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New interface issues

Issues with the new interface , both technical and related to gameplay changes that might influence things badly.

  1. https://gyazo.com/dc502d8fb7314806fd8c0fb07599982e it seems to overlap the scene instead, it works fine on other views

  2. Due to a large amount of concurrent ajax requests MD can be quite laggy due to the limit of 5(depending on browser) async requests. Is it worth combining some of them together into one to make it a faster user experiance?

  3. Adventure log seems to have clipping issues solved

  4. Should it say logout?

  5. After setting a mood panel status using the rightbar, it seems to open the mood panel in the middle panel. This was a sideeffect of having anything that opens in the sidebar popup depending on resolution. Its a lot of complicated js work there, and i just got it to work, i wont mess with it anymore. In a way i kind of like how it behaves, i dont consider it a bug, just a bit strange, but easy to get accustomed to. If you can fix it better without breaking the way this behaves on mobile, have fun

  6. Holding the mouse between Items and Wish shop (red dot on diagram) causes the menu to spasm uncontrollably i know, but if you knew how much i spent on that menu as it is you would understand why i say, "its ok as it is"

  7. Heat orbs: some don't like it and would prefer something more static. fixed: I made a little button next to store heat button that will pin then in place (and make them sad, heat orbs are sad if not let free :P) I will move this as a shop feature soon, because both ways are fine, and some just dont like it. with this feature, you can fit 27 orbs nicely, its more than enough considering you can click any to do same thing.

  8. Mute chat and Unmute chat have a disparity on their styling (look bad, not similar) fixed

  9. Started by Muratus del Mur,

    Pressing More Info by RP Reality has some broken tiling at the bottom of the page that loads this is "solved" as i can't do much about it now. Its not just that page, its any page that goes over a certain height. Due to the lack of pattern that the sid paper image has (dont change it), the sides are images, that can't match start and end parts (rounded paper corners). It is acceptable as it is, but i have an ideea how to make it look better at some point by changing those images to include some sort of binder at the bottom, to make it seem it hangs to the next. not now.

  10. Server time is invsible mostly note: not sure ID or how i will change this. I had an ideea to leave some info elements "in the background" allowing other elements to cross over, such as the erolin device. maybe i will make it look better where it is, who wants to see it, can, its not crucial, just needs to look better

  11. Viewing announcements seems quite buggy solved, uses other js window opener now

  12. If you type out a bit of a message, then go back to the front and type there, the newline code breaks the message oddly. @Chewett please see maybe you can make it use a more natural wrapping like any normal textfield, not via code, i wan't able to Note: i want it as textarea not as input , so one could enlarge it for typing larger messages like i always do Thnx

  13. when using narrow view: the notifications popup show up in front of the scene, which is a bit annoying since we have to wait for it to disappear before having access to some clickables (left arrow in this scene for instance). solution: lowered the load/hide times to half. note: when i placed the notif there, i wanted it to limit navigating too fast from scene to scene, but i admit its a lame way to do it, so i made it a bit less annoying hopefully. Notifications will remain there however

  14. When in narrow mode, the scene information (or players online/rp reality when no info is available) gets too close to the orange glow. Also, the talk button isn't aligned with the text box fixed

  15. Started by Muratus del Mur,

    Tag page seems funky and some of the elements are misaligned. fixed

  16. long Friends list seems to be clipping oddly fixed, i also increased that area some more, from what i tested its not breaking anything (i hope). Its a very useful estate to use for various things, now that we have the space. The red info bar you see chew, its only for A25 Tool holders, i didn't arrange it better yet, i will remove it soon when flash scenes are done

  17. When loading public logs, it seems to load in the right panel even if the right panel isnt loaded so it looks like it hasnt worked. That in the right panel also has clipping issues so I cant see it all

  18. Started by Chewett,

    Needs colour change or background?

  19. Started by Muratus del Mur,

    Some creature pages are clipping quite badly as the height isnt transferred to the page: crit 10382 fixed, also fixed issue with crit missing image breaking the page entirely Its possible other crits might have issue, there are 4 page templates for them , this was just one

  20. The Message Sorting cloud (a premium feature) seems to have gone. We probably need to remove it from the shop if it is still there. If it isnt planned to be returned we probably need to refund those who purchased it. Explenation: The shop feature buys you a different interface for the labels. The cloud might be gone, but its functionality is not. All the cloud was, was a fancy way to use predefined labels. Considering the interface looks better for who has the message cloud option active, i consider this "bug" closed

  21. At 1920 resolution the shop and updates are hidden when the panel is pinned. There is a lot of space to the left so could probably be moved more left should be fixed now

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