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  1. Yesterday
  2. the wires of Eggdar... current abilities, online player awareness, scene vision. Currently suitable for community events, organizing riddles, some quests. It is not aware of md history, or any secrets. It can not move..yet.. It does have memory, so be careful what you test on it, it might remember you in unfavorable ways... consider one day you might need to pass it during a quest or something ..play nice with Eggy
  3. Withershrub Gloom of Gravediggers ^ages 900+ Elucubratie 16th anniversary Elucubratie 17th anniversary ^ages 1000+ looking for colored elemental or other offers you can post here or pm me
  4. Last week
  5. Welcome to Magic Duel!

  6. Welcome to Magic Duel!!

  7. death ray

    Minipets

    @Mallos but look where Handy P. Is now. No more kitty cat... maybe actual active vets
  8. Sir Blut

    Minipets

    I had no clue that's awesome
  9. Mallos

    Minipets

    They added a black cat and Handy Pockets got one
  10. Sir Blut

    Mounts

    Thats something I didn't about @death ray it could be a creature with a option to mount it
  11. Sir Blut

    Minipets

    If you get it just for being a vet most of us that still login would just automatically get it whereas crafting it in some form or doing a quest or something would take more effort on our parts. And it would take forever for new players to get
  12. death ray

    Mounts

    Could work kind of how things work for the player when they are a citizen of a land, like take the land bonus and apply that to your mountable creature. Or build up heat to use to ride the mounted creature
  13. death ray

    Minipets

    Agreed. This should be a thing. At the least let the vets get a MD pet, say for MD anniversary. I still haven't got a vet tag and I been here since 2009 same character and all. But would accept a pet as well in place of that if I don't meet the requirements for vet status
  14. Ledah

    Mounts

    It sounds like a cool idea. Could also be used to grant access to certain locations or mechanics, such as heat veins.
  15. Sir Blut

    Mounts

    I had an idea sort of similar to this one but I think it's different enough to make a separate post. Mounts. For example a horse or a dragon that you also need to take care of, feed, water it. It would have it's own set of AP (either not much or a decent amount with longer cooldown. Maybe enough to just get through one side of a land to another) that is spent when you are mounted instead of your personal AP. Would require rest and food and water to regenerate it. It should maybe require a quest to earn one, a ritual or building one. Shouldn't be very easy to get. Maybe an icon next to playername or avy to show you are mounted or a automated text in chat like "*playername mounts mountname*" I would personally use it mostly for RP purposes and wonder if anyone else thinks this is a cool idea.
  16. Sir Blut

    Minipets

    I personally like the idea and think it could help boost some activity , an optional extra thing for people to do that requires you to take care of the pet. They could grow with age. Personally I'd like a cat or a parrot. Or maybe these should be unique MD pets not found in RL.
  17. Earlier
  18. I like this idea, there are some interesting items among the list. I agree that GG would make a good location, as many of these items match it's lore. Some of these items do seem overpowered or making other mechanics obsolete. The 'Memory Brew' for example, would make buying spells in the wishshop pointless as you can just get spellstones and turn those into spells. The 'Lucid Candle' would make illusions and invisibility useless and is easy enough to make that the majority of the playerbase could have one. Maybe the creation of these items could be matched to the different roles that are planned to be implemented, so it's harder to obtain and they are less common.
  19. To confirm, as of a few days ago this has been resolved, I can see all the players names again, well at least it's fixed for me, don't know about Alyon. Thank you very much.
  20. I still have mine in my garage floating around somewhere, crazy enough. But yours is pretty cool, I like it! Should mail it to a fellow MD'er, haha!
  21. Mine broke into hundreds of pieces 😂 it has been a long time since the submission
  22. So what's up on the rewards for this? Submitted 7/01/2023
  23. for location: maybe a basement area in GG somewhere where a mad scientist's playground just got uncovered and now new tech is available to everyone as they discover the wild machinery and learn it's uses
  24. Basically quitting. I gave all my items out. As many already know thanks to ledah yes I am blackshade. I tried to rebuild into a new and more liked character. An it did well for a while until ledah had decided to kill me at every mp stage and I'm sure had dst do her alt check on me. It was obvious. However I was inactive for so long this year on this account as I lost a lot this year. I lost my brother and mother in a car accident, and just recently not many months ago the woman I am with had a miscarriage. I came back to try and have an escape and maybe get my mind off things but even on Xmas day and not talking to ledah he still kills me out of spite, for the fun of it cause he knows I am blackshade. Players like ledah and dst are the sole reasons so many quit playing other than just real life. Players such as them will also end up being the downfall of MD. To much power and no one can stop them or touch them. Kill items need a heavy re-evaluation as with the population less than what I believe is 10 players now, what's even left of MD anymore? So many new features and everything, while some are nice and would had been more nice if a bigger population there's basically no need for anything new except to appease chew and the demon themselves and what very very very little players bother to stick around. After my killing on Christmas I am completely done playing. I won't be buying items and won't be associating with basically any one or even leaving the scene I am in. I have locked myself in my scene and here I will stay and continue to slowly watch MD die. Aia I greatly appreciate the revive and I'm sorry you wasted a coin on me for such. Ledah, I really really REALLY hope one day while your in the east that you click on something Mur created and it takes every single item and creature you have. I know there used to be such clickies and I really hope you click one. You are highly undeserving of the power you have but your lucky chew favors you. While he may deny it, the population knows he does favor you, an that and the low population seems to be the only reasons your abuse and abusive power goes unlooked. 

