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Change

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Everything posted by Change

  1. Well, if it were to be changed, one suggestion would be to make it more dynamic. Make not voting have a much smaller negative influence so that it would potentially only take one vet/loyal player to vote someone in (if no one else voted). Thus, Maebius could vote for someone who applied to join Marind Bell and if no one else voted, they would be in after seven days. However, anyone could start a vote to remove them as a citizen, and those who don't vote would have an equally small influence that says that they stay (ie. by not voting, they don't seem to care if that person stays). The amount of influence that the people who don't vote have should only be large enough to prevent alt abuse. If the percent needed to get in is 80% loyalty in favour, then the percentage needed to vote someone out would be 21% in favour (of voting them out). Therefore, someone with 50-100 AD or so could start a vote to vote someone out of the land, and if no one else voted, the person would be removed from the land. Of course, people would be able to see who started votes, so if for some reason everyone is asleep for a week, and they really liked the person voted out, they could vote out whoever voted them out as punishment. Just some suggestions.
  2. [quote name='Pipstickz' timestamp='1355392296' post='128095'] Corner Gas [/quote] Lucy Decoutere
  3. [quote name='nadrolski' timestamp='1355355902' post='128075'] Pottery [/quote] Wizardry
  4. [quote name='DARK DEMON' timestamp='1355329430' post='128071'] (for the) old [/quote] Mold
  5. [img]http://www.lolcats.com/images/u/07/44/lolcatsdotcomd874ohkid2239c55.jpg[/img]
  6. "I'm not Granos!" "Who is Granos?" "What's a Granos?"
  7. I mainly listened in this case because I felt silly after posting this before being told how silly it was. (I'm under '1' years old myself). It would be funny if both of them decide to come back around this time.
  8. Wasn't purposefully trying to do either (I'd actually like to keep my current post rank) On second thought, making an Offtopic post about vast 'age' differences would have been a better idea (I guess that might still be considered spammy). I'm still getting used to this forum where there's so little of anything that can be possibly construed of spam (which is great, but it's kind of weird). Sorry!
  9. Define the usual ones by listing them?
  10. This day exemplifies the diversity of players that play magicduel. Happy 4th birthday, Blood Prince and happy 102nd birthday, ibruzu!
  11. [quote name='purplebunny' timestamp='1355169226' post='127930'] 13 random names of animals, birds, insects etc. [/quote] What's your 13th 'random' creature, Chengmingz? Human?
  12. You don't need time to watch anime, you need anime to watch time! Haven't really seen Ghost in the Shell but the other three sure are fun. Gurren Lagann is the most uplifting (hehe). Not sure how you get your anime fix, but crunchyroll is an actual legitimate source for it. It has a few 30 second ads in the some of the popular animes if you're not a paid member, but even then the website is so much cleaner than illegitimate ones (and thus much nicer to watch anime on).
  13. ... because I need to justify my anime addiction by posting this. I [i]know[/i] I'm not the only one who watches anime here. I've recently watched/still am watching as they come out: Sword Art Online Magi The Pet Girl of Sakurasou Shin Sekai Yori Puella Magi Madoka Magica Yuri Yuri Usagi Drop You know you're addicted to anime when you pay for a year's subscription of it. It's exam time, so thus it's the perfect time to watch anime. I should work on building up a list of all the animes that I've ever watched, and then calculate the hours I've spend watching them. On the plus side, I don't watch TV! (And yet I get 'free' cable at my residence. )
  14. [quote name='Ackshan Bemunah' timestamp='1355176002' post='127943'] not kosher [/quote] Bacon
  15. [quote name='purplebunny' timestamp='1355174111' post='127939'] fun [/quote] Friends
  16. Butterfly, grasshopper, swallow, sparrow, badger, centipede, moth, chicken, giraffe, pig, elephant, fox, whale.
  17. [quote name='nadrolski' timestamp='1355059851' post='127889'] Zircon [/quote] (Indistinct) Cleavage
  18. [quote name='Ackshan Bemunah' timestamp='1355018091' post='127865'] PHP [/quote] [url="http://en.wikipedia.org/wiki/Pigeonhole_principle"]Pigeonhole principle[/url]
  19. This is a thread about ways to change MD around a lot. A big barrier to change is people not wanting to sacrifice things that are already there. Mind you, I agree that it makes sense for those spells to keep their purpose (and yes I knew that such spells existed when I suggested that). Perhaps make the spells have more casts/be more common? Basically, I like this general idea of mine, and that's why I propose it, but the devil is in the details. If possible, I'd like to make this solve a lack of newbie/community involvement, making each land a more active place, and solve world hunger! *chuckles* This thread is a place for radical, rough and unpolished ideas. Feel free to talk to Change about them IG too, and I'd definitely like it if other people posted their crazy, yet plausible, ideas.
