A major issue with volition as it stands now is that the bonus for moving through max visc discourages people from walking in teams.
Conceptually, a group working together to 'remember' a place does so more effectively than can an individual (like how groups often develop transactive memory, meaning roughly that their members can cue each other to remember ideas that they would have more difficulty recalling without the group's help.) To fit this principle, and also to encourage group expeditions to the Archives or the East, how about giving a bonus to volition for groups of people combating viscosity together?
- The larger the group, the more volition gained (at most +.01 volition per step per extra person on the scene/adjacent scene)
- The greater the viscosity, the more volition gained (for example, +.04 volition for 40 visc, +.032 for 32 visc...+.008 for 8 visc..etc.)
- Walking alone through viscosity in areas where you have plenty of loyalty would not increase your volition, but walking in a group on those same areas would increase volition a little. (A long-time Golemian wouldn't gain volition just walking through their homeland, but they would gain a little volition while leading a tour through GG.)
[log='Conceptual question:']One of these statements more accurately reflects the concept of volition than the other, but I'm not sure which:
- Working in a group allows people to effect more change than they could alone—>working in a group should give you more volition, because volition is about how you can use your will to greatest effect.
- It takes less effort for an individual to effect a given amount of change as part of a group than alone—>working alone should give you more volition, because volition is about how much effort you put in.[/log]