    To everyone else I enjoyed playing. I enjoyed our quests and even enjoyed the very small few whom we became friends in real life. I'm sorry to leave. And those that left too I'm sorry for that also as I know why you/they left. I do hope one day life comes back to MD but I unfortunately don't ever see the population growing again due to such players I mentioned above. So good luck all. If ever wanting to talk in game come find me or send a message. I'll be on once a day I guess out of hope. But even in that hope I'm not playing anymore. Projects now just go unfinished an or forgotten about and I just can't keep watching something I loved true and dear keep dying while the reasons go unpunished. 

    Fairwell all. Good luck MD

    1. Show previous comments  9 more
    2. Chewett

      Chewett

      Sorry to hear you are quitting. Best of luck with it all.

    3. Kyphis the Bard

      Kyphis the Bard

      *pops eats corn*
      *pops stares at corn in disgust*
      Pffeh... ptheh. This corn is rotten.

    4. jakubhi

      jakubhi

      Sorry for your loss. Best of luck

  25. here are my plans for recipes for a next depth of items. The 'ingredients' are based on the most abundant items in the realm, sign that their use is either missing or not balanced. Creating these items will consume existing items, and create more complex and functional items, or precursors to even more complex items. I hope to be able to slowly create a path from resource, to more advanced items, and the most advanced items to be consumables requiring several levels of processing, with limited use but extreme power. Your feedback is welcome and appreciated. Functionality and actual mixing amounts are still open to debate. IMPORTANT: To avoid getting stuck in where to place the combiners and mixers for these items, i decided to create a central location for all this mixing. I don't have a place set yet, suggestions are welcome. Basically all mixing of next depth item such as these, will be do-able in one place. The next level after this (complexity 6-7), will be done in an other place, not the same. ==== COMPLEXITY LEVEL: 5-6 ===== Arcane Glass Ingredients: Raw Glass + Reality Shards + Crystal Description: By infusing raw glass with the mysterious properties of Reality Shards and finishing it with a crystalline sheen, you create a highly reflective, semi-sentient glass that warps light and confuses onlookers. Function: ingredient for later mixing Essence of Verdancy Ingredients: Unidentified Plants + Aromatic Herbs + Flowers Description: A small vial containing the concentrated essence of lush plant life. It smells of blossoming meadows and can be used in potent healing rituals or to magically enhance growth in gardens. Function: ingredient for later mixing Chrono Shard Ingredients: Timeless Dust + Syntropic Dust + Memory Stone Description: When you bind two time-altering substances (Timeless and Syntropic dust) around a fragment of Memory Stone, you craft a glowing shard that can momentarily slow or speed up time in the hands of a skilled mage. Function: Maybe a fenths equivalent for the shattered apparition crit Molten Golem Core Ingredients: Rare Metals + Iron Ore + Golemus Dust Description: These superheated metals, mixed with Golemus Dust’s potent magical essence, form a concentrated orb that acts as the “heart” of any construct or golem. It glows with an inner heat and radiates a low, rhythmic pulse. Function: Ingredient for the currently non existant golem. Corrupted Brew Ingredients: Toxic Plants + Toxic Gas + Water Description: A bubbling green mixture that reeks of danger. This poison-laced concoction is rumored to weaken even the mightiest creature if ingested—or, with proper alchemy, it could be refined into a powerful antidote, or a weapon. Function: ingredient to build toxic bombs Mudwood Bricks Ingredients: Fine Sand + Clay + Water + Lumber Description: Mixing damp sand and pliable clay, then reinforcing it with pulverized lumber fibers, yields a sturdy brick material. Dried in sunlight, these bricks are surprisingly strong and naturally resistant to erosion. Function: part of future plans of allowing players to construct buildings, need to talk to chew about this Soulbound Idol Ingredients: Bones + Resin + Memory Stone Description: A small, carved effigy formed from bleached bones, held together with resin and embedded with a Memory Stone shard. The idol can store fragments of the wearer’s essence, allowing for minor feats of necromancy. Function: usable with