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dst

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Everything posted by dst

  1. Yes, listen to Ryjoran! He speaks from his own experience...
  2. dst

    Alliance Bug!

    Yes, we have a problem. The loss counter increases and the wins one stays (for me as example ) the same. I don't know which battles are added and which don't .Since there are more players that reported this I will ask for help. So if you have a theory or more info about this post it on the forum or PM me. Thanks
  3. It fits perfectly! Glor, you're a genius!
  4. Yap...pretty much. I should have not say anything about it but since everybody is complaining about AP...consider this as a gift from me to you...for Christmas.
  5. You can buy new creatures when you are at max xp but you cannot train them because they will receive no wins and no xp. The only thing they will get is...age(they always get age). Btw:thanks Innu for that. I forgot since I just know about it from players. I never experienced it myself.
  6. With battles between mp levels in alliances is a different thing. Mp4s and mp3 that accept to join an alliance accept also the risk. I think they all are aware of the fact that they can become bait for mp5s. For me it's not fun to attack mp4s. And I try not to. I attack them mostly when I need to test some bug theories like I did few days or 1 week ago. They don't even give me honor so...why should I attack them? Just to kill their creatures? There's no fun in that.
  7. Selling items is an option but again...why? It's not like you carry them in the real word so they are heavy and stuff... . But...it is an option....
  8. I don't think that would be a good idea and for lots of reasons. Think what would happen if an mp3 gets let's say 1 max elemental and 1 max archer. He will massacred all the other mp3s around him. Also it will spoil the fun of raising the creatures by yourself. This is if you think of a market common to all mp levels. If you think that only players of same mind level would exchange creatures I don't know if they will. Me for example I will not trade a creature for which I worked hard just to get another one. I can raise that by myself.I prefer to sacrifice it if I want to get rid of it. Also why should I help an "enemy" to create the dream army just by changing creatures? (Yes, I'm mean I know) This are just a few reasons but they are more.
  9. Not that I know of.
  10. 24 h meditation ALWAYS worth it. The purpose of this game is to be balanced so the number of wins must be equal to the number of loses. But this is not always an advantage. Also it depends on what you want to do next and how you want to play. So it's entirely up to you. If you wish you can start winning or you can let it like this. IN the end you will need a certain numbers of wins so you can advance to the next mp level. To recruit new creatures try Marind Bell (next to the sanctuary). It's a well known place. I forgot: rituals have a max cap. I mean you can win with a ritual 100 battles then it's maxed out. BUt you ca continue to use it. There is not a maximum cap for skills and number of rituals. You can create as many as you like and you can get as many skill points as you can.
  11. Dimensional shifters, Shades, Golemus Gorilla, Loreroot (I don't know what is the other word), Archivists.
  12. No, there are 2 kinds of xp:creatures xp and player xp. Creature xp is less then player xp. But player xp has in it also the creature xp. You can consider player xp your total xp. So, to check your xp you must go to MD shop and you have there a banner with your total active days and your total xp.
  13. It is 2.2M but it's like this: Let's suppose you had 2199900 xp and you had a fight which you won and that fight gave you 300xp. Then you have 2200200. And you will see that if you don't advance to mp5 this xp will keep growing. That's because almost every action you perform gives you xp.
  14. Mooo to you too.
  15. At this point we cannot sell your equipment. The selling is not implemented yet. And you can add your attack, defense to your creatures in battle by setting the prey power (the bar from 0 to 100).
  16. What MB? You don't like being called a lackey?
  17. hmm, then you don't know how defense rituals are picked. I would suggest reading the topic dedicated to "Rituals". The problem is that for low MP levels, it is not easy to have a "self sustained defense ritual". And if you don't have a valid ritual ... it's better to not have it at all. Read the indicated topic. What do I mean by "self sustained defense ritual" is that when all it's creatures die, they resurrect with enough VE to keep valid an identical ritual. That means that you can have (like I said) a ritual die 20 times and still be valid.
  18. I think he calls it...lonely tree
  19. Through fire he purified himself. So you could be right Faraday. Maybe Alche IS the book of principles.
  20. And you think a mp3 could take out a mp5? For me losing all the time to higher mps will be just frustrating. But hey! that's just me
  21. Yea, take Rexy out! He's on my *cough head cough* team now...
  22. It can be a good idea of having a check box (like for "defense" or not) telling that the ritual can be erased after it has been defeated. I would vote for it. And to complete the idea ... ... in this case, for these kind of rituals, it can be given a number (implicit = 1) for the number of defeats allowed for that ritual. That way, you can create 1 ritual with 20 possible complete defeats.
  23. What for? To make tea out of it? He evolved. He's a spirit now, a higher constience.
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