  20. And that's why I don't like not really being able to double post. Yeah, I thought of that somewhat quickly (though not right away, like I should of). It could change things so that there's a movement to lower viscosity to prevent that, but probably not. Part of my thinking for that is it wouldn't be too bad. Going through the LoTE is stressing AP wise, so why wouldn't it be vitality wise as well? Those with No Land would be unaffected as always, so this would just encourage newer players who join a land to stay in their lands, and for helpful veterans to pave roads of low viscosity for new citizens to walk on. However, this is why I'm encouraging others to brainstorm about this. Falronn and myself discussed this for awhile, and one of the thoughts that both of us had was the idea of this affecting resource regeneration somehow. That is, how much vitality a land has affects its resources. A solution to the problem of newbies having a low vitality when walking on foreign lands could come with giving everyone the ability to transfer their own vitality to someone else. So, a young Marind Bell citizen could meet Maebius in Golemus (I don't know), with their vitality half gone. Maebius could help them by giving them some of his vitality. Another thing could be that MD as a whole gains vitality as people move around, rather than it being a kind of 'zero sum game' as described above. This could be sort of similar to how heat is gained through movement.
  21. [url="http://magicduel.invisionzone.com/topic/13351-what-would-you-do/#entry127832"]The Warrior's suggestion[/url] has given me an idea for a suggestion (which probably has been suggested before, but oh well). Also, maybe I'm just incredibly dense and this is already implemented in some way. Have the vitality that others lose by walking in foreign lands be given to those in the land that they're walking in. The amount that's lost and gained would depend on the viscosity of the area that's being walked through. This could either replace, or be added to the current system of gaining vitality when in one's homeland. If it replaced it, you wouldn't gain vitality when you move in your homeland, but when others without a high enough energetic immunity move in your homeland. So, let's say, being a GG citizen, I would lose 100 vitality by moving around in Marind Bell. That 100 vitality would be divided up amongst the citizens of Marind Bell. Let's say it's an area with +40 viscosity. I could then lose 4000 vitality. The 4000 would be divided amongst the citizens of Marind Bell that are online. It could be divided evenly, by land loyalty, etc. This would potentially have multiple repercussions. Some effects that I've thought of:[list] [*]Younger players would stay in their respective lands more. [*]Older players would encourage younger players to visit their lands. [*]There'd be action done to decrease viscosity in foreign lands (and potentially to increase viscosity in native lands, in some cases) [*]Everyone stays holed up in their lands (unlikely). [/list] Peoples' thoughts? Also, sorry The Warrior, but if implemented like this, it might be the anti-thesis to your suggestion. It doesn't have to be though. I basically want to make the vitality that's gained and lost come from somewhere, and to make it community based. Oh, and seeing how this would affect the newer players more directly (they'd be the ones losing vitality), maybe it shouldn't be multiplied by viscosity. I've talked with a couple of people, and we've come up with even more ideas. This suggestion is definitely not well thought out, but the point of me putting this out there is to get other people involved in brainstorming a similar idea. If there is an end result to all of the suggestions, it could be totally different.
  22. I'm looking to buy tokened creatures, specifically Tormented Souls, Unholy Priests, Angiens, LR Archers (that is, creatures that I don't have/don't have lots of). I'm also interested in any other creatures with tokens, because the ones I do have only have a couple to none on them. I have 12 silver. For stones I have 8 locate, 3 weaken, 1 attacklock, 1 movelock, and 32 heat stones. I also have 59 memory stones which I could sell if necessary, however my price would be higher than normal (due to my ability to make use of them). If anyone's interested, I would be willing to trade/sell off the creatures of mine that I don't need anymore if I get a tokened version of it (with a few exceptions). I'm mainly doing this because several people have approached me with tokened creature offers for my spell stones that I'm selling. I just want to see what else is out there.
  23. I would like to apply. Lately I've found that I've been reading all of the recent posts (even though I have exams), so there's no problem there. When I was a few years younger, I created a few forums and websites for fun. I learned that it's hard to make a popular general forum that's not really tied to any game or activity. For those with zero experience, like Burns said, it's not complicated. Really, for the most part, it only gives you a few more options when viewing posts. It's so much easier (at least with small forums like this) modding a forum than modding something like IRC. The reason why I'd like to apply is that when I have responsibility, I tend to act in a more controlled manner, which is always beneficial to me. I wish you luck in judging who would best fit the role. Give certain people moderation abilities, and things get interesting. Which can be fun, but it's rather pointless. I've seen people become mods in other forums who I'd think would fulfill the role well, yet they act on emotion and mess with things. You've got to keep a level head, otherwise things degenerate quickly. Thanks for your consideration.

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