one hand, I’ve realized that my sweeping Lost Path Adventure clickie quest only encompassed lands that MP3 could reach, and that a Loreroot and a GG quest are begging to be created. On the other hand, those would not address the most pressing need of the realm, that being the dwindling population. You all may be slow-boiling lobsters, but my 8-year absence gives me a disturbing perspective. With the GWI project stalled, it would be premature to try to draw in more players. The process needs to be, in sequence: 1) Fix the bugs, soft locks, and polish the rough edges. 2) Create a more engaging initial experience, with better tutorial function to create an understanding/appreciation for the game 3) Only then wage a publicity campaign, focusing on text-based venues like Facebook 4) Deal with wrinkles as we get feedback, smoothing the path of integration. I am hereby offering my services as Project Manager for GWI. I’m not asking for coding tools (yet) but rather for some authority to act as Creative Director, and be able to ask for help to change things without running polls and surveys at every step of the way. An important function here would be to put a buffer between the critical voices of veteran players and the admin/coders doing the hard work. There is little risk in this path, because a) there’s not much I could do to screw it up permanently, and b) change can and will continue, as long as we persist. Am I qualified to take on such a role? If the complexity of my Lost Path adventure is not proof enough, I offer my past RL experiences as PM/QA/R&D driving the technical side of creating a multi-million dollar business unit within a large corporation, small business owner/operator, university adjunct professor, leader of cub scouts and baby soccer, cat herder extraordinaire at various times as committee chair and/or board member at our church, writer, and survivor of fatherhood. I also wasted much of my youth creating and running D&D worlds. Here are some high points of my proposed plan, in those 4 phases: 1) Fix the bugs, soft locks, and polish the rough edges. The riddles must be fixed – they are a major negative right now Tools must be shorter duration, but replaceable to avoid soft lock The arena error messages need to be gone Does anybody make the balloon work? I’ve not managed it yet. 2) Create a more engaging initial experience, with better tutorial function Scenario-setting intro – tell the story of a castaway, marooned in a strange place Ask a bunch of leading questions that help solidify the player's RP character in their minds Door-bell – new players trigger STORM and red admin message, to draw help Recruit more alts to greet and interact with newbies Get some role-play and combat happening on the island Lots more help and explanatory clickies to spoon-feed the cautious players Bling and flashes and action Bird nest talks about creatures Shells scattered everywhere, linked to the newbie power-ups and creature slots Each shell adds a layer of spin/understanding of the energy process “I am the soul of a creature past. I will manifest as you choose.” “Do not fear harm, you are in a place where all that is behind you.” “Be brave. The spirits of your friends will always be with you.” Etc. With a dozen shells scattered around the island, are a tutorial Get some more diverting mini-quests going right there on the island 3) Only then wage a publicity campaign, focusing on text-based venues like Facebook We need an active Facebook page to “sell” the game concept People who engage in Facebook and the like will be more attracted to MD It must accurately pitch the differences and virtues of the game Not an arcade shoot-up, rather a mind-trip etc. etc. If every player got every friend to “like” that FB page, we could get in a wave If GWI is engaging enough at that moment, it could snowball 4) Deal with wrinkles as we get feedback, smoothing the path of integration. We will learn to target our advertising, and reduce newbie surprise The MP3/MP4 training problem might be solved Overcrowding of the space/server resources might be new We might need more resources, RP items generated, avatars, etc. We will learn about hurdles and integration issues and fix them Others with different interests will continue refining other aspects of MD according to their own creative vision. I have some passion for this project. I hope you will all support me in this effort. Thank you. Edited June 12, 2021 by Fyrd Argentus lashtal, jakubhi, Aia del Mana and 5 others 3 5 Quote Link to comment Share on other sites More sharing options...
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