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New interface issues

Issues with the new interface , both technical and related to gameplay changes that might influence things badly.

  1. It makes the feature a bit rubbish as you cant actually find who is where. It might be worth having a list if you hover over a cluster of all those at that location:

  2. Started by Muratus del Mur,

    notification box appearing when moving to another scene smaller (width-wise) note: not sure if i want to change this , i plan to use these notifications for many more things now that they are so visible

  3. If you load the full item page and expand it, it makes the page massive. Then after that its really hard to use any page because the scrollbar is so large:

    • 0 replies
    • 695 views
  4. The map position dots dont show nicely at: 1_3x0_24 @Muratus del Mur

    • 0 replies
    • 733 views
  5. The main page often reloads after a fight, which is a mild inconvenience, but it seems inconsistent. If you managed to exit a fight after submitting it (and before the fight result is shown), this reload doesn't happen.

    • 0 replies
    • 833 views
  6. Started by Ungod,

    When clicking on certain equipment in the respective page, the artwork is missing. Missing for: Royal greaves, Sun God armour boots, Medusa Ceremonial armour dagger.

    • 0 replies
    • 889 views
  7. Guest Advisor
    Started by Guest Advisor,

    Whenever attempting to play on Android (chrome) or iOS(safari) there are several issues that seem to stem from one larger, more basic issue. When starting a fight, or any dialogue box appears over the main page, the size of that box cannot be altered or scrolled within, unless a scroll bar has been programmed within it. This is normally not an issue, as the player can zoom out of the entire page to make the text unreadable but able to click outside of the box thereby making it go away. this is true for any knowledge page, item page, creature page, fight page, mood page, Or active player page. It is reproducible several times(at least by me). I have not left gat…

    • 0 replies
    • 820 views
  8. Started by Zetsuei,

    the border is flashing with white. The area that ha sthe scene is flashing white like a strobe light. Its just the scene. map also doesn't work. can click creatures, items, etc and they work fine. PIC.docx

  9. As aforementioned - it appears that clicking upon Favourite or Unfavourite doth not add, or remove, of the item from the Favourites list.

  10. Started by Ungod,

    Not a top priority, but it looks like the artwork of creatures immortalized in bestiaries is not loading in the new interface.

  11. Started by Chewett,

    1920*1200 screen:

    • 2 replies
    • 892 views
  12. I feel that the portal as it doth exist for most doth contain of much horizontal space, but find it rather odd that despite this, one needst scroll to access of chat-features. Furthermore, it seems that the scene artwork could be enlarged to take advantage of this for greater immersion within the scene, and also to allow for smaller, and therefore a greater number, of clickies within each scene. Attached were a mock-up of how I believe this may be improved; note that the scene artwork is scaled to 150% of its initial value, and the resolution were 1920x1080.

  13. Started by jakubhi,

    Arrow from Willow´s shop Interior is not working, impossible to leave. Refreshing does not help. If you try to leave, this message pops up: :

  14. it seems one cannot view "all announcements" anymore. The page keep loading forever but nothing happens. @Chewett please you fix this https://magicduel.com/page/Announcement/view/all Thanks

  15. Started by Ungod,

    On narrow view, friends, papers and spells are not displayed properly

  16. Started by MRAlyon,

    this is a screen fom my work PC.... it' not possible center all info on every type of screen size? center forum bar with map and bottom bar.... after put the rest near it... screen size 27 inch

  17. When one doth possess of some heat, and then attempts to pray of it to her protector, she finds the number pertaining to heat altered. Namely; if one had 4000 heat, and 500 were then sent, it would cause the interface to show 40003500 heat; a further prayer of 500 heat would then cause the interface to show 400035003000 heat.

  18. Started by I am Bored,

    The overall layout of the search page for md, (http://magicduel.com/google_results.php) is broken, and looks terrible.

  19. location viscosity: This is clickable for some reason? (For reference its the -24 that is clickable) solved in the sense that it needs no solving. I wanted to make it more visible to people and see what its there, maybe add a page later, but for now just tooltip. Viscosity is very important and i want it made clear to everyone.

    • 3 replies
    • 1.1k views
  20. (id30) Mechanical Movement Aid - change stock from 4 to 20 , planning to increase ap boost from 50 to 500

    • 1 reply
    • 1.1k views
  21. Started by Muratus del Mur,

    (id20) Raw energy - loads 1500 heat, i want to change this to 1 heat stone

    • 1 reply
    • 1.1k views
  22. Ungod: even with 4400, 50 items is way too much; it's very easy to gain heat on your territory even with a low briskness

    • 5 replies
    • 1.4k views
  23. I do find that the progress indicator upon the left side of the interface were broken. I have taken the liberty of fixing it, and also including of some suggestions as to how they may appear when activated; the first image were as it doth appear currently.

  24. Started by Muratus del Mur,

    - removed for now, the interface no longer supports this @Chewett I know about your experiments with this, i don;t know in what state they are, but what i noticed was that you put all artworks in one image. That can't work as it is valid only for current items, and items could be any number. Just because i stopped adding them at some point, i dont want to make them fixed number. I am not sure this is needed much, except to use it in place of the avatar if you have none, but it will be so much work for just a minor thing If using any number of images is not far from what you did there and you can get that functional, i can find a way to use it somewhere, bu…

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