necrotic ink for creating one time consumable against or in favor of clearly specified players. Warding Effigy Ingredients: Branches + Bushies + Rock Salt + Syntropic Dust Description: Twisting branches into a humanoid form and lashing them together with Bushies for texture, you then coat the structure in Rock Salt and sprinkle it with Syntropic Dust. This scarecrow-like effigy deters low-level spirits from entering a guarded area. Function: Defense are, +def spell effect of all online in same place. consumable. Spirit Ink Ingredients: Colored Paper + Ashes + Reality Shards Description: Burn the colored paper to ashes, then imbue the powder with Reality Shards, creating an inky substance that shimmers with otherworldly patterns. Writing with Spirit Ink can manifest illusions or store magical seals within its text. Function: usable with other items to get benefical results, similar to necrotic ink Singing Clay Ingredients: Clay + Resin + Timeless Dust Description: Infusing malleable clay with Timeless Dust and sealing it with resin creates a soft, humming material. In the presence of active magic, it resonates with distant echoes, marking the flow of time with a steady hum. Function: silvertongue casts, if mixed with memory stone Lucid Candle Ingredients: Aromatic Herbs + Resin + Syntropic Dust Description: A “candle” formed by melting resin mixed with aromatic herbs, then sprinkled with Syntropic Dust. When lit, it produces a gentle, otherworldly glow that sharpens the mind and reveals hidden illusions or enchantments. Function: reveal , cancel effect of any playername altering spells, stopping invisibility or impersonation. Probably should be mixed with heat jars or heat stones to be activated otherwise its too powerful. Twilight Brew Ingredients: Tea Leaves + Rainwater + Timeless Dust Description: Steep freshly gathered tea leaves in pure rainwater, then swirl in a pinch of Timeless Dust. The resulting shimmering tea grants the drinker an extended twilight hour, delaying nightfall in their perception. Function: Something related to night mode, maybe instant exit, or temporary exit (not sure if i can) from night mode. Glistening Grimoire Ingredients: Colored Paper + Gems + Memory Stone Description: By binding lustrous gems onto colored paper lined with a fragment of Memory Stone, you craft a small book that can store illusions or recollections. Reading from its pages sometimes conjures faint, ghostly images of past events. Function: either create a bestiary, now or with other items, or maybe create a stored collection of chats, like a capturing mechanism of chats in a location that will be kept forever in the item storage. Toxic Bomb Ingredients: Toxic Gas + Toxic Plants + Paper Description: A volatile bundle of poison-laced flora and noxious fumes, wrapped tightly in paper. When ignited or ruptured, it spews a thick, toxic cloud, saturating the area with debilitating poisons. Function: weapon, mass effect on all players online in same location, needs corrupted brew Dustwalker Sandals Ingredients: Fine Sand + Golemus Dust + Skin Description: Compressing fine sand into a sturdy sole and bonding it with Golemus Dust between layers of treated skin yields footwear that leaves only swirling motes of dust behind. Wearers move silently across any terrain, as though half-ethereal. Function: Consumable for action points Whispering Stone Ingredients: Stone + Memory Stone + Reality Shards Description: A polished rock embedded with Memory Stone fragments and Reality Shards. When held, it whispers echoes of the past or half-forgotten secrets; tapping into it can reveal fleeting visions of lost knowledge. Function: this could be very interesting, maybe future use, but for now it could be acoutsic remains spell stone. Chrono Seeds Ingredients: Unidentified Plants + Timeless Dust + Fenths Description: By splicing strange seeds with a pinch of Timeless Dust and energizing them with Fenths, these peculiar plant seeds can sprout in different timelines. They sometimes produce bizarre “time-skipped” growths that show glimpses of alternate eras. Function: Used as ingredient to switch path of creatures with branched futures, like snowman or angiens. Arcane Filigree Ingredients: Rare Metals + Gems + Reality Shards Description: Intricate strands of rare metals are woven around brilliant gems, each thread imbued with tiny Reality Shards. Arcane Filigree is often set into staves or talismans to dramatically boost the power of illusions or elemental magic. Function: Enhance other items