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dst

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Everything posted by dst

  1. At this moment I don't think trading ve for vp would be such a good idea. Pro:Most of alliance members can easily gain ve. Con:Most of alliance members have no use of vp since all most everyone has all the shop items. Con: MP5s would regen quicker the vp lose from a fight (yes MB, I know you want this ) Why is this a con? Because there are ways in which even with that type of fight nobody loses vp. Pro or Con?:Because of the secret feature MP3s would be able to roam free with expensive armors. These are some of the pros and cons that crossed my mind. Maybe I will find more later.
  2. I think you are not allowed to do that. On the forum the "official" language is English. So be kind and translate/delete/do something about that. Thank you!
  3. No Glai, I will not post spoilers about sacrificing and what stats this might get you. What I want to do is to make just 1 topic with information not 10 topics regarding 1 thing. That why I asked all of you to send PMs not to post raw things that might be considered as spoilers.
  4. dst

    Adepts

    The forum is a great source of inspiration and also a great source of rumors. Everyone should visit the forum. As for MB...yea...you might be right: he has almost no adepts so I think he's not the cause....
  5. dst

    Adepts

    Because you're mean Smart. And you also hate Bunnies Well...I don't like them either...hmmm...maybe that's why I have no adepts... i should start a " I love bunnies" campaign and see what will happen.
  6. dst

    Story mode

    There are differneces. I don't really know about necro but for the other 2 I have access there are big differences.
  7. Yuigg, you may want to read these topics : "MagicDuel Forums » The Library » Rituals". It's not complete, but it is a start.
  8. 4. complete the basics Do not laugh. This post is actually a redirect to the first post (1. Basics). Reading all over again will strengthen your knowledge. After you read the "Basics" again, you should be able to survive (not live) in Magic Duel. of course, living Magic Duel is another story See you later
  9. 3. getting stats and sacrificing a creature This is a short one as it's not much to say on how to get stats just that there are 2 ways : attack/defense and creature sacrifices (using altars). I don't know for sure, but from what i've observed, the statuses gained while attacking, are proportional to the amount of damage inflicted. (Some calculation formulas would be useful but they would be hard to explain as they keep getting improved as the game gets tuned and gets more features). The minimum amount of damage observed to give any stats is around 700. Another spoiler would be that you will always get the same reward for the same damage inflicted & received. As for sacrificing a creature ... you should know something (also a bit of spoiler here) : when you sacrifice a creature you get 4 things : VE / VP, stats, priciples and honor. - VE/VP (temporary or max value increment) are given by the level of the creature (lvl one of the creature will always give only temporary boosts of VE and/or VP). - stats - principles Different altar may give different rewards for principles. This kind of rewards is not available for lvl 1 creatures. - honor, hmm, this may not be significant but it exists. Ah, yes, TIP: different creatures have different rewards. Also there may be different rewards and ratio (stats & principles) for each level of the creature.
  10. 2. Getting attacked and defending It may be strange to start with this instead of attacking and winning, but ... it is the easiest thing to learn and this will help you for the entire game in the same way, no matter how advanced your creatures are. First I will tell you how rituals are picked when you get attacked and after that I will suggest a way to minimize that damage. Part 1: what rituals are getting picked when defending It may be complicated but bare with me as it is not as complicated as attacking. Rule 0: Naming You can name any number of rituals with same name. It is not indicated thou to create all rituals with same name (that would be interesting). Rule 1: Order Defensive rituals are picked in a LIFO way (Last In First Out) . This means that if I set the following rituals in order DefRit1, DefRit2, DefRit3, the order in which they are picked is DefRit3, DefRit2, DefRit1. Rule 2: VE (Vital Energy) Any ritual that you want to use is submitted to a simple test: the sum of all VE of all its creature must be bigger then 301. This amount may be big at the beginning but ... remember that you get 500 VE for every clock reset. Rule 3: Active rituals This is easy. A ritual that has been used (in attack or defense) and has been destroyed will no longer be useful. These rituals are not removed so that players will be able to acknowledge the attack and create another using it's name Rule 4: Invalid rituals If the last ritual (lets say DefRit3) is invalidated ('forgotten') then the second last ritual is picked (DefRit2). Rule 5: Multiple invalid rituals If all your defensive rituals are invalidated, the attacking rituals are used, in LIFO order, too. Rule 6: No valid rituals If there are no valid rituals left, or the last valid ritual does not comply rule 2, a random ritual is assembled from your creatures. Getting to "Rule 6" is most fatal in MP3 due to low player stats. (we will discuss about player stats later on). Now, part 2 of this post: defending I don't know what games have you been playing but for sure you must have heard about "sacrifice for greater good". What does that mean. It means that you will surely lose in defense. Surely in MP3 there is just a matter of circumstances (high VE, higher stats, and so on) but for MP4 & higher ... a defensive ritual can be taken down even with less stats but using brain . Just remember and don't get upset : in defense you lose (sooner or later you lose). The problem comes now on how to minimize that lose. And this is pretty simply. You will ask me why didn't I told that earlier. The answer is that if you don't pay attention on how these defensive rituals are picked ... you will lose all. FIRST DEFENSE RITUAL: Because you don't have high stats, you cannot help you creatures with anything but your VE. The problem is that your VE is what it is used to heal your creatures. So, first defense rituals are, lets call them "sacrificing rituals", a one creature rituals with no influence. Explanation and spoiler: Create a single ritual with just one creature (take care of VE rule) and use 0% influence. The effect of this ritual is this: your creature will most probably be defeated at first attack (not always as it depends on how the attacker attacks ) and will end up with 0 VE but you get to see another fight. WARNING: Even if you created a ritual with a creature that has, lets say, 400VE, if you have used it in another ritual and died (lowered it's VE) the ritual will not display any warnings that it would not be valid. So, try to keep track of your creatures and to not use them in "sacrificing rituals" if you already planned to use them in other rituals. Tip: First create defensive rituals then consider creating any offensive ones.
  11. 1. Basics Purpose: Underline the mandatory readings. Before starting anything, there is something you should be aware. There are some help pages scattered all over. If you don't find any information ... there are a lot of players that can give informations and all you need to do is to ask. And, please be polite. So, the first help you should read (except this pages) is "Creatures under your control". Further information on rituals will be detailed below (in this post) . When you understand that you can use you creatures to attack and defend, you must learn that those creatures are not differentiated only by their name so you must read "Creature abilities and combat targets". If you didn't understood this far, just remind yourself that creatures change and improve them self for every upgrade. After understanding what creatures can do for you ... it is time to understand what you can do for your creatures "Profile and skills". And if you already started fighting ... remember winning isn't everything (not in this game anyway).
  12. As the "basics/why/how to" topic is intended to be ... didactic, I'll keep it up to date with any suggestion I may find good. Here you may post suggestions / comments and other ideas. Do not create new topics for "new info", just PM with it and we'll check it and integrate it. Do not publish raw material that may contain spoilers even under the "SPOILER" tag. We await your feedback.
  13. Main target of this post are MP3 players. Purpose of this topic: - explain the purposes of the rituals, - why should they be created and - how are the picked If you feel you are too advanced for this ... then ... you might still read it and send me some info I missed. For any comments, please use the the "Comments on basics" topic. LE (one year later ): This topic was made by the previous owner of dst's account, currently known as No one. As you can see it is really old (happy B-day Mr. Topic!) but it did not lose its...validity. I checked it and they are few things that need to be adjusted but I will do that as soon as possible. I will keep it locked and add new info as I see fit or as I receive requests or even small texts from players. So, if you want to contribute, use the other topic we made: "Comments on the basic" and I will add the info here as a new lesson/stage/etc. There is in the other topic a nice reply from STF. I will use that one to improve the current topic. Hope new players will find it useful (and why not older players ). Have fun!
  14. You're all just jealous. MB: are you learning how o spell words? Try this one J E A L O U S.
  15. I see some sacrificing there, right?
  16. Too late. The name of the friggin tree is Bob. I hate him more with every day that passes by....
  17. dst