Wraith Lantern Ingredients: Skull + Ashes + Resin Description: Carved from a bleached skull and coated in hardened resin, the inside is filled with consecrated ashes that burn with an eerie, pale flame. When carried, it illuminates hidden paths and repels malevolent spirits. Function: not sure Bonsai Golem Ingredients: Branches + Clay + Golemus Dust Description: This tiny golem is formed from flexible branches anchored in malleable clay, animated by Golemus Dust. Its leafy sprigs grow at a slow pace, giving it the appearance of a living bonsai tree with a sentient core. Function: used with fenths , and other, to obtain crit Starmoss Essence Ingredients: Aromatic Herbs + Mineral Water + Reality Shards Description: A faintly glowing concoction created by steeping aromatic herbs in mineral water, then stirring in a sprinkle of Reality Shards. Starmoss Essence adds a celestial gleam to potions, rituals, or enchantments. Function: not sure, beautifier of some sort Bone Quill Ingredients: Bones + Ashes + Colored Paper Description: A slender bone is hollowed out for an ink reservoir, using ash to create a jet-black tip. This quill, when used on colored paper, can inscribe words that resonate with a faint necromantic power or store hidden messages. Function: tool to write necrotic ink on personal item. Animated Origami Ingredients: Colored Paper + Sticky Goop + Syntropic Dust Description: By folding intricate shapes from bright paper and bonding them with a drop of sticky goop, then dusting them lightly with Syntropic Dust, you can bring origami creatures to life. They flit about with a mischievous independence. Function: next depth item, to be mixed with fenths and obtain fire elemental...ooorr.. usable as a portable creature totem reviver? Memory Brew Ingredients: Flowers + Tea Leaves + Memory Stone Description: A delicate tea made by steeping fragrant blossoms with mild tea leaves and stirring in a ground fragment of Memory Stone. Drinking it can help recall forgotten details or solidify new memories. Function: next depth item. Detach imprinted stones from their imprint, obtaining and ingredient to be used in exchange for one additional permanent cast of that spell. Necrotic Ink Ingredients: Toxic Plants + Bones + Ashes Description: A pungent black ink brewed from crushed toxic plants, bone powder, and ash-laced water. Its necromantic traces can be used to scribe forbidden tomes or bind skeletal minions through ritual inscriptions. Function: mix use with bone quill. to be combined with blood or autographs, in exchange of self curse but exponential power against set player,
  26. I'm thinking an entirely new country (as in factions in Md), full of colors and forest people. The navigation screens would be easy enough to draw... even if not, placeholders can be placed... i'm not saying make it something like one of those cheap (and strange) games with a jpg on every step.. just.. thinking adding some color to md.. Theme can be blueberries (and red) every where and the dead rising.. I nominate Lazarus and Aia as the leaders.. A new land would bring energy into game.. I can do the research/story if needed (for free). This new land can also + send new events to what is happening panel.. (ie dead is rising, their heart is heavy), + have new resources, mushroom/blueberries + have new everything.. if proper.. They must be a breakaway section of Necrovion.. i think. What do you say ? Some ideas to run through : Dead gates : (as entrance) You sort of feel an undeniable pull, despite being fully aware there is only a dead end, and you'll be harmed Blueberry Road A busy road, that sees a lot of traffic. There are a lot of red and blue fruits hanging from the heavy branches.. You can't see the end of the blueberry forests.. Corn Maze Statue (as altar) Beyond the end of the maze (perhaps how the geographically placed as well), you see an altar of a rat among bunch of scattered and old statues. There are some decorations on the wall, as you see start to see the environment change from maze like to a proper city Un dead Acorns (The sanctuary/base or maybe Shop, or Creature recruit), three areas perhaps There is a hint of spell of constructs on the air, which is strange, since you'd think it'd be shades and trees. This is an obscure and rare to place to encounter away from the main lands. You see some fighters and some magic duels..
  27. Also experiencing this right now, not sure if its a bug or because heads contest is not active
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