    Battles

    It's an old and well known bug. It will be fixed maybe at some point.
  18. This is for MB What I gain in few hours of playing and NOT sacrificing (that will come in the following days) regeneration +8.145 energeticimmun +23.103 tradesense +9.449 briskness +11.457 initiative +4.158 defence +12.111 attack +21.177 luck +6.409 power +2.365
  19. dst

    Alliance Bug!

    @Innundo: that loss was supposed to disappear. It's normal behavior. I cannot tell you more at this time but this is not a bug.
  20. dst

    Regen

    I understand and you're right: it's frustrating to want to raise you creatures and to lose xp instead of gaining it but only malicious players use regen (when they want to do bad on purpose). Also as I told you the players that have random def use it (cause it's random) and you cannot blame them or make them create rituals. Got my idea? At a given moment mp6 will be released so all those powerful players will go there. Few old players afford to lose xp (if you do no know losing xp comes (at the moment) with a great price) so they must think wisely at what they want to do.
  21. dst

    Regen

    The regeneration is now a mechanism to lose xp. There are lots of mp5s that are maxed out and cannot play. So this is a way to help them. Also you will encounter regeneration on players that use random rituals. As I told you before: if you encounter these types of rituals, don't attack again. I have these rituals but when I use them I have a good reason and I usually warn other players not to attack me. If you were an older player you would have appreciated the benefits of regen (actually I hope you'll not have the need to use it). Hint: regen can be beaten. You just need to find the right rit. Again have fun.
  22. Congratz Morrel. Your pictures are really good. I like them a lot. Keep up the good work.
  23. If I could play against alliance members (ok...now I am in an alliance) why can anybody else do it? I complained also but then I figured: hey! It is more fun this way. I always look for new challenges. And what if (for mp5) a non alliance member will win? Will this prove that alliances are not that important?
  24. dst

    Regen

    As I told you there in the chat, this is not a bug, it is feature . I mean that the regeneration is finally working properly (as supposed). First tip when you encounter such rituals if you don't like them then don't attack again. Ok, with exp ... I can help you (not a week but 2 - 3 fights) Have fun.
  25. LoL Grido you seem to have all the reasons on why it was rejected. Can you make a list / resume (write some reasons) here . Because I still think that this can be a useful idea. Not very often, but it happened to me to see a message, and even if I know that this is an old one I still send the poor dude the replay. The reason for which I want that list is that sometimes, some events take place and traces remain. It is good to know when it happen. Also my solution for the "space" problem is to have the "time" as title (hovering a text in the chat should display the time it was sent). This may rise a second problem : display the server time.
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